460 lines
17 KiB
C#
460 lines
17 KiB
C#
![]() |
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace dnSpy.Debugger.DotNet.Mono.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class dnSpy_Debugger_DotNet_Mono_Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal dnSpy_Debugger_DotNet_Mono_Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("dnSpy.Debugger.DotNet.Mono.Properties.dnSpy.Debugger.DotNet.Mono.Resources", typeof(dnSpy_Debugger_DotNet_Mono_Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Attach to Process ({0})....
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/// </summary>
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public static string AttachToProcessXCommand {
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get {
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return ResourceManager.GetString("AttachToProcessXCommand", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This is for Unity Debug builds only.
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/// </summary>
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public static string AttachToUnityProcess_DebugBuildsOnlyMessage {
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get {
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return ResourceManager.GetString("AttachToUnityProcess_DebugBuildsOnlyMessage", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Can't set a breakpoint when the process is paused..
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/// </summary>
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public static string CanNotSetABreakpointWhenProcessIsPaused {
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get {
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return ResourceManager.GetString("CanNotSetABreakpointWhenProcessIsPaused", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use the Attach to Process (Unity) dialog box to attach to debug builds.
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/// </summary>
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public static string ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage {
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get {
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return ResourceManager.GetString("ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Make sure you have patched the game's mono.dll file.
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/// </summary>
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public static string CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched {
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get {
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return ResourceManager.GetString("CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A_rguments.
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/// </summary>
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public static string DbgAsm_Args {
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get {
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return ResourceManager.GetString("DbgAsm_Args", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Assembly.
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/// </summary>
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public static string DbgAsm_Assembly {
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get {
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return ResourceManager.GetString("DbgAsm_Assembly", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Break at.
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/// </summary>
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public static string DbgAsm_BreakAt {
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get {
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return ResourceManager.GetString("DbgAsm_BreakAt", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connect.
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/// </summary>
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public static string DbgAsm_Connect_To_Process {
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get {
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return ResourceManager.GetString("DbgAsm_Connect_To_Process", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Port.
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/// </summary>
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public static string DbgAsm_ConnectionPort {
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get {
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return ResourceManager.GetString("DbgAsm_ConnectionPort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Timeout (s).
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/// </summary>
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public static string DbgAsm_ConnectionTimeoutInSeconds {
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get {
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return ResourceManager.GetString("DbgAsm_ConnectionTimeoutInSeconds", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to E_xecutable.
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/// </summary>
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public static string DbgAsm_Executable {
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get {
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return ResourceManager.GetString("DbgAsm_Executable", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to IP Address.
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/// </summary>
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public static string DbgAsm_IP_Address {
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get {
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return ResourceManager.GetString("DbgAsm_IP_Address", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Process is paused and _waiting for the debugger.
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/// </summary>
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public static string DbgAsm_ProcessIsSuspended {
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get {
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return ResourceManager.GetString("DbgAsm_ProcessIsSuspended", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Working Directory.
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/// </summary>
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public static string DbgAsm_WorkingDir {
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get {
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return ResourceManager.GetString("DbgAsm_WorkingDir", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CreateProcess.
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/// </summary>
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public static string DbgBreak_CreateProcessEvent {
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get {
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return ResourceManager.GetString("DbgBreak_CreateProcessEvent", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Don't Break.
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/// </summary>
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public static string DbgBreak_Dont {
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get {
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return ResourceManager.GetString("DbgBreak_Dont", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Entry Point.
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/// </summary>
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public static string DbgBreak_EntryPoint {
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get {
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return ResourceManager.GetString("DbgBreak_EntryPoint", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Debugging Unity Games.
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/// </summary>
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public static string DebuggingUnityGamesText {
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get {
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return ResourceManager.GetString("DebuggingUnityGamesText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Member can't be accessed due to runtime limitations.
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/// </summary>
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public static string Error_CannotAccessMemberRuntimeLimitations {
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get {
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return ResourceManager.GetString("Error_CannotAccessMemberRuntimeLimitations", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It's not possible to write to 'this'.
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/// </summary>
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public static string Error_CanNotWriteToThisArgument {
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get {
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return ResourceManager.GetString("Error_CanNotWriteToThisArgument", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The connection to the debugged process was unexpectedly closed.
