diff --git a/project/src/models/eft/common/ILocationBase.ts b/project/src/models/eft/common/ILocationBase.ts index fd2811ed..34fd1306 100644 --- a/project/src/models/eft/common/ILocationBase.ts +++ b/project/src/models/eft/common/ILocationBase.ts @@ -12,23 +12,36 @@ export interface ILocationBase { Banners: IBanner[]; BossLocationSpawn: IBossLocationSpawn[]; BotAssault: number; + /** Weighting on how likely a bot will be Easy difficulty */ BotEasy: number; + /** Weighting on how likely a bot will be Hard difficulty */ BotHard: number; + /** Weighting on how likely a bot will be Impossible difficulty */ BotImpossible: number; BotLocationModifier: IBotLocationModifier; BotMarksman: number; + /** Maximum Number of bots that are currently alive/loading/delayed */ BotMax: number; + /** Is not used in 33420 */ BotMaxPlayer: number; + /** Is not used in 33420 */ BotMaxTimePlayer: number; + /** Does not even exist in the client in 33420 */ BotMaxPvE: number; + /** Weighting on how likely a bot will be Normal difficulty */ BotNormal: number; + /** How many bot slots that need to be open before trying to spawn new bots. */ BotSpawnCountStep: number; + /** How often to check if bots are spawn-able. In seconds */ BotSpawnPeriodCheck: number; + /** The bot spawn will toggle on and off in intervals of Off(Min/Max) and On(Min/Max) */ BotSpawnTimeOffMax: number; BotSpawnTimeOffMin: number; BotSpawnTimeOnMax: number; BotSpawnTimeOnMin: number; + /** How soon bots will be allowed to spawn */ BotStart: number; + /** After this long bots will no longer spawn */ BotStop: number; Description: string; DisabledForScav: boolean;