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---
#######################
# SPT DOCKER PIPELINE #
#######################
kind: pipeline
type: docker
name: Verify Code
concurrency:
limit: 1
clone:
depth: 3
trigger:
event:
- pull_request
steps:
- name: Install
image: registry.sp-tarkov.com/spt/pnpm:7.25.1
volumes:
- name: cache
path: /drone/src/.pnpm-store/v3
commands:
- cd ./project
- pnpm install
- name: Run Rome
image: registry.sp-tarkov.com/spt/pnpm:7.25.1
commands:
- cd ./project
- pnpm run lint
# - npm run check:circular
# - name: Jest coverage
# image: registry.sp-tarkov.com/spt/pnpm:7.25.1
# commands:
# - cd ./project
# - pnpm run test:coverage
- name: Check that Build is not broken
image: registry.sp-tarkov.com/spt/node-wine:16
commands:
- cd ./project
- npm run build:release
volumes:
- name: cache
host:
path: /tmp/spt-cache/pnpm_store
image_pull_secrets:
- dockerconfig
---
#######################
# SPT SONAR PIPELINE #
#######################
kind: pipeline
type: docker
name: Sonar checks on branch
concurrency:
limit: 1
clone:
depth: 3
trigger:
event:
- push
- tag
branch:
- development
steps:
- name: Install
image: registry.sp-tarkov.com/spt/pnpm:7.25.1
volumes:
- name: cache
path: /drone/src/.pnpm-store/v3
commands:
- cd ./project
- pnpm install
- name: Run Rome
image: registry.sp-tarkov.com/spt/pnpm:7.25.1
commands:
- cd ./project
- pnpm run lint
# - npm run check:circular
depends_on:
- Install
when:
event:
- push
# - name: Jest coverage
# image: registry.sp-tarkov.com/spt/pnpm:7.25.1
# commands:
# - cd ./project
# - pnpm run test:coverage
# depends_on:
# - Run Rome
# when:
# event:
# - push
- name: Run Sonar scanner on push
image: sonarsource/sonar-scanner-cli:4
environment:
SONAR_PROJECT:
from_secret: SONAR_PROJECT
SONAR_URL:
from_secret: SONAR_URL
SONAR_TOKEN:
from_secret: SONAR_TOKEN
commands:
- >
sonar-scanner
-Dsonar.projectKey=$SONAR_PROJECT
-Dsonar.sources="./project/src"
-Dsonar.language="ts"
-Dsonar.host.url=$SONAR_URL
-Dsonar.login=$SONAR_TOKEN
-Dsonar.sourceEncoding="utf-8"
-Dsonar.javascript.lcov.reportPaths=./project/coverage/lcov.info
depends_on:
# - Jest coverage
- Run Rome
when:
event:
- push
- name: Check that Build is not broken
image: registry.sp-tarkov.com/spt/node-wine:16
commands:
- cd ./project
- npm run build:release
depends_on:
- Run Sonar scanner on push
when:
event:
- push
- name: Run Sonar scanner on tag
image: sonarsource/sonar-scanner-cli:4
environment:
SONAR_PROJECT:
from_secret: SONAR_PROJECT
SONAR_URL:
from_secret: SONAR_URL
SONAR_TOKEN:
from_secret: SONAR_TOKEN
commands:
- >
sonar-scanner
-Dsonar.projectKey=$SONAR_PROJECT
-Dsonar.sources="./project/src"
-Dsonar.language="ts"
-Dsonar.host.url=$SONAR_URL
-Dsonar.login=$SONAR_TOKEN
-Dsonar.sourceEncoding="utf-8"
-Dsonar.projectVersion=$DRONE_TAG
depends_on:
# - Jest coverage
- Run Rome
when:
event:
- tag
- name: Build and publish docs docker image
image: plugins/kaniko:1.6.6-kaniko1.8.1
settings:
repo: registry.sp-tarkov.com/spt/aki-docs
registry: registry.sp-tarkov.com
enable_cache: true
cache_repo: registry.sp-tarkov.com/spt/aki-docs
password:
from_secret: DOCKER_PASSWORD
username:
from_secret: DOCKER_USERNAME
dockerfile: project/docs.Dockerfile
context: project/
tags: latest
depends_on:
- Check that Build is not broken
- name: Deploy docs
image: docker:19.03.3-dind
volumes:
- name: docker_sock
path: /var/run/docker.sock
commands:
- "docker stack deploy --compose-file project/docker-compose.yml aki-docs"
- "docker service update --force aki-docs_docs"
depends_on:
- Build and publish docs docker image
volumes:
- name: docker_sock
host:
path: /var/run/docker.sock
- name: cache
host:
path: /tmp/spt-cache/pnpm_store
image_pull_secrets:
- dockerconfig
---
kind: signature
hmac: 9edf557994aab21f2961498d21c6469ee3a97ec002728764f379760609fa4e4b
...

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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain
project/assets/database/locations/interchange/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/lighthouse/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/shoreline/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/tarkovstreets/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/woods/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/factory4_day/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/factory4_night/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/rezervbase/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/bigmap/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/locations/laboratory/looseLoot.json filter=lfs diff=lfs merge=lfs -text
project/assets/database/loot/* filter=lfs diff=lfs merge=lfs -text

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## SPT-AKI
*.exe
*.zip
*.d.ts
project/build/
project/obj/
project/dist/
project/user/
project/logs/
project/Aki_Data/
project/tmp/
project/docs/
project/types/
## visual studio
.vs
.idea
slnx.sqlite
slnx-journal.sqlite
## nodejs
node_modules
node.exe
package-lock.json
yarn.lock
## windows
desktop.ini
## parcel
.parcel-cache/
## Pkg
.pkg-cache
## yarn
**/yarn-error.log
#jest
coverage
.scannerwork/

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# NCSA Open Source License
Copyright (c) 2022 Merijn Hendriks. All rights reserved.
Developed by: Merijn Hendriks
SPT-AKI
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
with the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimers.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimers in the documentation
and/or other materials provided with the distribution.
* Neither the names of Merijn Hendriks, SPT-AKI, nor the names of
its contributors may be used to endorse or promote products derived from
this Software without specific prior written permission.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS WITH THE SOFTWARE.

