Update 350 types + readme
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@ -24,34 +24,18 @@ export declare class HideoutCallbacks extends OnUpdate {
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configServer: ConfigServer);
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/**
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* Handle HideoutUpgrade
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutUpgradeComplete
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutPutItemsInAreaSlots
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutTakeItemsFromAreaSlots
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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@ -56,8 +56,22 @@ export declare class HideoutController {
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protected static nameBackendCountersCrafting: string;
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protected hideoutConfig: IHideoutConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil);
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upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
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upgradeComplete(pmcData: IPmcData, body: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Start a hideout area upgrade
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* @param pmcData Player profile
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* @param request upgrade start request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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startUpgrade(pmcData: IPmcData, request: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Complete a hideout area upgrade
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* @param pmcData Player profile
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* @param request Completed upgrade request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Create item in hideout slot item array, remove item from player inventory
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* @param pmcData Profile data
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@ -66,7 +80,14 @@ export declare class HideoutController {
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* @returns IItemEventRouterResponse object
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*/
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putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
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takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Remove item from hideout area and place into player inventory
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* @param pmcData Player profile
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* @param request Take item out of area request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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takeItemsFromAreaSlots(pmcData: IPmcData, request: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot
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* @param sessionID Session id
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@ -77,7 +98,21 @@ export declare class HideoutController {
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* @returns IItemEventRouterResponse response
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*/
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protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse;
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toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Toggle area on/off
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* @param pmcData Player profile
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* @param request Toggle area request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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toggleArea(pmcData: IPmcData, request: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Start production for an item from hideout area
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* @param pmcData Player profile
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* @param body Start prodution of single item request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handles event after clicking 'start' on the scav case hideout page
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@ -91,21 +126,52 @@ export declare class HideoutController {
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* Add generated scav case rewards to player profile
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* @param pmcData player profile to add rewards to
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* @param rewards reward items to add to profile
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* @param recipieId recipie id to save into Production dict
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*/
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protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[]): void;
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continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
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protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipieId: string): void;
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/**
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* Start production of continuously created item
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* @param pmcData Player profile
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* @param request Continious production request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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continuousProductionStart(pmcData: IPmcData, request: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Take completed item out of hideout area and place into player inventory
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* @param pmcData Player profile
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* @param request Remove production from area request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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takeProduction(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Take recipie-type production out of hideout area and place into player inventory
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* @param sessionID Session id
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* @param recipe Completed recipie of item
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* @param pmcData Player profile
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* @param request Remove production from area request
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* @param output Output object to update
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* @returns IItemEventRouterResponse
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*/
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protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Handles giving rewards stored in player profile to player after clicking 'get rewards'
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* @param sessionID
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* @param pmcData
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* @param body
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* @param output
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* @returns
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* @param sessionID Session id
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* @param pmcData Player profile
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* @param body Remove production from scavcase area request
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* @param output Output object to update
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* @returns IItemEventRouterResponse
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*/
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protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Start area production for item
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* @param pmcData Player profile
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* @param request Start production request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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registerProduction(pmcData: IPmcData, request: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Get quick time event list for hideout
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* // TODO - implement this
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@ -136,5 +202,8 @@ export declare class HideoutController {
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* @param request improve area request data
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*/
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improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse;
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/**
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* Function called every x seconds as part of onUpdate event
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*/
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update(): void;
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}
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@ -31,13 +31,23 @@ export declare class InsuranceController {
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protected configServer: ConfigServer;
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protected insuranceConfig: IInsuranceConfig;
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constructor(logger: ILogger, randomUtil: RandomUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, paymentService: PaymentService, insuranceService: InsuranceService, configServer: ConfigServer);
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/**
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* Process insurance items prior to being given to player in mail
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*/
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processReturn(): void;
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/**
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* Add insurance to an item
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* @param pmcData Player profile
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* @param body Insurance request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse object to send to client
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*/
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insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Calculate insurance cost
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* @param info request object
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* @param sessionID session id
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* @returns response object to send to client
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* @returns IGetInsuranceCostResponseData object to send to client
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*/
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cost(info: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
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}
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@ -129,9 +129,14 @@ export declare class InventoryController {
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protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
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readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handles sorting of Inventory.
