Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.de.resx
2021-09-20 18:20:01 +02:00

252 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>A_rgumente</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>_Assembly</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>Unter_breche bei</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>_Port</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Verbinden</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>IP-Adresse</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>_Arbeitsverzeichnis</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>Prozess erzeugen</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>Nicht unterbrechen</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Einstiegspunkt</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>Die Datei existiert nicht</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Fehlender Dateiname</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Debugger ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>{0} konnte nicht gefunden werden</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>Es konnte keine Verbindung zum debuggten Prozess hergestellt werden</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>Der debuggte Prozess konnte nicht gefunden werden</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>Die Verbindung zum debuggten Prozess wurde unerwartet unterbrochen</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Abgebrochen</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>Abbruch angefordert</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Hintergrund</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Beendet</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>Beenden angefordert</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Unterbrochen</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>Unterbrechen angefordert</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Nicht gestartet</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>"&lt;keine Ausnahmemeldung&gt;"</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Funktionsauswertung</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Nativer Übergang</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Diese Laufzeit unterstützt den Aufruf generischer Methoden nicht</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>'this' kann nicht überschrieben werden</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>Aufgrund von Laufzeiteinschränkungen kann auf dieses Feld nicht zugegriffen werden</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>Konnte nächste Anweisung nicht setzen.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Prozess wurde angehalten und wartet auf Debugger</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>Diese Laufzeit unterstützt das Hinzufügen neuer Statements nicht</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>An Prozess ({0}) anhängen...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Editor</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Verwenden Sie das An Prozess Anhängen (Unity) Dialogfenster zum Anhängen an Debug Builds</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>Es kann kein Haltepunkt gesetzt werden, solange der Prozess angehalten ist.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>Ausführbare _Datei</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Stellen Sie sicher, dass die mono.dll-Datei des Spiels angepasst wurde</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>_Zeitüberschreitung (s)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Diese Funktion ist ausschließlich für Unity Debug Builds</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Unity Spiele debuggen</value>
</data>
</root>