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# Server
Modding framework for Escape From Tarkov
[![Build Status](https://drone.sp-tarkov.com/api/badges/SPT-AKI/Server/status.svg?ref=refs/heads/development)](https://drone.sp-tarkov.com/SPT-AKI/Server)
[![Quality Gate Status](https://sonar.sp-tarkov.com/api/project_badges/measure?project=AKI&metric=alert_status&token=d3b87ff5fac591c1f49a57d4a2883c92bfe6a77f)](https://sonar.sp-tarkov.com/dashboard?id=AKI)
## Requirements
- NodeJS (with npm)
- Visual Studio Code
- git [LFS](https://git-lfs.github.com/)
## Observations
- The server was tested to work with **NodeJS 16.17.1**, if you are using a different version and experiencing difficulties change it before looking for support
- If you are updating a branch you've had for some time, run `npm ci` before running any tasks. This will run the clean and install target from npm.
- You can debug your mods using the server, just copy your mod files into the `user/mods` folder and put breakpoints on the **JS** files. **DO NOT** contact the dev team for support on this.
## Pulling
- Run `git lfs fetch` and `git lfs pull` to acquire loot files
## Setup
1. Visual Studio Code > File > Open Workspace... > `project\Server.code-workspace`
2. Visual Studio Code > Terminal > Run Task... > npm > npm: Install
## Build
This is for preparing for a release, not to run locally.
**Mode** | **Location**
-------- | -----------------------------------------------------------------
release | Visual Studio Code > Terminal > Run Build Task... > build:release
debug | Visual Studio Code > Terminal > Run Build Task... > build:debug
## Test / Run locally
Visual Studio Code > Run > Start Debugging
# Features
## Progression
Player profile is stored in SPT folder as a JSON file, allowing for changes to persist
- Scav:
- Stats increase by doing scav raids
- Skills increase by doing scav raids
- Scav reputation system (Karma)
- Scavs hostile below certain level
- Scav run cooldown adjustment
- Scav follow chance adjustment
- Scav case
- ~~Completion time adjustment~~ NOT IMPLEMENTED
- ~~Equipment chance adjustment~~ NOT IMPLEMENTED
- Bosses hostile below certain level
- ~~Exfil price adjustment~~ NOT IMPLEMENTED
- Improved gear with higher rep
- Increase rep by exiting through car extracts
- PMC:
- Stats increase by doing PMC raids
- Skills increase by doing PMC raids
- Hydration/food
- Increase out of raid
- Post-raid levels are persisted to profile
- Raid stat tracking
- Raid count
- Survived count
- KIA count
- MIA count
- AWOL count
- Kills count
## Bots
- Emulated bots:
- assault (scav)
- bossBully (Reshalla)
- bossGluhar
- bossKilla
- bossKnight
- bossKojainy (Shturman)
- bossSanitar
- bossTagilla
- curedAssault
- exUsec (Rogue)
- followerBigPipe
- Grenade launcher
- followerBirdEye
- followerBully
- followerGluharAssault
- followerGluharScout
- followerGluharSecurity
- followerGluharSnipe
- followerKojaniy
- followerSanitar
- gifter
- ~~Gives gifts~~ NOT IMPLEMENTED
- marksman
- pmcBot (raider)
- sectantPriest (Cultist)
- sectantWarrior (Cultist)
- Gear
- Semi-randomised gear chosen with weighting system
- Randomised durability of gear
- Ammo
- Ammo weighting system
- Loot
- Semi-randomised loot
- Item type spawn limit system
- Per-map AI types
## PMCs
- Simulated PMC players
- Custom weapons
- Semi-randomly generated with weighting system
- Semi-randomly chosen ammo with weighting system
- Custom gear
- Semi-randomly generated with weighting system
- Custom headgear
- Randomised attachments with percentage based chance to appear
- Face shields
- Flashlights
- Dogtags
- Random level
- Random name
- Voices
- Bear/usec voices for each faction
- Item blacklist/whitelist
- Item
- Highly configurable in config
## Inventory
- Move/split/delete stacks
- Tags (add/modify/remove)
- Armor/weapon kit item repair
- ~~Auto-sort~~ (SEMI-BROKEN - MOVES ITEMS OUT OF VISIBLE INVENTORY SPACE)
- Out of raid healing
- Out of raid eating
- Special slots (compass etc)
## Traders
- Buy/Sell
- Listed items are refreshed every hour
- purchase limits per refresh period
- Track sold rouble count
- Loyalty levels
- Build reputation
- Item repair
- Calculate randomised durability level based on item type/values
- Alternate clothing from Ragman
- Buy/unlock new clothing
- Insurance
- chance for items to be returned - higher chance for more expensive trader
- Chance parts will be stripped from returned weapons
- Fence
- Lists random items for sale
- Emulated system of 'churn' for items sold by fence
- every 4 minutes 20% of fences' items are replaced
- Configurable through config
## Flea market
- Buy and sell items
- Prices pulled from live data
- Listing tax fee
- Offer filtering
- Offer search
- Filter by item
- Linked search
- Simulated player offers
- Generated with random names/ratings/expiry times
- Variable prices based on live price (20% above/below)
- Weapon presets as offers
- Bartering offers
- Listed currency
- Rouble
- Euro
- Dollar
- Rating
- Increase flea rating by selling items
- Decrease flea rating by failing to sell items
- Will be purchased by simulated players
- Greater chance listed item will be purchased the lower it is listed for
- Adjust flea prices that are massively below trader buy price
- Receive purchased item through mail from seller
- Sorting by
- Rating
- Price
- Name
- Configurable using config
## Quests
- ~~Accurate quest list~~ INCOMPLETE (85% complete)
- Trader quests
- Accept/Complete
- Daily Quests
- Simulated system of daily quests
- Replace daily quest
- Replace quest with new one
- Charged fee
- ~~Scav daily quests~~ NOT IMPLEMENTED
- Types
- Elimination
- Exit location
- Find
- Trader item unlocks through completion of quests
- Receive mail from traders after accepting/completing/failing a quest
- Item rewards given through mail
## Hideout
- Areas supported
- Air filter
- Air filter degradation speed calculation
- Skill levelling boost + 40%
- Bitcoin farm
- Coin generation speed calculation
- Booze generator
- Create moonshine
- Generator
- Fuel usage calculation
- Heating
- Energy regen rate
- Negative effects removal rate x2
- Illumination
- Intel centre
- ~~Unlocks scav tasks from fence~~ NOT IMPLEMENTED
- ~~Reduces insurance return time by 20%~~ NOT IMPLEMENTED
- Quest money reward boost
- Lavatory
- Library
- Medstation
- Nutrition unit
- Rest space
- Scav case
- Custom reward system
- Configurable in config
- Security
- Shooting range
- Solar power
- Stash
- Gives bonus storage space
- Vents
- Water collector
- Workbench
- Christmas tree
- Item crafting
- Found in raid on completion
- Crafts when server not running
## Weapon building
- Create weapon presets
- Saving of presets
## Raids
- Supported maps
- Customs
- Factory day
- Factory night
- Reserve
- Woods
- Lighthouse
- Laboratory
- Shoreline
- Loot
- Generated from over 40,000 loot runs on live, spawn chances calculated from all runs to give fairly accurate depiction of live loot.
- Static loot (containers)
- Each container type can contain items appropriate to that type
- Loose loot
- Randomised loose items found on map
- Airdrops
- Randomised chance of spawning
- ~~Fires flares~~ NOT IMPLEMENTED
- ~~Drops 1 of 3 randomised loot crate types~~ NOT IMPLEMENTED
- Drops lootable crate in:
- Customs
- Reserve
- Woods
- Lighthouse
- Shoreline
- Can be adjusted by config file
- Raid damage
- Exiting a raid with injury to player character will be persisted out of raid
- Post-raid therapist healing
## Messages
- Receive from traders
- Pin/unpin senders
- Accept all attachments
- Accept individual mail attachment
## Modding
- Extensive system that allows for the modification of nearly any aspect of SPT
- Example mods covering a good slice of modding capabilities
## Misc
- Profiles
- Standard/Left Behind/Prepare To Escape/Edge Of Darkness
- Custom profiles
- SPT Easy start
- Lots of roubles / some skills / high level
- SPT Zero to hero
- No roubles, skills, trader rep or items
- Note system
- Add
- Edit
- Delete
- Extensive config system
- Alter how SPT works
- Holiday themes in hideout on appropriate days
- ~~Halloween~~ NOT IMPLEMENTED
- ~~Christmas~~ NOT IMPLEMENTED
## Code
- TypeScript
- Majority of custom EFT classes passed from client to server have been mapped
- Unit Tests
- Supports tests
- Dependency injection
- Config files accessible from `Aki_Data\Server\configs`