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* Handle ApplyInventoryChanges
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* Sorts supplied items.
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* @param pmcData Player profile
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* @param request sort request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
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sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
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createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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@ -103,6 +103,11 @@ export declare class RagfairController {
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* @param profile full profile of player
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*/
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protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
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/**
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* Adjust ragfair offer stack count to match same value as traders assort stack count
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* @param offer Flea offer to adjust
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*/
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protected setTraderOfferStackSize(offer: IRagfairOffer): void;
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protected isLinkedSearch(info: ISearchRequestData): boolean;
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protected isRequiredSearch(info: ISearchRequestData): boolean;
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update(): void;
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@ -238,14 +238,15 @@ export declare class RepeatableQuestController {
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probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>;
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changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
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/**
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* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
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* @returns a list of rewardable items [[_tpl, itemTemplate],...]
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* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
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* @param repeatableQuestConfig config file
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* @returns a list of rewardable items [[_tpl, itemTemplate],...]
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*/
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protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][];
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/**
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* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
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* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
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* @param {*} tpl template id of item to check
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* @param {string} tpl template id of item to check
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* @returns boolean: true if item is valid reward
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*/
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isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean;
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@ -49,7 +49,8 @@ export declare class LocationGenerator {
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param forcedSpawnPoints forced loot to add
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* @param name of map currently generating forced loot for
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[]): void;
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
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}
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@ -103,7 +103,34 @@ export declare class RagfairOfferGenerator {
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* @param traderID Trader to generate offers for
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*/
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generateFleaOffersForTrader(traderID: string): void;
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protected getItemCondition(userID: string, items: Item[], itemDetails: ITemplateItem): Item[];
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/**
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* Get array of an item with its mods + condition properties (e.g durability)
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* Apply randomisation adjustments to condition if item base is found in ragfair.json/dynamic/condition
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* @param userID id of owner of item
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* @param itemWithMods Item and mods, get condition of first item (only first array item is used)
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* @param itemDetails db details of first item
