73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
/*
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Copyright (C) 2014-2019 de4dot@gmail.com
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This file is part of dnSpy
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dnSpy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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dnSpy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Windows.Input;
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using dnSpy.Contracts.Debugger;
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using dnSpy.Contracts.Debugger.DotNet.Mono;
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using dnSpy.Contracts.Debugger.StartDebugging.Dialog;
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using dnSpy.Contracts.MVVM;
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using dnSpy.Debugger.DotNet.Mono.Properties;
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namespace dnSpy.Debugger.DotNet.Mono.Dialogs.DebugProgram {
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sealed class UnityConnectStartDebuggingOptionsPage : MonoConnectStartDebuggingOptionsPageBase {
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public override Guid Guid => new Guid("D244A779-9A4B-401B-99D4-6546B313260A");
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public override double DisplayOrder => PredefinedStartDebuggingOptionsPageDisplayOrders.DotNetUnityConnect;
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// Shouldn't be localized
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public override string DisplayName => "Unity (" + dnSpy_Debugger_DotNet_Mono_Resources.DbgAsm_Connect_To_Process + ")";
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// Default port used by the patched mono.dll
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const ushort DEFAULT_PORT = 55555;
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public ICommand DebuggingUnityGamesCommand => new RelayCommand(a => DebuggingUnityGamesHelper.OpenDebuggingUnityGames());
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public string DebuggingUnityGamesText => DebuggingUnityGamesHelper.DebuggingUnityGamesText;
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public override void InitializePreviousOptions(StartDebuggingOptions options) {
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var dncOptions = options as UnityConnectStartDebuggingOptions;
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if (dncOptions is null)
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return;
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Initialize(dncOptions);
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}
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public override void InitializeDefaultOptions(string filename, string breakKind, StartDebuggingOptions? options) =>
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Initialize(GetDefaultOptions(filename, breakKind, options));
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UnityConnectStartDebuggingOptions GetDefaultOptions(string filename, string breakKind, StartDebuggingOptions? options) {
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if (options is UnityConnectStartDebuggingOptions connectOptions)
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return connectOptions;
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return CreateOptions(breakKind);
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}
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UnityConnectStartDebuggingOptions CreateOptions(string breakKind) {
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var options = InitializeDefault(new UnityConnectStartDebuggingOptions(), breakKind);
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options.Port = DEFAULT_PORT;
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return options;
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}
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void Initialize(UnityConnectStartDebuggingOptions options) {
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base.Initialize(options);
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}
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public override StartDebuggingOptionsInfo GetOptions() {
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var options = GetOptions(new UnityConnectStartDebuggingOptions());
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return new StartDebuggingOptionsInfo(options, null, StartDebuggingOptionsInfoFlags.None);
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}
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}
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}
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