Update types for 3.5.8

This commit is contained in:
Dev 2023-06-25 13:33:29 +01:00
parent 7dab084b7c
commit 2d51bf4844
302 changed files with 2446 additions and 344 deletions

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@ -16,16 +16,34 @@ export declare class CustomizationController {
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/** Equip one to many clothing items to player */
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id
* @returns true/false
* @returns true if purchased already
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**

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@ -176,7 +176,7 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id

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@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { LocaleService } from "../services/LocaleService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
import { JsonUtil } from "../utils/JsonUtil";
@ -32,14 +30,12 @@ export declare class InraidController {
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected notificationSendHelper: NotificationSendHelper;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
@ -48,7 +44,7 @@ export declare class InraidController {
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
@ -97,7 +93,6 @@ export declare class InraidController {
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
protected sendLostInsuranceMessage(sessionID: string): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object

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@ -1,8 +1,9 @@
import { LootGenerator } from "../generators/LootGenerator";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
@ -37,6 +38,7 @@ export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
@ -44,12 +46,12 @@ export declare class InventoryController {
protected inventoryHelper: InventoryHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId

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@ -1,12 +1,18 @@
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
import { LootItem } from "../models/spt/services/LootItem";
import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
type ItemLimit = {
@ -19,9 +25,13 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
@ -65,5 +75,39 @@ export declare class LootGenerator {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

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@ -19,6 +19,13 @@ export declare class DialogueHelper {
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
/**
* Create basic message context template
* @param templateId
* @param messageType
* @param maxStoreTime
* @returns
*/
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

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@ -39,6 +39,13 @@ export declare class HideoutHelper {
static maxSkillPoint: number;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add production to profiles' Hideout.Production array
* @param pmcData Profile to add production to
* @param body Production request
* @param sessionID Session id
* @returns client response
*/
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convenience function initializes new Production Object
@ -61,6 +68,16 @@ export declare class HideoutHelper {
* @param sessionID Session id
*/
updatePlayerHideout(sessionID: string): void;
/**
* Get various properties that will be passed to hideout update-related functions
* @param pmcData Player profile
* @returns Properties
*/
protected getHideoutProperties(pmcData: IPmcData): {
btcFarmCGs: number;
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
};
/**
* Update progress timer for water collector
* @param pmcData profile to update

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@ -128,6 +128,7 @@ export declare class InventoryHelper {
* @returns Reward details
*/
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
getInventoryConfig(): IInventoryConfig;
}
declare namespace InventoryHelper {
interface InventoryItemHash {

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@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed

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@ -377,7 +377,7 @@ export interface Props {
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
RandomLootSettings: IRandomLootSettings;
RandomLootSettings?: IRandomLootSettings;
}
export interface IHealthEffect {
type: string;
@ -413,8 +413,8 @@ export interface Slot {
_parent: string;
_props: SlotProps;
_max_count?: number;
_required: boolean;
_mergeSlotWithChildren: boolean;
_required?: boolean;
_mergeSlotWithChildren?: boolean;
_proto: string;
}
export interface SlotProps {

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@ -26,6 +26,7 @@ export interface AirdropChancePercent {
export interface AirdropLoot {
presetCount?: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

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@ -1,13 +1,24 @@
import { MinMax } from "../../../models/common/MinMax";
import { IBaseConfig } from "./IBaseConfig";
export interface IInventoryConfig extends IBaseConfig {
kind: "aki-inventory";
newItemsMarkedFound: boolean;
randomLootContainers: Record<string, RewardDetails>;
sealedAirdropContainer: ISealedAirdropContainerSettings;
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
customMoneyTpls: string[];
}
export interface RewardDetails {
rewardCount: number;
foundInRaid: boolean;
rewardTplPool: Record<string, number>;
rewardTplPool?: Record<string, number>;
rewardTypePool?: Record<string, number>;
}
export interface ISealedAirdropContainerSettings {
weaponRewardWeight: Record<string, number>;
defaultPresetsOnly: boolean;
foundInRaid: boolean;
weaponModRewardLimits: Record<string, MinMax>;
rewardTypeLimits: Record<string, MinMax>;
ammoBoxWhitelist: string[];
}

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@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
export interface LootRequest {
presetCount: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

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@ -1,6 +1,7 @@
import { ITraderBase } from "../models/eft/common/tables/ITrader";
import { DialogueHelper } from "../helpers/DialogueHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { LocaleService } from "./LocaleService";
import { LocalisationService } from "./LocalisationService";
export declare class InsuranceService {
protected logger: ILogger;
@ -26,10 +28,12 @@ export declare class InsuranceService {
protected dialogueHelper: DialogueHelper;
protected handbookHelper: HandbookHelper;
protected localisationService: LocalisationService;
protected localeService: LocaleService;
protected notificationSendHelper: NotificationSendHelper;
protected configServer: ConfigServer;
protected insured: Record<string, Record<string, Item[]>>;
protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
insuranceExists(sessionId: string): boolean;
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
getInsurance(sessionId: string): Record<string, Item[]>;
@ -50,6 +54,11 @@ export declare class InsuranceService {
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
*/
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
/**
* Send a message to player informing them gear was lost
* @param sessionID Session id
*/
sendLostInsuranceMessage(sessionID: string): void;
protected removeLocationProperty(sessionId: string, traderId: string): void;
/**
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure

