Update types for 3.5.8
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@ -16,16 +16,34 @@ export declare class CustomizationController {
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protected saveServer: SaveServer;
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protected localisationService: LocalisationService;
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protected profileHelper: ProfileHelper;
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protected readonly clothingIds: {
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lowerParentId: string;
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upperParentId: string;
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};
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constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
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/**
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* Get purchasable clothing items from trader that match players side (usec/bear)
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* @param traderID trader to look up clothing for
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* @param sessionID Session id
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* @returns ISuit array
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*/
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getTraderSuits(traderID: string, sessionID: string): ISuit[];
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/** Equip one to many clothing items to player */
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wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Purchase/unlock a clothing item from a trader
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* @param pmcData Player profile
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* @param buyClothingRequest Request object
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* @param sessionId Session id
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* @returns IItemEventRouterResponse
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*/
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buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
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protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
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/**
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* Has an outfit been purchased by a player
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* @param suitId clothing id
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* @param sessionID Session id
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* @returns true/false
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* @returns true if purchased already
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*/
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protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
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/**
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@ -176,7 +176,7 @@ export declare class HideoutController {
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*/
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protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Start area production for item
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* Start area production for item by adding production to profiles' Hideout.Production array
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* @param pmcData Player profile
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* @param request Start production request
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* @param sessionID Session id
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@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
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import { HealthHelper } from "../helpers/HealthHelper";
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import { InRaidHelper } from "../helpers/InRaidHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { QuestHelper } from "../helpers/QuestHelper";
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import { TraderHelper } from "../helpers/TraderHelper";
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@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { SaveServer } from "../servers/SaveServer";
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import { InsuranceService } from "../services/InsuranceService";
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import { LocaleService } from "../services/LocaleService";
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import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
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import { PmcChatResponseService } from "../services/PmcChatResponseService";
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import { JsonUtil } from "../utils/JsonUtil";
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@ -32,14 +30,12 @@ export declare class InraidController {
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protected jsonUtil: JsonUtil;
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protected timeUtil: TimeUtil;
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protected databaseServer: DatabaseServer;
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protected localeService: LocaleService;
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protected pmcChatResponseService: PmcChatResponseService;
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protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
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protected questHelper: QuestHelper;
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protected itemHelper: ItemHelper;
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protected profileHelper: ProfileHelper;
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protected playerScavGenerator: PlayerScavGenerator;
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protected notificationSendHelper: NotificationSendHelper;
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protected healthHelper: HealthHelper;
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protected traderHelper: TraderHelper;
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protected insuranceService: InsuranceService;
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@ -48,7 +44,7 @@ export declare class InraidController {
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protected configServer: ConfigServer;
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protected airdropConfig: IAirdropConfig;
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protected inraidConfig: IInRaidConfig;
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
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/**
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* Save locationId to active profiles inraid object AND app context
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* @param sessionID Session id
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@ -97,7 +93,6 @@ export declare class InraidController {
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* @param offraidData post-raid data of raid
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*/
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protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
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protected sendLostInsuranceMessage(sessionID: string): void;
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/**
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* Is the player dead after a raid - dead is anything other than "survived" / "runner"
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* @param statusOnExit exit value from offraidData object
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@ -1,8 +1,9 @@
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import { LootGenerator } from "../generators/LootGenerator";
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import { InventoryHelper } from "../helpers/InventoryHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PaymentHelper } from "../helpers/PaymentHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
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import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
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@ -37,6 +38,7 @@ export declare class InventoryController {
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protected logger: ILogger;
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protected hashUtil: HashUtil;
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protected jsonUtil: JsonUtil;
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protected itemHelper: ItemHelper;
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protected randomUtil: RandomUtil;
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protected databaseServer: DatabaseServer;
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protected fenceService: FenceService;
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@ -44,12 +46,12 @@ export declare class InventoryController {
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protected inventoryHelper: InventoryHelper;
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protected ragfairOfferService: RagfairOfferService;
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protected profileHelper: ProfileHelper;
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protected weightedRandomHelper: WeightedRandomHelper;
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protected paymentHelper: PaymentHelper;
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protected localisationService: LocalisationService;
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protected lootGenerator: LootGenerator;
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protected eventOutputHolder: EventOutputHolder;
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protected httpResponseUtil: HttpResponseUtil;
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constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
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constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
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/**
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* Move Item
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* change location of item with parentId and slotId
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@ -1,12 +1,18 @@
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import { InventoryHelper } from "../helpers/InventoryHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { Preset } from "../models/eft/common/IGlobals";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
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import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
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import { LootItem } from "../models/spt/services/LootItem";
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import { LootRequest } from "../models/spt/services/LootRequest";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { ItemFilterService } from "../services/ItemFilterService";
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import { LocalisationService } from "../services/LocalisationService";
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import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
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import { HashUtil } from "../utils/HashUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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type ItemLimit = {
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@ -19,9 +25,13 @@ export declare class LootGenerator {
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protected databaseServer: DatabaseServer;
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protected randomUtil: RandomUtil;
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protected itemHelper: ItemHelper;
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protected presetHelper: PresetHelper;
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protected inventoryHelper: InventoryHelper;
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protected weightedRandomHelper: WeightedRandomHelper;
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protected localisationService: LocalisationService;
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protected ragfairLinkedItemService: RagfairLinkedItemService;
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protected itemFilterService: ItemFilterService;
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constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
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constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
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/**
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* Generate a list of items based on configuration options parameter
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* @param options parameters to adjust how loot is generated
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@ -65,5 +75,39 @@ export declare class LootGenerator {
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current: number;
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max: number;
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}>, itemBlacklist: string[], result: LootItem[]): boolean;
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/**
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* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
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* @param containerSettings sealed weapon container settings
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* @returns Array of items to add to player inventory
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*/
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getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
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/**
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* Get non-weapon mod rewards for a sealed container
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* @param containerSettings Sealed weapon container settings
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* @param weaponDetailsDb Details for the weapon to reward player
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* @returns AddItem array
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*/
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protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
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/**
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* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
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* @param containerSettings Sealed weapon container settings
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* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
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* @param chosenWeaponPreset The weapon preset given to player as reward
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* @returns AddItem array
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*/
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protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
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/**
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* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
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* @param rewardContainerDetails
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* @returns AddItem array
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*/
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getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
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/**
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* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
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* Default adds 1, or increments count
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* @param itemTplToAdd items tpl we want to add to array
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* @param resultsArray Array to add item tpl to
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*/
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protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
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}
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export {};
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@ -19,6 +19,13 @@ export declare class DialogueHelper {
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protected localisationService: LocalisationService;
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protected itemHelper: ItemHelper;
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constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
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/**
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* Create basic message context template
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* @param templateId
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* @param messageType
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* @param maxStoreTime
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* @returns
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*/
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createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
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/**
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* Add a templated message to the dialogue.
