Update types
This commit is contained in:
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@ -1,8 +1,11 @@
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import { HideoutController } from "../controllers/HideoutController";
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import { RagfairController } from "../controllers/RagfairController";
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import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
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import { IGlobals } from "../models/eft/common/IGlobals";
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import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem";
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import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase";
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import { IQuest } from "../models/eft/common/tables/IQuest";
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import { IGetItemPricesResponse } from "../models/eft/game/IGetItemPricesResponse";
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import { IHideoutArea } from "../models/eft/hideout/IHideoutArea";
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import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
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import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
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@ -17,7 +20,9 @@ import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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export declare class DataCallbacks {
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protected httpResponse: HttpResponseUtil;
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protected databaseServer: DatabaseServer;
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constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer);
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protected ragfairController: RagfairController;
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protected hideoutController: HideoutController;
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constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, ragfairController: RagfairController, hideoutController: HideoutController);
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/**
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* Handles client/settings
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* @returns ISettingsBase
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@ -56,4 +61,9 @@ export declare class DataCallbacks {
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getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
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getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
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getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
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/**
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* Handle client/hideout/qte/list
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*/
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getQteList(url: string, info: IEmptyRequestData, sessionID: string): string;
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getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetItemPricesResponse>;
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}
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@ -7,6 +7,7 @@ import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealReques
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import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
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import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IWorkoutData } from "../models/eft/health/IWorkoutData";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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export declare class HealthCallbacks {
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protected httpResponse: HttpResponseUtil;
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@ -21,6 +22,14 @@ export declare class HealthCallbacks {
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* @returns empty response, no data sent back to client
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*/
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syncHealth(url: string, info: ISyncHealthRequestData, sessionID: string): IGetBodyResponseData<string>;
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/**
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* Custom aki server request found in modules/QTEPatch.cs
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* @param url
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* @param info HealthListener.Instance.CurrentHealth class
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* @param sessionID session id
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* @returns empty response, no data sent back to client
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*/
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handleWorkoutEffects(url: string, info: IWorkoutData, sessionID: string): IGetBodyResponseData<string>;
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/**
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* Handle Eat
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* @returns IItemEventRouterResponse
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@ -1,7 +1,9 @@
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import { HideoutController } from "../controllers/HideoutController";
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import { OnUpdate } from "../di/OnUpdate";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
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import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
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import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
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import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
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import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
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import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData";
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@ -10,6 +12,7 @@ import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideou
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import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
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import { IHideoutUpgradeCompleteRequestData } from "../models/eft/hideout/IHideoutUpgradeCompleteRequestData";
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import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
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import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
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import { ConfigServer } from "../servers/ConfigServer";
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@ -21,76 +24,52 @@ export declare class HideoutCallbacks extends OnUpdate {
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configServer: ConfigServer);
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/**
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* Handle HideoutUpgrade
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutUpgradeComplete
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutPutItemsInAreaSlots
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutTakeItemsFromAreaSlots
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutToggleArea
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutSingleProductionStart
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutScavCaseProductionStart
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutContinuousProductionStart
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutTakeProduction
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* @param pmcData
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* @param body
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* @param sessionID
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* @returns
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*/
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takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle HideoutQuickTimeEvent
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*/
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handleQTEEvent(pmcData: IPmcData, request: IHandleQTEEventRequestData, sessionId: string): IItemEventRouterResponse;
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/**
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* Handle client/game/profile/items/moving - RecordShootingRangePoints
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*/
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recordShootingRangePoints(pmcData: IPmcData, request: IRecordShootingRangePoints, sessionId: string): IItemEventRouterResponse;
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/**
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* Handle client/game/profile/items/moving - RecordShootingRangePoints
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*/
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improveArea(pmcData: IPmcData, request: IHideoutImproveAreaRequestData, sessionId: string): IItemEventRouterResponse;
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onUpdate(timeSinceLastRun: number): Promise<boolean>;
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getRoute(): string;
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}
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@ -7,10 +7,10 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
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import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
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import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
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import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
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import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
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import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
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import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
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import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
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import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
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import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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@ -41,6 +41,6 @@ export declare class MatchCallbacks {
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getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
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createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
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deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
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startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
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endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
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getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
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}
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@ -33,10 +33,14 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
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getRoute(): string;
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search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>;
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getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
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getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
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addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
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removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
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extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handle /client/items/prices
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* Called when clicking an item to list on flea
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*/
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getFleaPrices(url: string, request: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
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onUpdate(timeSinceLastRun: number): Promise<boolean>;
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sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
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}
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@ -2,7 +2,7 @@ export declare enum ContextVariableType {
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/** Logged in users session id */
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SESSION_ID = 0,
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/** Currently acive raid information */
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MATCH_INFO = 1,
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RAID_CONFIGURATION = 1,
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/** Timestamp when client first connected */
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CLIENT_START_TIMESTAMP = 2,
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/** When player is loading into map and loot is requested */
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@ -3,7 +3,6 @@ import { BotGenerator } from "../generators/BotGenerator";
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import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
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import { BotHelper } from "../helpers/BotHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { IGenerateBotsRequestData } from "../models/eft/bot/IGenerateBotsRequestData";
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import { IBotBase } from "../models/eft/common/tables/IBotBase";
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import { IBotCore } from "../models/eft/common/tables/IBotCore";
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@ -23,14 +22,13 @@ export declare class BotController {
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protected botDifficultyHelper: BotDifficultyHelper;
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protected botGenerationCacheService: BotGenerationCacheService;
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protected localisationService: LocalisationService;
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protected weightedRandomHelper: WeightedRandomHelper;
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protected profileHelper: ProfileHelper;
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protected configServer: ConfigServer;
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protected applicationContext: ApplicationContext;
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protected jsonUtil: JsonUtil;
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protected botConfig: IBotConfig;
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static readonly pmcTypeLabel = "PMC";
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constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
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constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
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/**
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* Return the number of bot loadout varieties to be generated
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* @param type bot Type we want the loadout gen count for
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@ -1,4 +1,5 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { HideoutHelper } from "../helpers/HideoutHelper";
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import { HttpServerHelper } from "../helpers/HttpServerHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { PreAkiModLoader } from "../loaders/PreAkiModLoader";
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@ -10,27 +11,44 @@ import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { IHttpConfig } from "../models/spt/config/IHttpConfig";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
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import { LocalisationService } from "../services/LocalisationService";
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import { OpenZoneService } from "../services/OpenZoneService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { TimeUtil } from "../utils/TimeUtil";
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export declare class GameController {
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protected logger: ILogger;
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protected databaseServer: DatabaseServer;
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protected timeUtil: TimeUtil;
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protected preAkiModLoader: PreAkiModLoader;
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protected httpServerHelper: HttpServerHelper;
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protected hideoutHelper: HideoutHelper;
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protected profileHelper: ProfileHelper;
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protected profileFixerService: ProfileFixerService;
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protected localisationService: LocalisationService;
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protected customLocationWaveService: CustomLocationWaveService;
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protected openZoneService: OpenZoneService;
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protected seasonalEventService: SeasonalEventService;
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protected applicationContext: ApplicationContext;
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protected configServer: ConfigServer;
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protected httpConfig: IHttpConfig;
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protected coreConfig: ICoreConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Waves with an identical min/max values spawn nothing, the number of bots that spawn is the difference between min and max
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*/
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protected fixBrokenOfflineMapWaves(): void;
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/**
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* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
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*/
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protected fixRoguesSpawningInstantlyOnLighthouse(): void;
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/**
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* Get a list of installed mods and save their details to the profile being used
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* @param fullProfile Profile to add mod details to
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@ -2,6 +2,7 @@ import { HealthHelper } from "../helpers/HealthHelper";
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import { InventoryHelper } from "../helpers/InventoryHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IWorkoutData } from "../models/eft/health/IWorkoutData";
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import { IHealthTreatmentRequestData } from "../models/eft/health/IHealthTreatmentRequestData";
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import { IOffraidEatRequestData } from "../models/eft/health/IOffraidEatRequestData";
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import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealRequestData";
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@ -36,6 +37,13 @@ export declare class HealthController {
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* @returns
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*/
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offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Consume food/water outside of a raid
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* @param pmcData Player profile
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* @param body request Object
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Occurs on post-raid healing page
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@ -45,6 +53,13 @@ export declare class HealthController {
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* @returns
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*/
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healthTreatment(pmcData: IPmcData, healthTreatmentRequest: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* applies skills from hideout workout.
