50 lines
1.3 KiB
C#

using SPTInstaller.Models.Mirrors;
using SPTInstaller.Models.ReleaseInfo;
namespace SPTInstaller.Models;
public class InternalData
{
public bool DebugMode { get; set; } = false;
/// <summary>
/// The folder to install SPT into
/// </summary>
public string? TargetInstallPath { get; set; }
/// <summary>
/// The orginal EFT game path
/// </summary>
public string? OriginalGamePath { get; set; }
/// <summary>
/// The original EFT game version
/// </summary>
public string OriginalGameVersion { get; set; }
/// <summary>
/// Patcher zip file info
/// </summary>
public FileInfo PatcherZipInfo { get; set; }
/// <summary>
/// SPT zip file info
/// </summary>
public FileInfo SPTZipInfo { get; set; }
/// <summary>
/// The release information from release.json
/// </summary>
public ReleaseInfo.ReleaseInfo ReleaseInfo { get; set; }
public PatchInfo PatchInfo { get; set; }
/// <summary>
/// The release download link for the patcher mirror list
/// </summary>
// public string PatcherMirrorsLink { get; set; }
/// <summary>
/// Whether or not a patch is needed to downgrade the client files
/// </summary>
public bool PatchNeeded { get; set; }
}