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@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
/**
* Create cache and store inside ItemBaseClassService
* Store a dict of an items tpl to the base classes it and its parents have
*/
hydrateItemBaseClassCache(): void;
/**

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@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
export declare class RagfairLinkedItemService {
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected linkedItemsCache: Record<string, Iterable<string>>;
protected linkedItemsCache: Record<string, Set<string>>;
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
getLinkedItems(linkedSearchId: string): Iterable<string>;
getLinkedItems(linkedSearchId: string): Set<string>;
/**
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
* @param itemTpl Item to get sub-items for
* @returns ITemplateItem array
*/
getLinkedDbItems(itemTpl: string): ITemplateItem[];
/**
* Create Dictionary of every item and the items associated with it
*/
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
* @param applyLinkedItems
*/
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
/**
* Scans a given slot type for filters and returns them as a Set
* @param item
* @param slot
* @returns array of ids
*/
protected getFilters(item: ITemplateItem, slot: string): string[];
}

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@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
*/
onLoad(): Promise<void>;
/**
* Add placeholder values for the new sealed weapon containers
*/
protected addMissingHandbookPrices(): void;
getRoute(): string;
/**
* Iterate over all items of type "Item" in db and get template price, store in cache

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@ -143,7 +143,7 @@ export declare class RandomUtil {
* Drawing can be with or without replacement
* @param {array} list The array we want to draw randomly from
* @param {integer} count The number of times we want to draw
* @param {boolean} replacement Draw with or without replacement from the input array
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
* @return {array} Array consisting of N random elements
*/
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;

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@ -16,16 +16,34 @@ export declare class CustomizationController {
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/** Equip one to many clothing items to player */
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id
* @returns true/false
* @returns true if purchased already
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**

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@ -176,7 +176,7 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id

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@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { LocaleService } from "../services/LocaleService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
import { JsonUtil } from "../utils/JsonUtil";
@ -32,14 +30,12 @@ export declare class InraidController {
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected notificationSendHelper: NotificationSendHelper;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
@ -48,7 +44,7 @@ export declare class InraidController {
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
@ -97,7 +93,6 @@ export declare class InraidController {
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
protected sendLostInsuranceMessage(sessionID: string): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object

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@ -1,8 +1,9 @@
import { LootGenerator } from "../generators/LootGenerator";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
@ -37,6 +38,7 @@ export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
@ -44,12 +46,12 @@ export declare class InventoryController {
protected inventoryHelper: InventoryHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId

View File

@ -1,12 +1,18 @@
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
import { LootItem } from "../models/spt/services/LootItem";
import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
type ItemLimit = {
@ -19,9 +25,13 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
@ -65,5 +75,39 @@ export declare class LootGenerator {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

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@ -19,6 +19,13 @@ export declare class DialogueHelper {
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
/**
* Create basic message context template
* @param templateId
* @param messageType
* @param maxStoreTime
* @returns
*/
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

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@ -39,6 +39,13 @@ export declare class HideoutHelper {
static maxSkillPoint: number;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add production to profiles' Hideout.Production array
* @param pmcData Profile to add production to
* @param body Production request
* @param sessionID Session id
* @returns client response
*/
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convenience function initializes new Production Object
@ -61,6 +68,16 @@ export declare class HideoutHelper {
* @param sessionID Session id
*/
updatePlayerHideout(sessionID: string): void;
/**
* Get various properties that will be passed to hideout update-related functions
* @param pmcData Player profile
* @returns Properties
*/
protected getHideoutProperties(pmcData: IPmcData): {
btcFarmCGs: number;
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
};
/**
* Update progress timer for water collector
* @param pmcData profile to update

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@ -128,6 +128,7 @@ export declare class InventoryHelper {
* @returns Reward details
*/
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
getInventoryConfig(): IInventoryConfig;
}
declare namespace InventoryHelper {
interface InventoryItemHash {

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@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed

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@ -377,7 +377,7 @@ export interface Props {
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
RandomLootSettings: IRandomLootSettings;
RandomLootSettings?: IRandomLootSettings;
}
export interface IHealthEffect {
type: string;
@ -413,8 +413,8 @@ export interface Slot {
_parent: string;
_props: SlotProps;
_max_count?: number;
_required: boolean;
_mergeSlotWithChildren: boolean;
_required?: boolean;
_mergeSlotWithChildren?: boolean;
_proto: string;
}
export interface SlotProps {

