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using SPTInstaller.Models.Mirrors;
using SPTInstaller.Models.ReleaseInfo;
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namespace SPTInstaller.Models;
public class InternalData
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{
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public bool DebugMode { get; set; } = false;
/// <summary>
/// The folder to install SPT into
/// </summary>
public string? TargetInstallPath { get; set; }
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/// <summary>
/// The orginal EFT game path
/// </summary>
public string? OriginalGamePath { get; set; }
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/// <summary>
/// The original EFT game version
/// </summary>
public string OriginalGameVersion { get; set; }
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/// <summary>
/// Patcher zip file info
/// </summary>
public FileInfo PatcherZipInfo { get; set; }
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/// <summary>
/// SPT zip file info
/// </summary>
public FileInfo SPTZipInfo { get; set; }
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/// <summary>
/// The release information from release.json
/// </summary>
public ReleaseInfo.ReleaseInfo ReleaseInfo { get; set; }
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public PatchInfo PatchInfo { get; set; }
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/// <summary>
/// The release download link for the patcher mirror list
/// </summary>
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// public string PatcherMirrorsLink { get; set; }
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/// <summary>
/// Whether or not a patch is needed to downgrade the client files
/// </summary>
public bool PatchNeeded { get; set; }
}