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@ -39,6 +39,13 @@ export declare class HideoutHelper {
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static maxSkillPoint: number;
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protected hideoutConfig: IHideoutConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Add production to profiles' Hideout.Production array
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* @param pmcData Profile to add production to
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* @param body Production request
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* @param sessionID Session id
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* @returns client response
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*/
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registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* This convenience function initializes new Production Object
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@ -61,6 +68,16 @@ export declare class HideoutHelper {
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* @param sessionID Session id
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*/
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updatePlayerHideout(sessionID: string): void;
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/**
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* Get various properties that will be passed to hideout update-related functions
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* @param pmcData Player profile
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* @returns Properties
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*/
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protected getHideoutProperties(pmcData: IPmcData): {
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btcFarmCGs: number;
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isGeneratorOn: boolean;
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waterCollectorHasFilter: boolean;
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};
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/**
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* Update progress timer for water collector
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* @param pmcData profile to update
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@ -128,6 +128,7 @@ export declare class InventoryHelper {
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* @returns Reward details
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*/
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getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
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getInventoryConfig(): IInventoryConfig;
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}
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declare namespace InventoryHelper {
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interface InventoryItemHash {
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@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
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*/
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protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
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/**
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* Determine if the offer being listed will be sold
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* Get array of item count and sell time (empty array = no sell)
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* @param sellChancePercent chance item will sell
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* @param itemSellCount count of items to sell
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* @returns Array of purchases of item(s) listed
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@ -377,7 +377,7 @@ export interface Props {
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ExplosionEffectType?: string;
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LinkedWeapon?: string;
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UseAmmoWithoutShell?: boolean;
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RandomLootSettings: IRandomLootSettings;
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RandomLootSettings?: IRandomLootSettings;
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}
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export interface IHealthEffect {
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type: string;
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@ -413,8 +413,8 @@ export interface Slot {
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_parent: string;
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_props: SlotProps;
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_max_count?: number;
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_required: boolean;
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_mergeSlotWithChildren: boolean;
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_required?: boolean;
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_mergeSlotWithChildren?: boolean;
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_proto: string;
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}
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export interface SlotProps {
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@ -26,6 +26,7 @@ export interface AirdropChancePercent {
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export interface AirdropLoot {
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presetCount?: MinMax;
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itemCount: MinMax;
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weaponCrateCount: MinMax;
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itemBlacklist: string[];
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itemTypeWhitelist: string[];
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/** key: item base type: value: max count */
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@ -1,13 +1,24 @@
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import { MinMax } from "../../../models/common/MinMax";
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import { IBaseConfig } from "./IBaseConfig";
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export interface IInventoryConfig extends IBaseConfig {
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kind: "aki-inventory";
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newItemsMarkedFound: boolean;
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randomLootContainers: Record<string, RewardDetails>;
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sealedAirdropContainer: ISealedAirdropContainerSettings;
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/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
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customMoneyTpls: string[];
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}
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export interface RewardDetails {
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rewardCount: number;
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foundInRaid: boolean;
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rewardTplPool: Record<string, number>;
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rewardTplPool?: Record<string, number>;
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rewardTypePool?: Record<string, number>;
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}
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export interface ISealedAirdropContainerSettings {
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weaponRewardWeight: Record<string, number>;
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defaultPresetsOnly: boolean;
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foundInRaid: boolean;
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weaponModRewardLimits: Record<string, MinMax>;
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rewardTypeLimits: Record<string, MinMax>;
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ammoBoxWhitelist: string[];
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}
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@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
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export interface LootRequest {
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presetCount: MinMax;
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itemCount: MinMax;
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weaponCrateCount: MinMax;
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itemBlacklist: string[];
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itemTypeWhitelist: string[];
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/** key: item base type: value: max count */
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@ -1,6 +1,7 @@
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import { ITraderBase } from "../models/eft/common/tables/ITrader";
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import { DialogueHelper } from "../helpers/DialogueHelper";
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import { HandbookHelper } from "../helpers/HandbookHelper";
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import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
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import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
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import { TraderHelper } from "../helpers/TraderHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
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import { SaveServer } from "../servers/SaveServer";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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import { LocaleService } from "./LocaleService";
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import { LocalisationService } from "./LocalisationService";
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export declare class InsuranceService {
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protected logger: ILogger;
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@ -26,10 +28,12 @@ export declare class InsuranceService {
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protected dialogueHelper: DialogueHelper;
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protected handbookHelper: HandbookHelper;
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protected localisationService: LocalisationService;
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protected localeService: LocaleService;
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protected notificationSendHelper: NotificationSendHelper;
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protected configServer: ConfigServer;
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protected insured: Record<string, Record<string, Item[]>>;
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protected insuranceConfig: IInsuranceConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
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constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
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insuranceExists(sessionId: string): boolean;
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insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
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getInsurance(sessionId: string): Record<string, Item[]>;
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@ -50,6 +54,11 @@ export declare class InsuranceService {
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* @param mapId Id of the map player died/exited that caused the insurance to be issued on
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*/
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sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
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/**
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* Send a message to player informing them gear was lost
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* @param sessionID Session id
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*/
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sendLostInsuranceMessage(sessionID: string): void;
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protected removeLocationProperty(sessionId: string, traderId: string): void;
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/**
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* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure
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|
@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
|
||||
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
|
||||
/**
|
||||
* Create cache and store inside ItemBaseClassService
|
||||
* Store a dict of an items tpl to the base classes it and its parents have
|
||||
*/
|
||||
hydrateItemBaseClassCache(): void;
|
||||
/**
|
||||
|
@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
export declare class RagfairLinkedItemService {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected linkedItemsCache: Record<string, Iterable<string>>;
|
||||
protected linkedItemsCache: Record<string, Set<string>>;
|
||||
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
|
||||
getLinkedItems(linkedSearchId: string): Iterable<string>;
|
||||
getLinkedItems(linkedSearchId: string): Set<string>;
|
||||
/**
|
||||
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
|
||||
* @param itemTpl Item to get sub-items for
|
||||
* @returns ITemplateItem array
|
||||
*/
|
||||
getLinkedDbItems(itemTpl: string): ITemplateItem[];
|
||||
/**
|
||||
* Create Dictionary of every item and the items associated with it
|
||||
*/
|
||||
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
|
||||
* @param applyLinkedItems
|
||||
*/
|
||||
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
|
||||
/**
|
||||
* Scans a given slot type for filters and returns them as a Set
|
||||
* @param item
|
||||
* @param slot
|
||||
* @returns array of ids
|
||||
*/
|
||||
protected getFilters(item: ITemplateItem, slot: string): string[];
|
||||
}
|
||||
|
@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
/**
|
||||
* Iterate over all items of type "Item" in db and get template price, store in cache
|
||||
|
@ -143,7 +143,7 @@ export declare class RandomUtil {
|
||||
* Drawing can be with or without replacement
|
||||
* @param {array} list The array we want to draw randomly from
|
||||
* @param {integer} count The number of times we want to draw
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
|
||||
* @return {array} Array consisting of N random elements
|
||||
*/
|
||||
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;
|
||||
|
@ -16,16 +16,34 @@ export declare class CustomizationController {
|
||||
protected saveServer: SaveServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected readonly clothingIds: {
|
||||
lowerParentId: string;
|
||||
upperParentId: string;
|
||||
};
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
|
||||
/**
|
||||
* Get purchasable clothing items from trader that match players side (usec/bear)
|
||||
* @param traderID trader to look up clothing for
|
||||
* @param sessionID Session id
|
||||
* @returns ISuit array
|
||||
*/
|
||||
getTraderSuits(traderID: string, sessionID: string): ISuit[];
|
||||
/** Equip one to many clothing items to player */
|
||||
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Purchase/unlock a clothing item from a trader
|
||||
* @param pmcData Player profile
|
||||
* @param buyClothingRequest Request object
|
||||
* @param sessionId Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
|
||||
/**
|
||||
* Has an outfit been purchased by a player
|
||||
* @param suitId clothing id
|
||||
* @param sessionID Session id
|
||||
* @returns true/false
|
||||
* @returns true if purchased already
|
||||
*/
|
||||
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
|
||||
/**
|
||||
|
@ -176,7 +176,7 @@ export declare class HideoutController {
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* Start area production for item by adding production to profiles' Hideout.Production array
|
||||
* @param pmcData Player profile
|
||||
* @param request Start production request
|
||||
* @param sessionID Session id
|
||||
|
@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InRaidHelper } from "../helpers/InRaidHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { InsuranceService } from "../services/InsuranceService";
|
||||
import { LocaleService } from "../services/LocaleService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { PmcChatResponseService } from "../services/PmcChatResponseService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,14 +30,12 @@ export declare class InraidController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected pmcChatResponseService: PmcChatResponseService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected healthHelper: HealthHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected insuranceService: InsuranceService;
|
||||
@ -48,7 +44,7 @@ export declare class InraidController {
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Save locationId to active profiles inraid object AND app context
|
||||
* @param sessionID Session id
|
||||
@ -97,7 +93,6 @@ export declare class InraidController {
|
||||
* @param offraidData post-raid data of raid
|
||||
*/
|
||||
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
protected sendLostInsuranceMessage(sessionID: string): void;
|
||||
/**
|
||||
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
|
||||
* @param statusOnExit exit value from offraidData object
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { LootGenerator } from "../generators/LootGenerator";
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PaymentHelper } from "../helpers/PaymentHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
|
||||
@ -37,6 +38,7 @@ export declare class InventoryController {
|
||||
protected logger: ILogger;
|
||||
protected hashUtil: HashUtil;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected fenceService: FenceService;
|
||||
@ -44,12 +46,12 @@ export declare class InventoryController {
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected ragfairOfferService: RagfairOfferService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected lootGenerator: LootGenerator;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected httpResponseUtil: HttpResponseUtil;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
/**
|
||||
* Move Item
|
||||
* change location of item with parentId and slotId
|
||||
|
@ -1,12 +1,18 @@
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Preset } from "../models/eft/common/IGlobals";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
|
||||
import { LootItem } from "../models/spt/services/LootItem";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
type ItemLimit = {
|
||||
@ -19,9 +25,13 @@ export declare class LootGenerator {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected presetHelper: PresetHelper;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected ragfairLinkedItemService: RagfairLinkedItemService;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
|
||||
/**
|
||||
* Generate a list of items based on configuration options parameter
|
||||
* @param options parameters to adjust how loot is generated
|
||||
@ -65,5 +75,39 @@ export declare class LootGenerator {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, itemBlacklist: string[], result: LootItem[]): boolean;
|
||||
/**
|
||||
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
|
||||
* @param containerSettings sealed weapon container settings
|
||||
* @returns Array of items to add to player inventory
|
||||
*/
|
||||
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
|
||||
/**
|
||||
* Get non-weapon mod rewards for a sealed container
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param weaponDetailsDb Details for the weapon to reward player
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
|
||||
/**
|
||||
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
|
||||
* @param chosenWeaponPreset The weapon preset given to player as reward
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
|
||||
/**
|
||||
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
|
||||
* @param rewardContainerDetails
|
||||
* @returns AddItem array
|
||||
*/
|
||||
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
|
||||
/**
|
||||
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
|
||||
* Default adds 1, or increments count
|
||||
* @param itemTplToAdd items tpl we want to add to array
|
||||
* @param resultsArray Array to add item tpl to
|
||||
*/
|
||||
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
|
||||
}
|
||||
export {};
|
||||
|
@ -19,6 +19,13 @@ export declare class DialogueHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected itemHelper: ItemHelper;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
|
||||
/**
|
||||
* Create basic message context template
|
||||
* @param templateId
|
||||
* @param messageType
|
||||
* @param maxStoreTime
|
||||
* @returns
|
||||
*/
|
||||
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
|
||||
/**
|
||||
* Add a templated message to the dialogue.