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**
!src
!types
!base_tsconfig.json
!tsconfig.json
!package.json
!typedoc.json

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# Exclude these folders from linting
node_modules
out/
obj/
build/
types/
user/mods/
# Exclude these filetypes from linting
*.json
*.png
*.ico
*.jpg
*.txt
*.exe

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{
"root": true,
"parser": "@typescript-eslint/parser",
"plugins": [
"@typescript-eslint"
],
"env": {
"node": true
},
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/eslint-recommended",
"plugin:@typescript-eslint/recommended"
],
"rules": {
"semi": [1, "always"],
"@typescript-eslint/no-explicit-any": 0,
"@typescript-eslint/no-unused-vars": 1,
"@typescript-eslint/no-empty-interface": 0,
"@typescript-eslint/no-namespace": 0,
"@typescript-eslint/comma-dangle": 1,
"@typescript-eslint/func-call-spacing": 2,
"@typescript-eslint/quotes": 1,
"@typescript-eslint/brace-style": [
"error",
"allman"
],
"@typescript-eslint/naming-convention": [
"error",
{
"selector": "default",
"format": [
"camelCase"
],
"leadingUnderscore": "allow"
},
{
"selector": "typeLike",
"format": [
"PascalCase"
]
},
{
"selector": "objectLiteralProperty",
"format": [
"PascalCase",
"camelCase"
],
"leadingUnderscore": "allow"
},
{
"selector": "typeProperty",
"format": [
"PascalCase",
"camelCase"
],
"leadingUnderscore": "allow"
},
{
"selector": "enumMember",
"format": [
"UPPER_CASE"
]
}
],
"@typescript-eslint/indent": [
"error",
4
],
"@typescript-eslint/no-unused-expressions": [
"error",
{
"allowShortCircuit": false,
"allowTernary": false
}
],
"@typescript-eslint/keyword-spacing": [
"error",
{
"before": true,
"after": true
}
],
"@typescript-eslint/explicit-module-boundary-types": [
"warn",
{
"allowArgumentsExplicitlyTypedAsAny": true
}
]
}
}

