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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00

78 Commits

Author SHA1 Message Date
Dev
d88e705c86 Fixed questConfig.profileWhitelist causing quests to not be shown when accepting a quest
reversed `questConfig.profileWhitelist` to have quest id as key and allowed game versions as value
2024-11-14 14:01:54 +00:00
Dev
922adcfb5c Implemented pin/lock/free on inventory items 2024-11-01 10:01:26 +00:00
Dev
17215ba9d8 Stubbed out item pinning 2024-10-31 21:38:56 +00:00
Dev
3818388893 Added workaround for LK quests not completing correctly in PvE 2024-10-24 22:45:42 +01:00
Dev
ab1422bc40 Updated interfaces to follow correct naming convention
Removed some interface duplication
2024-09-24 12:47:29 +01:00
Dev
060b0bb2de Added code to insert SellitemToTrader condition counter to profile on quest start 2024-09-22 10:46:50 +01:00
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Dev
3820b97531 Added null protected to playerLevelFulfillsQuestRequirement()
(cherry picked from commit c90b8670f2c2f170669c3e93cd0da5f4fafbcc5e)
2024-07-23 09:07:26 +01:00
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Server#383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Dev
014826e683 Added nullguard to showQuestItemHandoverMatchError() 2024-07-21 00:14:33 +01:00
Dev
fe614ad73f Fixed accepting a quest bringing in blacklisted event quests 2024-07-08 09:55:56 +01:00
Dev
b010ff87c2 Pulled code out of acceptRepeatableQuest() into new function createAcceptedQuestClientResponse() 2024-06-03 16:20:16 +01:00
Dev
f341bfcb4b 14.8.6.30268
Added new properties to daily quests
Stubbed out quest achievement rewards
Added new Item properties used by unknown radio
Updated data JSONs
2024-05-30 13:05:28 +01:00
8727f6150e primery-dependencies (!355)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT/Server#355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Dev
fdb7a2b7d8 Updated various classes to use DatabaseService instead of DatabaseServer 2024-05-28 13:59:19 +01:00
173a726f33 Removed all null references in favor of undefined (!354)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT/Server#354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Dev
612b1b7940 Localized more warnings 2024-05-24 16:42:42 +01:00
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT-AKI/Server#345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
Dev
597ea96f34 Added per-profile type redeem times to server
unheard has a 72 hour redeem time vs all other profiles 48
renamed `redeemTime` to `mailRedeemTimeHours`
2024-05-20 11:31:45 +01:00
cb169a18b9
Project Code Format
Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
14e8f8fa19
Take your brackets back!
I don't want em'. Grumble. Ahem...

This change allows for "extra" parentheses to be added in situations where, without them, the code could possibly, potentially be seen as maybe a little-bit, tiny confusing.

Also, fixes a bunch of other ESLint errors. Mostly down to naming warnings now. Mostly.
2024-05-13 17:04:23 -04:00
f8d1227dfd Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% (!328)
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Server#328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Dev
2516354451 Fixed getNewlyAccessibleQuestsWhenStartingQuest() not filtering out quests flagged for non-player side 2024-03-24 17:17:40 +00:00
Dev
fc1a1432ee Do not return output object from failQuest() 2024-03-12 21:29:50 +00:00
Cj
2249337a02 Small optimization (!248)
Change `foreach` to use `for of` instead, `for of` is faster than `foreach`

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#248
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-03-06 19:50:45 +00:00
Dev
64810f7216 Fixed completing a quest not failing linked quests properly 2024-02-17 10:46:38 +00:00
Dev
e9ad1c50a0 Fixed quest completion check not working for quests that have string values inside its AvailableForStart status array 2024-02-17 10:13:19 +00:00
Dev
f7a16e15f9 Reset client output object data at end of function, instead of at start - fixes issue where old profile change data persists in memory after player logs out and into another profile
Pass output into failquest function
2024-02-10 16:23:26 +00:00
cc6061b885 Resolve issue caused by quests pulling loose ammo from magazines (!218)
If the item handed in for a quest has a numeric `location` property, this indicates it's inside a magazine or other "sequential" container.
Re-calculate the `location` property of all children in the items parent in this case, to avoid gaps which break the profile

Resolves: SPT-AKI/Issues#455

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#218
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-09 12:53:44 +00:00
Dev
bf5f3316b1 Rename cloned variables to help with readability 2024-02-05 14:43:46 +00:00
Dev
f7651fe003 fix colliding var names 2024-02-03 12:18:11 +00:00
Dev
0a6a866ae8 Correctly clone and remap default preset before returning 2024-02-03 12:15:20 +00:00
69a1723646
Fixes Linting Issues
- Reorders imports
- Removes unnecessary `else` control statements
- Simplifies some logic
- Converts key access to dot notation
- Converts Array.forEach loops to for...of loops
2024-02-02 15:00:21 -05:00
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
95dd27038d improve accuracy of daily quest system
Keep completed dailies inside "activeQuests" array until dailies are refreshed
Adjust post-raid quest handling to ensure previously completed/failed quests keep their original status
2024-01-31 14:38:18 +00:00
Dev
47a84e508b Fix some quests failing twice (chemical part 4), reducing rep twice as much as it should
Quest failure is handled by client now, no need to find and fail quests in server on quest completion

Move `getQuestsFailedByCompletingQuest()` to questHelper
2024-01-14 12:29:58 +00:00
Dev
d3afe0b6f3 Fix issue with completing a quest
Altered `addTimeLockedQuestsToProfile()` to not fail when checked quest has no `target` property
Altered `getNewlyAccessibleQuestsWhenStartingQuest()` to check all statuses of quest, not just first
2024-01-06 09:11:04 +00:00
Dev
2de4164a93 Improve comments of getQuestsFailedByCompletingQuest() 2024-01-05 22:59:01 +00:00
Dev
9fb747f5f6 Only check and remove repeatable scav quests from scav profile 2024-01-05 22:55:19 +00:00
Dev
bd373a993d FIx handing in quests failing 2024-01-05 22:52:11 +00:00
Dev
9dbd3d1acf Updated server handling of quests/repeatable quests to match 0.14 changes - this will break profiles 2024-01-05 19:52:21 +00:00
Dev
3979e6ef61 Add handling for quest failing while player is at menu 2024-01-05 15:27:28 +00:00
Dev
eca799d606 Use correct dictionary for storing data in profile TaskConditionCounters instead of BackendCounters 2023-12-30 21:30:54 +00:00
Dev
9e55a52965 update quest objects and implement get achievemetns 2023-12-27 17:15:38 +00:00
Dev
f9a1d117ea prevent client/quest/list handler from showing quests from traders who no longer exist 2023-12-26 16:26:15 +00:00
Dev
f451920fb7 Show error when item not found in player inventory when handing over items for quest 2023-12-21 10:15:57 +00:00
Dev
67f7eb59c5 Improve handling of profileChanges, dont overwrite existing data when adding new objects 2023-11-30 10:02:00 +00:00
Dev
288b7cf654 Further cleanup of acceptQuest 2023-11-30 09:36:28 +00:00