0
0
mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00
server/project/src/controllers/HealthController.ts

280 lines
12 KiB
TypeScript

import { HealthHelper } from "@spt/helpers/HealthHelper";
import { InventoryHelper } from "@spt/helpers/InventoryHelper";
import { ItemHelper } from "@spt/helpers/ItemHelper";
import { IPmcData } from "@spt/models/eft/common/IPmcData";
import { IBodyPartHealth, ICurrentMax } from "@spt/models/eft/common/tables/IBotBase";
import { IBodyPart, IHealthTreatmentRequestData } from "@spt/models/eft/health/IHealthTreatmentRequestData";
import { IOffraidEatRequestData } from "@spt/models/eft/health/IOffraidEatRequestData";
import { IOffraidHealRequestData } from "@spt/models/eft/health/IOffraidHealRequestData";
import { IWorkoutData } from "@spt/models/eft/health/IWorkoutData";
import { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBuyTradeRequestData } from "@spt/models/eft/trade/IProcessBuyTradeRequestData";
import { Traders } from "@spt/models/enums/Traders";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt/routers/EventOutputHolder";
import { LocalisationService } from "@spt/services/LocalisationService";
import { PaymentService } from "@spt/services/PaymentService";
import { HttpResponseUtil } from "@spt/utils/HttpResponseUtil";
import { ICloner } from "@spt/utils/cloners/ICloner";
import { inject, injectable } from "tsyringe";
@injectable()
export class HealthController {
constructor(
@inject("PrimaryLogger") protected logger: ILogger,
@inject("EventOutputHolder") protected eventOutputHolder: EventOutputHolder,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("PaymentService") protected paymentService: PaymentService,
@inject("InventoryHelper") protected inventoryHelper: InventoryHelper,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
@inject("HealthHelper") protected healthHelper: HealthHelper,
@inject("PrimaryCloner") protected cloner: ICloner,
) {}
/**
* When healing in menu
* @param pmcData Player profile
* @param request Healing request
* @param sessionID Player id
* @returns IItemEventRouterResponse
*/
public offraidHeal(
pmcData: IPmcData,
request: IOffraidHealRequestData,
sessionID: string,
): IItemEventRouterResponse {
const output = this.eventOutputHolder.getOutput(sessionID);
// Update medkit used (hpresource)
const healingItemToUse = pmcData.Inventory.items.find((item) => item._id === request.item);
if (!healingItemToUse) {
const errorMessage = this.localisationService.getText(
"health-healing_item_not_found",
healingItemToUse._id,
);
this.logger.error(errorMessage);
return this.httpResponse.appendErrorToOutput(output, errorMessage);
}
// Ensure item has a upd object
this.itemHelper.addUpdObjectToItem(healingItemToUse);
if (healingItemToUse.upd.MedKit) {
healingItemToUse.upd.MedKit.HpResource -= request.count;
} else {
// Get max healing from db
const maxhp = this.itemHelper.getItem(healingItemToUse._tpl)[1]._props.MaxHpResource;
healingItemToUse.upd.MedKit = { HpResource: maxhp - request.count }; // Subtract amout used from max
// request.count appears to take into account healing effects removed, e.g. bleeds
// Salewa heals limb for 20 and fixes light bleed = (20+45 = 65)
}
// Resource in medkit is spent, delete it
if (healingItemToUse.upd.MedKit.HpResource <= 0) {
this.inventoryHelper.removeItem(pmcData, request.item, sessionID, output);
}
const healingItemDbDetails = this.itemHelper.getItem(healingItemToUse._tpl);
const healItemEffectDetails = healingItemDbDetails[1]._props.effects_damage;
const bodyPartToHeal: IBodyPartHealth = pmcData.Health.BodyParts[request.part];
if (!bodyPartToHeal) {
this.logger.warning(`Player: ${sessionID} Tried to heal a non-existent body part: ${request.part}`);
return output;
}
// Get inital heal amount
let amountToHealLimb = request.count;
// Check if healing item removes negative effects
const itemRemovesEffects = Object.keys(healingItemDbDetails[1]._props.effects_damage).length > 0;
if (itemRemovesEffects && bodyPartToHeal.Effects) {
// Can remove effects and limb has effects to remove
const effectsOnBodyPart = Object.keys(bodyPartToHeal.Effects);
for (const effectKey of effectsOnBodyPart) {
// Check if healing item removes the effect on limb
const matchingEffectFromHealingItem = healItemEffectDetails[effectKey];
if (!matchingEffectFromHealingItem) {
// Healing item doesnt have matching effect, it doesnt remove the effect
continue;
}
// Adjust limb heal amount based on if its fixing an effect (request.count is TOTAL cost of hp resource on heal item, NOT amount to heal limb)
amountToHealLimb -= matchingEffectFromHealingItem.cost ?? 0;
delete bodyPartToHeal.Effects[effectKey];
}
}
// Adjust body part hp value
bodyPartToHeal.Health.Current += amountToHealLimb;
// Ensure we've not healed beyond the limbs max hp
