CWX-mods/Live/CWX_BushWhacker/CWX_BushWhacker.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>CWX-BushWhacker</AssemblyName>
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<Version>1.4.0</Version>
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</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Common">
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<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
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</Reference>
<Reference Include="Aki.Reflection">
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<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
<Reference Include="BepInEx">
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<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
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</Reference>
<Reference Include="Comfort">
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<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
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</Reference>
<Reference Include="Newtonsoft.Json">
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<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine">
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<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\..\..\Shared\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
</Project>