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v16.17.1

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{
"extends": "@parcel/config-default",
"transformers": {
"*.pjs": ["@parcel/transformer-js"]
}
}

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{
"$schema": "https://json.schemastore.org/swcrc",
"jsc": {
"parser": {
"syntax": "typescript",
"dynamicImport": true,
"decorators": true
},
"transform": {
"decoratorMetadata": true
},
"target": "es2020",
"loose": true,
"externalHelpers": false,
// Requires v1.2.50 or upper and requires target to be es2016 or upper.
"keepClassNames": true
},
"exclude": [
"node_modules/"
],
"module": {
"type": "commonjs",
"strict": false,
"strictMode": false,
"lazy": false,
"noInterop": false
},
"sourceMaps":true,
"minify": false
}

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Debug",
"type": "node",
"request": "launch",
"runtimeExecutable": "npm",
"sourceMaps": true,
"runtimeArgs": [
"run",
"test:debug"
],
"outFiles": [
"!**/node_modules/**"
],
"cwd": "${workspaceFolder}",
"outputCapture": "std"
},
{
"name": "Run Jest UnitTests",
"type": "node",
"request": "launch",
"program": "${workspaceFolder}/node_modules/.bin/jest",
"args": [
"--runInBand"
],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"windows": {
"program": "${workspaceFolder}/node_modules/jest/bin/jest",
}
}
]
}

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{
"editor.defaultFormatter": "dbaeumer.vscode-eslint",
"eslint.format.enable": true,
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
},
"[json]": {
"editor.defaultFormatter": "vscode.json-language-features",
"editor.detectIndentation": false,
"editor.tabSize": 4,
"editor.insertSpaces": true
}
}

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FROM node:16-buster as builder
WORKDIR /app
COPY package.json .
RUN yarn
COPY .parcelrc tsconfig.json base_tsconfig.json ./
COPY src ./src
RUN yarn test:comp-linux
##############################################
FROM debian:buster
COPY --from=builder /app/bundle /bin/Aki-server
EXPOSE 6969
CMD ["/bin/Aki-server"]

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{
"folders": [
{
"path": "."
}
],
"extensions": {
"recommendations": ["dbaeumer.vscode-eslint"],
},
"settings": {
"window.title": "SPT-AKI Server",
"[typescript]": {
"editor.formatOnSave": true,
"editor.defaultFormatter": "dbaeumer.vscode-eslint"
},
"eslint.validate": ["typescript"],
"editor.codeActionsOnSave": {
"source.organizeImports": true,
"source.fixAll.eslint": true
}
},
}

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{
"airdropChancePercent": {
"bigmap": 20,
"woods": 25,
"lighthouse": 20,
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File diff suppressed because it is too large Load Diff

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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@ -0,0 +1,106 @@
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View File