|
||||
|
@ -39,6 +39,13 @@ export declare class HideoutHelper {
|
||||
static maxSkillPoint: number;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Add production to profiles' Hideout.Production array
|
||||
* @param pmcData Profile to add production to
|
||||
* @param body Production request
|
||||
* @param sessionID Session id
|
||||
* @returns client response
|
||||
*/
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* This convenience function initializes new Production Object
|
||||
@ -61,6 +68,16 @@ export declare class HideoutHelper {
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
updatePlayerHideout(sessionID: string): void;
|
||||
/**
|
||||
* Get various properties that will be passed to hideout update-related functions
|
||||
* @param pmcData Player profile
|
||||
* @returns Properties
|
||||
*/
|
||||
protected getHideoutProperties(pmcData: IPmcData): {
|
||||
btcFarmCGs: number;
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
|
@ -128,6 +128,7 @@ export declare class InventoryHelper {
|
||||
* @returns Reward details
|
||||
*/
|
||||
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
|
||||
getInventoryConfig(): IInventoryConfig;
|
||||
}
|
||||
declare namespace InventoryHelper {
|
||||
interface InventoryItemHash {
|
||||
|
@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
|
||||
*/
|
||||
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
|
||||
/**
|
||||
* Determine if the offer being listed will be sold
|
||||
* Get array of item count and sell time (empty array = no sell)
|
||||
* @param sellChancePercent chance item will sell
|
||||
* @param itemSellCount count of items to sell
|
||||
* @returns Array of purchases of item(s) listed
|
||||
|
@ -377,7 +377,7 @@ export interface Props {
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
RandomLootSettings: IRandomLootSettings;
|
||||
RandomLootSettings?: IRandomLootSettings;
|
||||
}
|
||||
export interface IHealthEffect {
|
||||
type: string;
|
||||
@ -413,8 +413,8 @@ export interface Slot {
|
||||
_parent: string;
|
||||
_props: SlotProps;
|
||||
_max_count?: number;
|
||||
_required: boolean;
|
||||
_mergeSlotWithChildren: boolean;
|
||||
_required?: boolean;
|
||||
_mergeSlotWithChildren?: boolean;
|
||||
_proto: string;
|
||||
}
|
||||
export interface SlotProps {
|
||||
|
@ -26,6 +26,7 @@ export interface AirdropChancePercent {
|
||||
export interface AirdropLoot {
|
||||
presetCount?: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,13 +1,24 @@
|
||||
import { MinMax } from "../../../models/common/MinMax";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
sealedAirdropContainer: ISealedAirdropContainerSettings;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
foundInRaid: boolean;
|
||||
rewardTplPool: Record<string, number>;
|
||||
rewardTplPool?: Record<string, number>;
|
||||
rewardTypePool?: Record<string, number>;
|
||||
}
|
||||
export interface ISealedAirdropContainerSettings {
|
||||
weaponRewardWeight: Record<string, number>;
|
||||
defaultPresetsOnly: boolean;
|
||||
foundInRaid: boolean;
|
||||
weaponModRewardLimits: Record<string, MinMax>;
|
||||
rewardTypeLimits: Record<string, MinMax>;
|
||||
ammoBoxWhitelist: string[];
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
|
||||
export interface LootRequest {
|
||||
presetCount: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { ITraderBase } from "../models/eft/common/tables/ITrader";
|
||||
import { DialogueHelper } from "../helpers/DialogueHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
export declare class InsuranceService {
|
||||
protected logger: ILogger;
|
||||
@ -26,10 +28,12 @@ export declare class InsuranceService {
|
||||
protected dialogueHelper: DialogueHelper;
|
||||
protected handbookHelper: HandbookHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected localeService: LocaleService;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected configServer: ConfigServer;
|
||||
protected insured: Record<string, Record<string, Item[]>>;
|
||||
protected insuranceConfig: IInsuranceConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
|
||||
insuranceExists(sessionId: string): boolean;
|
||||
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
|
||||
getInsurance(sessionId: string): Record<string, Item[]>;
|
||||
@ -50,6 +54,11 @@ export declare class InsuranceService {
|
||||
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
|
||||
*/
|
||||
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
||||
/**
|
||||
* Send a message to player informing them gear was lost
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
sendLostInsuranceMessage(sessionID: string): void;
|
||||
protected removeLocationProperty(sessionId: string, traderId: string): void;
|
||||
/**
|
||||
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure
|
||||
|
@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
|
||||
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
|
||||
/**
|
||||
* Create cache and store inside ItemBaseClassService
|
||||
* Store a dict of an items tpl to the base classes it and its parents have
|
||||
*/
|
||||
hydrateItemBaseClassCache(): void;
|
||||
/**
|
||||
|
@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
export declare class RagfairLinkedItemService {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected linkedItemsCache: Record<string, Iterable<string>>;
|
||||
protected linkedItemsCache: Record<string, Set<string>>;
|
||||
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
|
||||
getLinkedItems(linkedSearchId: string): Iterable<string>;
|
||||
getLinkedItems(linkedSearchId: string): Set<string>;
|
||||
/**
|
||||
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
|
||||
* @param itemTpl Item to get sub-items for
|
||||
* @returns ITemplateItem array
|
||||
*/
|
||||
getLinkedDbItems(itemTpl: string): ITemplateItem[];
|
||||
/**
|
||||
* Create Dictionary of every item and the items associated with it
|
||||
*/
|
||||
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
|
||||
* @param applyLinkedItems
|
||||
*/
|
||||
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
|
||||
/**
|
||||
* Scans a given slot type for filters and returns them as a Set
|
||||
* @param item
|
||||
* @param slot
|
||||
* @returns array of ids
|
||||
*/
|
||||
protected getFilters(item: ITemplateItem, slot: string): string[];
|
||||
}
|
||||
|
@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
/**
|
||||
* Iterate over all items of type "Item" in db and get template price, store in cache
|
||||
|
@ -143,7 +143,7 @@ export declare class RandomUtil {
|
||||
* Drawing can be with or without replacement
|
||||
* @param {array} list The array we want to draw randomly from
|
||||
* @param {integer} count The number of times we want to draw
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
|
||||
* @return {array} Array consisting of N random elements
|
||||
*/
|
||||
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;
|
||||
|
@ -16,16 +16,34 @@ export declare class CustomizationController {
|
||||
protected saveServer: SaveServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected readonly clothingIds: {
|
||||
lowerParentId: string;
|
||||
upperParentId: string;
|
||||
};
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
|
||||
/**
|
||||
* Get purchasable clothing items from trader that match players side (usec/bear)
|
||||
* @param traderID trader to look up clothing for
|
||||
* @param sessionID Session id
|
||||
* @returns ISuit array
|
||||
*/
|
||||
getTraderSuits(traderID: string, sessionID: string): ISuit[];
|
||||
/** Equip one to many clothing items to player */
|
||||
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Purchase/unlock a clothing item from a trader
|
||||
* @param pmcData Player profile
|
||||
* @param buyClothingRequest Request object
|
||||
* @param sessionId Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
|
||||
/**
|
||||
* Has an outfit been purchased by a player
|
||||
* @param suitId clothing id
|
||||
* @param sessionID Session id
|
||||
* @returns true/false
|
||||
* @returns true if purchased already
|
||||
*/
|
||||
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
|
||||
/**
|
||||
|
@ -176,7 +176,7 @@ export declare class HideoutController {
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* Start area production for item by adding production to profiles' Hideout.Production array
|
||||
* @param pmcData Player profile
|
||||
* @param request Start production request
|
||||
* @param sessionID Session id
|
||||
|
@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InRaidHelper } from "../helpers/InRaidHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { InsuranceService } from "../services/InsuranceService";
|
||||
import { LocaleService } from "../services/LocaleService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { PmcChatResponseService } from "../services/PmcChatResponseService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,14 +30,12 @@ export declare class InraidController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected pmcChatResponseService: PmcChatResponseService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected healthHelper: HealthHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected insuranceService: InsuranceService;
