Update types for example 1

This commit is contained in:
Chomp 2023-01-07 22:46:42 +00:00
parent 66a26021b7
commit e76f83f229
2 changed files with 5 additions and 0 deletions

View File

@ -6,6 +6,7 @@ export declare enum BaseClasses {
FACECOVER = "5a341c4686f77469e155819e",
VEST = "5448e5284bdc2dcb718b4567",
BACKPACK = "5448e53e4bdc2d60728b4567",
COMPOUND = "566162e44bdc2d3f298b4573",
VISORS = "5448e5724bdc2ddf718b4568",
FOOD = "5448e8d04bdc2ddf718b4569",
GAS_BLOCK = "56ea9461d2720b67698b456f",
@ -29,6 +30,7 @@ export declare enum BaseClasses {
MUZZLE = "5448fe394bdc2d0d028b456c",
SIGHTS = "5448fe7a4bdc2d6f028b456b",
MEDS = "543be5664bdc2dd4348b4569",
MAP = "567849dd4bdc2d150f8b456e",
MONEY = "543be5dd4bdc2deb348b4569",
NIGHTVISION = "5a2c3a9486f774688b05e574",
KEY = "543be5e94bdc2df1348b4568",

View File

@ -59,6 +59,9 @@ export declare class SeasonalEventService {
* @param eventName Name of the event to enable. e.g. Christmas
*/
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
/**
* Add lootble items from backpack into patrol.ITEMS_TO_DROP difficulty property
*/
protected addLootItemsToGifterDropItemsList(): void;
/**
* Read in data from seasonalEvents.json and add found equipment items to bots