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Better handle cultist rewards not fitting the container (#979)
Better handle rewards not fitting (they shouldn't just poof) by instead trimming the rewards amount until they fit.
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commit
8d05bf0069
@ -124,7 +124,7 @@ export class CircleOfCultistService {
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}
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}
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const rewards = hasDirectReward
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let rewards = hasDirectReward
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? this.getDirectRewards(sessionId, directRewardSettings, cultistCircleStashId)
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: this.getRewardsWithinBudget(
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this.getCultistCircleRewardPool(sessionId, pmcData, craftingInfo, this.hideoutConfig.cultistCircle),
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@ -138,27 +138,28 @@ export class CircleOfCultistService {
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// Ensure rewards fit into container
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const containerGrid = this.inventoryHelper.getContainerSlotMap(cultistStashDbItem[1]._id);
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const canAddToContainer = this.inventoryHelper.canPlaceItemsInContainer(
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this.cloner.clone(containerGrid), // MUST clone grid before passing in as function modifies grid
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rewards,
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);
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if (canAddToContainer) {
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for (const itemToAdd of rewards) {
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this.inventoryHelper.placeItemInContainer(
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containerGrid,
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itemToAdd,
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cultistCircleStashId,
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CircleOfCultistService.circleOfCultistSlotId,
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);
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// Add item + mods to output and profile inventory
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output.profileChanges[sessionId].items.new.push(...itemToAdd);
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pmcData.Inventory.items.push(...itemToAdd);
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}
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} else {
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this.logger.error(
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`Unable to fit all: ${rewards.length} reward items into sacrifice grid, nothing will be returned (rewards so valuable cultists stole it)`,
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let canAddToContainer = false;
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while (!canAddToContainer && rewards.length > 0) {
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canAddToContainer = this.inventoryHelper.canPlaceItemsInContainer(
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this.cloner.clone(containerGrid), // MUST clone grid before passing in as function modifies grid
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rewards,
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);
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if (canAddToContainer) {
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for (const itemToAdd of rewards) {
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this.inventoryHelper.placeItemInContainer(
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containerGrid,
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itemToAdd,
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cultistCircleStashId,
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CircleOfCultistService.circleOfCultistSlotId,
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);
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// Add item + mods to output and profile inventory
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output.profileChanges[sessionId].items.new.push(...itemToAdd);
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pmcData.Inventory.items.push(...itemToAdd);
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}
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} else {
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rewards.pop();
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}
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}
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return output;
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