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111 lines
4.2 KiB
TypeScript
111 lines
4.2 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { MinMax } from "@spt-aki/models/common/MinMax";
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import { IRandomisedBotLevelResult } from "@spt-aki/models/eft/bot/IRandomisedBotLevelResult";
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import { IBotBase } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { BotGenerationDetails } from "@spt-aki/models/spt/bots/BotGenerationDetails";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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@injectable()
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export class BotLevelGenerator
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{
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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)
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{}
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/**
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* Return a randomised bot level and exp value
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* @param levelDetails Min and max of level for bot
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* @param botGenerationDetails Details to help generate a bot
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* @param bot Bot the level is being generated for
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* @returns IRandomisedBotLevelResult object
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*/
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public generateBotLevel(
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levelDetails: MinMax,
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botGenerationDetails: BotGenerationDetails,
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bot: IBotBase,
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): IRandomisedBotLevelResult
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{
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const expTable = this.databaseServer.getTables().globals.config.exp.level.exp_table;
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const highestLevel = this.getHighestRelativeBotLevel(botGenerationDetails, levelDetails, expTable.length);
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const lowestLevel = this.getLowestRelativeBotLevel(botGenerationDetails, levelDetails, expTable.length);
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// Get random level based on the exp table.
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let exp = 0;
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const level = this.randomUtil.getInt(lowestLevel, highestLevel);
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for (let i = 0; i < level; i++)
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{
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exp += expTable[i].exp;
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}
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// Sprinkle in some random exp within the level, unless we are at max level.
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if (level < expTable.length - 1)
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{
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exp += this.randomUtil.getInt(0, expTable[level].exp - 1);
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}
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return { level, exp };
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}
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/**
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* Get the highest level a bot can be relative to the players level, but no further than the max size from globals.exp_table
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* @param botGenerationDetails Details to help generate a bot
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* @param levelDetails
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* @param maxLevel Max possible level
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* @returns Highest level possible for bot
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*/
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protected getHighestRelativeBotLevel(
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botGenerationDetails: BotGenerationDetails,
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levelDetails: MinMax,
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maxLevel: number,
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): number
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{
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const maxPossibleLevel = (botGenerationDetails.isPmc && botGenerationDetails.locationSpecificPmcLevelOverride)
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? Math.min(botGenerationDetails.locationSpecificPmcLevelOverride.max, maxLevel) // Was a PMC and they have a level override
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: Math.min(levelDetails.max, maxLevel); // Not pmc with override or non-pmc
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let level = botGenerationDetails.playerLevel + botGenerationDetails.botRelativeLevelDeltaMax;
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if (level > maxPossibleLevel)
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{
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level = maxPossibleLevel;
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}
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return level;
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}
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/**
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* Get the lowest level a bot can be relative to the players level, but no lower than 1
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* @param botGenerationDetails Details to help generate a bot
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* @param levelDetails
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* @param maxlevel Max level allowed
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* @returns Lowest level possible for bot
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*/
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protected getLowestRelativeBotLevel(
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botGenerationDetails: BotGenerationDetails,
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levelDetails: MinMax,
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maxlevel: number,
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): number
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{
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const minPossibleLevel = (botGenerationDetails.isPmc && botGenerationDetails.locationSpecificPmcLevelOverride)
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? Math.min(
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Math.max(levelDetails.min, botGenerationDetails.locationSpecificPmcLevelOverride.min), // Biggest between json min and the botgen min
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maxlevel, // Fallback if value above is crazy (default is 79)
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)
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: Math.min(levelDetails.min, maxlevel); // Not pmc with override or non-pmc
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let level = botGenerationDetails.playerLevel - botGenerationDetails.botRelativeLevelDeltaMin;
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if (level < minPossibleLevel)
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{
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level = minPossibleLevel;
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}
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return level;
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}
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}
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