Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace dnSpy.Debugger.DotNet.Mono.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class dnSpy_Debugger_DotNet_Mono_Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal dnSpy_Debugger_DotNet_Mono_Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("dnSpy.Debugger.DotNet.Mono.Properties.dnSpy.Debugger.DotNet.Mono.Resources", typeof(dnSpy_Debugger_DotNet_Mono_Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Attach to Process ({0})....
/// </summary>
public static string AttachToProcessXCommand {
get {
return ResourceManager.GetString("AttachToProcessXCommand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This is for Unity Debug builds only.
/// </summary>
public static string AttachToUnityProcess_DebugBuildsOnlyMessage {
get {
return ResourceManager.GetString("AttachToUnityProcess_DebugBuildsOnlyMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Can&apos;t set a breakpoint when the process is paused..
/// </summary>
public static string CanNotSetABreakpointWhenProcessIsPaused {
get {
return ResourceManager.GetString("CanNotSetABreakpointWhenProcessIsPaused", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use the Attach to Process (Unity) dialog box to attach to debug builds.
/// </summary>
public static string ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage {
get {
return ResourceManager.GetString("ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Make sure you have patched the game&apos;s mono.dll file.
/// </summary>
public static string CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched {
get {
return ResourceManager.GetString("CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A_rguments.
/// </summary>
public static string DbgAsm_Args {
get {
return ResourceManager.GetString("DbgAsm_Args", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Assembly.
/// </summary>
public static string DbgAsm_Assembly {
get {
return ResourceManager.GetString("DbgAsm_Assembly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Break at.
/// </summary>
public static string DbgAsm_BreakAt {
get {
return ResourceManager.GetString("DbgAsm_BreakAt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect.
/// </summary>
public static string DbgAsm_Connect_To_Process {
get {
return ResourceManager.GetString("DbgAsm_Connect_To_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Port.
/// </summary>
public static string DbgAsm_ConnectionPort {
get {
return ResourceManager.GetString("DbgAsm_ConnectionPort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Timeout (s).
/// </summary>
public static string DbgAsm_ConnectionTimeoutInSeconds {
get {
return ResourceManager.GetString("DbgAsm_ConnectionTimeoutInSeconds", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to E_xecutable.
/// </summary>
public static string DbgAsm_Executable {
get {
return ResourceManager.GetString("DbgAsm_Executable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to IP Address.
/// </summary>
public static string DbgAsm_IP_Address {
get {
return ResourceManager.GetString("DbgAsm_IP_Address", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process is paused and _waiting for the debugger.
/// </summary>
public static string DbgAsm_ProcessIsSuspended {
get {
return ResourceManager.GetString("DbgAsm_ProcessIsSuspended", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Working Directory.
/// </summary>
public static string DbgAsm_WorkingDir {
get {
return ResourceManager.GetString("DbgAsm_WorkingDir", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CreateProcess.
/// </summary>
public static string DbgBreak_CreateProcessEvent {
get {
return ResourceManager.GetString("DbgBreak_CreateProcessEvent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Don&apos;t Break.
/// </summary>
public static string DbgBreak_Dont {
get {
return ResourceManager.GetString("DbgBreak_Dont", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entry Point.
/// </summary>
public static string DbgBreak_EntryPoint {
get {
return ResourceManager.GetString("DbgBreak_EntryPoint", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Debugging Unity Games.
/// </summary>
public static string DebuggingUnityGamesText {
get {
return ResourceManager.GetString("DebuggingUnityGamesText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Member can&apos;t be accessed due to runtime limitations.
/// </summary>
public static string Error_CannotAccessMemberRuntimeLimitations {
get {
return ResourceManager.GetString("Error_CannotAccessMemberRuntimeLimitations", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It&apos;s not possible to write to &apos;this&apos;.
/// </summary>
public static string Error_CanNotWriteToThisArgument {
get {
return ResourceManager.GetString("Error_CanNotWriteToThisArgument", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The connection to the debugged process was unexpectedly closed.