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/// </summary>
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public static string Error_ConnectionWasUnexpectedlyClosed {
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get {
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return ResourceManager.GetString("Error_ConnectionWasUnexpectedlyClosed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Couldn't connect to the debugged process.
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/// </summary>
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public static string Error_CouldNotConnectToProcess {
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get {
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return ResourceManager.GetString("Error_CouldNotConnectToProcess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Could not find the debugged process.
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/// </summary>
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public static string Error_CouldNotFindDebuggedProcess {
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get {
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return ResourceManager.GetString("Error_CouldNotFindDebuggedProcess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Could not find {0}.
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/// </summary>
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public static string Error_CouldNotFindFile {
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get {
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return ResourceManager.GetString("Error_CouldNotFindFile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Could not set the next statement..
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/// </summary>
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public static string Error_CouldNotSetNextStatement {
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get {
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return ResourceManager.GetString("Error_CouldNotSetNextStatement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The file doesn't exist.
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/// </summary>
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public static string Error_FileDoesNotExist {
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get {
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return ResourceManager.GetString("Error_FileDoesNotExist", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Missing filename.
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/// </summary>
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public static string Error_MissingFilename {
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get {
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return ResourceManager.GetString("Error_MissingFilename", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This runtime doesn't support calling generic methods.
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/// </summary>
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public static string Error_RuntimeDoesNotSupportCallingGenericMethods {
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get {
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return ResourceManager.GetString("Error_RuntimeDoesNotSupportCallingGenericMethods", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The runtime doesn't support setting a new statement.
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/// </summary>
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public static string Error_RuntimeDoesNotSupportSettingNewStatement {
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get {
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return ResourceManager.GetString("Error_RuntimeDoesNotSupportSettingNewStatement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to "<no exception message>".
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/// </summary>
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public static string ExceptionMessageIsNull {
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get {
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return ResourceManager.GetString("ExceptionMessageIsNull", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Debugger ({0}).
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/// </summary>
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public static string Plugin_ShortDescription {
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get {
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return ResourceManager.GetString("Plugin_ShortDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Function Evaluation.
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/// </summary>
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public static string StackFrame_FunctionEvaluation {
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get {
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return ResourceManager.GetString("StackFrame_FunctionEvaluation", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Native Transition.
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/// </summary>
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public static string StackFrame_NativeTransition {
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get {
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return ResourceManager.GetString("StackFrame_NativeTransition", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Aborted.
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/// </summary>
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public static string Thread_UserState_Aborted {
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get {
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return ResourceManager.GetString("Thread_UserState_Aborted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AbortRequested.
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/// </summary>
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public static string Thread_UserState_AbortRequested {
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get {
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return ResourceManager.GetString("Thread_UserState_AbortRequested", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Background.
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/// </summary>
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public static string Thread_UserState_Background {
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get {
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return ResourceManager.GetString("Thread_UserState_Background", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stopped.
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/// </summary>
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public static string Thread_UserState_Stopped {
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get {
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return ResourceManager.GetString("Thread_UserState_Stopped", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to StopRequested.
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/// </summary>
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public static string Thread_UserState_StopRequested {
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get {
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return ResourceManager.GetString("Thread_UserState_StopRequested", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Suspended.
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/// </summary>
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public static string Thread_UserState_Suspended {
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get {
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return ResourceManager.GetString("Thread_UserState_Suspended", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SuspendRequested.
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/// </summary>
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public static string Thread_UserState_SuspendRequested {
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get {
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return ResourceManager.GetString("Thread_UserState_SuspendRequested", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unstarted.
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/// </summary>
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public static string Thread_UserState_Unstarted {
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get {
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return ResourceManager.GetString("Thread_UserState_Unstarted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitSleepJoin.
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/// </summary>
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public static string Thread_UserState_WaitSleepJoin {
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get {
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return ResourceManager.GetString("Thread_UserState_WaitSleepJoin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Editor.
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/// </summary>
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public static string UnityEditor {
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get {
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return ResourceManager.GetString("UnityEditor", resourceCulture);
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}
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}
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}
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}
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