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* @returns
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*/
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protected getItemCondition(userID: string, itemWithMods: Item[], itemDetails: ITemplateItem): Item[];
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/**
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* Get the relevant condition id if item tpl matches in ragfair.json/condition
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* @param tpl Item to look for matching condition object
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* @returns condition id
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*/
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protected getDynamicConditionIdForTpl(tpl: string): string;
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/**
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* Alter an items condition based on its item base type
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* @param conditionSettingsId also the parentId of item being altered
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* @param item Item to adjust condition details of
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* @param itemDetails db item details of first item in array
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*/
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protected randomiseItemCondition(conditionSettingsId: string, item: Item, itemDetails: ITemplateItem): void;
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/**
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* Adjust an items durability/maxDurability value
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* @param item item (weapon/armor) to adjust
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* @param multiplier Value to multiple durability by
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*/
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protected randomiseDurabilityValues(item: Item, multiplier: number): void;
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/**
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* Add missing conditions to an item if needed
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* Durabiltiy for repairable items
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@ -111,7 +138,7 @@ export declare class RagfairOfferGenerator {
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* @param item item to add conditions to
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* @returns Item with conditions added
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*/
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protected addMissingCondition(item: Item): Item;
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protected addMissingConditions(item: Item): Item;
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/**
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* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
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* @param offerItems Items for sale in offer
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@ -23,4 +23,6 @@ export declare class DurabilityLimitsHelper {
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protected getMaxWeaponDeltaFromConfig(botRole: string): number;
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protected getMinArmorDeltaFromConfig(botRole: string): number;
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protected getMaxArmorDeltaFromConfig(botRole: string): number;
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protected getMinArmorLimitPercentFromConfig(botRole: string): number;
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protected getMinWeaponLimitPercentFromConfig(botRole: string): number;
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}
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@ -36,6 +36,7 @@ export declare class HideoutHelper {
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static waterCollector: string;
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static bitcoin: string;
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static expeditionaryFuelTank: string;
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static maxSkillPoint: number;
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protected hideoutConfig: IHideoutConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
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registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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@ -118,6 +119,19 @@ export declare class HideoutHelper {
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protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
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protected getHideoutManagementSkill(pmcData: IPmcData): Common;
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protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
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/**
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* Get the crafting skill details from player profile
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* @param pmcData Player profile