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* @param pmcData Player profile
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* @param info Request data
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* @param sessionID
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*/
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applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void;
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/**
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* iterate over treatment request diff and find effects to remove from player limbs
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* @param sessionId
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@ -7,7 +7,9 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase";
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import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData";
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import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
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import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
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import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
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import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
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import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
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import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
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@ -16,6 +18,8 @@ import { IHideoutTakeItemOutRequestData } from "../models/eft/hideout/IHideoutTa
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import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
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import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
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import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
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import { IQteData } from "../models/eft/hideout/IQteData";
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import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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@ -52,8 +56,22 @@ export declare class HideoutController {
|
||||
protected static nameBackendCountersCrafting: string;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil);
|
||||
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
upgradeComplete(pmcData: IPmcData, body: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start a hideout area upgrade
|
||||
* @param pmcData Player profile
|
||||
* @param request upgrade start request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
startUpgrade(pmcData: IPmcData, request: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Complete a hideout area upgrade
|
||||
* @param pmcData Player profile
|
||||
* @param request Completed upgrade request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Create item in hideout slot item array, remove item from player inventory
|
||||
* @param pmcData Profile data
|
||||
@ -62,7 +80,14 @@ export declare class HideoutController {
|
||||
* @returns IItemEventRouterResponse object
|
||||
*/
|
||||
putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove item from hideout area and place into player inventory
|
||||
* @param pmcData Player profile
|
||||
* @param request Take item out of area request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
takeItemsFromAreaSlots(pmcData: IPmcData, request: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot
|
||||
* @param sessionID Session id
|
||||
@ -73,7 +98,21 @@ export declare class HideoutController {
|
||||
* @returns IItemEventRouterResponse response
|
||||
*/
|
||||
protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse;
|
||||
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggle area on/off
|
||||
* @param pmcData Player profile
|
||||
* @param request Toggle area request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleArea(pmcData: IPmcData, request: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start production for an item from hideout area
|
||||
* @param pmcData Player profile
|
||||
* @param body Start prodution of single item request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Handles event after clicking 'start' on the scav case hideout page
|
||||
@ -87,20 +126,84 @@ export declare class HideoutController {
|
||||
* Add generated scav case rewards to player profile
|
||||
* @param pmcData player profile to add rewards to
|
||||
* @param rewards reward items to add to profile
|
||||
* @param recipieId recipie id to save into Production dict
|
||||
*/
|
||||
protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[]): void;
|
||||
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipieId: string): void;
|
||||
/**
|
||||
* Start production of continuously created item
|
||||
* @param pmcData Player profile
|
||||
* @param request Continious production request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
continuousProductionStart(pmcData: IPmcData, request: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Take completed item out of hideout area and place into player inventory
|
||||
* @param pmcData Player profile
|
||||
* @param request Remove production from area request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
takeProduction(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Take recipie-type production out of hideout area and place into player inventory
|
||||
* @param sessionID Session id
|
||||
* @param recipe Completed recipie of item
|
||||
* @param pmcData Player profile
|
||||
* @param request Remove production from area request
|
||||
* @param output Output object to update
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Handles giving rewards stored in player profile to player after clicking 'get rewards'
|
||||
* @param sessionID
|
||||
* @param pmcData
|
||||
* @param body
|
||||
* @param output
|
||||
* @returns
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Player profile
|
||||
* @param request Get rewards from scavcase craft request
|
||||
* @param output Output object to update
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* @param pmcData Player profile
|
||||
* @param request Start production request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
registerProduction(pmcData: IPmcData, request: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get quick time event list for hideout
|
||||
* // TODO - implement this
|
||||
* @param sessionId Session id
|
||||
* @returns IQteData array
|
||||
*/
|
||||
getQteList(sessionId: string): IQteData[];
|
||||
/**
|
||||
* Handle HideoutQuickTimeEvent on client/game/profile/items/moving
|
||||
* Called after completing workout at gym
|
||||
* @param sessionId Session id
|
||||
* @param pmcData Profile to adjust
|
||||
* @param request QTE result object
|
||||
*/
|
||||
handleQTEEventOutcome(sessionId: string, pmcData: IPmcData, request: IHandleQTEEventRequestData): IItemEventRouterResponse;
|
||||
/**
|
||||
* Record a high score from the shooting range into a player profiles overallcounters
|
||||
* @param sessionId Session id
|
||||
* @param pmcData Profile to update
|
||||
* @param request shooting range score request
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
recordShootingRangePoints(sessionId: string, pmcData: IPmcData, request: IRecordShootingRangePoints): IItemEventRouterResponse;
|
||||
/**
|
||||
* Handle client/game/profile/items/moving - HideoutImproveArea
|
||||
* @param sessionId Session id
|
||||
* @param pmcData profile to improve area in
|
||||
* @param request improve area request data
|
||||
*/
|
||||
improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse;
|
||||
/**
|
||||
* Function called every x seconds as part of onUpdate event
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
update(): void;
|
||||
}
|
||||
|
@ -31,13 +31,23 @@ export declare class InsuranceController {
|
||||
protected configServer: ConfigServer;
|
||||
protected insuranceConfig: IInsuranceConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, paymentService: PaymentService, insuranceService: InsuranceService, configServer: ConfigServer);
|
||||
/**
|
||||
* Process insurance items prior to being given to player in mail
|
||||
*/
|
||||
processReturn(): void;
|
||||
/**
|
||||
* Add insurance to an item
|
||||
* @param pmcData Player profile
|
||||
* @param body Insurance request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse object to send to client
|
||||
*/
|
||||
insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Calculate insurance cost
|
||||
* @param info request object
|
||||
* @param sessionID session id
|
||||
* @returns response object to send to client
|
||||
* @returns IGetInsuranceCostResponseData object to send to client
|
||||
*/
|
||||
cost(info: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
|
||||
}
|
||||
|
@ -129,9 +129,14 @@ export declare class InventoryController {
|
||||
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
|
||||
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Handles sorting of Inventory.
