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684 lines
26 KiB
TypeScript
684 lines
26 KiB
TypeScript
import { ItemHelper } from "@spt/helpers/ItemHelper";
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import { IPmcData } from "@spt/models/eft/common/IPmcData";
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import { BanType, Common, ICounterKeyValue, IStats } from "@spt/models/eft/common/tables/IBotBase";
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import { ICustomisationStorage } from "@spt/models/eft/common/tables/ICustomisationStorage";
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import { IItem } from "@spt/models/eft/common/tables/IItem";
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import { IQuestReward } from "@spt/models/eft/common/tables/IQuest";
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import { ISearchFriendResponse } from "@spt/models/eft/profile/ISearchFriendResponse";
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import { ISpt, ISptProfile } from "@spt/models/eft/profile/ISptProfile";
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import { IValidateNicknameRequestData } from "@spt/models/eft/profile/IValidateNicknameRequestData";
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import { AccountTypes } from "@spt/models/enums/AccountTypes";
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import { BonusType } from "@spt/models/enums/BonusType";
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import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
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import { GameEditions } from "@spt/models/enums/GameEditions";
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import { SkillTypes } from "@spt/models/enums/SkillTypes";
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import { IInventoryConfig } from "@spt/models/spt/config/IInventoryConfig";
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import type { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { SaveServer } from "@spt/servers/SaveServer";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { LocalisationService } from "@spt/services/LocalisationService";
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import { HashUtil } from "@spt/utils/HashUtil";
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import { TimeUtil } from "@spt/utils/TimeUtil";
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import { Watermark } from "@spt/utils/Watermark";
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import type { ICloner } from "@spt/utils/cloners/ICloner";
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import { inject, injectable } from "tsyringe";
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@injectable()
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export class ProfileHelper {
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protected inventoryConfig: IInventoryConfig;
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constructor(
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("Watermark") protected watermark: Watermark,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("SaveServer") protected saveServer: SaveServer,
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@inject("DatabaseService") protected databaseService: DatabaseService,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@inject("PrimaryCloner") protected cloner: ICloner,
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) {
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this.inventoryConfig = this.configServer.getConfig(ConfigTypes.INVENTORY);
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}
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/**
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* Remove/reset a completed quest condtion from players profile quest data
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* @param sessionID Session id
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* @param questConditionId Quest with condition to remove
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*/
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public removeQuestConditionFromProfile(pmcData: IPmcData, questConditionId: Record<string, string>): void {
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for (const questId in questConditionId) {
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const conditionId = questConditionId[questId];
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const profileQuest = pmcData.Quests.find((x) => x.qid === questId);
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// Find index of condition in array
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const index = profileQuest.completedConditions.indexOf(conditionId);
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if (index > -1) {
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// Remove condition
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profileQuest.completedConditions.splice(index, 1);
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}
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}
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}
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/**
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* Get all profiles from server
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* @returns Dictionary of profiles
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*/
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public getProfiles(): Record<string, ISptProfile> {
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return this.saveServer.getProfiles();
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}
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/**
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* Get the pmc and scav profiles as an array by profile id
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* @param sessionId
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* @returns Array of IPmcData objects
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*/
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public getCompleteProfile(sessionId: string): IPmcData[] {
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const output: IPmcData[] = [];
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if (this.isWiped(sessionId)) {
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return output;
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}
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const fullProfileClone = this.cloner.clone(this.getFullProfile(sessionId));
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// Sanitize any data the client can not receive
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this.sanitizeProfileForClient(fullProfileClone);
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// PMC must be at array index 0, scav at 1
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output.push(fullProfileClone.characters.pmc);
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output.push(fullProfileClone.characters.scav);
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return output;
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}
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/**
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* Sanitize any information from the profile that the client does not expect to receive
