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Freecam/project/Terkoiz.Freecam/Terkoiz.Freecam.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
<EnableDefaultCompileItems>False</EnableDefaultCompileItems>
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</PropertyGroup>
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<ItemGroup>
<Reference Include="0Harmony">
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<HintPath>..\Shared\0Harmony.dll</HintPath>
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</Reference>
<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
<Reference Include="BepInEx">
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<HintPath>..\Shared\BepInEx.dll</HintPath>
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</Reference>
<Reference Include="Comfort">
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<HintPath>..\Shared\Comfort.dll</HintPath>
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</Reference>
<Reference Include="ConfigurationManager">
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<HintPath>..\Shared\ConfigurationManager.dll</HintPath>
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</Reference>
<Reference Include="ItemComponent.Types">
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<HintPath>..\Shared\ItemComponent.Types.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine">
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<HintPath>..\Shared\UnityEngine.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>..\Shared\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.UIModule">
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<HintPath>..\Shared\UnityEngine.UIModule.dll</HintPath>
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</Reference>
</ItemGroup>
</Project>