Commit Graph

  • 90e0c2c4b9 Resolve missing static forced containers/weapons when using loot dumps from multiple versions fix-staticcontainers-multiversion DrakiaXYZ 2024-11-04 20:41:05 -08:00
  • 0719a7bfdd
    Resolves ArgumentException when processing 0.15.5 loot 3.10-DEV Refringe 2024-10-31 22:42:26 -04:00
  • f6f2acd842
    Updated Unknown Key Static Container ID Refringe 2024-09-16 11:21:44 -04:00
  • 1821756680
    Forced Static Loot Update Refringe 2024-09-10 10:52:30 -04:00
  • 235249599e
    Updates Sandbox-Scav-Near-Exit Container ID in Static Loot Refringe 2024-09-08 20:39:51 -04:00
  • c011c2dc58
    Updates Unknown Key Container ID in Static Loot Refringe 2024-09-08 15:26:26 -04:00
  • a320d24ee4
    Changes for 3.10 (32160) Refringe 2024-08-22 15:33:27 -04:00
  • f55ab3cdc0
    Merge branch 'PerMapStaticLoot' master 3.9 Refringe 2024-08-22 14:33:48 -04:00
  • a68a251901 Altered Upd.StackObjectsCount type to object as BSGs data returns an int 99% of the time and string 1% of the time Dev 2024-06-11 15:12:50 +01:00
  • 8faea6353b Added additional forced loose items to maps Dev 2024-06-11 13:26:22 +01:00
  • 3120ab8f91 Removed unnecessary else Dev 2024-05-30 16:07:12 +01:00
  • a8b2cb8f31 Fixed tool logging an error when it had reached the map count limit Dev 2024-05-30 16:03:33 +01:00
  • 4d8b19a83f Fixed issue with forced static loot items not being included Dev 2024-05-20 19:06:54 +01:00
  • c032d65497 Moved quest key to new container Dev 2024-05-20 17:42:55 +01:00
  • 82059d1d13 Migrate static ammo values to be per-map Dev 2024-04-22 22:29:06 +01:00
  • f3c904e1d5 Fix sandbox_high not registering properly - Change processor to use map id instead of name Dev 2024-04-22 22:17:04 +01:00
  • 87ff9ecb0c Migrate static container output into each locations sub folder Dev 2024-04-22 21:23:57 +01:00
  • 949a066519 Fix conversion error when input was an int Dev 2024-04-22 21:21:03 +01:00
  • f7d8f829d4 use correct map name Dev 2024-04-22 21:05:26 +01:00
  • 8834775186 First attempt at splitting static loot per map, static ammo is disabled for now Dev 2024-04-22 21:01:02 +01:00
  • 892c7c548e Add new sandbox map Dev 2024-04-22 20:59:48 +01:00
  • 8a541316d4 Cleanup of var names Dev 2024-04-22 19:09:20 +01:00
  • 7002b60e02 Pass Map list into CreateStaticLootDistribution Dev 2024-04-22 19:08:40 +01:00
  • e1de79f0be Cleanup of variable names and extracted some methods to help with readability Dev 2024-04-19 16:08:54 +01:00
  • 6e4c7abf73 dump-processor-cleanup (#6) chomp 2024-04-16 18:29:40 +00:00
  • 7a432940dc update quest item container id Dev 2024-03-01 16:32:48 +00:00
  • e1e63bee69 Reverted back BOM encoding of UTF-8 files dump-processor-cleanup Alex 2024-01-30 20:45:17 +00:00
  • 54243f0932 Improved further memory usage and added a subsystem for the collector to dump into a file data while it keeps the pre-processor going Alex 2024-01-30 20:22:32 +00:00
  • 2930581d25 Prevent log messages to save on string allocations Alex 2024-01-30 17:26:34 +00:00
  • f861a9c25a removed BOM from GCHandler Alex 2024-01-30 14:55:42 +00:00
  • 59c0de7702 First pass cleanup and code conversion to net8.0 Alex 2024-01-30 14:54:01 +00:00
  • f95664961d Force green flare to GZ map Dev 2024-01-19 13:59:00 +00:00
  • e940df4948 Update .net version to 8 Dev 2024-01-17 17:04:43 +00:00
  • 5cf88f7884 Merge pull request 'Added code to check for odd cases in dumps where way more than average would be included for mean and std calculation' (#5) from calculate-odd-dumps into master CWX 2024-01-17 00:47:10 +00:00
  • ccb71fd0aa Added code to check for odd cases in dumps where way more than average would be included for mean and std calculation clodan 2024-01-17 00:45:38 +00:00
  • 13f06d01e6 removed 64e74a44c2b4f829615ec334 from forced_loose Dev 2024-01-02 10:18:16 +00:00
  • fe28577c12 Add quest item Dev 2024-01-01 10:45:37 +00:00
  • f931cf38c9 Add various quest items Dev 2024-01-01 10:28:41 +00:00
  • c66d151536 Add new Sandbox map Dev 2023-12-28 13:04:15 +00:00
  • ae7dd7f85d added Lootable_00063 to the container ignore list Kaeno 2023-09-19 12:18:05 +01:00
  • 6fb5ef2b9c Made forcedloot only get picked if array has only 1 item. Kaeno 2023-09-19 11:58:04 +01:00
  • 31af623d17 Moved Quest items to their correct locations. Kaeno 2023-09-09 02:46:01 +01:00
  • 802709873b Clean up ignore code Dev 2023-09-08 15:38:10 +01:00
  • fbe5af24ee Add container ignore system Dev 2023-09-08 15:35:19 +01:00
  • fa68bd7635 Update forced loot items (#4) chomp 2023-09-08 14:15:36 +00:00
  • eb30f2fa2e Merge pull request 'Fixed missing server items from old quests' (#2) from missing-server-items into master chomp 2023-08-15 15:39:27 +00:00
  • b48b230d92 Fixed missing server items from old quests Alex 2023-08-15 16:36:29 +01:00
  • c69dea3130 Merge pull request 'Changes' (#1) from StreetsProbabilityTest into master chomp 2023-08-15 14:02:55 +00:00
  • 242677ac6b bug fix probability Alex 2023-08-13 20:44:40 +01:00
  • 9734c68724 moar logs Alex 2023-08-13 19:26:39 +01:00
  • 16a6cc9c76 config change for the 10th of august Alex 2023-08-13 19:08:06 +01:00
  • a3d8eda63e bug on limits for maps Alex 2023-08-13 19:06:39 +01:00
  • 3b99fc190b Remove unnecessary code Dev 2023-08-13 18:59:22 +01:00
  • 20fd8d98c4 added limit of dumps per map Alex 2023-08-13 18:14:54 +01:00
  • 5600ba1783 dumps after certain date for containers Alex 2023-08-13 17:26:49 +01:00
  • a69d83b50d Nullguard Dev 2023-08-13 16:34:06 +01:00
  • 5f20616e26 Ensure only first array item is added to list Dev 2023-08-13 16:18:59 +01:00
  • b96e27868c Test to see if reading statics data from json is better Dev 2023-08-13 16:18:29 +01:00
  • 1e809dba73 fix for static weapons CWX 2023-08-12 19:24:31 +01:00
  • 8e3af6a893 initial push of Loot Processing Tool CWX 2023-08-12 19:08:38 +01:00