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@ -26,6 +26,7 @@ export interface AirdropChancePercent {
export interface AirdropLoot {
presetCount?: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

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@ -1,13 +1,24 @@
import { MinMax } from "../../../models/common/MinMax";
import { IBaseConfig } from "./IBaseConfig";
export interface IInventoryConfig extends IBaseConfig {
kind: "aki-inventory";
newItemsMarkedFound: boolean;
randomLootContainers: Record<string, RewardDetails>;
sealedAirdropContainer: ISealedAirdropContainerSettings;
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
customMoneyTpls: string[];
}
export interface RewardDetails {
rewardCount: number;
foundInRaid: boolean;
rewardTplPool: Record<string, number>;
rewardTplPool?: Record<string, number>;
rewardTypePool?: Record<string, number>;
}
export interface ISealedAirdropContainerSettings {
weaponRewardWeight: Record<string, number>;
defaultPresetsOnly: boolean;
foundInRaid: boolean;
weaponModRewardLimits: Record<string, MinMax>;
rewardTypeLimits: Record<string, MinMax>;
ammoBoxWhitelist: string[];
}

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@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
export interface LootRequest {
presetCount: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

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@ -1,6 +1,7 @@
import { ITraderBase } from "../models/eft/common/tables/ITrader";
import { DialogueHelper } from "../helpers/DialogueHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { LocaleService } from "./LocaleService";
import { LocalisationService } from "./LocalisationService";
export declare class InsuranceService {
protected logger: ILogger;
@ -26,10 +28,12 @@ export declare class InsuranceService {
protected dialogueHelper: DialogueHelper;
protected handbookHelper: HandbookHelper;
protected localisationService: LocalisationService;
protected localeService: LocaleService;
protected notificationSendHelper: NotificationSendHelper;
protected configServer: ConfigServer;
protected insured: Record<string, Record<string, Item[]>>;
protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
insuranceExists(sessionId: string): boolean;
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
getInsurance(sessionId: string): Record<string, Item[]>;
@ -50,6 +54,11 @@ export declare class InsuranceService {
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
*/
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
/**
* Send a message to player informing them gear was lost
* @param sessionID Session id
*/
sendLostInsuranceMessage(sessionID: string): void;
protected removeLocationProperty(sessionId: string, traderId: string): void;
/**
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure

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@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
/**
* Create cache and store inside ItemBaseClassService
* Store a dict of an items tpl to the base classes it and its parents have
*/
hydrateItemBaseClassCache(): void;
/**

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@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
export declare class RagfairLinkedItemService {
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected linkedItemsCache: Record<string, Iterable<string>>;
protected linkedItemsCache: Record<string, Set<string>>;
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
getLinkedItems(linkedSearchId: string): Iterable<string>;
getLinkedItems(linkedSearchId: string): Set<string>;
/**
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
* @param itemTpl Item to get sub-items for
* @returns ITemplateItem array
*/
getLinkedDbItems(itemTpl: string): ITemplateItem[];
/**
* Create Dictionary of every item and the items associated with it
*/
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
* @param applyLinkedItems
*/
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
/**
* Scans a given slot type for filters and returns them as a Set
* @param item
* @param slot
* @returns array of ids
*/
protected getFilters(item: ITemplateItem, slot: string): string[];
}

View File

@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
*/
onLoad(): Promise<void>;
/**
* Add placeholder values for the new sealed weapon containers
*/
protected addMissingHandbookPrices(): void;
getRoute(): string;
/**
* Iterate over all items of type "Item" in db and get template price, store in cache

View File

@ -143,7 +143,7 @@ export declare class RandomUtil {
* Drawing can be with or without replacement
* @param {array} list The array we want to draw randomly from
* @param {integer} count The number of times we want to draw
* @param {boolean} replacement Draw with or without replacement from the input array
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
* @return {array} Array consisting of N random elements
*/
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;

View File

@ -16,16 +16,34 @@ export declare class CustomizationController {
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/** Equip one to many clothing items to player */
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id
* @returns true/false
* @returns true if purchased already
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**

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@ -176,7 +176,7 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id

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@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { LocaleService } from "../services/LocaleService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
import { JsonUtil } from "../utils/JsonUtil";
@ -32,14 +30,12 @@ export declare class InraidController {
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected notificationSendHelper: NotificationSendHelper;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
@ -48,7 +44,7 @@ export declare class InraidController {
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
@ -97,7 +93,6 @@ export declare class InraidController {
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
protected sendLostInsuranceMessage(sessionID: string): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object

View File

@ -1,8 +1,9 @@
import { LootGenerator } from "../generators/LootGenerator";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
@ -37,6 +38,7 @@ export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
@ -44,12 +46,12 @@ export declare class InventoryController {
protected inventoryHelper: InventoryHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId

