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Update quest data + improve quest type accuracy
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@ -86,7 +86,11 @@ export interface AvailableForCounter
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export interface CounterCondition
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{
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id: string;
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completeInSeconds: number
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dynamicLocale: boolean
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energy?: IValueCompare
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hydration?: IValueCompare
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time?: IValueCompare
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target: string[] | string; // TODO: some objects have an array and some are just strings, thanks bsg very cool
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compareMethod?: string;
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value?: string;
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@ -97,14 +101,26 @@ export interface CounterCondition
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weaponModsExclusive?: string[][];
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enemyEquipmentInclusive?: string[][];
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enemyEquipmentExclusive?: string[][];
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weaponCaliber: string[]
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savageRole: any[]
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weaponCaliber?: string[]
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savageRole: string[]
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status?: string[];
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bodyPart?: string[];
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daytime?: IDaytimeCounter;
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conditionType?: string
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enemyHealthEffects: any[]
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resetOnSessionEnd: boolean
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enemyHealthEffects?: IEnemyHealthEffect[]
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resetOnSessionEnd?: boolean
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}
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export interface IEnemyHealthEffect
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{
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bodyParts: string[]
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effects: string[]
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}
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export interface IValueCompare
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{
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compareMethod: string
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value: number
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}
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export interface ICounterConditionDistance
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