- Add new `infected` bots where necessary
- Add new `infected` bot JSON to bots/types, generated from a small set of dumps
- Add infected bots to default PMC enemy list
- Update ZombieInfection values in globals.json from live dump
- Update map data from latest live dump (BossChance, Events, limits and maxItemCountInLocation primarily. A couple maps added missing properties/replaced SpawnPointParams. This was only a partial update though, enough to get in-raid)
Note: `infectedTagilla` is just a copy of `bossTagilla`, as none of the dumps contained that bot type, and it was required to get in-raid
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Server#419
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
FixesSPT/Issues#841
QuestReward with this property check the version of the PmcProfile, and skipped if it's not included / included depending on the property
length > 0 check is workaround for Gunsmith Pt 25
Co-authored-by: TetrisGG <tetrisggdev@gmail.com>
Reviewed-on: SPT/Server#418
Co-authored-by: TetrisGG <tetrisgg@noreply.dev.sp-tarkov.com>
Co-committed-by: TetrisGG <tetrisgg@noreply.dev.sp-tarkov.com>
Fixed player adding their name multiple times to PMCs inside `addPlayerToPMCNames()`
Updated `enableSeasonalEvents()` to not require a session id, moved player-specific code into new function `givePlayerSeasonalGifts()`
Moved value into config
Added `botConfig.botRolesThatMustHaveUniqueName`
Refactored `getPmcNicknameOfMaxLength()`, removed all recursion + handles when no name is below desired length
Refactored `generateUniqueBotNickname()` to handle PMC names differently, use centralised pmc name function
Updated ragfair to utilise maxlength value from bot config