Fixed issue with forced static loot items not being included
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@ -48,8 +48,8 @@ public static class StaticLootProcessor
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}
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}
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var forcedStaticItems = LootDumpProcessorContext.GetForcedItems().ContainsKey(mapName)
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? LootDumpProcessorContext.GetForcedItems()[mapName]
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var forcedStaticItems = LootDumpProcessorContext.GetForcedItems().ContainsKey(mapId)
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? LootDumpProcessorContext.GetForcedItems()[mapId]
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: new List<StaticForced>();
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var mapStaticData = new MapStaticLoot
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