|
||||
* Handle ApplyInventoryChanges
|
||||
* Sorts supplied items.
|
||||
* @param pmcData Player profile
|
||||
* @param request sort request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
|
@ -6,10 +6,9 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
|
||||
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
|
||||
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
|
||||
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
|
||||
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
|
||||
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
|
||||
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
|
||||
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
|
||||
import { BotDifficulty } from "../models/enums/BotDifficulty";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
|
||||
import { IMatchConfig } from "../models/spt/config/IMatchConfig";
|
||||
@ -18,9 +17,7 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { BotGenerationCacheService } from "../services/BotGenerationCacheService";
|
||||
import { BotLootCacheService } from "../services/BotLootCacheService";
|
||||
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
|
||||
import { MatchLocationService } from "../services/MatchLocationService";
|
||||
import { OpenZoneService } from "../services/OpenZoneService";
|
||||
import { ProfileSnapshotService } from "../services/ProfileSnapshotService";
|
||||
export declare class MatchController {
|
||||
protected logger: ILogger;
|
||||
@ -31,14 +28,12 @@ export declare class MatchController {
|
||||
protected botLootCacheService: BotLootCacheService;
|
||||
protected configServer: ConfigServer;
|
||||
protected profileSnapshotService: ProfileSnapshotService;
|
||||
protected customLocationWaveService: CustomLocationWaveService;
|
||||
protected openZoneService: OpenZoneService;
|
||||
protected botGenerationCacheService: BotGenerationCacheService;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected matchConfig: IMatchConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext);
|
||||
getEnabled(): boolean;
|
||||
getProfile(info: IGetProfileRequestData): IPmcData[];
|
||||
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
|
||||
@ -46,12 +41,17 @@ export declare class MatchController {
|
||||
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
|
||||
protected getMatch(location: string): any;
|
||||
getGroupStatus(info: IGetGroupStatusRequestData): any;
|
||||
startOfflineRaid(info: IStartOfflineRaidRequestData, sessionID: string): void;
|
||||
/**
|
||||
* Handle /client/raid/configuration
|
||||
* @param request
|
||||
* @param sessionID
|
||||
*/
|
||||
startOfflineRaid(request: IGetRaidConfigurationRequestData, sessionID: string): void;
|
||||
/**
|
||||
* Convert a difficulty value from pre-raid screen to a bot difficulty
|
||||
* @param botDifficulty dropdown difficulty
|
||||
* @param botDifficulty dropdown difficulty value
|
||||
* @returns bot difficulty
|
||||
*/
|
||||
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: BotDifficulty): string;
|
||||
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: string): string;
|
||||
endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IMiniProfile } from "../models/eft/launcher/IMiniProfile";
|
||||
@ -24,8 +25,9 @@ export declare class ProfileController {
|
||||
protected profileFixerService: ProfileFixerService;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected questHelper: QuestHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, profileHelper: ProfileHelper);
|
||||
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, questHelper: QuestHelper, profileHelper: ProfileHelper);
|
||||
getMiniProfiles(): IMiniProfile[];
|
||||
getMiniProfile(sessionID: string): any;
|
||||
getCompleteProfile(sessionID: string): IPmcData[];
|
||||
|
@ -103,6 +103,11 @@ export declare class RagfairController {
|
||||
* @param profile full profile of player
|
||||
*/
|
||||
protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
|
||||
/**
|
||||
* Adjust ragfair offer stack count to match same value as traders assort stack count
|
||||
* @param offer Flea offer to adjust
|
||||
*/
|
||||
protected setTraderOfferStackSize(offer: IRagfairOffer): void;
|
||||
protected isLinkedSearch(info: ISearchRequestData): boolean;
|
||||
protected isRequiredSearch(info: ISearchRequestData): boolean;
|
||||
update(): void;
|
||||
@ -115,6 +120,7 @@ export declare class RagfairController {
|
||||
addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
|
||||
getAllFleaPrices(): Record<string, number>;
|
||||
getStaticPrices(): Record<string, number>;
|
||||
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
|
||||
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -236,16 +236,17 @@ export declare class RepeatableQuestController {
|
||||
generateRewardItem(tpl: string, value: number, index: number, preset?: any): IReward;
|
||||
debugLogRepeatableQuestIds(pmcData: IPmcData): void;
|
||||
probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>;
|
||||
changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
|
||||
changeRepeatableQuest(pmcData: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
|
||||
* @returns a list of rewardable items [[_tpl, itemTemplate],...]
|
||||
* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
|
||||
* @param repeatableQuestConfig config file
|
||||
* @returns a list of rewardable items [[_tpl, itemTemplate],...]
|
||||
*/
|
||||
protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][];
|
||||
/**
|
||||
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
|
||||
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
|
||||
* @param {*} tpl template id of item to check
|
||||
* @param {string} tpl template id of item to check
|
||||
* @returns boolean: true if item is valid reward
|
||||
*/
|
||||
isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean;
|
||||
|
@ -145,7 +145,7 @@ export declare class BotEquipmentModGenerator {
|
||||
* @param modToAdd template of mod to check
|
||||
* @param itemSlot slot the item will be placed in
|
||||
* @param modSlot slot the mod will fill
|
||||
* @param parentTemplate tempalte of the mods parent item
|
||||
* @param parentTemplate template of the mods parent item
|
||||
* @returns true if valid
|
||||
*/
|
||||
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
|
||||
|
@ -89,9 +89,10 @@ export declare class BotWeaponGenerator {
|
||||
/**
|
||||
* Checks if all required slots are occupied on a weapon and all it's mods
|
||||
* @param weaponItemArray Weapon + mods
|
||||
* @param botRole role of bot weapon is for
|
||||
* @returns true if valid
|
||||
*/
|
||||
protected isWeaponValid(weaponItemArray: Item[]): boolean;
|
||||
protected isWeaponValid(weaponItemArray: Item[], botRole: string): boolean;
|
||||
/**
|
||||
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
|
||||
* Additionally, adds extra bullets to SecuredContainer
|
||||
@ -101,6 +102,13 @@ export declare class BotWeaponGenerator {
|
||||
* @param botRole The bot type we're getting generating extra mags for
|
||||
*/
|
||||
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
|
||||
/**
|
||||
* Add Grendaes for UBGL to bots vest and secure container
|
||||
* @param weaponMods Weapon array with mods
|
||||
* @param generatedWeaponResult result of weapon generation
|
||||
* @param inventory bot inventory to add grenades to
|
||||
*/
|
||||
protected addUbglGrenadesToBotInventory(weaponMods: Item[], generatedWeaponResult: GenerateWeaponResult, inventory: PmcInventory): void;
|
||||
/**
|
||||
* Add ammo to the secure container
|
||||