View File

@ -1,12 +1,18 @@
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
import { LootItem } from "../models/spt/services/LootItem";
import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
type ItemLimit = {
@ -19,9 +25,13 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
@ -65,5 +75,39 @@ export declare class LootGenerator {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

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@ -19,6 +19,13 @@ export declare class DialogueHelper {
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
/**
* Create basic message context template
* @param templateId
* @param messageType
* @param maxStoreTime
* @returns
*/
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

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@ -39,6 +39,13 @@ export declare class HideoutHelper {
static maxSkillPoint: number;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add production to profiles' Hideout.Production array
* @param pmcData Profile to add production to
* @param body Production request
* @param sessionID Session id
* @returns client response
*/
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convenience function initializes new Production Object
@ -61,6 +68,16 @@ export declare class HideoutHelper {
* @param sessionID Session id
*/
updatePlayerHideout(sessionID: string): void;
/**
* Get various properties that will be passed to hideout update-related functions
* @param pmcData Player profile
* @returns Properties
*/
protected getHideoutProperties(pmcData: IPmcData): {
btcFarmCGs: number;
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
};
/**
* Update progress timer for water collector
* @param pmcData profile to update

View File

@ -128,6 +128,7 @@ export declare class InventoryHelper {
* @returns Reward details
*/
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
getInventoryConfig(): IInventoryConfig;
}
declare namespace InventoryHelper {
interface InventoryItemHash {

View File

@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed

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@ -377,7 +377,7 @@ export interface Props {
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
RandomLootSettings: IRandomLootSettings;
RandomLootSettings?: IRandomLootSettings;
}
export interface IHealthEffect {
type: string;
@ -413,8 +413,8 @@ export interface Slot {
_parent: string;
_props: SlotProps;
_max_count?: number;
_required: boolean;
_mergeSlotWithChildren: boolean;
_required?: boolean;
_mergeSlotWithChildren?: boolean;
_proto: string;
}
export interface SlotProps {

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@ -26,6 +26,7 @@ export interface AirdropChancePercent {
export interface AirdropLoot {
presetCount?: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

View File

@ -1,13 +1,24 @@
import { MinMax } from "../../../models/common/MinMax";
import { IBaseConfig } from "./IBaseConfig";
export interface IInventoryConfig extends IBaseConfig {
kind: "aki-inventory";
newItemsMarkedFound: boolean;
randomLootContainers: Record<string, RewardDetails>;
sealedAirdropContainer: ISealedAirdropContainerSettings;
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
customMoneyTpls: string[];
}
export interface RewardDetails {
rewardCount: number;
foundInRaid: boolean;
rewardTplPool: Record<string, number>;
rewardTplPool?: Record<string, number>;
rewardTypePool?: Record<string, number>;
}
export interface ISealedAirdropContainerSettings {
weaponRewardWeight: Record<string, number>;
defaultPresetsOnly: boolean;
foundInRaid: boolean;
weaponModRewardLimits: Record<string, MinMax>;
rewardTypeLimits: Record<string, MinMax>;
ammoBoxWhitelist: string[];
}

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@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
export interface LootRequest {
presetCount: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

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@ -1,6 +1,7 @@
import { ITraderBase } from "../models/eft/common/tables/ITrader";
import { DialogueHelper } from "../helpers/DialogueHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { LocaleService } from "./LocaleService";
import { LocalisationService } from "./LocalisationService";
export declare class InsuranceService {
protected logger: ILogger;
@ -26,10 +28,12 @@ export declare class InsuranceService {
protected dialogueHelper: DialogueHelper;
protected handbookHelper: HandbookHelper;
protected localisationService: LocalisationService;
protected localeService: LocaleService;
protected notificationSendHelper: NotificationSendHelper;
protected configServer: ConfigServer;
protected insured: Record<string, Record<string, Item[]>>;
protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
insuranceExists(sessionId: string): boolean;
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
getInsurance(sessionId: string): Record<string, Item[]>;
@ -50,6 +54,11 @@ export declare class InsuranceService {
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
*/
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
/**
* Send a message to player informing them gear was lost
* @param sessionID Session id
*/
sendLostInsuranceMessage(sessionID: string): void;
protected removeLocationProperty(sessionId: string, traderId: string): void;
/**
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure

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@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
/**
* Create cache and store inside ItemBaseClassService
* Store a dict of an items tpl to the base classes it and its parents have
*/
hydrateItemBaseClassCache(): void;
/**

