AssemblyTool/RecodeItLib/Models/AppSettingsModel.cs

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namespace ReCodeIt.Models;
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/// <summary>
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/// All settings container
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/// </summary>
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public class Settings
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{
public AppSettings AppSettings { get; set; }
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public RemapperSettings Remapper { get; set; }
public AutoMapperSettings AutoMapper { get; set; }
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public CrossPatchingSettings CrossPatching { get; set; }
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}
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/// <summary>
/// These are settings for the application
/// </summary>
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public class AppSettings
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{
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public bool Debug { get; set; }
public bool SilentMode { get; set; }
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public bool RenameFields { get; set; }
public bool RenameProperties { get; set; }
}
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/// <summary>
/// These are settings for the manual remapper
/// </summary>
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public class RemapperSettings
{
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public string AssemblyPath { get; set; }
public string OutputPath { get; set; }
public string MappingPath { get; set; }
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public MappingSettings MappingSettings { get; set; }
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}
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/// <summary>
/// These are settings for the auto mapping
/// </summary>
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public class AutoMapperSettings
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{
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public string AssemblyPath { get; set; }
public string OutputPath { get; set; }
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public int RequiredMatches { get; set; }
public int MinLengthToMatch { get; set; }
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public bool SearchMethods { get; set; }
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public MappingSettings MappingSettings { get; set; }
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public List<string> TypesToIgnore { get; set; }
public List<string> TokensToMatch { get; set; }
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public List<string> PropertyFieldBlackList { get; set; }
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public List<string> MethodParamaterBlackList { get; set; }
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}
/// <summary>
/// These are settings for the cross patching module
/// </summary>
public class CrossPatchingSettings
{
public string OriginalAssemblyPath { get; set; }
public string TargetProjectAssemblyBuildPath { get; set; }
public string ReferencePath { get; set; }
public string MappingPath { get; set; }
public string OutputPath { get; set; }
}
/// <summary>
/// These are settings that all versions of the remappers use
/// </summary>
public class MappingSettings
{
public bool RenameFields { get; set; }
public bool RenameProperties { get; set; }
public bool Publicize { get; set; }
public bool Unseal { get; set; }
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}