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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00

191 Commits

Author SHA1 Message Date
Chomp
a5ec6d5d97 Update map base data 2025-01-03 17:38:11 +00:00
Chomp
11e8239e5b Updated GZ20+ spawn position data 2025-01-03 17:34:34 +00:00
Chomp
63e7e6fc16 Updated location loot data with 0.16 values 2024-12-31 14:23:57 +00:00
Chomp
2538b2d233 Fixed ground zero not appearing on deploy screen 2024-12-28 16:55:05 +00:00
Chomp
1f01bea20a Updated location path data 2024-12-28 09:49:14 +00:00
Chomp
c349bc4f63
Update location base JSONs + added new location property 2024-12-27 20:42:38 -05:00
Chomp
e88fb3ae32
Updated statics data for maps 2024-12-27 20:38:35 -05:00
Chomp
5d093b4521
Updated customs statics 2024-12-27 20:38:28 -05:00
Chomp
6ff1916653
Updated JSONS and matching interfaces
updated ragman clothing

Updated quests

Updated trader assorts

Updated location servcies

Added new prestige data + new classes to handle new endpoints

Added new hideout customisation endpoint

# Conflicts:
#	project/src/models/eft/common/IGlobals.ts
#	project/src/models/eft/common/ILocationBase.ts
#	project/src/models/spt/config/IInventoryConfig.ts
#	project/src/models/spt/hideout/IHideout.ts
#	project/src/models/spt/templates/ITemplates.ts
2024-12-27 20:15:03 -05:00
Chomp
db5701fd65 Updated shoreline data 2024-12-23 16:46:48 +00:00
Chomp
8a9a5a73d8 Updated location data 2024-12-23 09:49:03 +00:00
Chomp
f12a5d3029 Updated location data 2024-12-12 22:31:30 +00:00
6c9e4fd0bb
Custom LFS Sever (#970)
We've created our own Git Large File Storage (LFS) server due to the
excessive cost of GitHub's bandwidth. Did you know all of their Ethernet
cables are actually gold coated diamonds?

This PR reverses the work done in #954 to compress large location JSON
files into a 7zip archive and handle the (de)compression of the archive.

Only JSON files within the `project/assets/database/` directory that are
larger than 5MB have been included in LFS. This translates to all of the
`looseLoot.json` files. The rest are small enough to be included in the
base repo.

A `.lfsconfig` file has been added to the root of the project to alert
git to the presence of the custom LFS server. This public server is
read-only. Write access is only available to developers within the
Single Player Tarkov GitHub organization.

<img
src="https://github.com/user-attachments/assets/7ddfec9b-5a9a-42e6-806d-fd419e4eaa4f"
width="250">
2024-12-06 13:56:05 +00:00
f55861528a
Compress Database Location Files (#954)
Due to LFS storage issues... This PR removes all current LFS files (the
location loot files) and replaces them with a single 7-zip archive. The
archive is stored in LFS, but has decreased in size by roughly 95%.

The location `.json` files are now git-ignored.

There are two new npm commands to aid in working with the archive:
- `npm run database:compress`  
Compresses the JSON files into an archive *which can be committed into
the project*.
- `npm run database:decompress`  
Decompresses the archive into the original JSON files located in the
working directory.

The gulp file that handles builds has been updated to ensure that the
archive files are *always* used when a build is processed, regardless of
if the JSON files are already present in the working directory.
2024-11-28 15:51:53 +00:00
Chomp
cc75864756 Updated locations 2024-11-25 19:25:24 +00:00
Dev
269174fc6d Updated interface with new property + Updated JSONs 2024-11-22 18:07:18 +00:00
77015a97a7 Fix Streets to Labs transit (!432)
- Enable the Streets to Labs transit
- Denying access, and consuming keycard are already implemented in the client

