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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00

5 Commits

Author SHA1 Message Date
5ab3ee722e Fix issues caused when having NewSpawn enabled (!430)
- When NewSpawn is active, clear spawn waves sent to the client
- Copy `maxBotCap` to both BotMaxPvE and BotMax, as the client only reads BotMax

These changes cause bots to abide by the NewSpawn parameters when NewSpawn is enabled, as previously it was combining bot waves and dynamic spawning resulting in bots instantly respawning

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Server#430
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-11-20 09:20:59 +00:00
Dev
a98696bfca Split raider spawn chance override into 2 values, triggered and non triggered 2024-10-29 09:39:00 +00:00
Dev
7964d8ef5a Added minReserveRaiderSpawnChance to location.json config, set to 72 by default, wired up to adjust reserve values on server start 2024-10-28 16:02:47 +00:00
Dev
9f6ec573d6 Removed fixEmptyBotWavesSettings - Doesnt seem necessary for 3.10
Disabled `rogueLighthouseSpawnTimeSettings` Same as above
2024-10-22 16:38:32 +01:00
Dev
9eba62d5e2 Moved code from gameStart() into server start via new class PostDbLoadService
Fixed player adding their name multiple times to PMCs inside `addPlayerToPMCNames()`

Updated `enableSeasonalEvents()` to not require a session id, moved player-specific code into new function `givePlayerSeasonalGifts()`
2024-10-22 13:33:07 +01:00