17 Commits

Author SHA1 Message Date
095fc983be Fixed issue with required slot detection 2021-09-01 18:39:09 +03:00
63a5cecfc2 Merge branch 'master' into feature/mod-chance-calculation-adjustments 2021-09-01 17:39:56 +03:00
8761e26880 WIP: initial set of adjustments to mod chance calculation 2021-09-01 17:39:50 +03:00
ab29509ed4 Rework difficulties to not use strongly typed values and just read directly from asset files
Reuces maintenance of keeping objects updated.

Use <string, object> as the value can be bool/int/double, output is always in JSON so use object to preserve value
2021-09-01 15:25:26 +01:00
cbe62a7c64 Add missing difficulty settings 2021-09-01 15:04:34 +01:00
55ca5ebbbe Add missing tagilla difficultiy settings 2021-09-01 14:41:21 +01:00
4baaeb47bc Update boss keygen code to better match requirements 2021-08-31 18:39:30 +01:00
f695450f70 Move special loot to correct place in output object 2021-08-30 22:32:54 +01:00
f3975badac Add special loot aray to output and add helper class for storing special items that must spawn with specific bot types 2021-08-27 21:01:59 +01:00
832158a85e Add missing mods to output 2021-08-20 20:00:13 +01:00
8ef1e78393 correct what skills output should be 2021-08-17 16:19:23 +01:00
df0e01afaf Update difficulty models with data from eft live assets 2021-08-14 09:35:40 +01:00
21e079ab17 reorder class to ensure consistency with existing json 2021-08-12 21:30:02 +01:00
38f5d29a0c Add missing property for min throw distance percent 2021-08-12 20:55:37 +01:00
0fb9dcaf43 change property to double 2021-08-12 20:54:38 +01:00
0dc4e07081 set base_shief type correctly 2021-08-12 20:42:09 +01:00
6df06c5063 First commit for bot gen project 2021-08-12 16:52:06 +01:00