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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:30:45 -05:00

Update JSONs

This commit is contained in:
Dev 2023-12-27 15:59:43 +00:00
parent b70ef6df39
commit 89c4dfde35
25 changed files with 563036 additions and 419360 deletions

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@ -15,6 +15,7 @@
"suburbs": 1, "suburbs": 1,
"tarkovstreets": 3.6, "tarkovstreets": 3.6,
"terminal": 1, "terminal": 1,
"sandbox": 3,
"town": 0 "town": 0
}, },
"staticLootMultiplier": { "staticLootMultiplier": {
@ -33,6 +34,7 @@
"suburbs": 1, "suburbs": 1,
"tarkovstreets": 1, "tarkovstreets": 1,
"terminal": 1, "terminal": 1,
"sandbox": 1,
"town": 1 "town": 1
}, },
"customWaves": { "customWaves": {
@ -1014,6 +1016,22 @@
}, },
"adjustWaves": true "adjustWaves": true
}, },
"sandbox": {
"reduceLootByPercent": true,
"minDynamicLootPercent": 50,
"minStaticLootPercent": 40,
"reducedChancePercent": 95,
"reductionPercentWeights": {
"20": 3,
"30": 5,
"40": 5,
"50": 5,
"60": 1,
"70": 1,
"80": 1
},
"adjustWaves": true
},
"default": { "default": {
"reduceLootByPercent": true, "reduceLootByPercent": true,
"minDynamicLootPercent": 50, "minDynamicLootPercent": 50,

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@ -86,6 +86,7 @@ export interface Props
EffectiveDistance?: number; EffectiveDistance?: number;
Ergonomics?: number; Ergonomics?: number;
Velocity?: number; Velocity?: number;
WithAnimatorAiming?: boolean
RaidModdable?: boolean; RaidModdable?: boolean;
ToolModdable?: boolean; ToolModdable?: boolean;
UniqueAnimationModID?: number; UniqueAnimationModID?: number;
@ -183,14 +184,17 @@ export interface Props
weapUseType?: string; weapUseType?: string;
ammoCaliber?: string; ammoCaliber?: string;
OperatingResource?: number; OperatingResource?: number;
PostRecoilHorizontalRangeHandRotation?: Ixyz
PostRecoilVerticalRangeHandRotation?: Ixyz
ProgressRecoilAngleOnStable?: Ixyz
RepairComplexity?: number; RepairComplexity?: number;
durabSpawnMin?: number; durabSpawnMin?: number;
durabSpawnMax?: number; durabSpawnMax?: number;
isFastReload?: boolean; isFastReload?: boolean;
RecoilForceUp?: number; RecoilForceUp?: number;
RecoilForceBack?: number; RecoilForceBack?: number;
Convergence?: number;
RecoilAngle?: number; RecoilAngle?: number;
RecoilCamera?: number
weapFireType?: string[]; weapFireType?: string[];
RecolDispersion?: number; RecolDispersion?: number;
SingleFireRate?: number; SingleFireRate?: number;
@ -198,6 +202,7 @@ export interface Props
bFirerate?: number; bFirerate?: number;
bEffDist?: number; bEffDist?: number;
bHearDist?: number; bHearDist?: number;
blockLeftStance?: boolean
isChamberLoad?: boolean; isChamberLoad?: boolean;
chamberAmmoCount?: number; chamberAmmoCount?: number;
isBoltCatch?: boolean; isBoltCatch?: boolean;
@ -206,8 +211,9 @@ export interface Props
AdjustCollimatorsToTrajectory?: boolean; AdjustCollimatorsToTrajectory?: boolean;
shotgunDispersion?: number; shotgunDispersion?: number;
Chambers?: Slot[]; Chambers?: Slot[];
CameraRecoil?: number;
CameraSnap?: number; CameraSnap?: number;
CameraToWeaponAngleSpeedRange?: Ixyz
CameraToWeaponAngleStep?: number
ReloadMode?: string; ReloadMode?: string;
AimPlane?: number; AimPlane?: number;
TacticalReloadStiffnes?: Ixyz; TacticalReloadStiffnes?: Ixyz;
@ -215,6 +221,7 @@ export interface Props
RecoilCenter?: Ixyz; RecoilCenter?: Ixyz;
RotationCenter?: Ixyz; RotationCenter?: Ixyz;
RotationCenterNoStock?: Ixyz; RotationCenterNoStock?: Ixyz;
ShotsGroupSettings?: IShotsGroupSettings[]
FoldedSlot?: string; FoldedSlot?: string;
CompactHandling?: boolean; CompactHandling?: boolean;
MinRepairDegradation?: number; MinRepairDegradation?: number;
@ -246,6 +253,11 @@ export interface Props
AllowOverheat?: boolean; AllowOverheat?: boolean;
DoubleActionAccuracyPenalty?: number; DoubleActionAccuracyPenalty?: number;
RecoilPosZMult?: number; RecoilPosZMult?: number;
RecoilReturnPathDampingHandRotation?: number
RecoilReturnPathOffsetHandRotation?: number
RecoilReturnSpeedHandRotation?: number
RecoilStableAngleIncreaseStep?: number
RecoilStableIndexShot?: number
MinRepairKitDegradation?: number; MinRepairKitDegradation?: number;
MaxRepairKitDegradation?: number; MaxRepairKitDegradation?: number;
BlocksEarpiece?: boolean; BlocksEarpiece?: boolean;
@ -532,3 +544,12 @@ export interface IColor
b: number; b: number;
a: number; a: number;
} }
export interface IShotsGroupSettings
{
EndShotIndex: number
ShotRecoilPositionStrength: Ixyz
ShotRecoilRadianRange: Ixyz
ShotRecoilRotationStrength: Ixyz
StartShotIndex: number
}