|
||||
@ -48,7 +44,7 @@ export declare class InraidController {
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Save locationId to active profiles inraid object AND app context
|
||||
* @param sessionID Session id
|
||||
@ -97,7 +93,6 @@ export declare class InraidController {
|
||||
* @param offraidData post-raid data of raid
|
||||
*/
|
||||
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
protected sendLostInsuranceMessage(sessionID: string): void;
|
||||
/**
|
||||
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
|
||||
* @param statusOnExit exit value from offraidData object
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { LootGenerator } from "../generators/LootGenerator";
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PaymentHelper } from "../helpers/PaymentHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
|
||||
@ -37,6 +38,7 @@ export declare class InventoryController {
|
||||
protected logger: ILogger;
|
||||
protected hashUtil: HashUtil;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected fenceService: FenceService;
|
||||
@ -44,12 +46,12 @@ export declare class InventoryController {
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected ragfairOfferService: RagfairOfferService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected lootGenerator: LootGenerator;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected httpResponseUtil: HttpResponseUtil;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
/**
|
||||
* Move Item
|
||||
* change location of item with parentId and slotId
|
||||
|
@ -1,12 +1,18 @@
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Preset } from "../models/eft/common/IGlobals";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
|
||||
import { LootItem } from "../models/spt/services/LootItem";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
type ItemLimit = {
|
||||
@ -19,9 +25,13 @@ export declare class LootGenerator {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected presetHelper: PresetHelper;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected ragfairLinkedItemService: RagfairLinkedItemService;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
|
||||
/**
|
||||
* Generate a list of items based on configuration options parameter
|
||||
* @param options parameters to adjust how loot is generated
|
||||
@ -65,5 +75,39 @@ export declare class LootGenerator {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, itemBlacklist: string[], result: LootItem[]): boolean;
|
||||
/**
|
||||
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
|
||||
* @param containerSettings sealed weapon container settings
|
||||
* @returns Array of items to add to player inventory
|
||||
*/
|
||||
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
|
||||
/**
|
||||
* Get non-weapon mod rewards for a sealed container
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param weaponDetailsDb Details for the weapon to reward player
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
|
||||
/**
|
||||
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
|
||||
* @param chosenWeaponPreset The weapon preset given to player as reward
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
|
||||
/**
|
||||
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
|
||||
* @param rewardContainerDetails
|
||||
* @returns AddItem array
|
||||
*/
|
||||
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
|
||||
/**
|
||||
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
|
||||
* Default adds 1, or increments count
|
||||
* @param itemTplToAdd items tpl we want to add to array
|
||||
* @param resultsArray Array to add item tpl to
|
||||
*/
|
||||
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
|
||||
}
|
||||
export {};
|
||||
|
@ -19,6 +19,13 @@ export declare class DialogueHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected itemHelper: ItemHelper;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
|
||||
/**
|
||||
* Create basic message context template
|
||||
* @param templateId
|
||||
* @param messageType
|
||||
* @param maxStoreTime
|
||||
* @returns
|
||||
*/
|
||||
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
|
||||
/**
|
||||
* Add a templated message to the dialogue.
|
||||
|
@ -39,6 +39,13 @@ export declare class HideoutHelper {
|
||||
static maxSkillPoint: number;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Add production to profiles' Hideout.Production array
|
||||
* @param pmcData Profile to add production to
|
||||
* @param body Production request
|
||||
* @param sessionID Session id
|
||||
* @returns client response
|
||||
*/
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* This convenience function initializes new Production Object
|
||||
@ -61,6 +68,16 @@ export declare class HideoutHelper {
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
updatePlayerHideout(sessionID: string): void;
|
||||
/**
|
||||
* Get various properties that will be passed to hideout update-related functions
|
||||
* @param pmcData Player profile
|
||||
* @returns Properties
|
||||
*/
|
||||
protected getHideoutProperties(pmcData: IPmcData): {
|
||||
btcFarmCGs: number;
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
|
@ -128,6 +128,7 @@ export declare class InventoryHelper {
|
||||
* @returns Reward details
|
||||
*/
|
||||
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
|
||||
getInventoryConfig(): IInventoryConfig;
|
||||
}
|
||||
declare namespace InventoryHelper {
|
||||
interface InventoryItemHash {
|
||||
|
@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
|
||||
*/
|
||||
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
|
||||
/**
|
||||
* Determine if the offer being listed will be sold
|
||||
* Get array of item count and sell time (empty array = no sell)
|
||||
* @param sellChancePercent chance item will sell
|
||||
* @param itemSellCount count of items to sell
|
||||
* @returns Array of purchases of item(s) listed
|
||||
|
@ -377,7 +377,7 @@ export interface Props {
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
RandomLootSettings: IRandomLootSettings;
|
||||
RandomLootSettings?: IRandomLootSettings;
|
||||
}
|
||||
export interface IHealthEffect {
|
||||
type: string;
|
||||
@ -413,8 +413,8 @@ export interface Slot {
|
||||
_parent: string;
|
||||
_props: SlotProps;
|
||||
_max_count?: number;
|
||||
_required: boolean;
|
||||
_mergeSlotWithChildren: boolean;
|
||||
_required?: boolean;
|
||||
_mergeSlotWithChildren?: boolean;
|
||||
_proto: string;
|
||||
}
|
||||
export interface SlotProps {
|
||||
|
@ -26,6 +26,7 @@ export interface AirdropChancePercent {
|
||||
export interface AirdropLoot {
|
||||
presetCount?: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,13 +1,24 @@
|
||||
import { MinMax } from "../../../models/common/MinMax";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
sealedAirdropContainer: ISealedAirdropContainerSettings;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
foundInRaid: boolean;
|
||||
rewardTplPool: Record<string, number>;
|
||||
rewardTplPool?: Record<string, number>;
|
||||
rewardTypePool?: Record<string, number>;
|
||||
}
|
||||
export interface ISealedAirdropContainerSettings {
|
||||
weaponRewardWeight: Record<string, number>;
|
||||
defaultPresetsOnly: boolean;
|
||||
foundInRaid: boolean;
|
||||
weaponModRewardLimits: Record<string, MinMax>;
|
||||
rewardTypeLimits: Record<string, MinMax>;
|
||||
ammoBoxWhitelist: string[];
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
|
||||
export interface LootRequest {
|
||||
presetCount: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { ITraderBase } from "../models/eft/common/tables/ITrader";
|
||||
import { DialogueHelper } from "../helpers/DialogueHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
export declare class InsuranceService {
|
||||
protected logger: ILogger;
|
||||
@ -26,10 +28,12 @@ export declare class InsuranceService {
|
||||
protected dialogueHelper: DialogueHelper;
|
||||
protected handbookHelper: HandbookHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected localeService: LocaleService;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected configServer: ConfigServer;
|
||||
protected insured: Record<string, Record<string, Item[]>>;
|
||||
protected insuranceConfig: IInsuranceConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
|
||||
insuranceExists(sessionId: string): boolean;
|
||||
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
|
||||
getInsurance(sessionId: string): Record<string, Item[]>;
|
||||
@ -50,6 +54,11 @@ export declare class InsuranceService {
|
||||
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
|
||||
*/
|
||||
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
||||
/**
|
||||
