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Check for child items of ammo boxes before adding more prior to mailing
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parent
24fb4e0578
commit
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@ -393,7 +393,7 @@ export class MailSendService {
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dt: dialogueMessage.dt,
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dt: dialogueMessage.dt,
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type: dialogueMessage.type,
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type: dialogueMessage.type,
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uid: dialogueMessage.uid,
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uid: dialogueMessage.uid,
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text: dialogueMessage.text
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text: dialogueMessage.text,
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};
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};
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break;
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break;
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}
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}
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@ -478,11 +478,16 @@ export class MailSendService {
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reward.slotId = "main";
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reward.slotId = "main";
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}
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}
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// Boxes can contain sub-items
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// Ammo boxes should contain sub-items
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if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.AMMO_BOX)) {
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if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.AMMO_BOX)) {
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const boxAndCartridges: IItem[] = [reward];
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const childItems = itemsToSendToPlayer.data?.filter((x) => x.parentId === reward._id);
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this.itemHelper.addCartridgesToAmmoBox(boxAndCartridges, itemTemplate);
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if (childItems.length > 0) {
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// Ammo box reward already has ammo, don't add
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itemsToSendToPlayer.data.push(reward);
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} else {
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const boxAndCartridges: IItem[] = [reward];
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this.itemHelper.addCartridgesToAmmoBox(boxAndCartridges, itemTemplate);
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}
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// Push box + cartridge children into array
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// Push box + cartridge children into array
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itemsToSendToPlayer.data.push(...boxAndCartridges);
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itemsToSendToPlayer.data.push(...boxAndCartridges);
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} else {
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} else {
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