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* @param clonedProfile A clone of the full player profile
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*/
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protected sanitizeProfileForClient(clonedProfile: ISptProfile) {
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// Remove `loyaltyLevel` from `TradersInfo`, as otherwise it causes the client to not
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// properly calculate the player's `loyaltyLevel`
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for (const traderInfo of Object.values(clonedProfile.characters.pmc.TradersInfo)) {
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traderInfo.loyaltyLevel = undefined;
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}
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}
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/**
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* Check if a nickname is used by another profile loaded by the server
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* @param nicknameRequest nickname request object
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* @param sessionID Session id
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* @returns True if already in use
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*/
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public isNicknameTaken(nicknameRequest: IValidateNicknameRequestData, sessionID: string): boolean {
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const allProfiles = Object.values(this.saveServer.getProfiles());
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// Find a profile that doesn't have same session id but has same name
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return allProfiles.some(
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(profile) =>
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this.profileHasInfoProperty(profile) &&
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!this.stringsMatch(profile.info.id, sessionID) && // SessionIds dont match
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this.stringsMatch(
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// Nicknames do
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profile.characters.pmc.Info.LowerNickname.toLowerCase(),
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nicknameRequest.nickname.toLowerCase(),
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),
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);
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}
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protected profileHasInfoProperty(profile: ISptProfile): boolean {
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return !!profile?.characters?.pmc?.Info;
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}
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protected stringsMatch(stringA: string, stringB: string): boolean {
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return stringA === stringB;
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}
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/**
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* Add experience to a PMC inside the players profile
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* @param sessionID Session id
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* @param experienceToAdd Experience to add to PMC character
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*/
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public addExperienceToPmc(sessionID: string, experienceToAdd: number): void {
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const pmcData = this.getPmcProfile(sessionID);
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pmcData.Info.Experience += experienceToAdd;
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}
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/**
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* Iterate all profiles and find matching pmc profile by provided id
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* @param pmcId Profile id to find
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* @returns IPmcData
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*/
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public getProfileByPmcId(pmcId: string): IPmcData | undefined {
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return Object.values(this.saveServer.getProfiles()).find((profile) => profile.characters.pmc?._id === pmcId)
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?.characters.pmc;
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}
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/**
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* Get experience value for given level
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* @param level Level to get xp for
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* @returns Number of xp points for level
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*/
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public getExperience(level: number): number {
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let playerLevel = level;
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const expTable = this.databaseService.getGlobals().config.exp.level.exp_table;
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let exp = 0;
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if (playerLevel >= expTable.length) {
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// make sure to not go out of bounds
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playerLevel = expTable.length - 1;
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}
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for (let i = 0; i < playerLevel; i++) {
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exp += expTable[i].exp;
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}
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return exp;
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}
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/**
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* Get the max level a player can be
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* @returns Max level
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*/
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public getMaxLevel(): number {
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return this.databaseService.getGlobals().config.exp.level.exp_table.length - 1;
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}
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public getDefaultSptDataObject(): ISpt {
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return {
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version: this.watermark.getVersionTag(true),
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freeRepeatableRefreshUsedCount: {},
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migrations: {},
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cultistRewards: new Map(),
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mods: [],
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receivedGifts: [],
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};
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}
