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server/project/src/utils/ObjectId.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: SPT-AKI/Server#168
2023-11-16 21:42:06 +00:00

60 lines
1.7 KiB
TypeScript

import crypto from "node:crypto";
import { inject, injectable } from "tsyringe";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@injectable()
export class ObjectId
{
constructor(@inject("TimeUtil") protected timeUtil: TimeUtil)
{}
protected randomBytes = crypto.randomBytes(5);
protected constglobalCounter = 0;
protected consttime = 0;
protected globalCounter: number;
protected time: number;
public incGlobalCounter(): number
{
return (this.globalCounter = (this.globalCounter + 1) % 0xffffff);
}
public toHexString(byteArray: string | any[] | Buffer): string
{
let hexString = "";
for (let i = 0; i < byteArray.length; i++)
{
hexString += (`0${(byteArray[i] & 0xFF).toString(16)}`).slice(-2);
}
return hexString;
}
public generate(): string
{
const time = this.timeUtil.getTimestamp();
if (this.time !== time)
{
this.globalCounter = 0;
this.time = time;
}
const counter = this.incGlobalCounter();
const objectIdBinary = Buffer.alloc(12);
objectIdBinary[3] = time & 0xff;
objectIdBinary[2] = (time >> 8) & 0xff;
objectIdBinary[1] = (time >> 16) & 0xff;
objectIdBinary[0] = (time >> 24) & 0xff;
objectIdBinary[4] = this.randomBytes[0];
objectIdBinary[5] = this.randomBytes[1];
objectIdBinary[6] = this.randomBytes[2];
objectIdBinary[7] = this.randomBytes[3];
objectIdBinary[8] = this.randomBytes[4];
objectIdBinary[9] = (counter >> 16) & 0xff;
objectIdBinary[10] = (counter >> 8) & 0xff;
objectIdBinary[11] = counter & 0xff;
return this.toHexString(objectIdBinary);
}
}