* Send a message to player informing them gear was lost
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
sendLostInsuranceMessage(sessionID: string): void;
|
||||
protected removeLocationProperty(sessionId: string, traderId: string): void;
|
||||
/**
|
||||
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure
|
||||
|
@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
|
||||
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
|
||||
/**
|
||||
* Create cache and store inside ItemBaseClassService
|
||||
* Store a dict of an items tpl to the base classes it and its parents have
|
||||
*/
|
||||
hydrateItemBaseClassCache(): void;
|
||||
/**
|
||||
|
@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
export declare class RagfairLinkedItemService {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected linkedItemsCache: Record<string, Iterable<string>>;
|
||||
protected linkedItemsCache: Record<string, Set<string>>;
|
||||
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
|
||||
getLinkedItems(linkedSearchId: string): Iterable<string>;
|
||||
getLinkedItems(linkedSearchId: string): Set<string>;
|
||||
/**
|
||||
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
|
||||
* @param itemTpl Item to get sub-items for
|
||||
* @returns ITemplateItem array
|
||||
*/
|
||||
getLinkedDbItems(itemTpl: string): ITemplateItem[];
|
||||
/**
|
||||
* Create Dictionary of every item and the items associated with it
|
||||
*/
|
||||
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
|
||||
* @param applyLinkedItems
|
||||
*/
|
||||
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
|
||||
/**
|
||||
* Scans a given slot type for filters and returns them as a Set
|
||||
* @param item
|
||||
* @param slot
|
||||
* @returns array of ids
|
||||
*/
|
||||
protected getFilters(item: ITemplateItem, slot: string): string[];
|
||||
}
|
||||
|
@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
/**
|
||||
* Iterate over all items of type "Item" in db and get template price, store in cache
|
||||
|
@ -143,7 +143,7 @@ export declare class RandomUtil {
|
||||
* Drawing can be with or without replacement
|
||||
* @param {array} list The array we want to draw randomly from
|
||||
* @param {integer} count The number of times we want to draw
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
|
||||
* @return {array} Array consisting of N random elements
|
||||
*/
|
||||
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;
|
||||
|
@ -16,16 +16,34 @@ export declare class CustomizationController {
|
||||
protected saveServer: SaveServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected readonly clothingIds: {
|
||||
lowerParentId: string;
|
||||
upperParentId: string;
|
||||
};
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
|
||||
/**
|
||||
* Get purchasable clothing items from trader that match players side (usec/bear)
|
||||
* @param traderID trader to look up clothing for
|
||||
* @param sessionID Session id
|
||||
* @returns ISuit array
|
||||
*/
|
||||
getTraderSuits(traderID: string, sessionID: string): ISuit[];
|
||||
/** Equip one to many clothing items to player */
|
||||
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Purchase/unlock a clothing item from a trader
|
||||
* @param pmcData Player profile
|
||||
* @param buyClothingRequest Request object
|
||||
* @param sessionId Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
|
||||
/**
|
||||
* Has an outfit been purchased by a player
|
||||
* @param suitId clothing id
|
||||
* @param sessionID Session id
|
||||
* @returns true/false
|
||||
* @returns true if purchased already
|
||||
*/
|
||||
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
|
||||
/**
|
||||
|
@ -176,7 +176,7 @@ export declare class HideoutController {
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* Start area production for item by adding production to profiles' Hideout.Production array
|
||||
* @param pmcData Player profile
|
||||
* @param request Start production request
|
||||
* @param sessionID Session id
|
||||
|
@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InRaidHelper } from "../helpers/InRaidHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { InsuranceService } from "../services/InsuranceService";
|
||||
import { LocaleService } from "../services/LocaleService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { PmcChatResponseService } from "../services/PmcChatResponseService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,14 +30,12 @@ export declare class InraidController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected pmcChatResponseService: PmcChatResponseService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected healthHelper: HealthHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected insuranceService: InsuranceService;
|
||||
@ -48,7 +44,7 @@ export declare class InraidController {
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Save locationId to active profiles inraid object AND app context
|
||||
* @param sessionID Session id
|
||||
@ -97,7 +93,6 @@ export declare class InraidController {
|
||||
* @param offraidData post-raid data of raid
|
||||
*/
|
||||
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
protected sendLostInsuranceMessage(sessionID: string): void;
|
||||
/**
|
||||
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
|
||||
* @param statusOnExit exit value from offraidData object
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { LootGenerator } from "../generators/LootGenerator";
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PaymentHelper } from "../helpers/PaymentHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
|
||||
@ -37,6 +38,7 @@ export declare class InventoryController {
|
||||
protected logger: ILogger;
|
||||
protected hashUtil: HashUtil;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected fenceService: FenceService;
|
||||
@ -44,12 +46,12 @@ export declare class InventoryController {
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected ragfairOfferService: RagfairOfferService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected lootGenerator: LootGenerator;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected httpResponseUtil: HttpResponseUtil;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
/**
|
||||
* Move Item
|
||||
* change location of item with parentId and slotId
|
||||
|
@ -1,12 +1,18 @@
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Preset } from "../models/eft/common/IGlobals";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
|
||||
import { LootItem } from "../models/spt/services/LootItem";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
type ItemLimit = {
|
||||
@ -19,9 +25,13 @@ export declare class LootGenerator {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected presetHelper: PresetHelper;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected ragfairLinkedItemService: RagfairLinkedItemService;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
|
||||
/**
|
||||
* Generate a list of items based on configuration options parameter
|
||||
* @param options parameters to adjust how loot is generated
|
||||
@ -65,5 +75,39 @@ export declare class LootGenerator {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, itemBlacklist: string[], result: LootItem[]): boolean;
|
||||
/**
|
||||
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
|
||||
* @param containerSettings sealed weapon container settings
|
||||
* @returns Array of items to add to player inventory
|
||||
*/
|
||||
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
|
||||
/**
|
||||
* Get non-weapon mod rewards for a sealed container
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param weaponDetailsDb Details for the weapon to reward player
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
|
||||
/**
|
||||
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
|
||||
* @param chosenWeaponPreset The weapon preset given to player as reward
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
|
||||
/**
|
||||
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
|
||||
* @param rewardContainerDetails
|
||||
* @returns AddItem array
|
||||
*/
|
||||
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
|
||||
/**
|
||||
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
|
||||
* Default adds 1, or increments count
|
||||
* @param itemTplToAdd items tpl we want to add to array
|
||||
* @param resultsArray Array to add item tpl to
|
||||
*/
|
||||
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
|
||||
}
|
||||
export {};
|
||||
|
@ -19,6 +19,13 @@ export declare class DialogueHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected itemHelper: ItemHelper;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
|
||||
/**
|
||||
* Create basic message context template
|
||||
* @param templateId
|
||||
* @param messageType
|
||||
* @param maxStoreTime
|
||||
* @returns
|
||||
*/
|
||||
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
|
||||
/**
|
||||
* Add a templated message to the dialogue.