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/**
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* Get full representation of a players profile json
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* @param sessionID Profile id to get
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* @returns ISptProfile object
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*/
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public getFullProfile(sessionID: string): ISptProfile | undefined {
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return this.saveServer.profileExists(sessionID) ? this.saveServer.getProfile(sessionID) : undefined;
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}
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/**
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* Get full representation of a players profile JSON by the account ID, or undefined if not found
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* @param accountId Account ID to find
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* @returns
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*/
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public getFullProfileByAccountId(accountID: string): ISptProfile | undefined {
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const aid = Number.parseInt(accountID);
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return Object.values(this.saveServer.getProfiles()).find((profile) => profile?.info?.aid === aid);
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}
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/**
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* Retrieve a ChatRoomMember formatted profile for the given session ID
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* @param sessionID The session ID to return the profile for
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* @returns
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*/
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public getChatRoomMemberFromSessionId(sessionID: string): ISearchFriendResponse | undefined {
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const pmcProfile = this.getFullProfile(sessionID)?.characters?.pmc;
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if (!pmcProfile) {
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return undefined;
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}
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return this.getChatRoomMemberFromPmcProfile(pmcProfile);
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}
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/**
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* Retrieve a ChatRoomMember formatted profile for the given PMC profile data
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* @param pmcProfile The PMC profile data to format into a ChatRoomMember structure
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* @returns
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*/
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public getChatRoomMemberFromPmcProfile(pmcProfile: IPmcData): ISearchFriendResponse {
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return {
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_id: pmcProfile._id,
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aid: pmcProfile.aid,
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Info: {
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Nickname: pmcProfile.Info.Nickname,
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Side: pmcProfile.Info.Side,
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Level: pmcProfile.Info.Level,
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MemberCategory: pmcProfile.Info.MemberCategory,
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SelectedMemberCategory: pmcProfile.Info.SelectedMemberCategory,
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},
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};
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}
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/**
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* Get a PMC profile by its session id
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* @param sessionID Profile id to return
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* @returns IPmcData object
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*/
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public getPmcProfile(sessionID: string): IPmcData | undefined {
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const fullProfile = this.getFullProfile(sessionID);
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if (!fullProfile?.characters?.pmc) {
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return undefined;
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}
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return this.saveServer.getProfile(sessionID).characters.pmc;
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}
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/**
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* Is given user id a player
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* @param userId Id to validate
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* @returns True is a player
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*/
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public isPlayer(userId: string): boolean {
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return this.saveServer.profileExists(userId);
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}
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/**
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* Get a full profiles scav-specific sub-profile
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* @param sessionID Profiles id
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* @returns IPmcData object
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*/
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public getScavProfile(sessionID: string): IPmcData {
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return this.saveServer.getProfile(sessionID).characters.scav;
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}
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/**
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* Get baseline counter values for a fresh profile
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* @returns Default profile Stats object
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*/
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public getDefaultCounters(): IStats {
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return {
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Eft: {
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CarriedQuestItems: [],
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DamageHistory: { LethalDamagePart: "Head", LethalDamage: undefined, BodyParts: <any>[] },
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DroppedItems: [],
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ExperienceBonusMult: 0,
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FoundInRaidItems: [],
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LastPlayerState: undefined,
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LastSessionDate: 0,
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OverallCounters: { Items: [] },
