Dev
2132ea7adb
Fix issue with hideout crafts being collectable twice
2023-11-20 10:14:21 +00:00
Dev
396b56d08d
Expose uniqueItemCount
config value for use in choosing total items to return in Completion
quests
...
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
1def90e9d6
Improve handling of how reward items have their stack count randomised
...
Separated out how weapons are chosen as rewards
Lowered chance of skill reward
Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
546ae76976
Add missing request object
2023-11-18 15:03:33 +00:00
Dev
0d205ed50c
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HealthController.ts
2023-11-18 14:13:08 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
2f122df9f6
Update SPTUSEC and SPTBEAR values
2023-11-17 09:18:30 +00:00
6cd86e67b0
Merge branch 'master' into 3.8.0
...
# Conflicts:
# project/.vscode/launch.json
# project/assets/database/locations/bigmap/base.json
# project/assets/database/locations/interchange/base.json
# project/assets/database/locations/rezervbase/base.json
# project/gulpfile.mjs
# project/package.json
# project/src/ErrorHandler.ts
# project/src/Program.ts
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/LocationCallbacks.ts
# project/src/callbacks/MatchCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/NotifierCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/ProfileCallbacks.ts
# project/src/callbacks/RagfairCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HealthController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/MatchController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotLevelGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/ProfileHelper.ts
# project/src/helpers/RagfairHelper.ts
# project/src/helpers/RagfairOfferHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/ModLoadOrder.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/IGlobals.ts
# project/src/models/eft/common/ILocationBase.ts
# project/src/models/eft/common/tables/IBotBase.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessBuyTradeRequestData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/enums/WildSpawnTypeNumber.ts
# project/src/models/spt/bots/BotGenerationDetails.ts
# project/src/models/spt/config/IBotConfig.ts
# project/src/models/spt/config/IBotDurability.ts
# project/src/models/spt/config/IInRaidConfig.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/config/IQuestConfig.ts
# project/src/models/spt/config/ISeasonalEventConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/models/spt/utils/IUuidGenerator.ts
# project/src/routers/dynamic/BotDynamicRouter.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/CustomizationDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/InraidDynamicRouter.ts
# project/src/routers/dynamic/LocationDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/dynamic/TraderDynamicRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/serializers/NotifySerializer.ts
# project/src/routers/static/BotStaticRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/CustomizationStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/InsuranceStaticRouter.ts
# project/src/routers/static/ItemEventStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/NotifierStaticRouter.ts
# project/src/routers/static/PresetStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/TraderStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotEquipmentFilterService.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotWeaponModLimitService.ts
# project/src/services/PaymentService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/services/SeasonalEventService.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/TimeUtil.ts
# project/src/utils/UUidGenerator.ts
# project/src/utils/VFS.ts
# project/src/utils/collections/queue/Queue.ts
# project/src/utils/logging/AbstractWinstonLogger.ts
# project/src/utils/logging/WinstonMainLogger.ts
# project/src/utils/logging/WinstonRequestLogger.ts
# project/tests/utils/TimeUtil.test.ts
Manually resolved by Refringe.
2023-11-16 23:35:11 -05:00
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: SPT-AKI/Server#168
2023-11-16 21:42:06 +00:00
Dev
fce724b380
Fix water collector craft not resetting after completion of craft
2023-11-16 12:55:57 +00:00
Dev
925d9b3f07
Add fence rep gain on taking COOP extract
...
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
8066eb942e
Merge branch 'fix/linting-errors' into 3.8.0
...
# Conflicts:
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/InventoryCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/HttpServerHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/TradeHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/external/HttpFramework.ts
# project/src/models/external/tsyringe.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/save_load/HealthSaveLoadRouter.ts
# project/src/routers/save_load/InraidSaveLoadRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotLootCacheService.ts
# project/src/services/LocalisationService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/utils/App.ts
# project/src/utils/DatabaseImporter.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/collections/queue/Queue.ts
# project/tests/__factories__/ProfileInsurance.factory.ts
# project/tests/controllers/InsuranceController.test.ts
Manually resolved by Refringe
2023-11-15 22:28:43 -05:00
622949cd83
Auto-formatting Sweep
2023-11-15 21:12:40 -05:00
Dev
467c87b026
Fix trader repair not costing any money
2023-11-15 20:17:24 +00:00
Dev
3b053b741b
Allow custom profiles to use localied descriptions
...
Fixed an inconsistently named locale key
Added logger to LauncherController
2023-11-15 11:16:56 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
1021a945cb
Fix insurance costing 0 roubles
2023-11-14 11:46:51 +00:00
0793df60c2
Formatting Change - Space is now given around object properties.