View File

@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
export declare class RagfairLinkedItemService {
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected linkedItemsCache: Record<string, Iterable<string>>;
protected linkedItemsCache: Record<string, Set<string>>;
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
getLinkedItems(linkedSearchId: string): Iterable<string>;
getLinkedItems(linkedSearchId: string): Set<string>;
/**
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
* @param itemTpl Item to get sub-items for
* @returns ITemplateItem array
*/
getLinkedDbItems(itemTpl: string): ITemplateItem[];
/**
* Create Dictionary of every item and the items associated with it
*/
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
* @param applyLinkedItems
*/
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
/**
* Scans a given slot type for filters and returns them as a Set
* @param item
* @param slot
* @returns array of ids
*/
protected getFilters(item: ITemplateItem, slot: string): string[];
}

View File

@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
*/
onLoad(): Promise<void>;
/**
* Add placeholder values for the new sealed weapon containers
*/
protected addMissingHandbookPrices(): void;
getRoute(): string;
/**
* Iterate over all items of type "Item" in db and get template price, store in cache

View File

@ -143,7 +143,7 @@ export declare class RandomUtil {
* Drawing can be with or without replacement
* @param {array} list The array we want to draw randomly from
* @param {integer} count The number of times we want to draw
* @param {boolean} replacement Draw with or without replacement from the input array
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
* @return {array} Array consisting of N random elements
*/
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;

View File

@ -16,16 +16,34 @@ export declare class CustomizationController {
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/** Equip one to many clothing items to player */
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id
* @returns true/false
* @returns true if purchased already
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**

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@ -176,7 +176,7 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id

View File

@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { LocaleService } from "../services/LocaleService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
import { JsonUtil } from "../utils/JsonUtil";
@ -32,14 +30,12 @@ export declare class InraidController {
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected notificationSendHelper: NotificationSendHelper;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
@ -48,7 +44,7 @@ export declare class InraidController {
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
@ -97,7 +93,6 @@ export declare class InraidController {
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
protected sendLostInsuranceMessage(sessionID: string): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object

View File

@ -1,8 +1,9 @@
import { LootGenerator } from "../generators/LootGenerator";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
@ -37,6 +38,7 @@ export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
@ -44,12 +46,12 @@ export declare class InventoryController {
protected inventoryHelper: InventoryHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId

View File

@ -1,12 +1,18 @@
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
import { LootItem } from "../models/spt/services/LootItem";
import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
type ItemLimit = {
@ -19,9 +25,13 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
@ -65,5 +75,39 @@ export declare class LootGenerator {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

View File

@ -19,6 +19,13 @@ export declare class DialogueHelper {
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
/**
* Create basic message context template
* @param templateId
* @param messageType
* @param maxStoreTime
* @returns
*/
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

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@ -39,6 +39,13 @@ export declare class HideoutHelper {
static maxSkillPoint: number;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add production to profiles' Hideout.Production array
* @param pmcData Profile to add production to
* @param body Production request
* @param sessionID Session id
* @returns client response
*/
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convenience function initializes new Production Object
@ -61,6 +68,16 @@ export declare class HideoutHelper {
* @param sessionID Session id
*/
updatePlayerHideout(sessionID: string): void;
/**
* Get various properties that will be passed to hideout update-related functions
* @param pmcData Player profile
* @returns Properties
*/
protected getHideoutProperties(pmcData: IPmcData): {
btcFarmCGs: number;
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
};
/**
* Update progress timer for water collector
* @param pmcData profile to update

View File

@ -128,6 +128,7 @@ export declare class InventoryHelper {
* @returns Reward details
*/
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
getInventoryConfig(): IInventoryConfig;
}
declare namespace InventoryHelper {
interface InventoryItemHash {

View File

@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed

View File

@ -377,7 +377,7 @@ export interface Props {
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
RandomLootSettings: IRandomLootSettings;
RandomLootSettings?: IRandomLootSettings;
}
export interface IHealthEffect {
type: string;
@ -413,8 +413,8 @@ export interface Slot {
_parent: string;
_props: SlotProps;
_max_count?: number;
_required: boolean;
_mergeSlotWithChildren: boolean;
_required?: boolean;
_mergeSlotWithChildren?: boolean;
_proto: string;
}
export interface SlotProps {

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@ -26,6 +26,7 @@ export interface AirdropChancePercent {
export interface AirdropLoot {
presetCount?: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

View File

@ -1,13 +1,24 @@
import { MinMax } from "../../../models/common/MinMax";
import { IBaseConfig } from "./IBaseConfig";
export interface IInventoryConfig extends IBaseConfig {
kind: "aki-inventory";
newItemsMarkedFound: boolean;
randomLootContainers: Record<string, RewardDetails>;
sealedAirdropContainer: ISealedAirdropContainerSettings;
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
customMoneyTpls: string[];
}
export interface RewardDetails {
rewardCount: number;
foundInRaid: boolean;
rewardTplPool: Record<string, number>;
rewardTplPool?: Record<string, number>;
rewardTypePool?: Record<string, number>;
}
export interface ISealedAirdropContainerSettings {
weaponRewardWeight: Record<string, number>;
defaultPresetsOnly: boolean;
foundInRaid: boolean;
weaponModRewardLimits: Record<string, MinMax>;
rewardTypeLimits: Record<string, MinMax>;
ammoBoxWhitelist: string[];
}