|
||||
|
@ -39,6 +39,13 @@ export declare class HideoutHelper {
|
||||
static maxSkillPoint: number;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Add production to profiles' Hideout.Production array
|
||||
* @param pmcData Profile to add production to
|
||||
* @param body Production request
|
||||
* @param sessionID Session id
|
||||
* @returns client response
|
||||
*/
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* This convenience function initializes new Production Object
|
||||
@ -61,6 +68,16 @@ export declare class HideoutHelper {
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
updatePlayerHideout(sessionID: string): void;
|
||||
/**
|
||||
* Get various properties that will be passed to hideout update-related functions
|
||||
* @param pmcData Player profile
|
||||
* @returns Properties
|
||||
*/
|
||||
protected getHideoutProperties(pmcData: IPmcData): {
|
||||
btcFarmCGs: number;
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
|
@ -128,6 +128,7 @@ export declare class InventoryHelper {
|
||||
* @returns Reward details
|
||||
*/
|
||||
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
|
||||
getInventoryConfig(): IInventoryConfig;
|
||||
}
|
||||
declare namespace InventoryHelper {
|
||||
interface InventoryItemHash {
|
||||
|
@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
|
||||
*/
|
||||
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
|
||||
/**
|
||||
* Determine if the offer being listed will be sold
|
||||
* Get array of item count and sell time (empty array = no sell)
|
||||
* @param sellChancePercent chance item will sell
|
||||
* @param itemSellCount count of items to sell
|
||||
* @returns Array of purchases of item(s) listed
|
||||
|
@ -377,7 +377,7 @@ export interface Props {
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
RandomLootSettings: IRandomLootSettings;
|
||||
RandomLootSettings?: IRandomLootSettings;
|
||||
}
|
||||
export interface IHealthEffect {
|
||||
type: string;
|
||||
@ -413,8 +413,8 @@ export interface Slot {
|
||||
_parent: string;
|
||||
_props: SlotProps;
|
||||
_max_count?: number;
|
||||
_required: boolean;
|
||||
_mergeSlotWithChildren: boolean;
|
||||
_required?: boolean;
|
||||
_mergeSlotWithChildren?: boolean;
|
||||
_proto: string;
|
||||
}
|
||||
export interface SlotProps {
|
||||
|
@ -26,6 +26,7 @@ export interface AirdropChancePercent {
|
||||
export interface AirdropLoot {
|
||||
presetCount?: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,13 +1,24 @@
|
||||
import { MinMax } from "../../../models/common/MinMax";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
sealedAirdropContainer: ISealedAirdropContainerSettings;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
foundInRaid: boolean;
|
||||
rewardTplPool: Record<string, number>;
|
||||
rewardTplPool?: Record<string, number>;
|
||||
rewardTypePool?: Record<string, number>;
|
||||
}
|
||||
export interface ISealedAirdropContainerSettings {
|
||||
weaponRewardWeight: Record<string, number>;
|
||||
defaultPresetsOnly: boolean;
|
||||
foundInRaid: boolean;
|
||||
weaponModRewardLimits: Record<string, MinMax>;
|
||||
rewardTypeLimits: Record<string, MinMax>;
|
||||
ammoBoxWhitelist: string[];
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
|
||||
export interface LootRequest {
|
||||
presetCount: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { ITraderBase } from "../models/eft/common/tables/ITrader";
|
||||
import { DialogueHelper } from "../helpers/DialogueHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
export declare class InsuranceService {
|
||||
protected logger: ILogger;
|
||||
@ -26,10 +28,12 @@ export declare class InsuranceService {
|
||||
protected dialogueHelper: DialogueHelper;
|
||||
protected handbookHelper: HandbookHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected localeService: LocaleService;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected configServer: ConfigServer;
|
||||
protected insured: Record<string, Record<string, Item[]>>;
|
||||
protected insuranceConfig: IInsuranceConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
|
||||
insuranceExists(sessionId: string): boolean;
|
||||
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
|
||||
getInsurance(sessionId: string): Record<string, Item[]>;
|
||||
@ -50,6 +54,11 @@ export declare class InsuranceService {
|
||||
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
|
||||
*/
|
||||
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
||||
/**
|
||||
* Send a message to player informing them gear was lost
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
sendLostInsuranceMessage(sessionID: string): void;
|
||||
protected removeLocationProperty(sessionId: string, traderId: string): void;
|
||||
/**
|
||||
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure
|
||||
|
@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
|
||||
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
|
||||
/**
|
||||
* Create cache and store inside ItemBaseClassService
|
||||
* Store a dict of an items tpl to the base classes it and its parents have
|
||||
*/
|
||||
hydrateItemBaseClassCache(): void;
|
||||
/**
|
||||
|
@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
export declare class RagfairLinkedItemService {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected linkedItemsCache: Record<string, Iterable<string>>;
|
||||
protected linkedItemsCache: Record<string, Set<string>>;
|
||||
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
|
||||
getLinkedItems(linkedSearchId: string): Iterable<string>;
|
||||
getLinkedItems(linkedSearchId: string): Set<string>;
|
||||
/**
|
||||
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
|
||||
* @param itemTpl Item to get sub-items for
|
||||
* @returns ITemplateItem array
|
||||
*/
|
||||
getLinkedDbItems(itemTpl: string): ITemplateItem[];
|
||||
/**
|
||||
* Create Dictionary of every item and the items associated with it
|
||||
*/
|
||||
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
|
||||
* @param applyLinkedItems
|
||||
*/
|
||||
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
|
||||
/**
|
||||
* Scans a given slot type for filters and returns them as a Set
|
||||
* @param item
|
||||
* @param slot
|
||||
* @returns array of ids
|
||||
*/
|
||||
protected getFilters(item: ITemplateItem, slot: string): string[];
|
||||
}
|
||||
|
@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
/**
|
||||
* Iterate over all items of type "Item" in db and get template price, store in cache
|
||||
|
@ -143,7 +143,7 @@ export declare class RandomUtil {
|
||||
* Drawing can be with or without replacement
|
||||
* @param {array} list The array we want to draw randomly from
|
||||
* @param {integer} count The number of times we want to draw
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
|
||||
* @return {array} Array consisting of N random elements
|
||||
*/
|
||||
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;
|
||||
|
@ -16,16 +16,34 @@ export declare class CustomizationController {
|
||||
protected saveServer: SaveServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected readonly clothingIds: {
|
||||
lowerParentId: string;
|
||||
upperParentId: string;
|
||||
};
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
|
||||
/**
|
||||
* Get purchasable clothing items from trader that match players side (usec/bear)
|
||||
* @param traderID trader to look up clothing for
|
||||
* @param sessionID Session id
|
||||
* @returns ISuit array
|
||||
*/
|
||||
getTraderSuits(traderID: string, sessionID: string): ISuit[];
|
||||
/** Equip one to many clothing items to player */
|
||||
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Purchase/unlock a clothing item from a trader
|
||||
* @param pmcData Player profile
|
||||
* @param buyClothingRequest Request object
|
||||
* @param sessionId Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
|
||||
/**
|
||||
* Has an outfit been purchased by a player
|
||||
* @param suitId clothing id
|
||||
* @param sessionID Session id
|
||||
* @returns true/false
|
||||
* @returns true if purchased already
|
||||
*/
|
||||
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
|
||||
/**
|
||||
|
@ -176,7 +176,7 @@ export declare class HideoutController {
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* Start area production for item by adding production to profiles' Hideout.Production array
|
||||
* @param pmcData Player profile
|
||||
* @param request Start production request
|
||||
* @param sessionID Session id
|
||||
|
@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InRaidHelper } from "../helpers/InRaidHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { InsuranceService } from "../services/InsuranceService";
|
||||
import { LocaleService } from "../services/LocaleService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { PmcChatResponseService } from "../services/PmcChatResponseService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,14 +30,12 @@ export declare class InraidController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected pmcChatResponseService: PmcChatResponseService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected healthHelper: HealthHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected insuranceService: InsuranceService;
|
||||
@ -48,7 +44,7 @@ export declare class InraidController {
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Save locationId to active profiles inraid object AND app context
|
||||
* @param sessionID Session id
|
||||
@ -97,7 +93,6 @@ export declare class InraidController {
|
||||
* @param offraidData post-raid data of raid
|
||||
*/
|
||||
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
protected sendLostInsuranceMessage(sessionID: string): void;
|
||||
/**
|
||||
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
|
||||
* @param statusOnExit exit value from offraidData object
