0
0
mirror of https://github.com/sp-tarkov/server.git synced 2025-02-12 16:10:43 -05:00

Further favorite item/weapon functionality and fixes (#974)

- Resolve issue where we were storing favorites in the incorrect format,
resulting in a client error on game load
- Resolve issue where we were clearing favorites when they were meant to
be saved
- On login, fix any previously corrupted favorites array
- Properly implement favorite data in `getOtherProfile`, now shows your
favorites when viewing your profile

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
This commit is contained in:
DrakiaXYZ 2024-12-06 09:14:19 -08:00 committed by GitHub
parent fdca5d39f6
commit d34eca32bb
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 56 additions and 17 deletions

View File

@ -928,24 +928,17 @@ export class InventoryController {
}
public setFavoriteItem(pmcData: IPmcData, request: ISetFavoriteItems, sessionId: string): void {
if (!pmcData.Inventory.favoriteItems) {
pmcData.Inventory.favoriteItems = [];
}
// The client sends the full list of favorite items, so clear the current favorites
pmcData.Inventory.favoriteItems = [];
for (const itemId of request.items) {
// If id already exists in array, we're removing it
const indexOfItemAlreadyFavorited = pmcData.Inventory.favoriteItems.findIndex((x) => x._id === itemId);
if (indexOfItemAlreadyFavorited > -1) {
pmcData.Inventory.favoriteItems.splice(indexOfItemAlreadyFavorited, 1);
} else {
const item = pmcData.Inventory.items.find((i) => i._id === itemId);
if (item === undefined) {
continue;
}
pmcData.Inventory.favoriteItems.push(item);
// Leaving this in as validation that the item exists in the profile
const item = pmcData.Inventory.items.find((i) => i._id === itemId);
if (item === undefined) {
continue;
}
pmcData.Inventory.favoriteItems.push(itemId);
}
}

View File

@ -401,6 +401,9 @@ export class ProfileController {
return response;
}
/**
* Handle client/profile/view
*/
public getOtherProfile(sessionId: string, request: IGetOtherProfileRequest): IGetOtherProfileResponse {
const player = this.profileHelper.getFullProfile(sessionId);
const playerPmc = player.characters.pmc;
@ -431,7 +434,7 @@ export class ProfileController {
Items: playerPmc.Inventory.items,
},
achievements: playerPmc.Achievements,
favoriteItems: playerPmc.Inventory.favoriteItems ?? [],
favoriteItems: this.profileHelper.getOtherProfileFavorites(playerPmc),
pmcStats: {
eft: {
totalInGameTime: playerPmc.Stats.Eft.TotalInGameTime,

View File

@ -533,4 +533,29 @@ export class ProfileHelper {
public getQuestItemsInProfile(profile: IPmcData): IItem[] {
return profile.Inventory.items.filter((item) => item.parentId === profile.Inventory.questRaidItems);
}
/**
* Return a favorites array in the format expected by the getOtherProfile call
* @param profile
* @returns An array of IItem objects representing the favorited data
*/
public getOtherProfileFavorites(profile: IPmcData): IItem[] {
let fullFavorites = [];
for (const itemId of profile.Inventory.favoriteItems ?? [])
{
// When viewing another users profile, the client expects a full item with children, so get that
const itemAndChildren = this.itemHelper.findAndReturnChildrenAsItems(profile.Inventory.items, itemId);
if (itemAndChildren && itemAndChildren.length > 0)
{
// To get the client to actually see the items, we set the main item's parent to null, so it's treated as a root item
const clonedItems = this.cloner.clone(itemAndChildren);
clonedItems[0].parentId = null;
fullFavorites = fullFavorites.concat(clonedItems);
}
}
return fullFavorites;
}
}

View File

@ -169,7 +169,7 @@ export interface IInventory {
/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
hideoutAreaStashes: Record<string, string>;
fastPanel: Record<string, string>;
favoriteItems: IItem[];
favoriteItems: string[];
}
export interface IBaseJsonSkills {

View File

@ -64,6 +64,7 @@ export class ProfileFixerService {
this.removeDanglingTaskConditionCounters(pmcProfile);
this.removeOrphanedQuests(pmcProfile);
this.verifyQuestProductionUnlocks(pmcProfile);
this.fixFavorites(pmcProfile);
if (pmcProfile.Hideout) {
this.addHideoutEliteSlots(pmcProfile);
@ -341,6 +342,23 @@ export class ProfileFixerService {
}
}
/**
* Initial release of SPT 3.10 used an incorrect favorites structure, reformat
* the structure to the correct MongoID array structure
* @param pmcProfile
*/
protected fixFavorites(pmcProfile: IPmcData): void {
const favoritesAsAny = pmcProfile.Inventory?.favoriteItems as any;
if (favoritesAsAny)
{
const correctedFavorites = favoritesAsAny.map((favorite) => {
return favorite._id ?? favorite;
});
pmcProfile.Inventory.favoriteItems = correctedFavorites ?? [];
}
}
/**
* If the profile has elite Hideout Managment skill, add the additional slots from globals
* NOTE: This seems redundant, but we will leave it here just incase.