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* @returns crafting skill, null if not found
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*/
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protected getCraftingSkill(pmcData: IPmcData): Common;
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/**
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* Adjust craft time based on crafting skill level found in player profile
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* @param pmcData Player profile
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* @param productionTime Time to complete hideout craft in seconds
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* @returns Adjusted craft time in seconds
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*/
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protected getCraftingSkillProductionTimeReduction(pmcData: IPmcData, productionTime: number): number;
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isProduction(productive: Productive): productive is Production;
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getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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@ -27,10 +27,10 @@ export declare class TradeHelper {
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constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer);
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/**
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* Buy item from flea or trader
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* @param pmcData
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* @param pmcData Player profile
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* @param buyRequestData data from client
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* @param sessionID
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* @param foundInRaid
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* @param sessionID Session id
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* @param foundInRaid Should item be found in raid
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* @param upd optional item details used when buying from flea
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* @returns
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*/
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@ -76,7 +76,7 @@ export declare class TraderHelper {
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*/
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protected getTraderDurabiltyPurchaseThreshold(traderId: string): number;
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/**
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* Get the price of an item and all of its attached children
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* Get the price of passed in item and all of its attached children (mods)
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* Take into account bonuses/adjsutments e.g. discounts
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* @param pmcData profile data
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* @param item item to calculate price of
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@ -94,7 +94,14 @@ export declare class TraderHelper {
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* @returns price as number
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*/
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protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
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protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
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/**
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* Get discount modifier for desired trader
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* @param trader Trader to get discount for
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* @param buyPriceCoefficient
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* @param fenceInfo fence info, needed if getting fence modifier value
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* @returns discount modifier value
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*/
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protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel): number;
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/**
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* Add standing to a trader and level them up if exp goes over level threshold
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* @param sessionID Session id
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@ -23,6 +23,8 @@ export declare class PreAkiModLoader implements IModLoader {
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protected configServer: ConfigServer;
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protected static container: DependencyContainer;
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protected readonly basepath = "user/mods/";
|
||||
protected readonly modOrderPath = "user/mods/order.json";
|
||||
protected order: Record<string, number>;
|
||||
protected imported: Record<string, ModLoader.IMod>;
|
