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Fixed typo AlwaysKeepFoundInRaidOnRaidEnd

Fixed incorrect log message
This commit is contained in:
Chomp 2025-01-23 22:26:53 +00:00
parent fe534b2855
commit a7bc9c9849
4 changed files with 6 additions and 6 deletions

View File

@ -27,6 +27,6 @@
"scavExtractStandingGain": 0.01,
"pmcKillProbabilityForScavGain": 0.2,
"keepFiRSecureContainerOnDeath": false,
"alwaysKeepFoundInRaidonRaidEnd": false,
"alwaysKeepFoundInRaidOnRaidEnd": false,
"playerScavHostileChancePercent": 15
}

View File

@ -225,7 +225,7 @@ export class LocationLootGenerator {
);
if (!containerObject) {
this.logger.debug(
`Container: ${chosenContainerIds[chosenContainerId]} not found in staticRandomisableContainersOnMap, this is bad`,
`Container: ${chosenContainerId} not found in staticRandomisableContainersOnMap, this is bad`,
);
continue;
}
@ -320,7 +320,7 @@ export class LocationLootGenerator {
* @returns dictionary keyed by groupId
*/
protected getGroupIdToContainerMappings(
staticContainerGroupData: IStaticContainer | Record<string, IContainerMinMax>,
staticContainerGroupData: IStaticContainer,
staticContainersOnMap: IStaticContainerData[],
): Record<string, IContainerGroupCount> {
// Create dictionary of all group ids and choose a count of containers the map will spawn of that group
@ -488,7 +488,7 @@ export class LocationLootGenerator {
const height = containerTemplate._props.Grids[0]._props.cellsV;
const width = containerTemplate._props.Grids[0]._props.cellsH;
// Calcualte 2d array and return
// Calculate 2d array and return
return Array(height)
.fill(0)
.map(() => Array(width).fill(0));

View File

@ -84,7 +84,7 @@ export class InRaidHelper {
// Handle Removing of FIR status if player did not survive + not transferring
// Do after above filtering code to reduce work done
if (!isSurvived && !isTransfer && !this.inRaidConfig.alwaysKeepFoundInRaidonRaidEnd) {
if (!isSurvived && !isTransfer && !this.inRaidConfig.alwaysKeepFoundInRaidOnRaidEnd) {
this.removeFiRStatusFromCertainItems(postRaidProfile.Inventory.items);
}

View File

@ -21,7 +21,7 @@ export interface IInRaidConfig extends IBaseConfig {
/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
keepFiRSecureContainerOnDeath: boolean;
/** If enabled always keep found in raid status on items */
alwaysKeepFoundInRaidonRaidEnd: boolean;
alwaysKeepFoundInRaidOnRaidEnd: boolean;
/** Percentage chance a player scav hot is hostile to the player when scavving */
playerScavHostileChancePercent: number;
}