* @param stackCount How many stacks of ammo to add
|
||||
@ -137,6 +145,13 @@ export declare class BotWeaponGenerator {
|
||||
* @param ammoTpl
|
||||
*/
|
||||
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
|
||||
/**
|
||||
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
|
||||
* @param weaponMods
|
||||
* @param ubglMod
|
||||
* @param ubglAmmoTpl
|
||||
*/
|
||||
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
|
||||
/**
|
||||
* Add cartridge item to weapon Item array, if it already exists, update
|
||||
* @param weaponMods Weapon items array to amend
|
||||
|
@ -49,7 +49,8 @@ export declare class LocationGenerator {
|
||||
* Add forced spawn point loot into loot parameter array
|
||||
* @param loot array to add forced loot to
|
||||
* @param forcedSpawnPoints forced loot to add
|
||||
* @param name of map currently generating forced loot for
|
||||
*/
|
||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[]): void;
|
||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||
protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
|
||||
}
|
||||
|
@ -103,7 +103,34 @@ export declare class RagfairOfferGenerator {
|
||||
* @param traderID Trader to generate offers for
|
||||
*/
|
||||
generateFleaOffersForTrader(traderID: string): void;
|
||||
protected getItemCondition(userID: string, items: Item[], itemDetails: ITemplateItem): Item[];
|
||||
/**
|
||||
* Get array of an item with its mods + condition properties (e.g durability)
|
||||
* Apply randomisation adjustments to condition if item base is found in ragfair.json/dynamic/condition
|
||||
* @param userID id of owner of item
|
||||
* @param itemWithMods Item and mods, get condition of first item (only first array item is used)
|
||||
* @param itemDetails db details of first item
|
||||
* @returns
|
||||
*/
|
||||
protected getItemCondition(userID: string, itemWithMods: Item[], itemDetails: ITemplateItem): Item[];
|
||||
/**
|
||||
* Get the relevant condition id if item tpl matches in ragfair.json/condition
|
||||
* @param tpl Item to look for matching condition object
|
||||
* @returns condition id
|
||||
*/
|
||||
protected getDynamicConditionIdForTpl(tpl: string): string;
|
||||
/**
|
||||
* Alter an items condition based on its item base type
|
||||
* @param conditionSettingsId also the parentId of item being altered
|
||||
* @param item Item to adjust condition details of
|
||||
* @param itemDetails db item details of first item in array
|
||||
*/
|
||||
protected randomiseItemCondition(conditionSettingsId: string, item: Item, itemDetails: ITemplateItem): void;
|
||||
/**
|
||||
* Adjust an items durability/maxDurability value
|
||||
* @param item item (weapon/armor) to adjust
|
||||
* @param multiplier Value to multiple durability by
|
||||
*/
|
||||
protected randomiseDurabilityValues(item: Item, multiplier: number): void;
|
||||
/**
|
||||
* Add missing conditions to an item if needed
|
||||
* Durabiltiy for repairable items
|
||||
@ -111,7 +138,7 @@ export declare class RagfairOfferGenerator {
|
||||
* @param item item to add conditions to
|
||||
* @returns Item with conditions added
|
||||
*/
|
||||
protected addMissingCondition(item: Item): Item;
|
||||
protected addMissingConditions(item: Item): Item;
|
||||
/**
|
||||
* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
|
||||
* @param offerItems Items for sale in offer
|
||||
|
10
TypeScript/10ScopesAndTypes/types/generators/weapongen/implementations/UbglExternalMagGen.d.ts
vendored
Normal file
10
TypeScript/10ScopesAndTypes/types/generators/weapongen/implementations/UbglExternalMagGen.d.ts
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
|
||||
import { IInventoryMagGen } from "../IInventoryMagGen";
|
||||
import { InventoryMagGen } from "../InventoryMagGen";
|
||||
export declare class UbglExternalMagGen implements IInventoryMagGen {
|
||||
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
|
||||
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
|
||||
getPriority(): number;
|
||||
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
|
||||
process(inventoryMagGen: InventoryMagGen): void;
|
||||
}
|
@ -2,6 +2,7 @@ import { MinMax } from "../models/common/MinMax";
|
||||
import { Inventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { EquipmentSlots } from "../models/enums/EquipmentSlots";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
@ -48,12 +49,13 @@ export declare class BotWeaponGeneratorHelper {
|
||||
*/
|
||||
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
|
||||
/**
|
||||
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
|
||||
* Add a specific number of cartrdiges to a bots inventory (defaults to vest and pockets)
|
||||
* @param ammoTpl Ammo tpl to add to vest/pockets
|
||||
* @param cartridgeCount number of cartridges to add to vest/pockets
|
||||
* @param inventory bot inventory to add cartridges to
|
||||
* @param equipmentSlotsToAddTo what equpiment slots should bullets be added into
|
||||
*/
|
||||
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
|
||||
addAmmoIntoEquipmentSlots(ammoTpl: string, cartridgeCount: number, inventory: Inventory, equipmentSlotsToAddTo?: EquipmentSlots[]): void;
|
||||
/**
|
||||
* Get a weapons default magazine template id
|
||||
* @param weaponTemplate weapon to get default magazine for
|
||||
|
@ -23,4 +23,6 @@ export declare class DurabilityLimitsHelper {
|
||||
protected getMaxWeaponDeltaFromConfig(botRole: string): number;
|
||||
protected getMinArmorDeltaFromConfig(botRole: string): number;
|
||||
protected getMaxArmorDeltaFromConfig(botRole: string): number;
|
||||
protected getMinArmorLimitPercentFromConfig(botRole: string): number;
|
||||
protected getMinWeaponLimitPercentFromConfig(botRole: string): number;
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Effect } from "../models/eft/health/Effect";
|
||||
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { Effects, IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IHealthConfig } from "../models/spt/config/IHealthConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
@ -30,23 +29,29 @@ export declare class HealthHelper {
|
||||
* @param addEffects Should effects be added or removed (default - add)
|
||||
*/
|
||||
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void;
|
||||
/**
|
||||
* Adjust hydration/energy/temprate and body part hp values in player profile
|
||||
* @param pmcData Profile to update
|
||||
* @param sessionId Session id
|
||||
*/
|
||||
protected saveHealth(pmcData: IPmcData, sessionID: string): void;
|
||||
/**
|
||||
* Save effects to profile
|
||||
* Works by removing all effects and adding them back from profile
|
||||
* Remoces empty 'Effects' objects if found
|
||||
* Removes empty 'Effects' objects if found
|
||||
* @param pmcData Player profile
|
||||
* @param sessionID Session id
|
||||
* @param sessionId Session id
|
||||
* @param bodyPartsWithEffects dict of body parts with effects that should be added to profile
|
||||
* @param addEffects Should effects be added back to profile
|
||||
* @returns
|
||||
*/
|
||||
protected saveEffects(pmcData: IPmcData, sessionID: string, addEffects: boolean, deleteExistingEffects?: boolean): void;
|
||||
protected saveEffects(pmcData: IPmcData, sessionId: string, bodyPartsWithEffects: Effects, deleteExistingEffects?: boolean): void;
|
||||
/**
|
||||
* Add effect to body part in profile
|
||||
* @param pmcData Player profile
|
||||
* @param effectBodyPart body part to edit
|
||||
* @param effectType Effect to add to body part
|
||||
* @param duration How long the effect has left in seconds (-1 by default, no duration).