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SessionCounters: { Items: [] },
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SessionExperienceMult: 0,
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SurvivorClass: "Unknown",
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TotalInGameTime: 0,
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TotalSessionExperience: 0,
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Victims: [],
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},
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};
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}
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/**
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* is this profile flagged for data removal
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* @param sessionID Profile id
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* @returns True if profile is to be wiped of data/progress
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*/
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protected isWiped(sessionID: string): boolean {
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return this.saveServer.getProfile(sessionID).info.wipe;
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}
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/**
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* Iterate over player profile inventory items and find the secure container and remove it
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* @param profile Profile to remove secure container from
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* @returns profile without secure container
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*/
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public removeSecureContainer(profile: IPmcData): IPmcData {
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const items = profile.Inventory.items;
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const secureContainer = items.find((x) => x.slotId === "SecuredContainer");
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if (secureContainer) {
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// Find and remove container + children
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const childItemsInSecureContainer = this.itemHelper.findAndReturnChildrenByItems(
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items,
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secureContainer._id,
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);
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// Remove child items + secure container
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profile.Inventory.items = items.filter((x) => !childItemsInSecureContainer.includes(x._id));
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}
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return profile;
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}
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/**
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* Flag a profile as having received a gift
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* Store giftid in profile spt object
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* @param playerId Player to add gift flag to
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* @param giftId Gift player received
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* @param maxCount Limit of how many of this gift a player can have
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*/
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public flagGiftReceivedInProfile(playerId: string, giftId: string, maxCount: number): void {
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const profileToUpdate = this.getFullProfile(playerId);
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// nullguard receivedGifts
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profileToUpdate.spt.receivedGifts ||= [];
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const giftData = profileToUpdate.spt.receivedGifts.find((gift) => gift.giftId === giftId);
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if (giftData) {
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// Increment counter
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giftData.current++;
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return;
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}
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// Player has never received gift, make a new object
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profileToUpdate.spt.receivedGifts.push({
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giftId: giftId,
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timestampLastAccepted: this.timeUtil.getTimestamp(),
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current: 1,
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});
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}
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/**
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* Check if profile has recieved a gift by id
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* @param playerId Player profile to check for gift
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* @param giftId Gift to check for
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* @param maxGiftCount Max times gift can be given to player
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* @returns True if player has recieved gift previously
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*/
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public playerHasRecievedMaxNumberOfGift(playerId: string, giftId: string, maxGiftCount: number): boolean {
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const profile = this.getFullProfile(playerId);
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if (!profile) {
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this.logger.debug(`Unable to gift ${giftId}, profile: ${playerId} does not exist`);
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return false;
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}
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if (!profile.spt?.receivedGifts) {
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return false;
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}
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const giftDataFromProfile = profile.spt?.receivedGifts?.find((gift) => gift.giftId === giftId);
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if (!giftDataFromProfile) {
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return false;
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}
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return giftDataFromProfile.current >= maxGiftCount;
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}
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/**
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* Find Stat in profile counters and increment by one
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* @param counters Counters to search for key
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* @param keyToIncrement Key
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*/
