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using System.Collections.Generic;
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namespace SPTInstaller.Models;
public class InternalData
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{
/// <summary>
/// The folder to install SPT into
/// </summary>
public string? TargetInstallPath { get; set; }
/// <summary>
/// The orginal EFT game path
/// </summary>
public string? OriginalGamePath { get; set; }
/// <summary>
/// The original EFT game version
/// </summary>
public string OriginalGameVersion { get; set; }
/// <summary>
/// Patcher zip file info
/// </summary>
public FileInfo PatcherZipInfo { get; set; }
/// <summary>
/// SPT-AKI zip file info
/// </summary>
public FileInfo AkiZipInfo { get; set; }
/// <summary>
/// The release download link for SPT-AKI
/// </summary>
public string AkiReleaseDownloadLink { get; set; }
/// <summary>
/// The release zip hash
/// </summary>
public string AkiReleaseHash { get; set; } = null;
/// <summary>
/// The release download link for the patcher mirror list
/// </summary>
public string PatcherMirrorsLink { get; set; }
/// <summary>
/// The release download mirrors for the patcher
/// </summary>
public List<DownloadMirror> PatcherReleaseMirrors { get; set; } = null;
/// <summary>
/// Whether or not a patch is needed to downgrade the client files
/// </summary>
public bool PatchNeeded { get; set; }
}