|
||||
*/
|
||||
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: Effect): void;
|
||||
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string, duration?: number): void;
|
||||
protected isEmpty(map: any): boolean;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Common, HideoutArea, Production, Productive } from "../models/eft/common/tables/IBotBase";
|
||||
import { Common, HideoutArea, IHideoutImprovement, Production, Productive } from "../models/eft/common/tables/IBotBase";
|
||||
import { Upd } from "../models/eft/common/tables/IItem";
|
||||
import { StageBonus } from "../models/eft/hideout/IHideoutArea";
|
||||
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
|
||||
@ -36,6 +36,7 @@ export declare class HideoutHelper {
|
||||
static waterCollector: string;
|
||||
static bitcoin: string;
|
||||
static expeditionaryFuelTank: string;
|
||||
static maxSkillPoint: number;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
@ -118,6 +119,35 @@ export declare class HideoutHelper {
|
||||
protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
|
||||
protected getHideoutManagementSkill(pmcData: IPmcData): Common;
|
||||
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
|
||||
/**
|
||||
* Get the crafting skill details from player profile
|
||||
* @param pmcData Player profile
|
||||
* @returns crafting skill, null if not found
|
||||
*/
|
||||
protected getCraftingSkill(pmcData: IPmcData): Common;
|
||||
/**
|
||||
* Adjust craft time based on crafting skill level found in player profile
|
||||
* @param pmcData Player profile
|
||||
* @param productionTime Time to complete hideout craft in seconds
|
||||
* @returns Adjusted craft time in seconds
|
||||
*/
|
||||
protected getCraftingSkillProductionTimeReduction(pmcData: IPmcData, productionTime: number): number;
|
||||
isProduction(productive: Productive): productive is Production;
|
||||
getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Upgrade hideout wall from starting level to interactable level if enough time has passed
|
||||
* @param pmcProfile Profile to upgrade wall in
|
||||
*/
|
||||
unlockHideoutWallInProfile(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Hideout improvement is flagged as complete
|
||||
* @param improvement hideout improvement object
|
||||
* @returns true if complete
|
||||
*/
|
||||
protected hideoutImprovementIsComplete(improvement: IHideoutImprovement): boolean;
|
||||
/**
|
||||
* Iterate over hideout improvements not completed and check if they need to be adjusted
|
||||
* @param pmcProfile Profile to adjust
|
||||
*/
|
||||
setHideoutImprovementsToCompleted(pmcProfile: IPmcData): void;
|
||||
}
|
||||
|
@ -44,6 +44,11 @@ export declare class InRaidHelper {
|
||||
* @returns Reset profile object
|
||||
*/
|
||||
updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData;
|
||||
/**
|
||||
* Take body part effects from client profile and apply to server profile
|
||||
* @param saveProgressRequest post-raid request
|
||||
* @param profileData player profile on server
|
||||
*/
|
||||
protected transferPostRaidLimbEffectsToProfile(saveProgressRequest: ISaveProgressRequestData, profileData: IPmcData): void;
|
||||
/**
|
||||
* Some maps have one-time-use keys (e.g. Labs
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { AddItem, IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
|
||||
import { IAddItemTempObject } from "../models/eft/inventory/IAddItemTempObject";
|
||||
import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData";
|
||||
import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData";
|
||||
import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData";
|
||||
@ -46,15 +47,41 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory)
|
||||
* @param pmcData Profile to add items to
|
||||
* @param body request data to add items
|
||||
* @param request request data to add items
|
||||
* @param output response to send back to client
|
||||
* @param sessionID Session id
|
||||
* @param callback
|
||||
* @param callback Code to execute later (function)
|
||||
* @param foundInRaid Will results added to inventory be set as found in raid
|
||||
* @param addUpd Additional upd propertys for items being added to inventory
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
addItem(pmcData: IPmcData, body: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: any, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
|
||||
addItem(pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: {
|
||||
(): void;
|
||||
}, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
|
||||
/**
|
||||
* Add ammo to ammo boxes
|
||||
* @param itemToAdd Item to check is ammo box
|
||||
* @param toDo
|
||||
* @param output IItemEventRouterResponse object
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to add ammobox to
|
||||
*/
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
|
||||
/**
|
||||
*
|
||||
* @param assortItems Items to add to inventory
|
||||
* @param requestItem Details of purchased item to add to inventory
|
||||
* @param result Array split stacks are added to
|
||||
*/
|
||||
protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void;
|
||||
/**
|
||||
* Remove item from player inventory
|
||||
* @param pmcData Profile to remove item from
|
||||
* @param itemId Items id to remove
|
||||
* @param sessionID Session id
|
||||
* @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>;
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Quest } from "../models/eft/common/tables/IBotBase";
|
||||
import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
|
||||
import { ICompleteQuestRequestData } from "../models/eft/quests/ICompleteQuestRequestData";
|
||||
import { IFailQuestRequestData } from "../models/eft/quests/IFailQuestRequestData";
|
||||
import { QuestStatus } from "../models/enums/QuestStatus";
|
||||
import { IQuestConfig } from "../models/spt/config/IQuestConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
@ -54,7 +55,7 @@ export declare class QuestHelper {
|
||||
doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean;
|
||||
/**
|
||||
* Get the quests found in both arrays (inner join)
|
||||
* @param before Array of qeusts #1
|
||||
* @param before Array of quests #1
|
||||
* @param after Array of quests #2
|
||||
* @returns Reduction of cartesian product between two quest arrays
|
||||
*/
|
||||
@ -90,12 +91,12 @@ export declare class QuestHelper {
|
||||
*/
|
||||
getQuestRewardItems(quest: IQuest, state: QuestStatus): Reward[];
|
||||
/**
|
||||
* Update player profile with quest status (e.g. Fail/Success)
|
||||
* @param pmcData profile to add quest to
|
||||