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View File

@ -0,0 +1,103 @@
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View File

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View File

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{
"SAVAGE_KILL_DIST": 90,
"SOUND_DOOR_BREACH_METERS": 35.0,
"SOUND_DOOR_OPEN_METERS": 10.0,
"STEP_NOISE_DELTA": 1.0,
"JUMP_NOISE_DELTA": 1.0,
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"GUNSHOT_SPREAD_SILENCE": 60,
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"G": 9.81,
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"LAY_COEF": 0.8,
"MAX_ITERATIONS": 2,
"START_DIST_TO_COV": 12100.0,
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"COUNT_TURNS": 5,
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"COVER_DIST_CLOSE": 10.0,
"GOOD_DIST_TO_POINT": 7.0,
"COVER_TOOFAR_FROM_BOSS": 20.0,
"COVER_TOOFAR_FROM_BOSS_SQRT": 400.0,
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"PRONE_POSE": 0.7,
"LOWER_POSE": 0.5,
"MAX_POSE": 1.5,
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"MAX_REQUESTS__PER_GROUP": 10,
"UPDATE_GOAL_TIMER_SEC": 3.3,
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"DIST_NOT_TO_GROUP_SQR": 90000.0,
"LAST_SEEN_POS_LIFETIME": 60.0,
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"DELTA_GRENADE_RUN_DIST": 11,
"DELTA_GRENADE_RUN_DIST_SQRT": 56.25,
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"HOLD_MIN_LIGHT_DIST": 3.5,
"STANDART_BOT_PAUSE_DOOR": 2.1,
"ARMOR_CLASS_COEF": 6.0,
"SHOTGUN_POWER": 30.0,
"RIFLE_POWER": 60.0,
"PISTOL_POWER": 20.0,
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"SNIPE_POWER": 55.0,
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"GESTUS_MAX_ANSWERS": 4,
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"GESTUS_DIST_ANSWERS": 6.0,
"GESTUS_DIST_ANSWERS_SQRT": 36.0,
"GESTUS_ANYWAY_CHANCE": 10.0,
"TALK_DELAY": 5.0,
"CAN_SHOOT_TO_HEAD": true,
"CAN_TILT": true,
"TILT_CHANCE": 100.0,
"MIN_BLOCK_DIST": 3.0,
"MIN_BLOCK_TIME": 5.0,
"COVER_SECONDS_AFTER_LOSE_VISION": 10.0,
"MIN_ARG_COEF": 0.3,
"MAX_ARG_COEF": 100.0,
"DEAD_AGR_DIST": 60.0,
"MAX_DANGER_CARE_DIST_SQRT": 52900.0,
"MAX_DANGER_CARE_DIST": 230.0,
"MIN_MAX_PERSON_SEARCH": 2,
"PERCENT_PERSON_SEARCH": 0.3,
"LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY": 20.0,
"CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT": 4.0,
"SHOOT_TO_CHANGE_RND_PART_MIN": 2,
"SHOOT_TO_CHANGE_RND_PART_MAX": 5,
"SHOOT_TO_CHANGE_RND_PART_DELTA": 9.0,
"FORMUL_COEF_DELTA_DIST": 2.6,
"FORMUL_COEF_DELTA_SHOOT": 1.0,
"FORMUL_COEF_DELTA_FRIEND_COVER": 15.0,
"SUSPETION_POINT_DIST_CHECK": 5.0,
"MAX_BASE_REQUESTS_PER_PLAYER": 1,
"MAX_HOLD_REQUESTS_PER_PLAYER": 3,
"MAX_GO_TO_REQUESTS_PER_PLAYER": 3,
"MAX_COME_WITH_ME_REQUESTS_PER_PLAYER": 1,
"CORE_POINT_MAX_VALUE": 60.0,
"CORE_POINTS_MAX": 3,
"CORE_POINTS_MIN": 1,
"BORN_POISTS_FREE_ONLY_FAREST_BOT": false,
"BORN_POINSTS_FREE_ONLY_FAREST_PLAYER": false,
"SCAV_GROUPS_TOGETHER": true,
"LAY_DOWN_ANG_SHOOT": 40.0,
"HOLD_REQUEST_TIME_SEC": 240.0,
"TRIGGERS_DOWN_TO_RUN_WHEN_MOVE": 10,
"MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING": 7.5,
"MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS": 12.0,
"MIN_DIST_TO_STOP_RUN": 23.5,
"JUMP_SPREAD_DIST": 25.0,
"LOOK_TIMES_TO_KILL": 4,
"COME_INSIDE_TIMES": 5,
"TOTAL_TIME_KILL": 50.0,
"TOTAL_TIME_KILL_AFTER_WARN": 5.0,
"MOVING_AIM_COEF": 0.23,
"VERTICAL_DIST_TO_IGNORE_SOUND": 116.0,
"DEFENCE_LEVEL_SHIFT": 0.0,
"MIN_DIST_CLOSE_DEF": 2.2,
"USE_ID_PRIOR_WHO_GO": false,
"START_ACTIVE_FOLLOW_PLAYER_EVENT": true,
"START_ACTIVE_FORCE_ATTACK_PLAYER_EVENT": false,
"SMOKE_GRENADE_RADIUS_COEF": 2.0,
"GRENADE_PRECISION": 4,
"MAX_WARNS_BEFORE_KILL": 4,
"CARE_ENEMY_ONLY_TIME": 30.0,
"MIDDLE_POINT_COEF": 0.5,
"MAIN_TACTIC_ONLY_ATTACK": true,
"LAST_DAMAGE_ACTIVE": 5.0,
"SHALL_DIE_IF_NOT_INITED": true,
"CHECK_BOT_INIT_TIME_SEC": 20.0,
"WEAPON_ROOT_Y_OFFSET": 0.175,
"DELTA_SUPRESS_DISTANCE_SQRT": 25.0,
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"WAVE_COEF_LOW": 1.0,
"WAVE_COEF_MID": 1.0,
"WAVE_COEF_HIGH": 1.0,
"WAVE_COEF_HORDE": 2.0,
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"AXE_MAN_KILLS_END": 0
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{
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{
"ch": "Chinese",
"cz": "Czech",
"en": "English",
"fr": "French",
"ge": "German",
"hu": "Hungarian",
"it": "Italian",
"jp": "Japanese",
"kr": "Korean",
"pl": "Polish",
"po": "Portugal",
"sk": "Slovak",
"es": "Spanish",
"es-mx": "Spanish Mexico",
"tu": "Turkish",
"ru": "Русский"
}

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{
"menu": {
"EXIT": "退出游戏",
"DOWN: ": "下: ",
"NEXT": "下一步",
"Escape from Tarkov": "逃离塔科夫",
"AUTHORIZATION": "授权",
"Servers are currently at full capacity": "服务器当前已满载",
"REMEMBER ACCOUNT": "记住帐户",
"{0} Beta version": "{0} Beta测试版本",
"RIGHT: ": "右: ",
"Profile data loading...": "配置文件数据加载中...",
"LEFT: ": "左: ",
"UP: ": "上: ",
"213 - Error connecting to auth server": "授权当前不可用,请稍后再试。",
"230 - MAX LOGIN COUNT": "您的重试次数已达最高,请稍后再试",
"Place in queue:": "在队列中的位置:",
"206 - Wrong email or password": "Wrong email or password",
"240 - Servers temporarily unavailable. Please, try later.": "服务器维护中",
"BATTLEYE_ServiceNotRunningProperly": "反作弊运行不正确。游戏需要重新启动",
"BATTLEYE_UnknownRestartReason": "反作弊运行错误。 游戏需要重新启动",
"BATTLEYE_ServiceNeedsToBeUpdated": "反作弊版本过时。游戏需要重新启动",
"SABER_ANTICHEAT_AnticheatConnectionFailed": "反作弊连接失败",
"BATTLEYE_ANTICHEAT_QueryTimeout": "反作弊连接失败。请重新启动游戏",
"BATTLEYE_ANTICHEAT_CorruptedMemory": "文件损坏。完整性验证失败。请重新安装反作弊系统",
"BATTLEYE_ANTICHEAT_GameRestartRequired": "游戏需要重新启动",
"BATTLEYE_ANTICHEAT_WinAPIFailure": "关键Windows API调用失败",
"BATTLEYE_ANTICHEAT_ClientNotResponding": "反作弊连接失败",
"BATTLEYE_ANTICHEAT_BadServiceVersion": "服务版本错误",
"BATTLEYE_ANTICHEAT_DisallowedProgram": "非法程序正在运行",
"BATTLEYE_ANTICHEAT_FailedToLoadAnticheat": "反作弊载入失败。",
"BATTLEYE_ANTICHEAT_GlobalBan": "该玩家已被BattleEye封禁",
"BATTLEYE_ANTICHEAT_CorruptedData": "游戏的完整性验证失败。请重新安装反作弊系统",
"ASSEMBLE": "组装",
"When you leave the raid you dont get anything and also receive Left the Action exit status.": "When you leave the raid you dont get anything and also receive Left the Action exit status.",
"Production completed: {0}": "Production completed: {0}",
"UI/leave_game_confirmation_caption": "Exit",
"UI/leave_game_confirmation_text": "Are you sure you want to leave?"
}
}

