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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00

16 Commits

Author SHA1 Message Date
0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00
Chomp
fdca5d39f6 Various unit test fixes 2024-12-06 17:08:48 +00:00
Chomp
43025ed8e1 Fixed generateUniqueBotNickname test 2024-12-06 16:38:22 +00:00
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Dev
b9148514ce Fixed unit tests 2024-05-28 19:52:21 +01:00
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT-AKI/Server#345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
4a0d3c3487
Test - BotGenerator - Refactored
- Made the sessionId parameter for generateBotNickname optional and marked it as deprecated, to be removed in v3.9. It wasn't being used.
- Refactored the tests for the generateBotNickname method in the BotGenerator class. Mostly to bring it inline with v3.8 changes to the structure of botGenerationDetails.
2024-04-11 21:18:37 -04:00
0793df60c2
Formatting Change - Space is now given around object properties. 2023-11-13 12:38:16 -05:00
32b47bdc18
Formatting Change - When a statement can be moved into a single line and still be under the maximum line length, it is. 2023-11-13 12:31:52 -05:00
ce45862e75
Favours dot object notation whenever possible. 2023-11-13 11:51:02 -05:00
e709b6c111
Reformatted imports with (only) Biome. 2023-11-13 11:43:37 -05:00
320c8b7d48
Formatting for test classes. 2023-11-10 17:21:20 -05:00
65202b2aff
Remove the resetAllMocks call because restoreAllMocks does the same thing, plus restores the mocked method's original functionality. 2023-11-06 15:35:46 -05:00
a7d3e0d59a
Tests: Moves class (re)resolution to beforeEach to help ensure that all mocks have been reset. 2023-11-06 14:39:12 -05:00
Dev
71312c8ed7 Disable prepareAndGenerateBotstest, add generateBotNickname tests 2023-11-06 17:23:33 +00:00
Dev
54223f3848 Add botController test 2023-11-05 20:11:52 +00:00