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using Spectre.Console;
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using SPT_AKI_Installer.Aki.Helper;
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using System;
using System.IO;
using System.Threading;
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namespace SPT_AKI_Installer.Aki.Core
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{
//TODO:
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// locales, language selection
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public static class SPTinstaller
{
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static void Main()
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{
string targetPath = Environment.CurrentDirectory;
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#if DEBUG
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targetPath = @"D:\install";
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#endif
SpectreHelper.Figlet("SPT-AKI INSTALLER", Color.Yellow);
PreCheckHelper.GameCheck(out string originalGamePath);
PreCheckHelper.DetectOriginalGameVersion(originalGamePath);
if (originalGamePath == null)
{
CloseApp("Unable to find EFT OG directory \n please make sure EFT is installed \n please also run EFT once");
}
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if (originalGamePath == targetPath)
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{
CloseApp("Installer is located in EFT's original directory \n Please move the installer to a seperate folder as per the guide");
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}
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var checkForExistingFiles = FileHelper.FindFile(targetPath, "EscapeFromTarkov.exe");
if (checkForExistingFiles != null)
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{
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CloseApp("Installer is located in a Folder that has existing Game Files \n Please make sure the installer is in a fresh folder as per the guide");
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}
LogHelper.Info($"Your current game version: { PreCheckHelper.gameVersion }");
LogHelper.Info("Checking releases for AKI and the Patcher");
var check = DownloadHelper.ReleaseCheck();
while (check.Status != System.Threading.Tasks.TaskStatus.RanToCompletion)
{
}
LogHelper.Info("Checking if Zips already exist in directory");
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PreCheckHelper.PatcherZipCheck(originalGamePath, targetPath, out string patcherZipPath);
PreCheckHelper.AkiZipCheck(targetPath, out string akiZipPath);
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if (patcherZipPath == null && DownloadHelper.patchNeedCheck)
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{
LogHelper.Info("No Patcher zip file present in directory, downloading...");
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var task = DownloadHelper.DownloadFileAsync(targetPath, DownloadHelper.patcherLink, "/PATCHERZIP.zip");
while(task.Status != System.Threading.Tasks.TaskStatus.RanToCompletion)
{
}
LogHelper.Info("Download Complete!");
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}
if (akiZipPath == null)
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{
LogHelper.Info("No AKI zip file present in directory, downloading...");
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var task = DownloadHelper.DownloadFileAsync(targetPath, DownloadHelper.akiLink, "/AKIZIP.zip");
while (task.Status != System.Threading.Tasks.TaskStatus.RanToCompletion)
{
}
LogHelper.Info("Download Complete!");
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}
PreCheckHelper.PatcherZipCheck(originalGamePath, targetPath, out patcherZipPath);
PreCheckHelper.AkiZipCheck(targetPath, out akiZipPath);
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LogHelper.Info("Copying game files");
GameCopy(originalGamePath, targetPath);
if (DownloadHelper.patchNeedCheck)
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{
PatcherCopy(targetPath, patcherZipPath);
PatcherProcess(targetPath);
}
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AkiInstall(targetPath, akiZipPath);
DeleteZip(patcherZipPath, akiZipPath);
}
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static void GameCopy(string originalGamePath, string targetPath)
{
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FileHelper.CopyDirectory(originalGamePath, targetPath, true);
LogHelper.Info("Extracting patcher");
}
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static void PatcherCopy(string targetPath, string patcherZipPath)
{
ZipHelper.ZipDecompress(patcherZipPath, targetPath);
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FileHelper.FindFolder(patcherZipPath, targetPath, out DirectoryInfo dir);
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FileHelper.CopyDirectory(dir.FullName, targetPath, true);
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if (dir.Exists)
{
dir.Delete(true);
dir.Refresh();
if (dir.Exists)
{
LogHelper.Error("unable to delete patcher folder");
LogHelper.Error($"please delete folder called {dir.FullName}");
}
}
}
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static void PatcherProcess(string targetPath)
{
LogHelper.Info("Starting patcher");
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ProcessHelper patcherProcess = new();
patcherProcess.StartProcess(Path.Join(targetPath + "/patcher.exe"), targetPath);
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FileHelper.DeleteFiles(Path.Join(targetPath, "/patcher.exe"));
}
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static void AkiInstall(string targetPath, string akiZipPath)
{
ZipHelper.ZipDecompress(akiZipPath, targetPath);
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LogHelper.Info("Aki has been extracted");
}
static void DeleteZip(string patcherZipPath, string akiZipPath)
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{
FileHelper.DeleteFiles(patcherZipPath, false);
FileHelper.DeleteFiles(akiZipPath, false);
LogHelper.User("Removed Zips, Press enter to close the installer, you can then delete the installer");
LogHelper.User("ENJOY SPT-AKI!");
Console.ReadKey();
Environment.Exit(0);
}
static void CloseApp(string text)
{
LogHelper.Warning(text);
Console.ReadKey();
Environment.Exit(0);
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}
}
}