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public incrementStatCounter(counters: ICounterKeyValue[], keyToIncrement: string): void {
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const stat = counters.find((x) => x.Key.includes(keyToIncrement));
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if (stat) {
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stat.Value++;
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}
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}
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/**
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* Check if player has a skill at elite level
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* @param skillType Skill to check
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* @param pmcProfile Profile to find skill in
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* @returns True if player has skill at elite level
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*/
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public hasEliteSkillLevel(skillType: SkillTypes, pmcProfile: IPmcData): boolean {
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const profileSkills = pmcProfile?.Skills?.Common;
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if (!profileSkills) {
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return false;
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}
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const profileSkill = profileSkills.find((x) => x.Id === skillType);
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if (!profileSkill) {
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this.logger.warning(`Unable to check for elite skill ${skillType}, not found in profile`);
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return false;
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}
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return profileSkill.Progress >= 5100; // level 51
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}
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/**
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* Add points to a specific skill in player profile
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* @param skill Skill to add points to
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* @param pointsToAdd Points to add
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* @param pmcProfile Player profile with skill
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* @param useSkillProgressRateMultipler Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code
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* @returns
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*/
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public addSkillPointsToPlayer(
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pmcProfile: IPmcData,
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skill: SkillTypes,
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pointsToAdd: number,
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useSkillProgressRateMultipler = false,
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): void {
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let pointsToAddToSkill = pointsToAdd;
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if (!pointsToAddToSkill || pointsToAddToSkill < 0) {
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this.logger.warning(
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this.localisationService.getText("player-attempt_to_increment_skill_with_negative_value", skill),
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);
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return;
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}
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const profileSkills = pmcProfile?.Skills?.Common;
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if (!profileSkills) {
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this.logger.warning(`Unable to add ${pointsToAddToSkill} points to ${skill}, profile has no skills`);
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return;
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}
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const profileSkill = profileSkills.find((profileSkill) => profileSkill.Id === skill);
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if (!profileSkill) {
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this.logger.error(this.localisationService.getText("quest-no_skill_found", skill));
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return;
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}
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if (useSkillProgressRateMultipler) {
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const skillProgressRate = this.databaseService.getGlobals().config.SkillsSettings.SkillProgressRate;
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pointsToAddToSkill *= skillProgressRate;
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}
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// Apply custom multipler to skill amount gained, if exists
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if (this.inventoryConfig.skillGainMultiplers[skill]) {
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pointsToAddToSkill *= this.inventoryConfig.skillGainMultiplers[skill];
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}
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profileSkill.Progress += pointsToAddToSkill;
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profileSkill.Progress = Math.min(profileSkill.Progress, 5100); // Prevent skill from ever going above level 51 (5100)
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profileSkill.LastAccess = this.timeUtil.getTimestamp();
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}
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/**
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* Get a speciic common skill from supplied profile
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* @param pmcData Player profile
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* @param skill Skill to look up and return value from
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* @returns Common skill object from desired profile
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*/
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public getSkillFromProfile(pmcData: IPmcData, skill: SkillTypes): Common {
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const skillToReturn = pmcData.Skills.Common.find((commonSkill) => commonSkill.Id === skill);
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if (!skillToReturn) {
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this.logger.warning(`Profile ${pmcData.sessionId} does not have a skill named: ${skill}`);
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return undefined;
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}
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return skillToReturn;
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}
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/**
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* Is the provided session id for a developer account
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* @param sessionID Profile id ot check
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* @returns True if account is developer
