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This is a big one. 🔥
**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
- Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.
**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
43 lines
1.7 KiB
TypeScript
43 lines
1.7 KiB
TypeScript
import { TradeController } from "@spt/controllers/TradeController";
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import type { IPmcData } from "@spt/models/eft/common/IPmcData";
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import type { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse";
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import type { IProcessBaseTradeRequestData } from "@spt/models/eft/trade/IProcessBaseTradeRequestData";
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import type { IProcessRagfairTradeRequestData } from "@spt/models/eft/trade/IProcessRagfairTradeRequestData";
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import type { ISellScavItemsToFenceRequestData } from "@spt/models/eft/trade/ISellScavItemsToFenceRequestData";
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import { inject, injectable } from "tsyringe";
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@injectable()
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export class TradeCallbacks {
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constructor(@inject("TradeController") protected tradeController: TradeController) {}
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/**
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* Handle client/game/profile/items/moving TradingConfirm event
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*/
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public processTrade(
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pmcData: IPmcData,
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body: IProcessBaseTradeRequestData,
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sessionID: string,
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): IItemEventRouterResponse {
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// body can be IProcessBuyTradeRequestData or IProcessSellTradeRequestData
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return this.tradeController.confirmTrading(pmcData, body, sessionID);
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}
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/** Handle RagFairBuyOffer event */
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public processRagfairTrade(
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pmcData: IPmcData,
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body: IProcessRagfairTradeRequestData,
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sessionID: string,
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): IItemEventRouterResponse {
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return this.tradeController.confirmRagfairTrading(pmcData, body, sessionID);
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}
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/** Handle SellAllFromSavage event */
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public sellAllFromSavage(
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pmcData: IPmcData,
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body: ISellScavItemsToFenceRequestData,
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sessionID: string,
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): IItemEventRouterResponse {
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return this.tradeController.sellScavItemsToFence(pmcData, body, sessionID);
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}
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}
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