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https://github.com/sp-tarkov/server.git
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186 lines
7.8 KiB
TypeScript
186 lines
7.8 KiB
TypeScript
import { ItemHelper } from "@spt/helpers/ItemHelper";
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import { ProfileHelper } from "@spt/helpers/ProfileHelper";
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import { IPmcData } from "@spt/models/eft/common/IPmcData";
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import { IItem } from "@spt/models/eft/common/tables/IItem";
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import { ITemplateItem } from "@spt/models/eft/common/tables/ITemplateItem";
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import { IStorePlayerOfferTaxAmountRequestData } from "@spt/models/eft/ragfair/IStorePlayerOfferTaxAmountRequestData";
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import { BonusType } from "@spt/models/enums/BonusType";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { RagfairPriceService } from "@spt/services/RagfairPriceService";
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import { ICloner } from "@spt/utils/cloners/ICloner";
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import { inject, injectable } from "tsyringe";
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@injectable()
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export class RagfairTaxService {
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protected playerOfferTaxCache: Record<string, IStorePlayerOfferTaxAmountRequestData> = {};
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constructor(
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("DatabaseService") protected databaseService: DatabaseService,
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@inject("RagfairPriceService") protected ragfairPriceService: RagfairPriceService,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("ProfileHelper") protected profileHelper: ProfileHelper,
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@inject("PrimaryCloner") protected cloner: ICloner,
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) {}
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public storeClientOfferTaxValue(sessionId: string, offer: IStorePlayerOfferTaxAmountRequestData): void {
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this.playerOfferTaxCache[offer.id] = offer;
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}
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public clearStoredOfferTaxById(offerIdToRemove: string): void {
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delete this.playerOfferTaxCache[offerIdToRemove];
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}
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public getStoredClientOfferTaxValueById(offerIdToGet: string): IStorePlayerOfferTaxAmountRequestData {
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return this.playerOfferTaxCache[offerIdToGet];
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}
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/**
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// This method, along with calculateItemWorth, is trying to mirror the client-side code found in the method "CalculateTaxPrice".
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// It's structured to resemble the client-side code as closely as possible - avoid making any big structure changes if it's not necessary.
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* @param item Item being sold on flea
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* @param pmcData player profile
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* @param requirementsValue
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* @param offerItemCount Number of offers being created
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* @param sellInOnePiece
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* @returns Tax in roubles
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*/
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public calculateTax(
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item: IItem,
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pmcData: IPmcData,
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requirementsValue: number,
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offerItemCount: number,
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sellInOnePiece: boolean,
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): number {
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if (!requirementsValue) {
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return 0;
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}
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if (!offerItemCount) {
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return 0;
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}
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const globals = this.databaseService.getGlobals();
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const itemTemplate = this.itemHelper.getItem(item._tpl)[1];
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const itemWorth = this.calculateItemWorth(item, itemTemplate, offerItemCount, pmcData);
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const requirementsPrice = requirementsValue * (sellInOnePiece ? 1 : offerItemCount);
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const itemTaxMult = globals.config.RagFair.communityItemTax / 100.0;
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const requirementTaxMult = globals!.config.RagFair.communityRequirementTax / 100.0;
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let itemPriceMult = Math.log10(itemWorth / requirementsPrice);
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let requirementPriceMult = Math.log10(requirementsPrice / itemWorth);
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if (requirementsPrice >= itemWorth) {
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requirementPriceMult = requirementPriceMult ** 1.08;
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} else {
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itemPriceMult = itemPriceMult ** 1.08;
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}
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itemPriceMult = 4 ** itemPriceMult;
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requirementPriceMult = 4 ** requirementPriceMult;
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const hideoutFleaTaxDiscountBonusSum = this.profileHelper.getBonusValueFromProfile(
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pmcData,
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BonusType.RAGFAIR_COMMISSION,
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);
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// A negative bonus implies a lower discount, since we subtract later, invert the value here
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const taxDiscountPercent = -(hideoutFleaTaxDiscountBonusSum / 100.0);
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const tax =
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itemWorth * itemTaxMult * itemPriceMult + requirementsPrice * requirementTaxMult * requirementPriceMult;
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const discountedTax = tax * (1.0 - taxDiscountPercent);
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const itemComissionMult = itemTemplate._props.RagFairCommissionModifier
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? itemTemplate._props.RagFairCommissionModifier
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: 1;
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// if (item.upd.Buff)
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// {
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// TODO: enhance tax calc with client implementation from GClass1932/CalculateTaxPrice()
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// }
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const taxValue = Math.round(discountedTax * itemComissionMult);
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this.logger.debug(`Tax Calculated to be: ${taxValue}`);
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return taxValue;
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}
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// This method is trying to replicate the item worth calculation method found in the client code.