2023-11-13 12:38:16 -05:00
32b47bdc18
Formatting Change - When a statement can be moved into a single line and still be under the maximum line length, it is.
2023-11-13 12:31:52 -05:00
7533d33358
Formatting Change - Operator positions are now at the start of the next line (for multi-line statements).
2023-11-13 12:29:16 -05:00
Dev
206f0d672d
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-13 17:06:19 +00:00
ce45862e75
Favours dot object notation whenever possible.
2023-11-13 11:51:02 -05:00
d62ccce3ca
Formatting for models.
2023-11-13 11:11:36 -05:00
Dev
0666aad779
Implement Unbind
event handler
...
Occurs when player moves item from quick access panel to inventory
Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
f48e704bf1
import DependencyContainer type directly from tsyringe
...
- Redundant re-export of DependencyContainer from tsyringe, caused madge to think it was a circular dependency due to the file name also being tsyringe, deleted the file and importing directly from tsyringe instead.
2023-11-08 19:53:03 +00:00
f2ef3efdac
fixed suppressions/unused
2023-11-08 19:53:00 +00:00
ed1557d26b
fixed suppressions/deprecatedSuppressionComment
2023-11-08 19:52:58 +00:00
5b46e956c4
fixed lint/complexity/useLiteralKeys
2023-11-08 19:52:56 +00:00
3eee163aae
fixed lint/complexity/noForEach
2023-11-08 19:51:52 +00:00
a190311612
Removes IUUidGenerator Class
...
Removes the `IUUidGenerator` class in favour of the built-in `crypto.randomUUID()` method.
2023-11-07 23:27:52 -05:00
Dev
123df5c595
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 20:58:56 +00:00
Dev
203ef0c011
Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
2023-11-07 15:17:38 +00:00
Dev
d10c226db0
Add Melee skill to enum
2023-11-07 15:05:59 +00:00
Dev
847586f073
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 14:44:26 +00:00
Dev
7defca2ae4
Add ability for repeatable quests to reward skill points
...
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
2040835566
Set halloween event as disabled by default + enable for halloween
2023-11-06 13:18:38 +00:00
Dev
24894643de
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-04 10:43:06 +00:00
Dev
93209e4a76
Add config option to force stock to spawn on a bot during weapon generation
...
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
Dev
a5a0bf82d7
Changes after feedback from Drakia
2023-11-02 21:16:31 +00:00
Dev
981da646b0
Add 2023 haloween event system
...
Event bots are generated from their base type, then their role is updated before being sent to the client e.g. peacefullZryachiyEvent becomes bossZryachiy for generation, then back to peacefullZryachiyEvent
2023-11-02 15:02:18 +00:00
Dev
0a85f6f319
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-02 09:00:14 +00:00
ebeda336db
Implement live-like calculation of Weapon Maintenance XP ( !164 )
...
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit
This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out
Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing
Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)
One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.
However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Dev
fc606ee540
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/database/bots/types/assault.json
# project/assets/database/bots/types/bossknight.json
# project/assets/database/bots/types/bosszryachiy.json
# project/assets/database/bots/types/followerzryachiy.json
2023-10-31 19:10:23 +00:00
Dev
0316278b15
First pass at handling the cancellation of a hideout craft.
...
Doesnt explode server with unhandled exception error
Does remove craft from profile
Doesnt remove it from client screen until client refresh
2023-10-28 15:53:13 +01:00
Dev
73be87bee4
Update IBotDurability
with additional bot types
2023-10-28 12:44:44 +01:00
Dev
6e5d35dbd1
Update JSONs
2023-10-28 12:20:48 +01:00
ea518adb32
Add new WildSpawnTypes for 26835 ( !161 )
...
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#161
2023-10-28 09:39:49 +00:00
Dev
f4fce0612e
Force handguards that take a sub-handguard to set handguard spawn chance to 100% - fixes split handguards appearing without the lower part
...
Only adds lower when weapon has no launcher attached
Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
2023-10-26 20:31:05 +01:00
170a185928
Add a new /singleplayer/log route ( !160 )
...
Add a new /singleplayer/log route for logging data to the server console from the client
Supports:
- All server log levels
- `Custom` log level with text/background color
- Specifying the source of the log line (ex. Plugin name)
Example output:

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#160
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-10-26 09:44:17 +00:00
Dev
1cf63ad1ad
Split pmc kill requirement for elimination into separate min/max counts from other bot types
2023-10-24 15:01:31 +01:00