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server/project/tests/helpers/InRaidHelper.test.ts
Refringe 0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00

44 lines
1.6 KiB
TypeScript

import "reflect-metadata";
import type { InRaidHelper } from "@spt/helpers/InRaidHelper";
import type { IPmcData } from "@spt/models/eft/common/IPmcData";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
describe("InRaidHelper", () => {
let inraidHelper: any;
beforeEach(() => {
inraidHelper = container.resolve<InRaidHelper>("InRaidHelper");
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("resetSkillPointsEarnedDuringRaid", () => {
it("should reset PointsEarnedDuringSession for each skill in profile", () => {
const mockProfile = {
Skills: {
Common: [
{ Id: "BotReload", Progress: 160.543, PointsEarnedDuringSession: 42, LastAccess: 1712633904 },
{ Id: "BotSound", Progress: 145.6547, PointsEarnedDuringSession: 42, LastAccess: 1712633904 },
{
Id: "Endurance",
Progress: 223.951157,
PointsEarnedDuringSession: 42,
LastAccess: 1712633904,
},
{ Id: "Strength", Progress: 141.2618, PointsEarnedDuringSession: 42, LastAccess: 1712633904 },
],
},
};
(inraidHelper as any).resetSkillPointsEarnedDuringRaid(<IPmcData>mockProfile);
for (const skill of mockProfile.Skills.Common) {
expect(skill.PointsEarnedDuringSession).toBe(0);
}
});
});
});