Update types for example 1
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@ -6,6 +6,7 @@ export declare enum BaseClasses {
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FACECOVER = "5a341c4686f77469e155819e",
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VEST = "5448e5284bdc2dcb718b4567",
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BACKPACK = "5448e53e4bdc2d60728b4567",
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COMPOUND = "566162e44bdc2d3f298b4573",
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VISORS = "5448e5724bdc2ddf718b4568",
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FOOD = "5448e8d04bdc2ddf718b4569",
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GAS_BLOCK = "56ea9461d2720b67698b456f",
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@ -29,6 +30,7 @@ export declare enum BaseClasses {
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MUZZLE = "5448fe394bdc2d0d028b456c",
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SIGHTS = "5448fe7a4bdc2d6f028b456b",
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MEDS = "543be5664bdc2dd4348b4569",
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MAP = "567849dd4bdc2d150f8b456e",
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MONEY = "543be5dd4bdc2deb348b4569",
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NIGHTVISION = "5a2c3a9486f774688b05e574",
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KEY = "543be5e94bdc2df1348b4568",
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@ -59,6 +59,9 @@ export declare class SeasonalEventService {
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* @param eventName Name of the event to enable. e.g. Christmas
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*/
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protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
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/**
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* Add lootble items from backpack into patrol.ITEMS_TO_DROP difficulty property
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*/
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protected addLootItemsToGifterDropItemsList(): void;
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/**
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* Read in data from seasonalEvents.json and add found equipment items to bots
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