2021-09-20 18:20:01 +02:00

53 lines
1.8 KiB
C#

/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using dnlib.PE;
using dnSpy.Contracts.Debugger.StartDebugging;
namespace dnSpy.Debugger.DotNet.Mono.Dialogs.DebugProgram {
[ExportGenericDebugEngineGuidProvider(PredefinedGenericDebugEngineGuidProviderOrders.DotNetUnity)]
sealed class UnityGenericDebugEngineGuidProvider : GenericDebugEngineGuidProvider {
public override Guid? GetEngineGuid(string filename) {
if (!File.Exists(filename))
return null;
try {
using (var peImage = new PEImage(filename)) {
if ((peImage.ImageNTHeaders.FileHeader.Characteristics & Characteristics.Dll) != 0)
return null;
var dd = peImage.ImageNTHeaders.OptionalHeader.DataDirectories[14];
if (dd.VirtualAddress != 0 && dd.Size >= 0x48)
return null;
var dirName = Path.Combine(Path.GetDirectoryName(filename)!, Path.GetFileNameWithoutExtension(filename) + "_Data");
if (!Directory.Exists(dirName))
return null;
// Probably a Unity game
return PredefinedGenericDebugEngineGuids.DotNetUnity;
}
}
catch {
}
return null;
}
}
}