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// Any inefficiencies or style issues are intentional and should not be fixed, to preserve the client-side code mirroring.
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protected calculateItemWorth(
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item: IItem,
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itemTemplate: ITemplateItem,
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itemCount: number,
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pmcData: IPmcData,
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isRootItem = true,
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): number {
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let worth = this.ragfairPriceService.getFleaPriceForItem(item._tpl);
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// In client, all item slots are traversed and any items contained within have their values added
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if (isRootItem) {
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// Since we get a flat list of all child items, we only want to recurse from parent item
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const itemChildren = this.itemHelper.findAndReturnChildrenAsItems(pmcData.Inventory.items, item._id);
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if (itemChildren.length > 1) {
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const itemChildrenClone = this.cloner.clone(itemChildren); // Clone is expensive, only run if necessary
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for (const child of itemChildrenClone) {
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if (child._id === item._id) {
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continue;
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}
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if (!child.upd) {
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child.upd = {};
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}
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worth += this.calculateItemWorth(
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child,
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this.itemHelper.getItem(child._tpl)[1],
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child.upd.StackObjectsCount ?? 1,
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pmcData,
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false,
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);
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}
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}
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}
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if ("Dogtag" in item.upd!) {
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worth *= item.upd!.Dogtag!.Level;
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}
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if ("Key" in item.upd! && (itemTemplate._props.MaximumNumberOfUsage ?? 0) > 0) {
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worth =
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(worth / itemTemplate._props.MaximumNumberOfUsage!) *
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(itemTemplate._props.MaximumNumberOfUsage! - item.upd!.Key!.NumberOfUsages);
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}
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if ("Resource" in item.upd! && itemTemplate._props.MaxResource! > 0) {
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worth = worth * 0.1 + ((worth * 0.9) / itemTemplate._props.MaxResource!) * item.upd.Resource!.Value;
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}
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if ("SideEffect" in item.upd! && itemTemplate._props.MaxResource! > 0) {
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worth = worth * 0.1 + ((worth * 0.9) / itemTemplate._props.MaxResource!) * item.upd.SideEffect!.Value;
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}
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if ("MedKit" in item.upd! && itemTemplate._props.MaxHpResource! > 0) {
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worth = (worth / itemTemplate._props.MaxHpResource!) * item.upd.MedKit!.HpResource;
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}
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if ("FoodDrink" in item.upd! && itemTemplate._props.MaxResource! > 0) {
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worth = (worth / itemTemplate._props.MaxResource!) * item.upd.FoodDrink!.HpPercent;
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}
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if ("Repairable" in item.upd! && <number>itemTemplate._props.armorClass > 0) {
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const num2 = 0.01 * 0.0 ** item.upd.Repairable!.MaxDurability;
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worth =
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worth * (item.upd.Repairable!.MaxDurability / itemTemplate._props.Durability! - num2) -
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Math.floor(
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itemTemplate._props.RepairCost! *
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(item.upd.Repairable!.MaxDurability - item.upd.Repairable!.Durability),
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);
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}
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return worth * itemCount;
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}
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}
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