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*/
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public isDeveloperAccount(sessionID: string): boolean {
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return this.getFullProfile(sessionID).info.edition.toLowerCase().startsWith(AccountTypes.SPT_DEVELOPER);
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}
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/**
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* Add stash row bonus to profile or increments rows given count if it already exists
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* @param sessionId Profile id to give rows to
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* @param rowsToAdd How many rows to give profile
|
|
*/
|
|
public addStashRowsBonusToProfile(sessionId: string, rowsToAdd: number): void {
|
|
const profile = this.getPmcProfile(sessionId);
|
|
const existingBonus = profile.Bonuses.find((bonus) => bonus.type === BonusType.STASH_ROWS);
|
|
if (!existingBonus) {
|
|
profile.Bonuses.push({
|
|
id: this.hashUtil.generate(),
|
|
value: rowsToAdd,
|
|
type: BonusType.STASH_ROWS,
|
|
passive: true,
|
|
visible: true,
|
|
production: false,
|
|
});
|
|
} else {
|
|
existingBonus.value += rowsToAdd;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Iterate over all bonuses and sum up all bonuses of desired type in provided profile
|
|
* @param pmcProfile Player profile
|
|
* @param desiredBonus Bonus to sum up
|
|
* @returns Summed bonus value or 0 if no bonus found
|
|
*/
|
|
public getBonusValueFromProfile(pmcProfile: IPmcData, desiredBonus: BonusType): number {
|
|
const bonuses = pmcProfile.Bonuses.filter((bonus) => bonus.type === desiredBonus);
|
|
if (bonuses.length === 0) {
|
|
return 0;
|
|
}
|
|
|
|
// Sum all bonuses found above
|
|
return bonuses.reduce((sum, curr) => sum + (curr.value ?? 0), 0);
|
|
}
|
|
|
|
public playerIsFleaBanned(pmcProfile: IPmcData): boolean {
|
|
const currentTimestamp = this.timeUtil.getTimestamp();
|
|
return pmcProfile.Info.Bans.some((ban) => ban.banType === BanType.RAGFAIR && currentTimestamp < ban.dateTime);
|
|
}
|
|
|
|
/**
|
|
* Add an achievement to player profile + check for and add any hideout customisation unlocks to profile
|
|
* @param fullProfile Profile to add achievement to
|
|
* @param achievementId Id of achievement to add
|
|
*/
|
|
public addAchievementToProfile(fullProfile: ISptProfile, achievementId: string): void {
|
|
// Add achievement id to profile with timestamp it was unlocked
|
|
fullProfile.characters.pmc.Achievements[achievementId] = this.timeUtil.getTimestamp();
|
|
|
|
// Check for any customisation unlocks
|
|
const achievementDataDb = this.databaseService
|
|
.getTemplates()
|
|
.achievements.find((achievement) => achievement.id === achievementId);
|
|
if (!achievementDataDb) {
|
|
return;
|
|
}
|
|
|
|
// Get customisation reward object from achievement db
|
|
const customizationDirectReward = achievementDataDb.rewards.find(
|
|
(reward) => reward.type === "CustomizationDirect",
|
|
);
|
|
if (!customizationDirectReward) {
|
|
return;
|
|
}
|
|
|
|
const customisationDataDb = this.databaseService
|
|
.getHideout()
|
|
.customisation.globals.find((customisation) => customisation.itemId === customizationDirectReward.target);
|
|
if (!customisationDataDb) {
|
|
this.logger.error(
|
|
`Unable to find customisation data for ${customizationDirectReward.target} in profile ${fullProfile.info.id}`,
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
// Reward found, add to profile
|
|
fullProfile.customisationUnlocks.push({
|
|
id: customizationDirectReward.target,
|
|
source: "achievement",
|
|
type: customisationDataDb.type,
|
|
});
|
|
}
|
|
|
|
public hasAccessToRepeatableFreeRefreshSystem(pmcProfile: IPmcData): boolean {
|
|
return [GameEditions.EDGE_OF_DARKNESS, GameEditions.UNHEARD].includes(<any>pmcProfile.Info?.GameVersion);
|
|
}
|
|
|
|
/**
|
|
* Find a profiles "Pockets" item and replace its tpl with passed in value
|
|
* @param pmcProfile Player profile
|
|
* @param newPocketTpl New tpl to set profiles Pockets to
|
|
*/
|
|
public replaceProfilePocketTpl(pmcProfile: IPmcData, newPocketTpl: string): void {
|
|
// Find all pockets in profile, may be multiple as they could have equipment stand
|
|
// (1 pocket for each upgrade level of equipment stand)
|
|
const pockets = pmcProfile.Inventory.items.filter((item) => item.slotId === "Pockets");
|
|
if (pockets.length === 0) {
|
|
this.logger.error(
|
|
`Unable to replace profile: ${pmcProfile._id} pocket tpl with: ${newPocketTpl} as Pocket item could not be found.`,
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
for (const pocket of pockets) {
|
|
pocket._tpl = newPocketTpl;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return all quest items current in the supplied profile
|
|
* @param profile Profile to get quest items from
|
|
* @returns Array of item objects
|
|
*/
|
|
public getQuestItemsInProfile(profile: IPmcData): IItem[] {
|
|
return profile.Inventory.items.filter((item) => item.parentId === profile.Inventory.questRaidItems);
|
|
}
|
|
|
|
/**
|
|
* Return a favorites array in the format expected by the getOtherProfile call
|
|
* @param profile
|
|
* @returns An array of IItem objects representing the favorited data
|
|
*/
|
|
public getOtherProfileFavorites(profile: IPmcData): IItem[] {
|
|
let fullFavorites = [];
|
|
|
|
for (const itemId of profile.Inventory.favoriteItems ?? []) {
|
|
// When viewing another users profile, the client expects a full item with children, so get that
|
|
const itemAndChildren = this.itemHelper.findAndReturnChildrenAsItems(profile.Inventory.items, itemId);
|
|
if (itemAndChildren && itemAndChildren.length > 0) {
|
|
// To get the client to actually see the items, we set the main item's parent to null, so it's treated as a root item
|
|
const clonedItems = this.cloner.clone(itemAndChildren);
|
|
clonedItems[0].parentId = null;
|
|
|
|
fullFavorites = fullFavorites.concat(clonedItems);
|
|
}
|
|
}
|
|
|
|
return fullFavorites;
|
|
}
|
|
|
|
/**
|
|
* Store a hideout customisation unlock inside a profile
|
|
* @param fullProfile Profile to add unlock to
|
|
* @param reward reward given to player with customisation data
|
|
* @param source Source of reward, e.g. "unlockedInGame" for quests and "achievement" for achievements
|
|
*/
|
|
public addHideoutCustomisationUnlock(fullProfile: ISptProfile, reward: IQuestReward, source: string): void {
|
|
// Get matching db data for reward
|
|
const hideoutCustomisationDb = this.databaseService
|
|
.getHideout()
|
|
.customisation.globals.find((customisation) => customisation.itemId === reward.target);
|
|
if (!hideoutCustomisationDb) {
|
|
this.logger.warning(
|
|
`Unable to add hideout customisaiton reward: ${reward.target} to profile: ${fullProfile.info.id} as matching object cannot be found in hideout/customisation.json`,
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
fullProfile.customisationUnlocks ||= [];
|
|
if (fullProfile.customisationUnlocks?.some((unlock) => unlock.id === hideoutCustomisationDb.id)) {
|
|
this.logger.warning(
|
|
`Profile: ${fullProfile.info.id} already has hideout customisaiton reward: ${reward.target}, skipping`,
|
|
);
|
|
return;
|
|
}
|
|
|
|
const rewardToStore: ICustomisationStorage = {
|
|
id: hideoutCustomisationDb.id,
|
|
source: source,
|
|
type: hideoutCustomisationDb.type,
|
|
};
|
|
|
|
fullProfile.customisationUnlocks.push(rewardToStore);
|
|
}
|
|
}
|