Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.fr.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>A_rguments</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>_Assembly</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>_S'arrêter à</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>_Port</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Se connecter</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>Adresse IP</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>Répertoire de _travail</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>CreateProcess</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>Ne pas s'arrêter</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Point dentrée</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>Le fichier nexiste pas</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Nom de fichier manquant</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Débogueur ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>Ne peut pas trouver {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>Impossible de se connecter au processus débogué</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>Le processus débogué est introuvable</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>La connexion avec le processus débogué a été subitement arrêtée</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Abandonné</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>AbortRequested</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Arrière plan</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Arrêté</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>StopRequested</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Suspendu</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>SuspendRequested</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Non démarré</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>« &lt;no message exception&gt; »</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Évaluation de la fonction</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Transition native</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Ce runtime ne supporte pas l'appel de méthodes génériques</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>Il nest pas possible décrire dans « this »</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>Les membres ne sont pas accessibles en raison de restrictions du runtime</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>Impossible de définir l'instruction suivante.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Le processus est mis en pause et _attend sur le débogueur</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>Le runtime ne supporte pas la définition d'une nouvelle instruction</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>Attacher au processus ({0}) ...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Éditeur</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Utiliser la boîte de dialogue pour s'attacher au processus (Unity) pour déboguer les builds</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>Impossible de mettre un point d'arrêt si le processus est en pause.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>E_xécutable</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Assurez-vous d'avoir patché le fichier mono.dll du jeu</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>_Expiration (s)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Uniquement pour les builds Unity en debug</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Débogage des jeux Unity</value>
</data>
</root>