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server/project/src/callbacks/TradeCallbacks.ts
Refringe 0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00

43 lines
1.7 KiB
TypeScript

import { TradeController } from "@spt/controllers/TradeController";
import type { IPmcData } from "@spt/models/eft/common/IPmcData";
import type { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse";
import type { IProcessBaseTradeRequestData } from "@spt/models/eft/trade/IProcessBaseTradeRequestData";
import type { IProcessRagfairTradeRequestData } from "@spt/models/eft/trade/IProcessRagfairTradeRequestData";
import type { ISellScavItemsToFenceRequestData } from "@spt/models/eft/trade/ISellScavItemsToFenceRequestData";
import { inject, injectable } from "tsyringe";
@injectable()
export class TradeCallbacks {
constructor(@inject("TradeController") protected tradeController: TradeController) {}
/**
* Handle client/game/profile/items/moving TradingConfirm event
*/
public processTrade(
pmcData: IPmcData,
body: IProcessBaseTradeRequestData,
sessionID: string,
): IItemEventRouterResponse {
// body can be IProcessBuyTradeRequestData or IProcessSellTradeRequestData
return this.tradeController.confirmTrading(pmcData, body, sessionID);
}
/** Handle RagFairBuyOffer event */
public processRagfairTrade(
pmcData: IPmcData,
body: IProcessRagfairTradeRequestData,
sessionID: string,
): IItemEventRouterResponse {
return this.tradeController.confirmRagfairTrading(pmcData, body, sessionID);
}
/** Handle SellAllFromSavage event */
public sellAllFromSavage(
pmcData: IPmcData,
body: ISellScavItemsToFenceRequestData,
sessionID: string,
): IItemEventRouterResponse {
return this.tradeController.sellScavItemsToFence(pmcData, body, sessionID);
}
}