Dev
43a09c29c2
Improved import consistency + comment improvements
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Moved `IGenerateEquipmentProperties` into own file
2024-06-19 11:11:28 +01:00
Dev
f7e42cae5d
Improved comments inside BotEquipmentModGenerator
class
2024-06-19 10:41:55 +01:00
Dev
416ef74902
Refactored mergeCamoraPool()
2024-06-19 10:40:59 +01:00
Dev
f8bd65ed90
Replaced various array.find()
with array.some()
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Rewrote `tagItem()` to use `.find()`
2024-06-13 13:41:29 +01:00
Dev
b8ee834165
Replaced uses of DatabaseServer
with DatabaseService
2024-05-29 15:15:45 +01:00
e2eb56a60a
Added more nullguards ( !356 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT/Server#356
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:35:38 +00:00
8727f6150e
primery-dependencies ( !355 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT/Server#355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Dev
f56da3c1a8
Updated various classes to make use of databaseService
2024-05-28 14:52:22 +01:00
173a726f33
Removed all null references in favor of undefined ( !354 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT/Server#354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Dev
cd965bb733
Refactored 2 functions to accept a request object instead of 5+ parameters generateModsForWeapon()
and chooseModToPutIntoSlot()
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Store meta-data on weapon as its being generated e.g. if it has an optic/front sight/rear sight
use above meta-data to force a low/high profile gas block on weapon during generation
2024-05-21 23:22:16 +01:00
d13e86ba46
Rebranding to SPT ( !345 )
...
Rebranded src code and scripts to SPT
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT-AKI/Server#345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
cb169a18b9
Project Code Format
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Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
Dev
d95423b0f1
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
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# Conflicts:
# project/assets/configs/core.json
# project/package.json
# project/src/models/eft/common/IGlobals.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
2024-05-15 16:39:41 +01:00
f8d1227dfd
Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% ( !328 )
...
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Server#328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
Dev
9323db5b1c
Improved debug logging in filterPlateModsForSlotByLevel()
+ improved variable names
2024-05-12 10:29:18 +01:00
Dev
572f6a5668
Improved getModPoolForSlot()
...
Comment changes
Variable change
Only log debug message when default mod not found + multiple choices exist in pool
Fixed possible nullref if `getMatchingPreset()` returns null
2024-05-12 10:15:08 +01:00
Dev
72a1eb0a34
Improve comments inside modIsFrontOrRearSight()
2024-05-12 09:31:40 +01:00
50c7a26a58
ESLint Pass
...
This is the first pass of ESLint on the codebase.
ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.
- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Dev
d49bf4a378
Replace single letter variables with better names
2024-04-23 21:07:34 +01:00
Dev
fe7d09e075
Improved logic inside isModValidForSlot()
to better handle edge cases
2024-04-22 09:39:32 +01:00
df93245e9d
Fix incompatible default mods being used in required slots ( !299 )
...
This prevents weapons from getting the default mods for their base preset when they won't fit other required mods.
This was observed on the AK-74M, where the weapon generator would choose the VDM CS gas tube, which is incompatible with the default AK-74 polymer handguard (6P20 Sb.9).
When this occurs, the generator will bypass the default mod selection and instead choose from the loot pool assigned to the handguard in the bot configs.
SPT-AKI/Issues#596
Reviewed-on: SPT-AKI/Server#299
Co-authored-by: Brent <wiggyvidyadev@gmail.com>
Co-committed-by: Brent <wiggyvidyadev@gmail.com>
2024-04-18 14:29:16 +00:00
Dev
1dda9efbd7
Move ExhaustableArray
into its own file + make it implement interface
2024-02-25 11:17:33 +00:00
807ba04967
Resolves Bot Generation Error
...
- Resolves an issue in bot generation caused by a missing parameter when calling the `shouldModBeSpawned` method.
- Adds a optional chaining operator within a condition to safeguard against undefined errors.
Contributed by: barlog_m
Thank you! :D
2024-02-05 19:16:36 -05:00
3a2b24b9b8
Simple Parameter Reassignment Issues
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Addresses some of the more simple linting errors regarding the reassignment of function parameters.
