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Fixed typo AlwaysKeepFoundInRaidOnRaidEnd
Fixed incorrect log message
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parent
fe534b2855
commit
a7bc9c9849
@ -27,6 +27,6 @@
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"scavExtractStandingGain": 0.01,
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"scavExtractStandingGain": 0.01,
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"pmcKillProbabilityForScavGain": 0.2,
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"pmcKillProbabilityForScavGain": 0.2,
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"keepFiRSecureContainerOnDeath": false,
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"keepFiRSecureContainerOnDeath": false,
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"alwaysKeepFoundInRaidonRaidEnd": false,
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"alwaysKeepFoundInRaidOnRaidEnd": false,
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"playerScavHostileChancePercent": 15
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"playerScavHostileChancePercent": 15
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}
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}
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@ -225,7 +225,7 @@ export class LocationLootGenerator {
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);
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);
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if (!containerObject) {
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if (!containerObject) {
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this.logger.debug(
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this.logger.debug(
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`Container: ${chosenContainerIds[chosenContainerId]} not found in staticRandomisableContainersOnMap, this is bad`,
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`Container: ${chosenContainerId} not found in staticRandomisableContainersOnMap, this is bad`,
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);
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);
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continue;
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continue;
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}
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}
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@ -320,7 +320,7 @@ export class LocationLootGenerator {
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* @returns dictionary keyed by groupId
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* @returns dictionary keyed by groupId
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*/
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*/
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protected getGroupIdToContainerMappings(
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protected getGroupIdToContainerMappings(
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staticContainerGroupData: IStaticContainer | Record<string, IContainerMinMax>,
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staticContainerGroupData: IStaticContainer,
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staticContainersOnMap: IStaticContainerData[],
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staticContainersOnMap: IStaticContainerData[],
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): Record<string, IContainerGroupCount> {
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): Record<string, IContainerGroupCount> {
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// Create dictionary of all group ids and choose a count of containers the map will spawn of that group
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// Create dictionary of all group ids and choose a count of containers the map will spawn of that group
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@ -488,7 +488,7 @@ export class LocationLootGenerator {
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const height = containerTemplate._props.Grids[0]._props.cellsV;
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const height = containerTemplate._props.Grids[0]._props.cellsV;
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const width = containerTemplate._props.Grids[0]._props.cellsH;
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const width = containerTemplate._props.Grids[0]._props.cellsH;
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// Calcualte 2d array and return
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// Calculate 2d array and return
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return Array(height)
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return Array(height)
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.fill(0)
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.fill(0)
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.map(() => Array(width).fill(0));
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.map(() => Array(width).fill(0));
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@ -84,7 +84,7 @@ export class InRaidHelper {
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// Handle Removing of FIR status if player did not survive + not transferring
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// Handle Removing of FIR status if player did not survive + not transferring
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// Do after above filtering code to reduce work done
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// Do after above filtering code to reduce work done
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if (!isSurvived && !isTransfer && !this.inRaidConfig.alwaysKeepFoundInRaidonRaidEnd) {
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if (!isSurvived && !isTransfer && !this.inRaidConfig.alwaysKeepFoundInRaidOnRaidEnd) {
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this.removeFiRStatusFromCertainItems(postRaidProfile.Inventory.items);
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this.removeFiRStatusFromCertainItems(postRaidProfile.Inventory.items);
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}
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}
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@ -21,7 +21,7 @@ export interface IInRaidConfig extends IBaseConfig {
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/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
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/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
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keepFiRSecureContainerOnDeath: boolean;
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keepFiRSecureContainerOnDeath: boolean;
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/** If enabled always keep found in raid status on items */
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/** If enabled always keep found in raid status on items */
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alwaysKeepFoundInRaidonRaidEnd: boolean;
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alwaysKeepFoundInRaidOnRaidEnd: boolean;
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/** Percentage chance a player scav hot is hostile to the player when scavving */
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/** Percentage chance a player scav hot is hostile to the player when scavving */
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playerScavHostileChancePercent: number;
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playerScavHostileChancePercent: number;
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}
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}
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