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server/project/tests/services/PlayerService.test.ts
Refringe 0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00

68 lines
2.1 KiB
TypeScript

import "reflect-metadata";
import type { IPmcData } from "@spt/models/eft/common/IPmcData";
import { PlayerService } from "@spt/services/PlayerService";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
describe("PlayerService", () => {
let playerService: PlayerService;
beforeEach(() => {
playerService = container.resolve<PlayerService>("PlayerService");
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("calculateLevel", () => {
it("should return 1 when player xp is 0", () => {
const playerProfile = {
Info: {
Experience: 0, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(1);
});
it("should return 1 when player xp is 999", () => {
const playerProfile = {
Info: {
Experience: 999, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(1);
});
it("should return 25 when player xp is 609,066", () => {
const playerProfile = {
Info: {
Experience: 609066, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(25);
});
it("should return 79 when player xp is 81,126,895", () => {
const playerProfile = {
Info: {
Experience: 81126895, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(79);
});
});
});