13 Commits

Author SHA1 Message Date
a320d24ee4
Changes for 3.10 (32160)
- Updates the Model/Input classes to match the new export JSON structure
- Updates references to model structure
- Updates SevenZipSharp package
- Adds a few null checks
2024-08-22 15:33:27 -04:00
Dev
4d8b19a83f Fixed issue with forced static loot items not being included 2024-05-20 19:06:54 +01:00
Dev
82059d1d13 Migrate static ammo values to be per-map 2024-04-22 22:29:06 +01:00
Dev
f3c904e1d5 Fix sandbox_high not registering properly - Change processor to use map id instead of name 2024-04-22 22:17:04 +01:00
Dev
8834775186 First attempt at splitting static loot per map, static ammo is disabled for now 2024-04-22 21:01:02 +01:00
Dev
8a541316d4 Cleanup of var names 2024-04-22 19:09:20 +01:00
Dev
7002b60e02 Pass Map list into CreateStaticLootDistribution 2024-04-22 19:08:40 +01:00
Dev
e1de79f0be Cleanup of variable names and extracted some methods to help with readability 2024-04-19 16:08:54 +01:00
6e4c7abf73 dump-processor-cleanup (#6)
Co-authored-by: Alex <alex@dm-me-for-questions.com>
Reviewed-on: SPT-AKI/LootDumpProcessor#6
2024-04-16 18:29:40 +00:00
Dev
a69d83b50d Nullguard 2023-08-13 16:34:06 +01:00
Dev
5f20616e26 Ensure only first array item is added to list 2023-08-13 16:18:59 +01:00
CWX
1e809dba73 fix for static weapons 2023-08-12 19:24:31 +01:00
CWX
8e3af6a893 initial push of Loot Processing Tool 2023-08-12 19:08:38 +01:00