if (bodyPartToHeal.Health.Current > bodyPartToHeal.Health.Maximum) {
bodyPartToHeal.Health.Current = bodyPartToHeal.Health.Maximum;
}
return output;
}
/**
* Handle Eat event
* Consume food/water outside of a raid
* @param pmcData Player profile
* @param request Eat request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
public offraidEat(pmcData: IPmcData, request: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse {
const output = this.eventOutputHolder.getOutput(sessionID);
let resourceLeft = 0;
const itemToConsume = pmcData.Inventory.items.find((item) => item._id === request.item);
if (!itemToConsume) {
// Item not found, very bad
return this.httpResponse.appendErrorToOutput(
output,
this.localisationService.getText("health-unable_to_find_item_to_consume", request.item),
);
}
const consumedItemMaxResource = this.itemHelper.getItem(itemToConsume._tpl)[1]._props.MaxResource;
if (consumedItemMaxResource > 1) {
// Ensure item has a upd object
this.itemHelper.addUpdObjectToItem(itemToConsume);
if (itemToConsume.upd.FoodDrink === undefined) {
itemToConsume.upd.FoodDrink = { HpPercent: consumedItemMaxResource - request.count };
} else {
itemToConsume.upd.FoodDrink.HpPercent -= request.count;
}
resourceLeft = itemToConsume.upd.FoodDrink.HpPercent;
}
// Remove item from inventory if resource has dropped below threshold
if (consumedItemMaxResource === 1 || resourceLeft < 1) {
this.inventoryHelper.removeItem(pmcData, request.item, sessionID, output);
}
// Check what effect eating item has and handle
const foodItemDbDetails = this.itemHelper.getItem(itemToConsume._tpl);
const foodItemEffectDetails = foodItemDbDetails[1]._props.effects_health;
const foodIsSingleUse = foodItemDbDetails[1]._props.MaxResource === 1;
for (const effectKey of Object.keys(foodItemEffectDetails)) {
const consumptionDetails = foodItemEffectDetails[effectKey];
switch (effectKey) {
case "Hydration":
applyEdibleEffect(pmcData.Health.Hydration, consumptionDetails);
break;
case "Energy":
applyEdibleEffect(pmcData.Health.Energy, consumptionDetails);
break;
default:
this.logger.warning(`Unhandled effect after consuming: ${itemToConsume._tpl}, ${effectKey}`);
break;
}
}
return output;
function applyEdibleEffect(bodyValue: ICurrentMax, consumptionDetails: Record<string, number>) {
if (foodIsSingleUse) {
// Apply whole value from passed in parameter
bodyValue.Current += consumptionDetails.value;
} else {
bodyValue.Current += request.count;
}
// Ensure current never goes over max
if (bodyValue.Current > bodyValue.Maximum) {
bodyValue.Current = bodyValue.Maximum;
return;
}
// Same as above but for the lower bound
if (bodyValue.Current < 0) {
bodyValue.Current = 0;
}
}
}
/**
* Handle RestoreHealth event
* Occurs on post-raid healing page
* @param pmcData player profile
* @param healthTreatmentRequest Request data from client
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
public healthTreatment(
pmcData: IPmcData,
healthTreatmentRequest: IHealthTreatmentRequestData,
sessionID: string,
): IItemEventRouterResponse {
const output = this.eventOutputHolder.getOutput(sessionID);
const payMoneyRequest: IProcessBuyTradeRequestData = {
Action: healthTreatmentRequest.Action,
tid: Traders.THERAPIST,
scheme_items: healthTreatmentRequest.items,
type: "",
item_id: "",
count: 0,
scheme_id: 0,
};
this.paymentService.payMoney(pmcData, payMoneyRequest, sessionID, output);
if (output.warnings.length > 0) {
return output;
}
for (const bodyPartKey in healthTreatmentRequest.difference.BodyParts) {
// Get body part from request + from pmc profile
const partRequest: IBodyPart = healthTreatmentRequest.difference.BodyParts[bodyPartKey];
const profilePart = pmcData.Health.BodyParts[bodyPartKey];
// Bodypart healing is chosen when part request hp is above 0
if (partRequest.Health > 0) {
// Heal bodypart
profilePart.Health.Current = profilePart.Health.Maximum;
}
// Check for effects to remove
if (partRequest.Effects?.length > 0) {
// Found some, loop over them and remove from pmc profile
for (const effect of partRequest.Effects) {
delete pmcData.Health.BodyParts[bodyPartKey].Effects[effect];
}
// Remove empty effect object
if (Object.keys(pmcData.Health.BodyParts[bodyPartKey].Effects).length === 0) {
delete pmcData.Health.BodyParts[bodyPartKey].Effects;
}
}
}
// Inform client of new post-raid, post-therapist heal values
output.profileChanges[sessionID].health = this.cloner.clone(pmcData.Health);
return output;
}
/**
* applies skills from hideout workout.
* @param pmcData Player profile
* @param info Request data
* @param sessionID
*/
public applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void {
// https://dev.sp-tarkov.com/SPT/Server/issues/2674
// TODO:
// Health effects (fractures etc) are handled in /player/health/sync.
pmcData.Skills.Common = info.skills.Common;
}
}