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Revert "Update JSONs"
This reverts commit 89c4dfde357643c8b8a1b95b76978325d2ff3fc8.
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@ -15,7 +15,6 @@
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"suburbs": 1,
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"suburbs": 1,
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"tarkovstreets": 3.6,
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"tarkovstreets": 3.6,
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"terminal": 1,
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"terminal": 1,
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"sandbox": 3,
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"town": 0
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"town": 0
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},
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},
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"staticLootMultiplier": {
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"staticLootMultiplier": {
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@ -34,7 +33,6 @@
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"suburbs": 1,
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"suburbs": 1,
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"tarkovstreets": 1,
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"tarkovstreets": 1,
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"terminal": 1,
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"terminal": 1,
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"sandbox": 1,
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"town": 1
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"town": 1
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},
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},
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"customWaves": {
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"customWaves": {
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@ -1016,22 +1014,6 @@
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},
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},
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"adjustWaves": true
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"adjustWaves": true
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},
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},
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"sandbox": {
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"reduceLootByPercent": true,
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"minDynamicLootPercent": 50,
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"minStaticLootPercent": 40,
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"reducedChancePercent": 95,
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"reductionPercentWeights": {
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"20": 3,
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"30": 5,
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"40": 5,
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"50": 5,
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"60": 1,
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"70": 1,
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"80": 1
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},
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"adjustWaves": true
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},
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"default": {
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"default": {
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"reduceLootByPercent": true,
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"reduceLootByPercent": true,
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"minDynamicLootPercent": 50,
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"minDynamicLootPercent": 50,
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@ -86,7 +86,6 @@ export interface Props
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EffectiveDistance?: number;
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EffectiveDistance?: number;
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Ergonomics?: number;
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Ergonomics?: number;
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Velocity?: number;
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Velocity?: number;
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WithAnimatorAiming?: boolean
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RaidModdable?: boolean;
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RaidModdable?: boolean;
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ToolModdable?: boolean;
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ToolModdable?: boolean;
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UniqueAnimationModID?: number;
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UniqueAnimationModID?: number;
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@ -184,17 +183,14 @@ export interface Props
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weapUseType?: string;
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weapUseType?: string;
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ammoCaliber?: string;
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ammoCaliber?: string;
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OperatingResource?: number;
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OperatingResource?: number;
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PostRecoilHorizontalRangeHandRotation?: Ixyz
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PostRecoilVerticalRangeHandRotation?: Ixyz
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ProgressRecoilAngleOnStable?: Ixyz
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RepairComplexity?: number;
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RepairComplexity?: number;
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durabSpawnMin?: number;
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durabSpawnMin?: number;
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durabSpawnMax?: number;
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durabSpawnMax?: number;
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isFastReload?: boolean;
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isFastReload?: boolean;
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RecoilForceUp?: number;
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RecoilForceUp?: number;
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RecoilForceBack?: number;
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RecoilForceBack?: number;
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Convergence?: number;
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RecoilAngle?: number;
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RecoilAngle?: number;
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RecoilCamera?: number
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weapFireType?: string[];
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weapFireType?: string[];
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RecolDispersion?: number;
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RecolDispersion?: number;
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SingleFireRate?: number;
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SingleFireRate?: number;
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@ -202,7 +198,6 @@ export interface Props
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bFirerate?: number;
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bFirerate?: number;
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bEffDist?: number;
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bEffDist?: number;
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bHearDist?: number;
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bHearDist?: number;
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blockLeftStance?: boolean
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isChamberLoad?: boolean;
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isChamberLoad?: boolean;
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chamberAmmoCount?: number;
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chamberAmmoCount?: number;
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isBoltCatch?: boolean;
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isBoltCatch?: boolean;
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@ -211,9 +206,8 @@ export interface Props
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AdjustCollimatorsToTrajectory?: boolean;
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AdjustCollimatorsToTrajectory?: boolean;
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shotgunDispersion?: number;
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shotgunDispersion?: number;
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Chambers?: Slot[];
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Chambers?: Slot[];
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CameraRecoil?: number;
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CameraSnap?: number;
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CameraSnap?: number;
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CameraToWeaponAngleSpeedRange?: Ixyz
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CameraToWeaponAngleStep?: number
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ReloadMode?: string;
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ReloadMode?: string;
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AimPlane?: number;
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AimPlane?: number;
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TacticalReloadStiffnes?: Ixyz;
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TacticalReloadStiffnes?: Ixyz;
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@ -221,7 +215,6 @@ export interface Props
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RecoilCenter?: Ixyz;
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RecoilCenter?: Ixyz;
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RotationCenter?: Ixyz;
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RotationCenter?: Ixyz;
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RotationCenterNoStock?: Ixyz;
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RotationCenterNoStock?: Ixyz;
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ShotsGroupSettings?: IShotsGroupSettings[]
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FoldedSlot?: string;
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FoldedSlot?: string;
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CompactHandling?: boolean;
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CompactHandling?: boolean;
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MinRepairDegradation?: number;
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MinRepairDegradation?: number;
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@ -253,11 +246,6 @@ export interface Props
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AllowOverheat?: boolean;
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AllowOverheat?: boolean;
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DoubleActionAccuracyPenalty?: number;
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DoubleActionAccuracyPenalty?: number;
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RecoilPosZMult?: number;
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RecoilPosZMult?: number;
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RecoilReturnPathDampingHandRotation?: number
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RecoilReturnPathOffsetHandRotation?: number
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RecoilReturnSpeedHandRotation?: number
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RecoilStableAngleIncreaseStep?: number
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RecoilStableIndexShot?: number
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MinRepairKitDegradation?: number;
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MinRepairKitDegradation?: number;
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MaxRepairKitDegradation?: number;
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MaxRepairKitDegradation?: number;
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BlocksEarpiece?: boolean;
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BlocksEarpiece?: boolean;
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@ -544,12 +532,3 @@ export interface IColor
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b: number;
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b: number;
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a: number;
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a: number;
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}
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}
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export interface IShotsGroupSettings
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{
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EndShotIndex: number
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ShotRecoilPositionStrength: Ixyz
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ShotRecoilRadianRange: Ixyz
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ShotRecoilRotationStrength: Ixyz
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StartShotIndex: number
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}
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