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { LootGenerator } from "../generators/LootGenerator";
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PaymentHelper } from "../helpers/PaymentHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
|
||||
@ -37,6 +38,7 @@ export declare class InventoryController {
|
||||
protected logger: ILogger;
|
||||
protected hashUtil: HashUtil;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected fenceService: FenceService;
|
||||
@ -44,12 +46,12 @@ export declare class InventoryController {
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected ragfairOfferService: RagfairOfferService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected lootGenerator: LootGenerator;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected httpResponseUtil: HttpResponseUtil;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
/**
|
||||
* Move Item
|
||||
* change location of item with parentId and slotId
|
||||
|
@ -1,12 +1,18 @@
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Preset } from "../models/eft/common/IGlobals";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
|
||||
import { LootItem } from "../models/spt/services/LootItem";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
type ItemLimit = {
|
||||
@ -19,9 +25,13 @@ export declare class LootGenerator {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected presetHelper: PresetHelper;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected ragfairLinkedItemService: RagfairLinkedItemService;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
|
||||
/**
|
||||
* Generate a list of items based on configuration options parameter
|
||||
* @param options parameters to adjust how loot is generated
|
||||
@ -65,5 +75,39 @@ export declare class LootGenerator {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, itemBlacklist: string[], result: LootItem[]): boolean;
|
||||
/**
|
||||
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
|
||||
* @param containerSettings sealed weapon container settings
|
||||
* @returns Array of items to add to player inventory
|
||||
*/
|
||||
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
|
||||
/**
|
||||
* Get non-weapon mod rewards for a sealed container
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param weaponDetailsDb Details for the weapon to reward player
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
|
||||
/**
|
||||
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
|
||||
* @param chosenWeaponPreset The weapon preset given to player as reward
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
|
||||
/**
|
||||
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
|
||||
* @param rewardContainerDetails
|
||||
* @returns AddItem array
|
||||
*/
|
||||
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
|
||||
/**
|
||||
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
|
||||
* Default adds 1, or increments count
|
||||
* @param itemTplToAdd items tpl we want to add to array
|
||||
* @param resultsArray Array to add item tpl to
|
||||
*/
|
||||
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
|
||||
}
|
||||
export {};
|
||||
|
@ -19,6 +19,13 @@ export declare class DialogueHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected itemHelper: ItemHelper;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
|
||||
/**
|
||||
* Create basic message context template
|
||||
* @param templateId
|
||||
* @param messageType
|
||||
* @param maxStoreTime
|
||||
* @returns
|
||||
*/
|
||||
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
|
||||
/**
|
||||
* Add a templated message to the dialogue.
|
||||
|
@ -39,6 +39,13 @@ export declare class HideoutHelper {
|
||||
static maxSkillPoint: number;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Add production to profiles' Hideout.Production array
|
||||
* @param pmcData Profile to add production to
|
||||
* @param body Production request
|
||||
* @param sessionID Session id
|
||||
* @returns client response
|
||||
*/
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* This convenience function initializes new Production Object
|
||||
@ -61,6 +68,16 @@ export declare class HideoutHelper {
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
updatePlayerHideout(sessionID: string): void;
|
||||
/**
|
||||
* Get various properties that will be passed to hideout update-related functions
|
||||
* @param pmcData Player profile
|
||||
* @returns Properties
|
||||
*/
|
||||
protected getHideoutProperties(pmcData: IPmcData): {
|
||||
btcFarmCGs: number;
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
|
@ -128,6 +128,7 @@ export declare class InventoryHelper {
|
||||
* @returns Reward details
|
||||
*/
|
||||
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
|
||||
getInventoryConfig(): IInventoryConfig;
|
||||
}
|
||||
declare namespace InventoryHelper {
|
||||
interface InventoryItemHash {
|
||||
|
@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
|
||||
*/
|
||||
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
|
||||
/**
|
||||
* Determine if the offer being listed will be sold
|
||||
* Get array of item count and sell time (empty array = no sell)
|
||||
* @param sellChancePercent chance item will sell
|
||||
* @param itemSellCount count of items to sell
|
||||
* @returns Array of purchases of item(s) listed
|
||||
|
@ -377,7 +377,7 @@ export interface Props {
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
RandomLootSettings: IRandomLootSettings;
|
||||
RandomLootSettings?: IRandomLootSettings;
|
||||
}
|
||||
export interface IHealthEffect {
|
||||
type: string;
|
||||
@ -413,8 +413,8 @@ export interface Slot {
|
||||
_parent: string;
|
||||
_props: SlotProps;
|
||||
_max_count?: number;
|
||||
_required: boolean;
|
||||
_mergeSlotWithChildren: boolean;
|
||||
_required?: boolean;
|
||||
_mergeSlotWithChildren?: boolean;
|
||||
_proto: string;
|
||||
}
|
||||
export interface SlotProps {
|
||||
|
@ -26,6 +26,7 @@ export interface AirdropChancePercent {
|
||||
export interface AirdropLoot {
|
||||
presetCount?: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,13 +1,24 @@
|
||||
import { MinMax } from "../../../models/common/MinMax";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
sealedAirdropContainer: ISealedAirdropContainerSettings;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
foundInRaid: boolean;
|
||||
rewardTplPool: Record<string, number>;
|
||||
rewardTplPool?: Record<string, number>;
|
||||
rewardTypePool?: Record<string, number>;
|
||||
}
|
||||
export interface ISealedAirdropContainerSettings {
|
||||
weaponRewardWeight: Record<string, number>;
|
||||
defaultPresetsOnly: boolean;
|
||||
foundInRaid: boolean;
|
||||
weaponModRewardLimits: Record<string, MinMax>;
|
||||
rewardTypeLimits: Record<string, MinMax>;
|
||||
ammoBoxWhitelist: string[];
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
|
||||
export interface LootRequest {
|
||||
presetCount: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { ITraderBase } from "../models/eft/common/tables/ITrader";
|
||||
import { DialogueHelper } from "../helpers/DialogueHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
export declare class InsuranceService {
|
||||
protected logger: ILogger;
|
||||
@ -26,10 +28,12 @@ export declare class InsuranceService {
|
||||
protected dialogueHelper: DialogueHelper;
|
||||
protected handbookHelper: HandbookHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected localeService: LocaleService;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected configServer: ConfigServer;
|
||||
protected insured: Record<string, Record<string, Item[]>>;
|
||||
protected insuranceConfig: IInsuranceConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
|
||||
insuranceExists(sessionId: string): boolean;
|
||||
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
|
||||
getInsurance(sessionId: string): Record<string, Item[]>;
|
||||
@ -50,6 +54,11 @@ export declare class InsuranceService {
|
||||
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
|
||||
*/
|
||||
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
||||
/**
|
||||
* Send a message to player informing them gear was lost
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
sendLostInsuranceMessage(sessionID: string): void;
|
||||
protected removeLocationProperty(sessionId: string, traderId: string): void;
|
||||
/**
|
||||
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure
|
||||
|
@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
|
||||
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
|
||||
/**
|
||||
* Create cache and store inside ItemBaseClassService
|
||||
* Store a dict of an items tpl to the base classes it and its parents have
|
||||
*/
|
||||
hydrateItemBaseClassCache(): void;
|
||||
/**
|
||||
|
@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
export declare class RagfairLinkedItemService {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected linkedItemsCache: Record<string, Iterable<string>>;
|
||||
protected linkedItemsCache: Record<string, Set<string>>;
|
||||
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
|
||||
getLinkedItems(linkedSearchId: string): Iterable<string>;
|
||||
getLinkedItems(linkedSearchId: string): Set<string>;
|
||||
/**
|
||||
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
|
||||
* @param itemTpl Item to get sub-items for
|
||||
* @returns ITemplateItem array
|
||||
*/
|
||||
getLinkedDbItems(itemTpl: string): ITemplateItem[];
|
||||
/**
|
||||
* Create Dictionary of every item and the items associated with it
|
||||
*/
|
||||
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
|
||||
* @param applyLinkedItems
|
||||
*/
|
||||
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
|
||||
/**
|
||||
* Scans a given slot type for filters and returns them as a Set
|
||||
* @param item
|
||||
* @param slot
|
||||
* @returns array of ids
