- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: SPT-AKI/Server#157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
This PR adds the ability to set `loadBefore` and `loadAfter` on a mod's package.json, this allows for modders to define an array of mods their current mod needs to load before or after.
Examples:
if we have <u>__MOD1__</u> that has `loadAfter` = `[ "MOD2" ]` the loading order would be:
1 - MOD2
2 - MOD1
if we have <u>__MOD2__</u> that has `loadBefore` = `[ "MOD1" ]` the loading order would also be:
1 - MOD2
2 - MOD1
Begone zzzzzz, name your mods the way you want to.
Reviewed-on: SPT-AKI/Server#156
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Initially this was going to be an update to dependencies but it seems i got a little carried away!
Anyways this PR removes 2 unused dependencies (`jshint` and `utf-8-validate`), and 2 other, `del` and `fs-extra` that were replaced by the built-in `fs/promises`.
It also renames all `tsconfig` and `Dockerfile` files, in a way that when viewed in a file tree sorted alphabetically they will be next to each other.
It also updates the typescript target to `ES2022`, and changes moduleResolution from `Node` to `Node10` (this isn't an update, they are the same thing but `Node` is now deprecated).
It also adds the `node:` discriminator to every import from built-in modules.
It also has major changes to the build script, `del` and `fs-extra` were only being used in the build script, it's now using `fs/promises` instead, cleaned up the code from some functions, adds better documentation to a few functions, and renames some gulp tasks and npm scripts to better represent what they actually do.
And finally it updates dependencies, except for `atomically` which can't be updated unless the project switches to ESM.
Reviewed-on: SPT-AKI/Server#150
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Fixes insured items comin back full durability
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Server#110
Added fail state to colleagues p3
Reworked loop inside `getQuestsFailedByCompletingQuest()` to use .some() instead
Reworked `failQuests()` to check all fail conditions instead of just the first one
Added flag to enable deletion of modded items from profile - default is off
Fixed issue where loop would stop checking for modded items after finding the first item