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{
"menu": {
"EXIT": "UKONČIT",
"DOWN: ": "DOLŮ: ",
"NEXT": "DALŠÍ",
"Escape from Tarkov": "ESCAPE FROM TARKOV",
"AUTHORIZATION": "AUTORIZACE",
"Servers are currently at full capacity": "Servery jsou momentálně plné",
"REMEMBER ACCOUNT": "ZAPAMATOVAT ÚČET",
"{0} Beta version": "{0} Beta verze",
"RIGHT: ": "VPRAVO: ",
"Profile data loading...": "Načítání osobního profilu...",
"LEFT: ": "VLEVO: ",
"UP: ": "NAHORU: ",
"213 - Error connecting to auth server": "Autorizace není nyní k dispozici, zkuste to později, prosím.",
"230 - MAX LOGIN COUNT": "Dosáhl jste maximálního počtu pokusů, zkuste to později",
"Place in queue:": "Místo ve frontě:",
"206 - Wrong email or password": "Wrong email or password",
"240 - Servers temporarily unavailable. Please, try later.": "Údržba serveru",
"BATTLEYE_ServiceNotRunningProperly": "Anticheat neběží správně. Restartujte hru",
"BATTLEYE_UnknownRestartReason": "Anticheat neběží správně. Restartujte hru",
"BATTLEYE_ServiceNeedsToBeUpdated": "Anticheat potřebuje update. Restartujte hru",
"SABER_ANTICHEAT_AnticheatConnectionFailed": "Připojení k anticheatu selhalo",
"BATTLEYE_ANTICHEAT_QueryTimeout": "Připojení k anticheatu selhalo. Prosím restartujte hru",
"BATTLEYE_ANTICHEAT_CorruptedMemory": "Poškozená paměť. Integritu ochrany se nepodařilo ověřit. Přeinstalujte anticheat",
"BATTLEYE_ANTICHEAT_GameRestartRequired": "Je třeba restartovat hru",
"BATTLEYE_ANTICHEAT_WinAPIFailure": "Spuštění funkce Windows API kriticky selhalo",
"BATTLEYE_ANTICHEAT_ClientNotResponding": "Připojení k anticheatu selhalo",
"BATTLEYE_ANTICHEAT_BadServiceVersion": "Špatná verze služby",
"BATTLEYE_ANTICHEAT_DisallowedProgram": "Je spuštěn zakázaný program",
"BATTLEYE_ANTICHEAT_FailedToLoadAnticheat": "Načtení anticheatu selhalo.",
"BATTLEYE_ANTICHEAT_GlobalBan": "Hráč byl zabanován BattleEye",
"BATTLEYE_ANTICHEAT_CorruptedData": "Integritu hry se nepodařilo ověřit. Přeinstalujte anticheat",
"ASSEMBLE": "SESTAVIT",
"When you leave the raid you dont get anything and also receive Left the Action exit status.": "When you leave the raid you dont get anything and also receive Left the Action exit status.",
"Production completed: {0}": "Production completed: {0}",
"UI/leave_game_confirmation_caption": "Exit",
"UI/leave_game_confirmation_text": "Are you sure you want to leave?"
}
}