* @param newState state the new quest should be in when added
|
||||
* @param acceptedQuest Details of quest being added
|
||||
* Look up quest in db by accepted quest id and construct a profile-ready object ready to store in profile
|
||||
* @param pmcData Player profile
|
||||
* @param newState State the new quest should be in when returned
|
||||
* @param acceptedQuest Details of accepted quest from client
|
||||
*/
|
||||
addQuestToPMCData(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): void;
|
||||
getQuestReadyForProfile(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): Quest;
|
||||
/**
|
||||
* TODO: what is going on here
|
||||
* @param acceptedQuestId Quest to add to profile
|
||||
@ -147,16 +148,16 @@ export declare class QuestHelper {
|
||||
getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest;
|
||||
/**
|
||||
* Fail a quest in a player profile
|
||||
* @param pmcData Profile
|
||||
* @param failRequest fail quest request data
|
||||
* @param pmcData Player profile
|
||||
* @param failRequest Fail quest request data
|
||||
* @param sessionID Session id
|
||||
* @returns Item event router response
|
||||
*/
|
||||
failQuest(pmcData: IPmcData, failRequest: any, sessionID: string): IItemEventRouterResponse;
|
||||
failQuest(pmcData: IPmcData, failRequest: IFailQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get quest by id from database
|
||||
* @param questId questid to look for
|
||||
* @param pmcData player profile
|
||||
* Get quest by id from database (repeatables are stored in profile, check there if questId not found)
|
||||
* @param questId Id of quest to find
|
||||
* @param pmcData Player profile
|
||||
* @returns IQuest object
|
||||
*/
|
||||
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
|
||||
@ -167,25 +168,36 @@ export declare class QuestHelper {
|
||||
*/
|
||||
getQuestLocaleIdFromDb(questMessageId: string): string;
|
||||
/**
|
||||
* Alter a quests state + Add a record to tis status timers object
|
||||
* Alter a quests state + Add a record to its status timers object
|
||||
* @param pmcData Profile to update
|
||||
* @param newQuestState new state the qeust should be in
|
||||
* @param questId id of the quest to alter the status of
|
||||
* @param newQuestState New state the qeust should be in
|
||||
* @param questId Id of the quest to alter the status of
|
||||
*/
|
||||
updateQuestState(pmcData: IPmcData, newQuestState: QuestStatus, questId: string): void;
|
||||
/**
|
||||
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks
|
||||
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks - Returns reward items player earned
|
||||
* @param pmcData Player profile
|
||||
* @param body complete quest request
|
||||
* @param state State of the quest now its complete
|
||||
* @param sessionID Seession id
|
||||
* @returns array of reward objects
|
||||
* @param questId questId of quest to get rewards for
|
||||
* @param state State of the quest to get rewards for
|
||||
* @param sessionId Session id
|
||||
* @param questResponse Response to send back to client
|
||||
* @returns Array of reward objects
|
||||
*/
|
||||
applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: QuestStatus, sessionID: string): Reward[];
|
||||
applyQuestReward(pmcData: IPmcData, questId: string, state: QuestStatus, sessionId: string, questResponse: IItemEventRouterResponse): Reward[];
|
||||
/**
|
||||
* Get the intel center bonus a player has
|
||||
* WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
|
||||
* also update client response recipeUnlocked array with craft id
|
||||
* @param pmcData Player profile
|
||||
* @param craftUnlockReward Reward item from quest with craft unlock details
|
||||
* @param questDetails Quest with craft unlock reward
|
||||
* @param sessionID Session id
|
||||
* @param response Response to send back to client
|
||||
*/
|
||||
protected findAndAddHideoutProductionIdToProfile(pmcData: IPmcData, craftUnlockReward: Reward, questDetails: IQuest, sessionID: string, response: IItemEventRouterResponse): void;
|
||||
/**
|
||||
* Get players intel center bonus from profile
|
||||
* @param pmcData player profile
|
||||
* @returns bonus in percent
|
||||
* @returns bonus as a percent
|
||||
*/
|
||||
protected getIntelCenterRewardBonus(pmcData: IPmcData): number;
|
||||
/**
|
||||
@ -194,4 +206,10 @@ export declare class QuestHelper {
|
||||
* @returns 'FindItem' condition id
|
||||
*/
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string;
|
||||
/**
|
||||
* Add all quests to a profile with the provided statuses
|
||||
* @param pmcProfile profile to update
|
||||
* @param statuses statuses quests should have
|
||||
*/
|
||||
addAllQuestsToProfile(pmcProfile: IPmcData, statuses: QuestStatus[]): void;
|
||||
}
|
||||
|
@ -27,10 +27,10 @@ export declare class TradeHelper {
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer);
|
||||
/**
|
||||
* Buy item from flea or trader
|
||||
* @param pmcData
|
||||
* @param pmcData Player profile
|
||||
* @param buyRequestData data from client
|
||||
* @param sessionID
|
||||
* @param foundInRaid
|
||||
* @param sessionID Session id
|
||||
* @param foundInRaid Should item be found in raid
|
||||
* @param upd optional item details used when buying from flea
|
||||
* @returns
|
||||
*/
|
||||
@ -38,11 +38,11 @@ export declare class TradeHelper {
|
||||
/**
|
||||
* Sell item to trader
|
||||
* @param pmcData Profile to update
|
||||
* @param body
|
||||
* @param sessionID
|
||||
* @returns
|
||||
* @param sellRequest request data
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
sellItem(pmcData: IPmcData, body: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
sellItem(pmcData: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Increment the assorts buy count by number of items purchased
|
||||
* Show error on screen if player attepts to buy more than what the buy max allows
|
||||
|
@ -76,7 +76,7 @@ export declare class TraderHelper {
|
||||
*/
|
||||
protected getTraderDurabiltyPurchaseThreshold(traderId: string): number;
|
||||
/**
|
||||
* Get the price of an item and all of its attached children
|
||||
* Get the price of passed in item and all of its attached children (mods)
|
||||
* Take into account bonuses/adjsutments e.g. discounts
|
||||
* @param pmcData profile data
|
||||
* @param item item to calculate price of
|
||||
@ -94,7 +94,14 @@ export declare class TraderHelper {
|
||||
* @returns price as number
|
||||
*/
|
||||
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
|
||||
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
|
||||
/**
|
||||
* Get discount modifier for desired trader
|
||||
* @param trader Trader to get discount for