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Server#432
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-11-22 08:38:30 +00:00
Dev
6146a84242 Updated location data + reverted customs airdrop chance 2024-11-21 20:22:21 +00:00
Dev
59eb80f29b Fixed configureZombies() not correctly handling factory or sandbox maps 2024-11-19 19:15:25 +00:00
Dev
f49db48f5d Force airdrop chance to 100% for customs 2024-11-18 22:12:25 +00:00
Dev
58cbba4c7b Updated lighthouse extract data 2024-11-16 13:19:46 +00:00
Dev
3c08b33440 Updated woods exfil data 2024-11-16 13:11:27 +00:00
Dev
5e067b46f1 Updated location data 2024-11-14 20:44:09 +00:00
Dev
9f8fbd181f Updated Knight spawn chance to match live (30%) 2024-11-14 15:05:25 +00:00
Dev
797d681a24 Removed halloween data from location JSONs 2024-11-11 21:16:39 +00:00
Dev
d08c555057 Updated map location data 2024-11-07 17:37:09 +00:00
Dev
e43cee5386 Updated location data + fixed container id collisions 2024-11-06 15:22:31 +00:00
Dev
25794916c1 Updated location data 2024-11-05 15:41:24 +00:00
Dev
88f07bf7db Regenerated statics 2024-11-05 10:13:25 +00:00
Dev
3baf2231ee Updated location data 2024-11-04 15:56:30 +00:00
Dev
05faafb9b3 Updated all map static jsons 2024-11-02 16:21:24 +00:00
Dev
3ef91a3b97 Updated BotLocationModifier values for all locations 2024-11-02 12:52:17 +00:00
Dev
0cedc83b84 Updated JSONs 2024-11-01 09:03:28 +00:00
7ae68466e0 Fix loading into raid in 33374 (!419)
- Add new `infected` bots where necessary
- Add new `infected` bot JSON to bots/types, generated from a small set of dumps
- Add infected bots to default PMC enemy list
- Update ZombieInfection values in globals.json from live dump
- Update map data from latest live dump (BossChance, Events, limits and maxItemCountInLocation primarily. A couple maps added missing properties/replaced SpawnPointParams. This was only a partial update though, enough to get in-raid)

Note: `infectedTagilla` is just a copy of `bossTagilla`, as none of the dumps contained that bot type, and it was required to get in-raid
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Server#419
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-11-01 08:52:39 +00:00
Dev
140b4b4619 groundwork for Halloween zombies event 2024-10-31 23:24:49 +00:00
Dev
70ccacfee2 Updated location data 2024-10-31 09:13:37 +00:00
Dev
12c5fcbd98 Force added entry points for scav extracts on Streets 2024-10-01 14:08:57 +01:00
Dev
454a71213f Updated JSONs and interfaces to match new patch 2024-09-26 17:28:23 +01:00
Dev
4fbed1c191 Updated location data 2024-09-25 08:53:35 +01:00
Dev
07d1fbe19a Fixed factory night loot containers not working 2024-09-24 21:48:06 +01:00
Dev
4ea528c381 Hard-coded Entrypoints into scav lighthouse exits 2024-09-24 13:56:00 +01:00
Dev
6610961025 Reduced bossBully to 35% spawn chance 2024-09-24 10:54:55 +01:00
Dev
e6ab51dc78 Reduced bossKnight to 25% spawn chance 2024-09-24 10:53:54 +01:00
Dev
a42e3e99f8 Added entrypoints to scav exits for ground zero/woods map 2024-09-19 21:12:41 +01:00
Dev
788d001b8d Updated extract data for all maps 2024-09-18 13:05:11 +01:00
Dev
022737ef35 Fixed missing Unknown key from body on customs 2024-09-16 15:10:53 +01:00
Dev
75e3514c09 Updated map data 2024-09-15 19:13:52 +01:00
Dev
8f75851748 Updated Labs/GZ_high base jsons 2024-09-03 16:44:45 +01:00
Dev
5e3a749fcc Updated location data 2024-09-01 20:08:00 +01:00
Dev
aa942dbbcc Updated JSONs 2024-08-29 18:06:27 +01:00