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{
"menu": {
"206 - Wrong email or password": "Wrong email or password",
"213 - Error connecting to auth server": "Authorization is unavailable now, please try again later.",
"230 - MAX LOGIN COUNT": "You have reached the maximum attempts. Try again later",
"240 - Servers temporarily unavailable. Please, try later.": "Server maintenance",
"ASSEMBLE": "ASSEMBLE",
"AUTHORIZATION": "AUTHORIZATION",
"BATTLEYE_ANTICHEAT_BadServiceVersion": "Bad service version",
"BATTLEYE_ANTICHEAT_ClientNotResponding": "Anticheat connection failed",
"BATTLEYE_ANTICHEAT_CorruptedData": "The integrity of the game failed to validate. Reinstall anticheat",
"BATTLEYE_ANTICHEAT_CorruptedMemory": "Corrupted memory. The integrity of the protection failed to validate. Reinstall anticheat",
"BATTLEYE_ANTICHEAT_DisallowedProgram": "Disallowed program running",
"BATTLEYE_ANTICHEAT_FailedToLoadAnticheat": "Anticheat loading failed.",
"BATTLEYE_ANTICHEAT_GameRestartRequired": "Game restart required",
"BATTLEYE_ANTICHEAT_GlobalBan": "The player has been banned by BE",
"BATTLEYE_ANTICHEAT_QueryTimeout": "Anticheat connection failed. Please restart the game",
"BATTLEYE_ANTICHEAT_WinAPIFailure": "A critical Windows API call failed",
"BATTLEYE_ServiceNeedsToBeUpdated": "Anticheat is outdated. Game restart required",
"BATTLEYE_ServiceNotRunningProperly": "Anticheat is running incorrectly. Game restart required",
"BATTLEYE_UnknownRestartReason": "Anticheat is running incorrectly. Game restart required",
"DOWN: ": "DOWN: ",
"EXIT": "EXIT",
"Escape from Tarkov": "ESCAPE FROM TARKOV",
"LEFT: ": "LEFT: ",
"NEXT": "NEXT",
"Place in queue:": "Place in queue:",
"Production completed: {0}": "Production completed: {0}",
"Profile data loading...": "Loading profile data...",
"REMEMBER ACCOUNT": "REMEMBER ACCOUNT",
"RIGHT: ": "RIGHT: ",
"SABER_ANTICHEAT_AnticheatConnectionFailed": "Anticheat connection failed",
"Servers are currently at full capacity": "Servers are currently at full capacity",
"UI/leave_game_confirmation_caption": "Exit",
"UI/leave_game_confirmation_text": "Are you sure you want to leave?",
"UP: ": "UP: ",
"When you leave the raid you dont get anything and also receive Left the Action exit status.": "If you leave the raid, you lose all your loot and also receive the Left the Action exit status.",
"{0} Beta version": "{0} Beta version"
}
}

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{
"menu": {
"EXIT": "SALIR",
"DOWN: ": "ABAJO: ",
"NEXT": "SIGUIENTE",
"Escape from Tarkov": "ESCAPE FROM TARKOV",
"AUTHORIZATION": "AUTORIZACIÓN",
"Servers are currently at full capacity": "Los servidores están llenos ahora mismo",
"REMEMBER ACCOUNT": "RECORDAR CUENTA",
"{0} Beta version": "{0} Versión Beta",
"RIGHT: ": "DERECHA: ",
"Profile data loading...": "Cargando datos del perfil...",
"LEFT: ": "IZQUIERDA: ",
"UP: ": "ARRIBA: ",
"213 - Error connecting to auth server": "La autorización no está disponible en estos momentos, por favor, inténtelo de nuevo más tarde.",
"230 - MAX LOGIN COUNT": "Has alcanzado el número máximo de intentos. Prueba de nuevo más tarde",
"Place in queue:": "Puesto en la cola:",
"206 - Wrong email or password": "Wrong email or password",
"240 - Servers temporarily unavailable. Please, try later.": "Servidor en mantenimiento",
"BATTLEYE_ServiceNotRunningProperly": "El Anticheat se ejecutó de forma incorrecta. Reinicia el juego",
"BATTLEYE_UnknownRestartReason": "El Anticheat se ejecutó de forma incorrecta. Reinicia el juego",
"BATTLEYE_ServiceNeedsToBeUpdated": "El Anticheat está desactualizado. Reinicia el juego",
"SABER_ANTICHEAT_AnticheatConnectionFailed": "Falló la conexión del Anticheat",
"BATTLEYE_ANTICHEAT_QueryTimeout": "Falló la conexión del Anticheat. Por favor, reinicia el juego",
"BATTLEYE_ANTICHEAT_CorruptedMemory": "Memoria corrupta. No se pudo validar la integridad de la protección. Reinstala el Anticheat",
"BATTLEYE_ANTICHEAT_GameRestartRequired": "Requiere reiniciar el juego",
"BATTLEYE_ANTICHEAT_WinAPIFailure": "Falló la petición a una API crítica de Windows",
"BATTLEYE_ANTICHEAT_ClientNotResponding": "Falló la conexión del Anticheat",
"BATTLEYE_ANTICHEAT_BadServiceVersion": "Versión incorrecta del servicio",
"BATTLEYE_ANTICHEAT_DisallowedProgram": "Un programa no permitido está en funcionamiento",
"BATTLEYE_ANTICHEAT_FailedToLoadAnticheat": "El Anticheat falló al cargar.",
"BATTLEYE_ANTICHEAT_GlobalBan": "El jugador ha sido baneado por BE",
"BATTLEYE_ANTICHEAT_CorruptedData": "La integridad de la protección falló la validación. Reinstala el Anticheat",
"ASSEMBLE": "ENSAMBLAR",
"When you leave the raid you dont get anything and also receive Left the Action exit status.": "When you leave the raid you dont get anything and also receive Left the Action exit status.",
"Production completed: {0}": "Production completed: {0}",
"UI/leave_game_confirmation_caption": "Exit",
"UI/leave_game_confirmation_text": "Are you sure you want to leave?"
}
}

