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Revert "Added locationConfig.forcedRaidEndState
property"
This reverts commit d578e5f001cac460d2eac10ec81465b54ac334fd.
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parent
d578e5f001
commit
97e4fa98ff
@ -1,5 +1,4 @@
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{
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"forcedRaidEndState": null,
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"looseLootMultiplier": {
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"bigmap": 2.5,
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"develop": 1,
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@ -1,11 +1,8 @@
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import { MinMax } from "@spt/models/common/MinMax";
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import { IBossLocationSpawn, IWave } from "@spt/models/eft/common/ILocationBase";
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import { ExitStatus } from "@spt/models/enums/ExitStatis";
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import { IBaseConfig } from "@spt/models/spt/config/IBaseConfig";
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export interface ILocationConfig extends IBaseConfig {
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/** What state to force the raid to end as, e.g "Survived"/"Killed"/"Runner" */
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forcedRaidEndState: ExitStatus;
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kind: "spt-location";
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/** Rogues are classified as bosses and spawn immediatly, this can result in no scavs spawning, delay rogues spawning to allow scavs to spawn first */
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rogueLighthouseSpawnTimeSettings: IRogueLighthouseSpawnTimeSettings;
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@ -336,10 +336,6 @@ export class LocationLifecycleService {
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// Clear bot loot cache
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this.botLootCacheService.clearCache();
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if (this.locationConfig.forcedRaidEndState !== null) {
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request.results.result = this.locationConfig.forcedRaidEndState;
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}
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const fullProfile = this.profileHelper.getFullProfile(sessionId);
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const pmcProfile = fullProfile.characters.pmc;
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const scavProfile = fullProfile.characters.scav;
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