||||
protected akiConfig: ICoreConfig;
|
||||
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
|
@ -20,6 +20,7 @@ export interface TemplateSide {
|
||||
export interface ProfileTraderTemplate {
|
||||
initialLoyaltyLevel: number;
|
||||
setQuestsAvailableForStart?: boolean;
|
||||
setQuestsAvailableForFinish?: boolean;
|
||||
initialStanding: number;
|
||||
initialSalesSum: number;
|
||||
jaegerUnlocked: boolean;
|
||||
|
@ -84,6 +84,7 @@ export interface ModLimits {
|
||||
}
|
||||
export interface RandomisationDetails {
|
||||
levelRange: MinMax;
|
||||
generation?: Record<string, MinMax>;
|
||||
randomisedWeaponModSlots?: string[];
|
||||
randomisedArmorSlots?: string[];
|
||||
/** Equipment chances */
|
||||
|
@ -14,19 +14,9 @@ export interface IBotDurability {
|
||||
}
|
||||
/** Durability values to be used when a more specific bot type cant be found */
|
||||
export interface DefaultDurability {
|
||||
armor: DefaultArmor;
|
||||
armor: ArmorDurability;
|
||||
weapon: WeaponDurability;
|
||||
}
|
||||
export interface DefaultArmor {
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
}
|
||||
export interface WeaponDurability {
|
||||
lowestMax: number;
|
||||
highestMax: number;
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
}
|
||||
export interface PmcDurability {
|
||||
armor: PmcDurabilityArmor;
|
||||
weapon: WeaponDurability;
|
||||
@ -44,4 +34,12 @@ export interface BotDurability {
|
||||
export interface ArmorDurability {
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
minLimitPercent: number;
|
||||
}
|
||||
export interface WeaponDurability {
|
||||
lowestMax: number;
|
||||
highestMax: number;
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
minLimitPercent: number;
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ export interface ILocationConfig extends IBaseConfig {
|
||||
customWaves: CustomWaves;
|
||||
/** Open zones to add to map */
|
||||
openZones: Record<string, string[]>;
|
||||
/** Key = map id, value = item tpls that should only have one forced loot spawn position */
|
||||
forcedLootSingleSpawnById: Record<string, string[]>;
|
||||
}
|
||||
export interface CustomWaves {
|
||||
boss: Record<string, BossLocationSpawn[]>;
|
||||
|
@ -4,4 +4,5 @@ export interface IRepairConfig extends IBaseConfig {
|
||||
priceMultiplier: number;
|
||||
applyRandomizeDurabilityLoss: boolean;
|
||||
weaponSkillRepairGain: number;
|
||||
armorKitSkillPointGainPerRepairPointMultiplier: number;
|
||||
}
|
||||
|
@ -15,15 +15,21 @@ export interface UpdateTime {
|
||||
seconds: number;
|
||||
}
|
||||
export interface FenceConfig {
|
||||
discountOptions: DiscountOptions;
|
||||
partialRefreshTimeSeconds: number;
|
||||
partialRefreshChangePercent: number;
|
||||
assortSize: number;
|
||||
maxPresetsPercent: number;
|
||||
itemPriceMult: number;
|
||||
presetPriceMult: number;
|
||||
armorMaxDurabilityPercentMinMax: MinMax;
|
||||
presetMaxDurabilityPercentMinMax: MinMax;
|
||||
itemPriceMult: number;
|
||||
regenerateAssortsOnRefresh: boolean;
|
||||
itemTypeLimits: Record<string, number>;
|
||||
regenerateAssortsOnRefresh: boolean;
|
||||
blacklist: string[];
|
||||
}
|
||||
export interface DiscountOptions {
|
||||
assortSize: number;
|
||||
itemPriceMult: number;
|
||||
presetPriceMult: number;
|
||||
}
|
||||
|
@ -14,17 +14,71 @@ export declare class SaveServer {
|
||||
protected logger: ILogger;
|
||||
protected profileFilepath: string;
|
||||
protected profiles: {};
|
||||
protected onSave: {};
|
||||
protected onBeforeSaveCallbacks: {};
|
||||
protected saveMd5: {};
|
||||
constructor(vfs: VFS, saveLoadRouters: SaveLoadRouter[], jsonUtil: JsonUtil, hashUtil: HashUtil, localisationService: LocalisationService, logger: ILogger);
|
||||
/**
|
||||
* Add callback to occur prior to saving profile changes
|
||||
* @param id Id for save callback
|
||||
* @param callback Callback to execute prior to running SaveServer.saveProfile()
|
||||
*/
|
||||
addBeforeSaveCallback(id: string, callback: (profile: Partial<IAkiProfile>) => Partial<IAkiProfile>): void;
|
||||
/**
|
||||
* Remove a callback from being executed prior to saving profile in SaveServer.saveProfile()
|
||||
* @param id Id of callback to remove
|
||||
*/
|
||||
removeBeforeSaveCallback(id: string): void;
|
||||
/**
|
||||
* Load all profiles in /user/profiles folder into memory (this.profiles)
|
||||
*/
|
||||
load(): void;
|
||||
/**
|
||||
* Save changes for each profile from memory into user/profiles json
|
||||
*/
|
||||
save(): void;
|
||||
/**
|
||||
* Get a player profile from memory
|
||||
* @param sessionId Session id
|
||||
* @returns IAkiProfile
|
||||
*/
|
||||
getProfile(sessionId: string): IAkiProfile;
|
||||
/**
|
||||
* Get all profiles from memory
|
||||
* @returns Dictionary of IAkiProfile
|
||||
*/
|
||||
getProfiles(): Record<string, IAkiProfile>;
|
||||
/**
|
||||
* Delete a profile by id
|
||||
* @param sessionID Id of profile to remove
|
||||
* @returns true when deleted, false when profile not found
|
||||
*/
|
||||
deleteProfileById(sessionID: string): boolean;
|
||||
/**
|
||||
* Create a new profile in memory with empty pmc/scav objects
|
||||
* @param profileInfo Basic profile data
|
||||
*/
|
||||
createProfile(profileInfo: Info): void;
|
||||
/**
|
||||
