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2023-08-12 19:08:38 +01:00
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot
{
public class LooseLootRoot
{
[JsonProperty("spawnpointCount", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("spawnpointCount")]
public SpawnPointCount? SpawnPointCount { get; set; }
[JsonProperty("spawnpointsForced", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("spawnpointsForced")]
public List<SpawnPointsForced>? SpawnPointsForced { get; set; }
[JsonProperty("spawnpoints", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("spawnpoints")]
public List<SpawnPoint>? SpawnPoints { get; set; }
}
}