View File

@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
export interface LootRequest {
presetCount: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

View File

@ -1,6 +1,7 @@
import { ITraderBase } from "../models/eft/common/tables/ITrader";
import { DialogueHelper } from "../helpers/DialogueHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { LocaleService } from "./LocaleService";
import { LocalisationService } from "./LocalisationService";
export declare class InsuranceService {
protected logger: ILogger;
@ -26,10 +28,12 @@ export declare class InsuranceService {
protected dialogueHelper: DialogueHelper;
protected handbookHelper: HandbookHelper;
protected localisationService: LocalisationService;
protected localeService: LocaleService;
protected notificationSendHelper: NotificationSendHelper;
protected configServer: ConfigServer;
protected insured: Record<string, Record<string, Item[]>>;
protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
insuranceExists(sessionId: string): boolean;
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
getInsurance(sessionId: string): Record<string, Item[]>;
@ -50,6 +54,11 @@ export declare class InsuranceService {
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
*/
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
/**
* Send a message to player informing them gear was lost
* @param sessionID Session id
*/
sendLostInsuranceMessage(sessionID: string): void;
protected removeLocationProperty(sessionId: string, traderId: string): void;
/**
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure

View File

@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
/**
* Create cache and store inside ItemBaseClassService
* Store a dict of an items tpl to the base classes it and its parents have
*/
hydrateItemBaseClassCache(): void;
/**

View File

@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
export declare class RagfairLinkedItemService {
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected linkedItemsCache: Record<string, Iterable<string>>;
protected linkedItemsCache: Record<string, Set<string>>;
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
getLinkedItems(linkedSearchId: string): Iterable<string>;
getLinkedItems(linkedSearchId: string): Set<string>;
/**
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
* @param itemTpl Item to get sub-items for
* @returns ITemplateItem array
*/
getLinkedDbItems(itemTpl: string): ITemplateItem[];
/**
* Create Dictionary of every item and the items associated with it
*/
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
* @param applyLinkedItems
*/
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
/**
* Scans a given slot type for filters and returns them as a Set
* @param item
* @param slot
* @returns array of ids
*/
protected getFilters(item: ITemplateItem, slot: string): string[];
}

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@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
*/
onLoad(): Promise<void>;
/**
* Add placeholder values for the new sealed weapon containers
*/
protected addMissingHandbookPrices(): void;
getRoute(): string;
/**
* Iterate over all items of type "Item" in db and get template price, store in cache

View File

@ -143,7 +143,7 @@ export declare class RandomUtil {
* Drawing can be with or without replacement
* @param {array} list The array we want to draw randomly from
* @param {integer} count The number of times we want to draw
* @param {boolean} replacement Draw with or without replacement from the input array
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
* @return {array} Array consisting of N random elements
*/
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;

View File

@ -16,16 +16,34 @@ export declare class CustomizationController {
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/** Equip one to many clothing items to player */
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id
* @returns true/false
* @returns true if purchased already
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**

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@ -176,7 +176,7 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id

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@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { LocaleService } from "../services/LocaleService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
import { JsonUtil } from "../utils/JsonUtil";
@ -32,14 +30,12 @@ export declare class InraidController {
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected notificationSendHelper: NotificationSendHelper;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
@ -48,7 +44,7 @@ export declare class InraidController {
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
@ -97,7 +93,6 @@ export declare class InraidController {
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
protected sendLostInsuranceMessage(sessionID: string): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object

View File

@ -1,8 +1,9 @@
import { LootGenerator } from "../generators/LootGenerator";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
@ -37,6 +38,7 @@ export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
@ -44,12 +46,12 @@ export declare class InventoryController {
protected inventoryHelper: InventoryHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId

View File

@ -1,12 +1,18 @@
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
import { LootItem } from "../models/spt/services/LootItem";
import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
type ItemLimit = {
@ -19,9 +25,13 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
@ -65,5 +75,39 @@ export declare class LootGenerator {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

View File

@ -19,6 +19,13 @@ export declare class DialogueHelper {
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
/**
* Create basic message context template
* @param templateId
* @param messageType
* @param maxStoreTime
* @returns
*/
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

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@ -39,6 +39,13 @@ export declare class HideoutHelper {
static maxSkillPoint: number;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add production to profiles' Hideout.Production array
* @param pmcData Profile to add production to
* @param body Production request
* @param sessionID Session id
* @returns client response
*/
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convenience function initializes new Production Object
@ -61,6 +68,16 @@ export declare class HideoutHelper {
* @param sessionID Session id
*/
updatePlayerHideout(sessionID: string): void;
/**
* Get various properties that will be passed to hideout update-related functions
* @param pmcData Player profile
* @returns Properties
*/
protected getHideoutProperties(pmcData: IPmcData): {
btcFarmCGs: number;
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
};
/**
* Update progress timer for water collector
* @param pmcData profile to update

