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using BepInEx;
namespace itemValueMod
{
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[BepInPlugin("com.KcY.SeeItemValue", "KcY-SeeItemValue", "1.5.3")]
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public class Plugin : BaseUnityPlugin
{
private void Awake()
{
new ItemPatch().Enable();
new AmmoPatch().Enable();
new GrenadePatch().Enable();
new SecureContainerPatch().Enable();
}
}
}