|
||||
* @param buyPriceCoefficient
|
||||
* @param fenceInfo fence info, needed if getting fence modifier value
|
||||
* @returns discount modifier value
|
||||
*/
|
||||
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel): number;
|
||||
/**
|
||||
* Add standing to a trader and level them up if exp goes over level threshold
|
||||
* @param sessionID Session id
|
||||
|
@ -23,6 +23,8 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
protected configServer: ConfigServer;
|
||||
protected static container: DependencyContainer;
|
||||
protected readonly basepath = "user/mods/";
|
||||
protected readonly modOrderPath = "user/mods/order.json";
|
||||
protected order: Record<string, number>;
|
||||
protected imported: Record<string, ModLoader.IMod>;
|
||||
protected akiConfig: ICoreConfig;
|
||||
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
|
@ -29,6 +29,8 @@ export interface Config {
|
||||
GlobalLootChanceModifier: number;
|
||||
TimeBeforeDeploy: number;
|
||||
TimeBeforeDeployLocal: number;
|
||||
TradingSetting: number;
|
||||
TradingSettings: ITradingSettings;
|
||||
LoadTimeSpeedProgress: number;
|
||||
BaseLoadTime: number;
|
||||
BaseUnloadTime: number;
|
||||
@ -36,6 +38,7 @@ export interface Config {
|
||||
Customization: Customization;
|
||||
UncheckOnShot: boolean;
|
||||
BotsEnabled: boolean;
|
||||
BufferZone: IBufferZone;
|
||||
ArmorMaterials: ArmorMaterials;
|
||||
LegsOverdamage: number;
|
||||
HandsOverdamage: number;
|
||||
@ -55,7 +58,6 @@ export interface Config {
|
||||
StaminaRestoration: StaminaRestoration;
|
||||
StaminaDrain: StaminaDrain;
|
||||
RequirementReferences: RequirementReferences;
|
||||
RepairKitSettings: RepairKitSettings;
|
||||
RestrictionsInRaid: RestrictionsInRaid[];
|
||||
SkillMinEffectiveness: number;
|
||||
SkillFatiguePerPoint: number;
|
||||
@ -83,6 +85,19 @@ export interface Config {
|
||||
Inertia: Inertia;
|
||||
Ballistic: Ballistic;
|
||||
}
|
||||
export interface IBufferZone {
|
||||
CustomerAccessTime: number;
|
||||
CustomerCriticalTimeStart: number;
|
||||
CustomerKickNotifTime: number;
|
||||
}
|
||||
export interface ITradingSettings {
|
||||
BuyoutRestrictions: IBuyoutRestrictions;
|
||||
}
|
||||
export interface IBuyoutRestrictions {
|
||||
MinDurability: number;
|
||||
MinFoodDrinkResource: number;
|
||||
MinMedsResource: number;
|
||||
}
|
||||
export interface Content {
|
||||
ip: string;
|
||||
port: number;
|
||||
@ -321,6 +336,8 @@ export interface Effects {
|
||||
Pain: Pain;
|
||||
PainKiller: PainKiller;
|
||||
SandingScreen: SandingScreen;
|
||||
MildMusclePain: IMusclePainEffect;
|
||||
SevereMusclePain: IMusclePainEffect;
|
||||
Stimulator: Stimulator;
|
||||
Tremor: Tremor;
|
||||
ChronicStaminaFatigue: ChronicStaminaFatigue;
|
||||
@ -457,6 +474,12 @@ export interface PainKiller {
|
||||
export interface SandingScreen {
|
||||
Dummy: number;
|
||||
}
|
||||
export interface IMusclePainEffect {
|
||||
GymEffectivity: number;
|
||||
OfflineDurationMax: number;
|
||||
OfflineDurationMin: number;
|
||||
TraumaChance: number;
|
||||
}
|
||||
export interface Stimulator {
|
||||
BuffLoopTime: number;
|
||||
Buffs: Buffs;
|
||||
@ -803,7 +826,7 @@ export interface SkillsSettings {
|
||||
HMG: any[];
|
||||
Launcher: any[];
|
||||
AttachedLauncher: any[];
|
||||
Melee: any[];
|
||||
Melee: IMeleeSkill;
|
||||
DMR: WeaponSkills;
|
||||
BearAssaultoperations: any[];
|
||||
BearAuthority: any[];
|
||||
@ -847,10 +870,25 @@ export interface SkillsSettings {
|
||||
BotSound: any[];
|
||||
TroubleShooting: TroubleShooting;
|
||||
}
|
||||
export interface IMeleeSkill {
|
||||
BuffSettings: IBuffSettings;
|
||||
}
|
||||
export interface ArmorSkills {
|
||||
BuffMaxCount: number;
|
||||
BuffSettings: IBuffSettings;
|
||||
Counters: IArmorCounters;
|
||||
MoveSpeedPenaltyReductionHVestsReducePerLevel: number;
|
||||
RicochetChanceHVestsCurrentDurabilityThreshold: number;
|
||||
RicochetChanceHVestsEliteLevel: number;
|
||||
RicochetChanceHVestsMaxDurabilityThreshold: number;
|
||||
MeleeDamageLVestsReducePerLevel: number;
|
||||
MoveSpeedPenaltyReductionLVestsReducePerLevel: number;
|
||||
WearAmountRepairLVestsReducePerLevel: number;
|
||||
WearChanceRepairLVestsReduceEliteLevel: number;
|
||||
}
|
||||
export interface IArmorCounters {
|
||||
armorDurability: ISkillCounter;
|
||||
}
|
||||
export interface HideoutManagement {
|
||||
SkillPointsPerAreaUpgrade: number;
|
||||
SkillPointsPerCraft: number;
|
||||
@ -907,6 +945,7 @@ export interface Endurance {
|
||||
MovementAction: number;
|
||||
SprintAction: number;
|
||||
GainPerFatigueStack: number;
|
||||
QTELevelMultipliers: Record<string, Record<string, number>>;
|
||||
}
|
||||
export interface Strength {
|
||||
SprintActionMin: number;
|
||||
@ -915,9 +954,14 @@ export interface Strength {
|
||||
MovementActionMax: number;
|
||||
PushUpMin: number;
|
||||
PushUpMax: number;
|
||||
QTELevelMultipliers: IQTELevelMultiplier[];
|
||||
FistfightAction: number;
|
||||
ThrowAction: number;
|
||||
}
|
||||
export interface IQTELevelMultiplier {
|
||||
Level: number;
|
||||
Multiplier: number;
|
||||
}
|
||||
export interface Vitality {
|
||||
DamageTakenAction: number;
|
||||
HealthNegativeEffect: number;
|
||||
@ -950,22 +994,42 @@ export interface Search {
|
||||
FindAction: number;
|
||||
}
|
||||
export interface WeaponTreatment {
|
||||
BuffMaxCount: number;
|
||||
BuffSettings: IBuffSettings;
|
||||
Counters: IWeaponTreatmentCounters;
|
||||
DurLossReducePerLevel: number;
|
||||
SkillPointsPerRepair: number;
|
||||
Filter: any[];
|
||||
WearAmountRepairGunsReducePerLevel: number;
|
||||
WearChanceRepairGunsReduceEliteLevel: number;
|
||||
}
|
||||
export interface IWeaponTreatmentCounters {
|
||||
firearmsDurability: ISkillCounter;
|
||||
}
|
||||
export interface IBuffSettings {
|
||||
CommonBuffChanceLevelBonus: number;
|
||||
CommonBuffMinChanceValue: number;
|
||||
CurrentDurabilityLossToRemoveBuff?: number;
|
||||
MaxDurabilityLossToRemoveBuff?: number;
|
||||
RareBuffChanceCoff: number;
|
||||
ReceivedDurabilityMaxPercent: number;
|
||||
}
|
||||
export interface MagDrills {
|
||||
RaidLoadedAmmoAction: number;
|
||||
RaidUnloadedAmmoAction: number;
|
||||
MagazineCheckAction: number;
|
||||
}
|
||||
export interface Perception {
|
||||
DependentSkillRatios: ISkillRatio[];
|
||||
OnlineAction: number;
|
||||
UniqueLoot: number;
|
||||
}
|
||||
export interface ISkillRatio {
|
||||
Ratio: number;
|
||||
SkillId: string;
|
||||
}
|
||||
export interface Intellect {
|
||||
Counters: IIntellectCounters;
|
||||
ExamineAction: number;
|
||||
SkillProgress: number;
|
||||
RepairAction: number;
|
||||