|
||||
*/
|
||||
protected getFilters(item: ITemplateItem, slot: string): string[];
|
||||
}
|
||||
|
@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
/**
|
||||
* Iterate over all items of type "Item" in db and get template price, store in cache
|
||||
|
@ -143,7 +143,7 @@ export declare class RandomUtil {
|
||||
* Drawing can be with or without replacement
|
||||
* @param {array} list The array we want to draw randomly from
|
||||
* @param {integer} count The number of times we want to draw
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array
|
||||
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
|
||||
* @return {array} Array consisting of N random elements
|
||||
*/
|
||||
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;
|
||||
|
@ -16,16 +16,34 @@ export declare class CustomizationController {
|
||||
protected saveServer: SaveServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected readonly clothingIds: {
|
||||
lowerParentId: string;
|
||||
upperParentId: string;
|
||||
};
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
|
||||
/**
|
||||
* Get purchasable clothing items from trader that match players side (usec/bear)
|
||||
* @param traderID trader to look up clothing for
|
||||
* @param sessionID Session id
|
||||
* @returns ISuit array
|
||||
*/
|
||||
getTraderSuits(traderID: string, sessionID: string): ISuit[];
|
||||
/** Equip one to many clothing items to player */
|
||||
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Purchase/unlock a clothing item from a trader
|
||||
* @param pmcData Player profile
|
||||
* @param buyClothingRequest Request object
|
||||
* @param sessionId Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
|
||||
/**
|
||||
* Has an outfit been purchased by a player
|
||||
* @param suitId clothing id
|
||||
* @param sessionID Session id
|
||||
* @returns true/false
|
||||
* @returns true if purchased already
|
||||
*/
|
||||
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
|
||||
/**
|
||||
|
@ -176,7 +176,7 @@ export declare class HideoutController {
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* Start area production for item by adding production to profiles' Hideout.Production array
|
||||
* @param pmcData Player profile
|
||||
* @param request Start production request
|
||||
* @param sessionID Session id
|
||||
|
@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InRaidHelper } from "../helpers/InRaidHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { InsuranceService } from "../services/InsuranceService";
|
||||
import { LocaleService } from "../services/LocaleService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { PmcChatResponseService } from "../services/PmcChatResponseService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,14 +30,12 @@ export declare class InraidController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected pmcChatResponseService: PmcChatResponseService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected healthHelper: HealthHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected insuranceService: InsuranceService;
|
||||
@ -48,7 +44,7 @@ export declare class InraidController {
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Save locationId to active profiles inraid object AND app context
|
||||
* @param sessionID Session id
|
||||
@ -97,7 +93,6 @@ export declare class InraidController {
|
||||
* @param offraidData post-raid data of raid
|
||||
*/
|
||||
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
protected sendLostInsuranceMessage(sessionID: string): void;
|
||||
/**
|
||||
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
|
||||
* @param statusOnExit exit value from offraidData object
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { LootGenerator } from "../generators/LootGenerator";
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PaymentHelper } from "../helpers/PaymentHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
|
||||
@ -37,6 +38,7 @@ export declare class InventoryController {
|
||||
protected logger: ILogger;
|
||||
protected hashUtil: HashUtil;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected fenceService: FenceService;
|
||||
@ -44,12 +46,12 @@ export declare class InventoryController {
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected ragfairOfferService: RagfairOfferService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected lootGenerator: LootGenerator;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected httpResponseUtil: HttpResponseUtil;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
|
||||
/**
|
||||
* Move Item
|
||||
* change location of item with parentId and slotId
|
||||
|
@ -1,12 +1,18 @@
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Preset } from "../models/eft/common/IGlobals";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
|
||||
import { LootItem } from "../models/spt/services/LootItem";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
type ItemLimit = {
|
||||
@ -19,9 +25,13 @@ export declare class LootGenerator {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected presetHelper: PresetHelper;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected ragfairLinkedItemService: RagfairLinkedItemService;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
|
||||
/**
|
||||
* Generate a list of items based on configuration options parameter
|
||||
* @param options parameters to adjust how loot is generated
|
||||
@ -65,5 +75,39 @@ export declare class LootGenerator {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, itemBlacklist: string[], result: LootItem[]): boolean;
|
||||
/**
|
||||
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
|
||||
* @param containerSettings sealed weapon container settings
|
||||
* @returns Array of items to add to player inventory
|
||||
*/
|
||||
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
|
||||
/**
|
||||
* Get non-weapon mod rewards for a sealed container
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param weaponDetailsDb Details for the weapon to reward player
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
|
||||
/**
|
||||
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
|
||||
* @param containerSettings Sealed weapon container settings
|
||||
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
|
||||
* @param chosenWeaponPreset The weapon preset given to player as reward
|
||||
* @returns AddItem array
|
||||
*/
|
||||
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
|
||||
/**
|
||||
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
|
||||
* @param rewardContainerDetails
|
||||
* @returns AddItem array
|
||||
*/
|
||||
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
|
||||
/**
|
||||
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
|
||||
* Default adds 1, or increments count
|
||||
* @param itemTplToAdd items tpl we want to add to array
|
||||
* @param resultsArray Array to add item tpl to
|
||||
*/
|
||||
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
|
||||
}
|
||||
export {};
|
||||
|
@ -19,6 +19,13 @@ export declare class DialogueHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected itemHelper: ItemHelper;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
|
||||
/**
|
||||
* Create basic message context template
|
||||
* @param templateId
|
||||
* @param messageType
|
||||
* @param maxStoreTime
|
||||
* @returns
|
||||
*/
|
||||
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
|
||||
/**
|
||||
* Add a templated message to the dialogue.
|
||||
|
@ -39,6 +39,13 @@ export declare class HideoutHelper {
|
||||
static maxSkillPoint: number;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Add production to profiles' Hideout.Production array
|
||||
* @param pmcData Profile to add production to
|
||||
* @param body Production request
|
||||
* @param sessionID Session id
|
||||
* @returns client response
|
||||
*/
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* This convenience function initializes new Production Object
|
||||
@ -61,6 +68,16 @@ export declare class HideoutHelper {
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
updatePlayerHideout(sessionID: string): void;
|
||||
/**
|
||||
* Get various properties that will be passed to hideout update-related functions
|
||||
* @param pmcData Player profile
|
||||
* @returns Properties
|
||||
*/
|
||||
protected getHideoutProperties(pmcData: IPmcData): {
|
||||
btcFarmCGs: number;
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
|
@ -128,6 +128,7 @@ export declare class InventoryHelper {
|
||||
* @returns Reward details
|
||||
*/
|
||||
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
|
||||
getInventoryConfig(): IInventoryConfig;
|
||||
}
|
||||
declare namespace InventoryHelper {
|
||||
interface InventoryItemHash {
|
||||
|
@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
|
||||
*/
|
||||
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
|
||||
/**
|
||||
* Determine if the offer being listed will be sold
|
||||
* Get array of item count and sell time (empty array = no sell)
|
||||
* @param sellChancePercent chance item will sell
|
||||
* @param itemSellCount count of items to sell
|
||||
* @returns Array of purchases of item(s) listed
|
||||
|
@ -377,7 +377,7 @@ export interface Props {
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
RandomLootSettings: IRandomLootSettings;
|
||||
RandomLootSettings?: IRandomLootSettings;
|
||||
}
|
||||
export interface IHealthEffect {
|
||||
type: string;
|
||||
@ -413,8 +413,8 @@ export interface Slot {
|
||||
_parent: string;
|
||||
_props: SlotProps;
|
||||
_max_count?: number;
|
||||
_required: boolean;
|
||||
_mergeSlotWithChildren: boolean;
|
||||
_required?: boolean;
|
||||
_mergeSlotWithChildren?: boolean;
|
||||
_proto: string;
|
||||
}
|
||||
export interface SlotProps {
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user