2024-02-05 19:03:26 -05:00
Dev
b7d74f1dec
Add system to flag weapon slot ids as required.
...
Applies to stocks/recievers for PMCs
recievers for exusec/raider
2024-02-05 22:02:03 +00:00
Dev
422b7878ab
Add getMatchingPreset()
and add workaround for silenced DVL choosing wrong barrel mods
2024-02-05 15:36:05 +00:00
Dev
34d761a14f
Fix edge case when getModPoolForSlot()
gets default handguard for mp5 when the reciever is set to the mp5sd. Now uses correct default template
2024-02-03 16:59:54 +00:00
69a1723646
Fixes Linting Issues
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- Reorders imports
- Removes unnecessary `else` control statements
- Simplifies some logic
- Converts key access to dot notation
- Converts Array.forEach loops to for...of loops
2024-02-02 15:00:21 -05:00
90492f3aa2
Formatting
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Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
a45cc3052e
Fix issue with choosing a default mod for a weapon when the bot doesnt have the default mod in their mod pool already - would result in missing vital mods causing a fallback to a default weapon preset
2024-01-30 21:14:15 +00:00
Dev
55154c8b1a
improve block checking logic to be dynamic based on pool size
2024-01-29 23:02:09 +00:00
Dev
f3ec237674
Fix issue with weapon mod generation flagging mod as incompatible even though it passes compatibility checks
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Stop trying to fit a mod to a weapon after 8 blocked attempts
Created streamlined mod compatability checker function
2024-01-29 22:41:08 +00:00
Dev
58d620d424
Fix weapon mod generation choosing a default mod only to keep it flagged as incompatible
2024-01-29 21:27:36 +00:00
Dev
734d821630
Improve mod item filtering code
2024-01-27 18:12:13 +00:00
Dev
8ca0c5d82b
Remove faceshield from headwear section
2024-01-27 17:08:01 +00:00
Dev
fd7050b0ac
Fix issue with weapon/equipment mod selection where it would ignore settings when mod slot was required
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Fix JSON errors in bot.json
2024-01-25 13:45:42 +00:00
Dev
9fbed0c23f
Variable cleanup of generateModsForEquipment()
and removal of duplicate call to db
2024-01-25 10:55:33 +00:00
Dev
1c9acbbc2e
improve bot generation time
2024-01-19 19:21:51 +00:00
Dev
98241d894f
Rework how plates are filtered from bot equipment
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Add `filterPlatesByLevel` to bot config
2024-01-12 17:00:22 +00:00
Dev
dc1e172df0
Handle generating a fence armor item and a default plate is not found
...
Add extra plates to pool
Centralise plate-related checks into itemhelper
2024-01-10 14:47:09 +00:00
Dev
f59041121b
Fix plate filtering code not correctly handling when no plates of desired armor level are found
2024-01-09 23:46:57 +00:00
Dev
4078d7cc89
Fix plates not spawning on bots because of capitalisation
2024-01-09 20:16:49 +00:00
Dev
f3964639bd
Rename mods
to weaponMods
and add new object equipmentMods
...
regenerate bot jsons to include this new data (includes correct inclusion of equipment slot "TacticalVest" which was previously missing)
Fix issue with PMM ammo causes generation issues
2024-01-09 15:31:56 +00:00
Dev
01e63118c6
Rename function
2024-01-09 10:58:06 +00:00
Dev
db13df89d9
Add plate filtering system based on bot level
2024-01-07 15:34:59 +00:00
Dev
c6135802be
Refactor equipment mod parameters
2024-01-07 14:46:25 +00:00
Dev
17c4d6cec0
Rework on equipment generation to process mods on an item if the item supports them instead of if the bots mods array has mods
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Add new bots to bot.json
2023-12-28 18:36:37 +00:00
Dev
f3fee2bc39
Update bot difficulties + fix various mod errors
2023-12-28 10:58:29 +00:00
Dev
31198120a1
Add missing param
2023-12-28 00:07:41 +00:00
Dev
06c60b9fd9
Log bot role on error
2023-12-28 00:06:45 +00:00