View File

@ -128,6 +128,7 @@ export declare class InventoryHelper {
* @returns Reward details
*/
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
getInventoryConfig(): IInventoryConfig;
}
declare namespace InventoryHelper {
interface InventoryItemHash {

View File

@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed

View File

@ -377,7 +377,7 @@ export interface Props {
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
RandomLootSettings: IRandomLootSettings;
RandomLootSettings?: IRandomLootSettings;
}
export interface IHealthEffect {
type: string;
@ -413,8 +413,8 @@ export interface Slot {
_parent: string;
_props: SlotProps;
_max_count?: number;
_required: boolean;
_mergeSlotWithChildren: boolean;
_required?: boolean;
_mergeSlotWithChildren?: boolean;
_proto: string;
}
export interface SlotProps {

View File

@ -26,6 +26,7 @@ export interface AirdropChancePercent {
export interface AirdropLoot {
presetCount?: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

View File

@ -1,13 +1,24 @@
import { MinMax } from "../../../models/common/MinMax";
import { IBaseConfig } from "./IBaseConfig";
export interface IInventoryConfig extends IBaseConfig {
kind: "aki-inventory";
newItemsMarkedFound: boolean;
randomLootContainers: Record<string, RewardDetails>;
sealedAirdropContainer: ISealedAirdropContainerSettings;
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
customMoneyTpls: string[];
}
export interface RewardDetails {
rewardCount: number;
foundInRaid: boolean;
rewardTplPool: Record<string, number>;
rewardTplPool?: Record<string, number>;
rewardTypePool?: Record<string, number>;
}
export interface ISealedAirdropContainerSettings {
weaponRewardWeight: Record<string, number>;
defaultPresetsOnly: boolean;
foundInRaid: boolean;
weaponModRewardLimits: Record<string, MinMax>;
rewardTypeLimits: Record<string, MinMax>;
ammoBoxWhitelist: string[];
}

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@ -2,6 +2,7 @@ import { MinMax } from "../../common/MinMax";
export interface LootRequest {
presetCount: MinMax;
itemCount: MinMax;
weaponCrateCount: MinMax;
itemBlacklist: string[];
itemTypeWhitelist: string[];
/** key: item base type: value: max count */

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@ -1,6 +1,7 @@
import { ITraderBase } from "../models/eft/common/tables/ITrader";
import { DialogueHelper } from "../helpers/DialogueHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { LocaleService } from "./LocaleService";
import { LocalisationService } from "./LocalisationService";
export declare class InsuranceService {
protected logger: ILogger;
@ -26,10 +28,12 @@ export declare class InsuranceService {
protected dialogueHelper: DialogueHelper;
protected handbookHelper: HandbookHelper;
protected localisationService: LocalisationService;
protected localeService: LocaleService;
protected notificationSendHelper: NotificationSendHelper;
protected configServer: ConfigServer;
protected insured: Record<string, Record<string, Item[]>>;
protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
insuranceExists(sessionId: string): boolean;
insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
getInsurance(sessionId: string): Record<string, Item[]>;
@ -50,6 +54,11 @@ export declare class InsuranceService {
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
*/
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
/**
* Send a message to player informing them gear was lost
* @param sessionID Session id
*/
sendLostInsuranceMessage(sessionID: string): void;
protected removeLocationProperty(sessionId: string, traderId: string): void;
/**
* Get a timestamp of what insurance items should be sent to player based on the type of trader used to insure

View File

@ -14,6 +14,7 @@ export declare class ItemBaseClassService {
constructor(logger: ILogger, localisationService: LocalisationService, databaseServer: DatabaseServer);
/**
* Create cache and store inside ItemBaseClassService
* Store a dict of an items tpl to the base classes it and its parents have
*/
hydrateItemBaseClassCache(): void;
/**

View File

@ -4,9 +4,15 @@ import { DatabaseServer } from "../servers/DatabaseServer";
export declare class RagfairLinkedItemService {
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected linkedItemsCache: Record<string, Iterable<string>>;
protected linkedItemsCache: Record<string, Set<string>>;
constructor(databaseServer: DatabaseServer, itemHelper: ItemHelper);
getLinkedItems(linkedSearchId: string): Iterable<string>;
getLinkedItems(linkedSearchId: string): Set<string>;
/**
* Use ragfair linked item service to get an array of items that can fit on or in designated itemtpl
* @param itemTpl Item to get sub-items for
* @returns ITemplateItem array
*/
getLinkedDbItems(itemTpl: string): ITemplateItem[];
/**
* Create Dictionary of every item and the items associated with it
*/
@ -17,5 +23,11 @@ export declare class RagfairLinkedItemService {
* @param applyLinkedItems
*/
protected addRevolverCylinderAmmoToLinkedItems(cylinder: ITemplateItem, applyLinkedItems: (items: string[]) => void): void;
/**
* Scans a given slot type for filters and returns them as a Set
* @param item
* @param slot
* @returns array of ids
*/
protected getFilters(item: ITemplateItem, slot: string): string[];
}