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{
"menu": {
"EXIT": "SALIR",
"DOWN: ": "ABAJO: ",
"NEXT": "SIGUIENTE",
"Escape from Tarkov": "ESCAPE FROM TARKOV",
"AUTHORIZATION": "AUTORIZACIÓN",
"Servers are currently at full capacity": "Los servidores están llenos ahora mismo",
"REMEMBER ACCOUNT": "RECORDAR CUENTA",
"{0} Beta version": "Versión Beta {0}",
"RIGHT: ": "DERECHA: ",
"Profile data loading...": "Cargando los datos de tu perfil...",
"LEFT: ": "IZQUIERDA: ",
"UP: ": "ARRIBA: ",
"213 - Error connecting to auth server": "Error 213 - El proceso de autorización no está disponible en estos momentos, por favor, inténtalo de nuevo más tarde.",
"230 - MAX LOGIN COUNT": "Error 230 - Has alcanzado el número máximo de intentos. Prueba de nuevo más tarde.",
"Place in queue:": "Puesto en la cola:",
"206 - Wrong email or password": "Wrong email or password",
"240 - Servers temporarily unavailable. Please, try later.": "Error 240 - Mantenimiento del servidor en progreso. Por favor, inténtalo de nuevo más tarde.",
"BATTLEYE_ServiceNotRunningProperly": "El sistema antitrampas no está funcionando correctamente. Reinicia el juego.",
"BATTLEYE_UnknownRestartReason": "El sistema antitrampas no está funcionando correctamente. Reinicia el juego.",
"BATTLEYE_ServiceNeedsToBeUpdated": "El sistema antitrampas no está actualizado. Reinicia el juego.",
"SABER_ANTICHEAT_AnticheatConnectionFailed": "Conexión fallida con el sistema antitrampas.",
"BATTLEYE_ANTICHEAT_QueryTimeout": "Conexión fallida con el sistema antitrampas. Por favor, reinicia el juego.",
"BATTLEYE_ANTICHEAT_CorruptedMemory": "Memoria corrupta. No se ha podido validar la integridad de la protección. Reinstala el sistema antitrampas.",
"BATTLEYE_ANTICHEAT_GameRestartRequired": "Se requiere reiniciar el juego.",
"BATTLEYE_ANTICHEAT_WinAPIFailure": "Ha fallado la petición a una API crítica de Windows.",
"BATTLEYE_ANTICHEAT_ClientNotResponding": "Conexión fallida con el sistema antitrampas.",
"BATTLEYE_ANTICHEAT_BadServiceVersion": "Versión incorrecta del servicio.",
"BATTLEYE_ANTICHEAT_DisallowedProgram": "Un programa no permitido está en funcionamiento.",
"BATTLEYE_ANTICHEAT_FailedToLoadAnticheat": "Carga fallida del sistema antitrampas.",
"BATTLEYE_ANTICHEAT_GlobalBan": "El jugador ha sido baneado por BattlEye.",
"BATTLEYE_ANTICHEAT_CorruptedData": "La integridad del juego ha fallado al validarse. Reinstala el sistema antitrampas.",
"ASSEMBLE": "MONTAR",
"When you leave the raid you dont get anything and also receive Left the Action exit status.": "When you leave the raid you dont get anything and also receive Left the Action exit status.",
"Production completed: {0}": "Production completed: {0}",
"UI/leave_game_confirmation_caption": "Exit",
"UI/leave_game_confirmation_text": "Are you sure you want to leave?"
}
}

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{
"menu": {
"EXIT": "SORTIE",
"DOWN: ": "BAS : ",
"NEXT": "SUIVANT",
"Escape from Tarkov": "ESCAPE FROM TARKOV",
"AUTHORIZATION": "AUTORISATION",
"Servers are currently at full capacity": "Les serveurs sont actuellement complets",
"REMEMBER ACCOUNT": "SE SOUVENIR DE MOI",
"{0} Beta version": "{0} Version Beta",
"RIGHT: ": "DROITE : ",
"Profile data loading...": "Chargement des données du profil...",
"LEFT: ": "GAUCHE : ",
"UP: ": "HAUT : ",
"213 - Error connecting to auth server": "Autorisation non disponible actuellement, veuillez réessayer plus tard.",
"230 - MAX LOGIN COUNT": "Vous avez atteint la limite de tentative. Veuillez réessayer plus tard",
"Place in queue:": "Position dans la file : ",
"206 - Wrong email or password": "Email ou mot de passe invalide",
"240 - Servers temporarily unavailable. Please, try later.": "Maintenance des serveurs",
"BATTLEYE_ServiceNotRunningProperly": "Anticheat is running incorrectly. Game restart required",
"BATTLEYE_UnknownRestartReason": "Anticheat is running incorrectly. Game restart required",
"BATTLEYE_ServiceNeedsToBeUpdated": "Anticheat is outdated. Game restart required",
"SABER_ANTICHEAT_AnticheatConnectionFailed": "Anticheat connection failed",
"BATTLEYE_ANTICHEAT_QueryTimeout": "Anticheat connection failed. Please restart the game",
"BATTLEYE_ANTICHEAT_CorruptedMemory": "Corrupted memory. The integrity of the protection failed to validate. Reinstall anticheat",
"BATTLEYE_ANTICHEAT_GameRestartRequired": "Game restart required",
"BATTLEYE_ANTICHEAT_WinAPIFailure": "A critical Windows API call failed",
"BATTLEYE_ANTICHEAT_ClientNotResponding": "Anticheat connection failed",
"BATTLEYE_ANTICHEAT_BadServiceVersion": "Bad service version",
"BATTLEYE_ANTICHEAT_DisallowedProgram": "Disallowed program running",
"BATTLEYE_ANTICHEAT_FailedToLoadAnticheat": "Anticheat loading failed.",
"BATTLEYE_ANTICHEAT_GlobalBan": "The player has been banned by BE",
"BATTLEYE_ANTICHEAT_CorruptedData": "The integrity of the game failed to validate. Reinstall anticheat",
"ASSEMBLE": "ASSEMBLE",
"When you leave the raid you dont get anything and also receive Left the Action exit status.": "When you leave the raid you dont get anything and also receive Left the Action exit status.",
"Production completed: {0}": "Production completed: {0}",
"UI/leave_game_confirmation_caption": "Exit",
"UI/leave_game_confirmation_text": "Are you sure you want to leave?"
}
}

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