* Add full profile in memory by key (info.id)
|
||||
* @param profileDetails Profile to save
|
||||
*/
|
||||
addProfile(profileDetails: IAkiProfile): void;
|
||||
/**
|
||||
* Look up profile json in user/profiles by id and store in memory
|
||||
* Execute saveLoadRouters callbacks after being loaded into memory
|
||||
* @param sessionID Id of profile to store in memory
|
||||
*/
|
||||
loadProfile(sessionID: string): void;
|
||||
/**
|
||||
* Save changes from in-memory profile to user/profiles json
|
||||
* Execute onBeforeSaveCallbacks callbacks prior to being saved to json
|
||||
* @param sessionID profile id (user/profiles/id.json)
|
||||
*/
|
||||
saveProfile(sessionID: string): void;
|
||||
/**
|
||||
* Remove a physical profile json from user/profiles
|
||||
* @param sessionID Profile id to remove
|
||||
* @returns true if file no longer exists
|
||||
*/
|
||||
removeProfile(sessionID: string): boolean;
|
||||
}
|
||||
|
@ -24,5 +24,6 @@ export declare class AkiHttpListener implements IHttpListener {
|
||||
sendResponse(sessionID: string, req: IncomingMessage, resp: ServerResponse, body: Buffer, output: string): void;
|
||||
getResponse(sessionID: string, req: IncomingMessage, body: Buffer): string;
|
||||
protected getBodyInfo(body: Buffer): string;
|
||||
sendJson(resp: ServerResponse, output: any, sessionID: string): void;
|
||||
sendZlibJson(resp: ServerResponse, output: any, sessionID: string): void;
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { BotHelper } from "../helpers/BotHelper";
|
||||
import { EquipmentChances, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { MinMax } from "../models/common/MinMax";
|
||||
import { EquipmentChances, Generation, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
||||
import { AdjustmentDetails, EquipmentFilterDetails, EquipmentFilters, IBotConfig, WeightingAdjustmentDetails } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
@ -24,6 +25,12 @@ export declare class BotEquipmentFilterService {
|
||||
* @param baseValues Values to update
|
||||
*/
|
||||
protected adjustChances(equipmentChanges: Record<string, number>, baseValues: EquipmentChances | ModsChances): void;
|
||||
/**
|
||||
* Iterate over the Generation changes and alter data in baseValues.Generation
|
||||
* @param generationChanges Changes to apply
|
||||
* @param baseBotGeneration dictionary to update
|
||||
*/
|
||||
protected adjustGenerationChances(generationChanges: Record<string, MinMax>, baseBotGeneration: Generation): void;
|
||||
/**
|
||||
* Get equipment settings for bot
|
||||
* @param botEquipmentRole equipment role to return
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { FenceLevel } from "../models/eft/common/IGlobals";
|
||||
import { FenceLevel, Preset } from "../models/eft/common/IGlobals";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -34,10 +34,12 @@ export declare class FenceService {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected fenceAssort: ITraderAssort;
|
||||
protected fenceDiscountAssort: ITraderAssort;
|
||||
protected traderConfig: ITraderConfig;
|
||||
protected nextMiniRefreshTimestamp: number;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, itemHelper: ItemHelper, presetHelper: PresetHelper, itemFilterService: ItemFilterService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
protected setFenceAssort(fenceAssort: ITraderAssort): void;
|
||||
protected setFenceAssort(assort: ITraderAssort): void;
|
||||
protected setFenceDiscountAssort(assort: ITraderAssort): void;
|
||||
/**
|
||||
* Get assorts player can purchase
|
||||
* Adjust prices based on fence level of player
|
||||
@ -46,12 +48,27 @@ export declare class FenceService {
|
||||
*/
|
||||
getFenceAssorts(pmcProfile: IPmcData): ITraderAssort;
|
||||
/**
|
||||
* Adjust assorts price by a modifier
|
||||
* @param item
|
||||
* @param assort
|
||||
* @param modifier
|
||||
* Adjust all items contained inside an assort by a multiplier
|
||||
* @param assort Assort that contains items with prices to adjust
|
||||
* @param itemMultipler multipler to use on items
|
||||
* @param presetMultiplier preset multipler to use on presets
|
||||
*/
|
||||
protected adjustItemPriceByModifier(item: Item, assort: ITraderAssort, modifier: number): void;
|
||||
protected adjustAssortItemPrices(assort: ITraderAssort, itemMultipler: number, presetMultiplier: number): void;
|
||||
/**
|
||||
* Merge two trader assort files together
|
||||
* @param firstAssort assort 1#
|
||||
* @param secondAssort assort #2
|
||||
* @returns merged assort
|
||||
*/
|
||||
protected mergeAssorts(firstAssort: ITraderAssort, secondAssort: ITraderAssort): ITraderAssort;
|
||||
/**
|
||||
* Adjust assorts price by a modifier
|
||||
* @param item assort item details
|
||||
* @param assort assort to be modified
|
||||
* @param modifier value to multiply item price by
|
||||
* @param presetModifier value to multiply preset price by
|
||||
*/
|
||||
protected adjustItemPriceByModifier(item: Item, assort: ITraderAssort, modifier: number, presetModifier: number): void;
|
||||
/**
|
||||
* Get fence assorts with no price adjustments based on fence rep
|
||||
* @returns ITraderAssort
|
||||
@ -80,7 +97,7 @@ export declare class FenceService {
|
||||
/**
|
||||
* Choose an item (not mod) at random and remove from assorts