/// </summary>
public static string Error_ConnectionWasUnexpectedlyClosed {
get {
return ResourceManager.GetString("Error_ConnectionWasUnexpectedlyClosed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Couldn&apos;t connect to the debugged process.
/// </summary>
public static string Error_CouldNotConnectToProcess {
get {
return ResourceManager.GetString("Error_CouldNotConnectToProcess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not find the debugged process.
/// </summary>
public static string Error_CouldNotFindDebuggedProcess {
get {
return ResourceManager.GetString("Error_CouldNotFindDebuggedProcess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not find {0}.
/// </summary>
public static string Error_CouldNotFindFile {
get {
return ResourceManager.GetString("Error_CouldNotFindFile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not set the next statement..
/// </summary>
public static string Error_CouldNotSetNextStatement {
get {
return ResourceManager.GetString("Error_CouldNotSetNextStatement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The file doesn&apos;t exist.
/// </summary>
public static string Error_FileDoesNotExist {
get {
return ResourceManager.GetString("Error_FileDoesNotExist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Missing filename.
/// </summary>
public static string Error_MissingFilename {
get {
return ResourceManager.GetString("Error_MissingFilename", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This runtime doesn&apos;t support calling generic methods.
/// </summary>
public static string Error_RuntimeDoesNotSupportCallingGenericMethods {
get {
return ResourceManager.GetString("Error_RuntimeDoesNotSupportCallingGenericMethods", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The runtime doesn&apos;t support setting a new statement.
/// </summary>
public static string Error_RuntimeDoesNotSupportSettingNewStatement {
get {
return ResourceManager.GetString("Error_RuntimeDoesNotSupportSettingNewStatement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &quot;&lt;no exception message&gt;&quot;.
/// </summary>
public static string ExceptionMessageIsNull {
get {
return ResourceManager.GetString("ExceptionMessageIsNull", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Debugger ({0}).
/// </summary>
public static string Plugin_ShortDescription {
get {
return ResourceManager.GetString("Plugin_ShortDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Function Evaluation.
/// </summary>
public static string StackFrame_FunctionEvaluation {
get {
return ResourceManager.GetString("StackFrame_FunctionEvaluation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Native Transition.
/// </summary>
public static string StackFrame_NativeTransition {
get {
return ResourceManager.GetString("StackFrame_NativeTransition", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aborted.
/// </summary>
public static string Thread_UserState_Aborted {
get {
return ResourceManager.GetString("Thread_UserState_Aborted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AbortRequested.
/// </summary>
public static string Thread_UserState_AbortRequested {
get {
return ResourceManager.GetString("Thread_UserState_AbortRequested", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background.
/// </summary>
public static string Thread_UserState_Background {
get {
return ResourceManager.GetString("Thread_UserState_Background", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopped.
/// </summary>
public static string Thread_UserState_Stopped {
get {
return ResourceManager.GetString("Thread_UserState_Stopped", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to StopRequested.
/// </summary>
public static string Thread_UserState_StopRequested {
get {
return ResourceManager.GetString("Thread_UserState_StopRequested", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Suspended.
/// </summary>
public static string Thread_UserState_Suspended {
get {
return ResourceManager.GetString("Thread_UserState_Suspended", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SuspendRequested.
/// </summary>
public static string Thread_UserState_SuspendRequested {
get {
return ResourceManager.GetString("Thread_UserState_SuspendRequested", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unstarted.
/// </summary>
public static string Thread_UserState_Unstarted {
get {
return ResourceManager.GetString("Thread_UserState_Unstarted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WaitSleepJoin.
/// </summary>
public static string Thread_UserState_WaitSleepJoin {
get {
return ResourceManager.GetString("Thread_UserState_WaitSleepJoin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Editor.
/// </summary>
public static string UnityEditor {
get {
return ResourceManager.GetString("UnityEditor", resourceCulture);
}
}
}
}