View File

@ -33,6 +33,10 @@ export declare class RagfairPriceService implements OnLoad {
* Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
*/
onLoad(): Promise<void>;
/**
* Add placeholder values for the new sealed weapon containers
*/
protected addMissingHandbookPrices(): void;
getRoute(): string;
/**
* Iterate over all items of type "Item" in db and get template price, store in cache

View File

@ -143,7 +143,7 @@ export declare class RandomUtil {
* Drawing can be with or without replacement
* @param {array} list The array we want to draw randomly from
* @param {integer} count The number of times we want to draw
* @param {boolean} replacement Draw with or without replacement from the input array
* @param {boolean} replacement Draw with or without replacement from the input array(defult true)
* @return {array} Array consisting of N random elements
*/
drawRandomFromList<T>(list: Array<T>, count?: number, replacement?: boolean): Array<T>;

View File

@ -16,16 +16,34 @@ export declare class CustomizationController {
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/** Equip one to many clothing items to player */
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id
* @returns true/false
* @returns true if purchased already
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**

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@ -176,7 +176,7 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id

View File

@ -3,7 +3,6 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
@ -18,7 +17,6 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { InsuranceService } from "../services/InsuranceService";
import { LocaleService } from "../services/LocaleService";
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "../services/PmcChatResponseService";
import { JsonUtil } from "../utils/JsonUtil";
@ -32,14 +30,12 @@ export declare class InraidController {
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected notificationSendHelper: NotificationSendHelper;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
@ -48,7 +44,7 @@ export declare class InraidController {
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
@ -97,7 +93,6 @@ export declare class InraidController {
* @param offraidData post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
protected sendLostInsuranceMessage(sessionID: string): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object

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@ -1,8 +1,9 @@
import { LootGenerator } from "../generators/LootGenerator";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IInventoryBindRequestData } from "../models/eft/inventory/IInventoryBindRequestData";
@ -37,6 +38,7 @@ export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
@ -44,12 +46,12 @@ export declare class InventoryController {
protected inventoryHelper: InventoryHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, weightedRandomHelper: WeightedRandomHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId

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@ -1,12 +1,18 @@
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { AddItem } from "../models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "../models/spt/config/IInventoryConfig";
import { LootItem } from "../models/spt/services/LootItem";
import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { RagfairLinkedItemService } from "../services/RagfairLinkedItemService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
type ItemLimit = {
@ -19,9 +25,13 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
@ -65,5 +75,39 @@ export declare class LootGenerator {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: Preset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

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@ -19,6 +19,13 @@ export declare class DialogueHelper {
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
/**
* Create basic message context template
* @param templateId
* @param messageType
* @param maxStoreTime
* @returns
*/
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

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@ -39,6 +39,13 @@ export declare class HideoutHelper {
static maxSkillPoint: number;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add production to profiles' Hideout.Production array
* @param pmcData Profile to add production to
* @param body Production request
* @param sessionID Session id
* @returns client response
*/
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convenience function initializes new Production Object
@ -61,6 +68,16 @@ export declare class HideoutHelper {
* @param sessionID Session id
*/
updatePlayerHideout(sessionID: string): void;
/**
* Get various properties that will be passed to hideout update-related functions
* @param pmcData Player profile
* @returns Properties
*/
protected getHideoutProperties(pmcData: IPmcData): {
btcFarmCGs: number;
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
};
/**
* Update progress timer for water collector
* @param pmcData profile to update

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@ -128,6 +128,7 @@ export declare class InventoryHelper {
* @returns Reward details
*/
getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails;
getInventoryConfig(): IInventoryConfig;
}
declare namespace InventoryHelper {
interface InventoryItemHash {

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@ -27,7 +27,7 @@ export declare class RagfairSellHelper {
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed

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@ -377,7 +377,7 @@ export interface Props {
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
RandomLootSettings: IRandomLootSettings;
RandomLootSettings?: IRandomLootSettings;
}
export interface IHealthEffect {
type: string;
@ -413,8 +413,8 @@ export interface Slot {
_parent: string;
_props: SlotProps;
_max_count?: number;
_required: boolean;
_mergeSlotWithChildren: boolean;
_required?: boolean;
_mergeSlotWithChildren?: boolean;
_proto: string;
}
export interface SlotProps {

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