|
||||
*/
|
||||
protected removeRandomItemFromAssorts(): void;
|
||||
protected removeRandomItemFromAssorts(assort: ITraderAssort): void;
|
||||
/**
|
||||
* Get an integer rounded count of items to replace based on percentrage from traderConfig value
|
||||
* @param totalItemCount total item count
|
||||
@ -102,11 +119,23 @@ export declare class FenceService {
|
||||
*/
|
||||
protected createBaseTraderAssortItem(): ITraderAssort;
|
||||
/**
|
||||
* Hydrate result parameter object with generated assorts
|
||||
* Hydrate assorts parameter object with generated assorts
|
||||
* @param assortCount Number of assorts to generate
|
||||
* @param assorts object to add assorts to
|
||||
* @param assorts object to add created assorts to
|
||||
*/
|
||||
protected createAssorts(assortCount: number, assorts: ITraderAssort): void;
|
||||
protected createAssorts(assortCount: number, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||
protected addItemAssorts(assortCount: number, fenceAssortIds: string[], assorts: ITraderAssort, fenceAssort: ITraderAssort, itemTypeCounts: Record<string, {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, loyaltyLevel: number): void;
|
||||
/**
|
||||
* Add preset weapons to fence presets
|
||||
* @param assortCount how many assorts to add to assorts
|
||||
* @param defaultWeaponPresets
|
||||
* @param assorts object to add presets to
|
||||
* @param loyaltyLevel
|
||||
*/
|
||||
protected addPresets(desiredPresetCount: number, defaultWeaponPresets: Record<string, Preset>, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||
/**
|
||||
* Randomise items' upd properties e.g. med packs/weapons/armor
|
||||
* @param itemDetails Item being randomised
|
||||
|
@ -25,12 +25,12 @@ export declare class PaymentService {
|
||||
constructor(logger: ILogger, httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, traderHelper: TraderHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, localisationService: LocalisationService, paymentHelper: PaymentHelper);
|
||||
/**
|
||||
* Take money and insert items into return to server request
|
||||
* @param {Object} pmcData
|
||||
* @param {Object} body
|
||||
* @param {IPmcData} pmcData Player profile
|
||||
* @param {IProcessBuyTradeRequestData} request
|
||||
* @param {string} sessionID
|
||||
* @returns Object
|
||||
*/
|
||||
payMoney(pmcData: IPmcData, body: IProcessBuyTradeRequestData, sessionID: string, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
payMoney(pmcData: IPmcData, request: IProcessBuyTradeRequestData, sessionID: string, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Receive money back after selling
|
||||
* @param {IPmcData} pmcData
|
||||
@ -62,7 +62,15 @@ export declare class PaymentService {
|
||||
* Post-raid healing would often take money out of the players pockets/secure container
|
||||
* @param a First money stack item
|
||||
* @param b Second money stack item
|
||||
* @param inventoryItems players inventory items
|
||||
* @returns sort order
|
||||
*/
|
||||
protected prioritiseStashSort(a: Item, b: Item): number;
|
||||
protected prioritiseStashSort(a: Item, b: Item, inventoryItems: Item[]): number;
|
||||
/**
|
||||
* Recursivly check items parents to see if it is inside the players inventory, not stash
|
||||
* @param itemId item id to check
|
||||
* @param inventoryItems player inventory
|
||||
* @returns true if its in inventory
|
||||
*/
|
||||
protected isInInventory(itemId: string, inventoryItems: Item[]): boolean;
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { RepairHelper } from "../helpers/RepairHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -16,12 +17,13 @@ export declare class RepairService {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected paymentService: PaymentService;
|
||||
protected repairHelper: RepairHelper;
|
||||
protected configServer: ConfigServer;
|
||||
repairConfig: IRepairConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, questHelper: QuestHelper, traderHelper: TraderHelper, paymentService: PaymentService, repairHelper: RepairHelper, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, traderHelper: TraderHelper, paymentService: PaymentService, repairHelper: RepairHelper, configServer: ConfigServer);
|
||||
/**
|
||||
* Use trader to repair an items durability
|
||||
* @param sessionID Session id
|
||||
@ -70,4 +72,6 @@ export declare class RepairDetails {
|
||||
repairCost?: number;
|
||||
repairedItem: Item;
|
||||
repairedItemIsArmor: boolean;
|
||||
repairAmount: number;
|
||||
repairedByKit: boolean;
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ export declare class VFS {
|
||||
createDirAsync(filepath: string): Promise<void>;
|
||||
copyDir(filepath: string, target: string, fileExtensions?: string | string[]): void;
|
||||
copyDirAsync(filepath: string, target: string, fileExtensions: string | string[]): Promise<void>;
|
||||
readFile(filepath: string): any;
|
||||
readFile(...args: Parameters<typeof fs.readFileSync>): any;
|
||||
readFileAsync(filepath: string): Promise<any>;
|
||||
writeFile(filepath: any, data?: string, append?: boolean, atomic?: boolean): void;
|
||||
writeFileAsync(filepath: any, data?: string, append?: boolean, atomic?: boolean): Promise<void>;
|
||||
|
Loading…
x
Reference in New Issue
Block a user