@ -973,16 +1037,52 @@ export interface Intellect {
|
||||
WearChanceReduceEliteLevel: number;
|
||||
RepairPointsCostReduction: number;
|
||||
}
|
||||
export interface IIntellectCounters {
|
||||
armorDurability: ISkillCounter;
|
||||
firearmsDurability: ISkillCounter;
|
||||
meleeWeaponDurability: ISkillCounter;
|
||||
}
|
||||
export interface ISkillCounter {
|
||||
divisor: number;
|
||||
points: number;
|
||||
}
|
||||
export interface Attention {
|
||||
DependentSkillRatios: ISkillRatio[];
|
||||
ExamineWithInstruction: number;
|
||||
FindActionFalse: number;
|
||||
FindActionTrue: number;
|
||||
}
|
||||
export interface Charisma {
|
||||
BonusSettings: IBonusSettings;
|
||||
Counters: ICharismaSkillCounters;
|
||||
SkillProgressInt: number;
|
||||
SkillProgressAtn: number;
|
||||
SkillProgressPer: number;
|
||||
}
|
||||
export interface ICharismaSkillCounters {
|
||||
insuranceCost: ISkillCounter;
|
||||
repairCost: ISkillCounter;
|
||||
repeatableQuestCompleteCount: ISkillCounter;
|
||||
restoredHealthCost: ISkillCounter;
|
||||
scavCaseCost: ISkillCounter;
|
||||
}
|
||||
export interface IBonusSettings {
|
||||
EliteBonusSettings: IEliteBonusSettings;
|
||||
LevelBonusSettings: ILevelBonusSettings;
|
||||
}
|
||||
export interface IEliteBonusSettings {
|
||||
FenceStandingLossDiscount: number;
|
||||
RepeatableQuestExtraCount: number;
|
||||
ScavCaseDiscount: number;
|
||||
}
|
||||
export interface ILevelBonusSettings {
|
||||
HealthRestoreDiscount: number;
|
||||
HealthRestoreTraderDiscount: number;
|
||||
InsuranceDiscount: number;
|
||||
InsuranceTraderDiscount: number;
|
||||
PaidExitDiscount: number;
|
||||
RepeatableQuestChangeDiscount: number;
|
||||
}
|
||||
export interface Memory {
|
||||
AnySkillUp: number;
|
||||
SkillProgress: number;
|
||||
@ -1145,11 +1245,30 @@ export interface xyz {
|
||||
export interface Ballistic {
|
||||
GlobalDamageDegradationCoefficient: number;
|
||||
}
|
||||
export interface RepairKitSettings {
|
||||
export interface RepairSettings {
|
||||
ItemEnhancementSettings: IItemEnhancementSettings;
|
||||
MinimumLevelToApplyBuff: number;
|
||||
RepairStrategies: IRepairStrategies;
|
||||
armorClassDivisor: number;
|
||||
durabilityPointCostArmor: number;
|
||||
durabilityPointCostGuns: number;
|
||||
}
|
||||
export interface IItemEnhancementSettings {
|
||||
DamageReduction: IPriceModifier;
|
||||
MalfunctionProtections: IPriceModifier;
|
||||
WeaponSpread: IPriceModifier;
|
||||
}
|
||||
export interface IPriceModifier {
|
||||
PriceModifier: number;
|
||||
}
|
||||
export interface IRepairStrategies {
|
||||
Armor: IRepairStrategy;
|
||||
Firearms: IRepairStrategy;
|
||||
}
|
||||
export interface IRepairStrategy {
|
||||
BuffTypes: string[];
|
||||
Filter: string[];
|
||||
}
|
||||
export interface BotPreset {
|
||||
UseThis: boolean;
|
||||
Role: string;
|
||||
|
@ -118,6 +118,7 @@ export interface BossLocationSpawn {
|
||||
TriggerName: string;
|
||||
Delay?: number;
|
||||
Supports?: BossSupport[];
|
||||
sptId?: string;
|
||||
}
|
||||
export interface BossSupport {
|
||||
BossEscortAmount: string;
|
||||
@ -202,6 +203,7 @@ export interface Wave {
|
||||
slots_min: number;
|
||||
time_max: number;
|
||||
time_min: number;
|
||||
sptId?: string;
|
||||
}
|
||||
export declare enum WildSpawnType {
|
||||
ASSAULT = "assault",
|
||||
|
@ -21,6 +21,7 @@ export interface IBotBase {
|
||||
Hideout: Hideout;
|
||||
Quests: Quest[];
|
||||
TradersInfo: Record<string, TraderInfo>;
|
||||
UnlockedInfo: IUnlockedInfo;
|
||||
RagfairInfo: RagfairInfo;
|
||||
RepeatableQuests: IPmcDataRepeatableQuest[];
|
||||
Bonuses: Bonus[];
|
||||
@ -31,6 +32,9 @@ export interface IBotBase {
|
||||
/** SPT specific property used during bot generation in raid */
|
||||
sptIsPmc?: boolean;
|
||||
}
|
||||
export interface IUnlockedInfo {
|
||||
unlockedProductionRecipe: string[];
|
||||
}
|
||||
export interface Info {
|
||||
EntryPoint: string;
|
||||
Nickname: string;
|
||||
@ -265,12 +269,19 @@ export interface InsuredItem {
|
||||
export interface Hideout {
|
||||
Production: Record<string, Productive>;
|
||||
Areas: HideoutArea[];
|
||||
Improvements: Record<string, IHideoutImprovement>;
|
||||
}
|
||||
export interface IHideoutImprovement {
|
||||
completed: boolean;
|
||||
improveCompleteTimestamp: number;
|
||||
}
|
||||
export interface Productive {
|
||||
Products: Product[];
|
||||
Progress?: number;
|
||||
inProgress?: boolean;
|
||||
StartTimestamp?: number;
|
||||
SkipTime?: number;
|
||||
ProductionTime?: number;
|
||||
}
|
||||
export interface Production extends Productive {
|
||||
RecipeId: string;
|
||||
@ -327,10 +338,12 @@ export interface Quest {
|
||||
statusTimers?: Record<string, number>;
|
||||
/** SPT specific property */
|
||||
completedConditions?: string[];
|
||||
availableAfter?: number;
|
||||
}
|
||||
export interface TraderInfo {
|
||||
loyaltyLevel: number;
|
||||
salesSum: number;
|
||||
disabled: boolean;
|
||||
standing: number;
|
||||
nextResupply: number;
|
||||
unlocked: boolean;
|
||||
|
@ -7,6 +7,7 @@ export interface Item {
|
||||
upd?: Upd;
|
||||
}
|
||||
export interface Upd {
|
||||
Buff?: Buff;
|
||||
OriginalStackObjectsCount?: number;
|
||||
Togglable?: Togglable;
|
||||
Map?: Map;
|
||||
@ -31,6 +32,12 @@ export interface Upd {
|
||||
SideEffect?: SideEffect;
|
||||
RepairKit?: RepairKit;
|
||||
}
|
||||
export interface Buff {
|
||||
rarity: string;
|
||||
buffType: string;
|
||||
value: number;
|
||||
thresholdDurability?: number;
|
||||
}
|
||||
export interface Togglable {
|
||||
On: boolean;
|
||||
}
|
||||
@ -98,7 +105,8 @@ export interface Location {
|
||||
y: number;
|
||||
r: string | number;
|
||||
isSearched?: boolean;
|
||||
rotation?: string;
|
||||
/** SPT property? */
|
||||
rotation?: string | boolean;
|
||||
}
|
||||
export interface SideEffect {
|
||||
Value: number;
|
||||
|
@ -19,6 +19,8 @@ export interface TemplateSide {
|
||||
}
|
||||
export interface ProfileTraderTemplate {
|
||||
initialLoyaltyLevel: number;
|
||||
setQuestsAvailableForStart?: boolean;
|
||||
setQuestsAvailableForFinish?: boolean;
|
||||
initialStanding: number;
|
||||
initialSalesSum: number;
|
||||
jaegerUnlocked: boolean;
|
||||
|
@ -2,7 +2,7 @@ import { QuestRewardType } from "../../../enums/QuestRewardType";
|
||||
import { QuestStatus } from "../../../enums/QuestStatus";
|
||||
import { Item } from "./IItem";
|
||||
export interface IQuest {
|
||||
QuestName: string;
|
||||
QuestName?: string;
|
||||
_id: string;
|
||||
canShowNotificationsInGame: boolean;
|
||||
conditions: Conditions;
|
||||
@ -15,6 +15,7 @@ export interface IQuest {
|
||||
image: string;
|
||||
type: string;
|
||||
isKey: boolean;
|
||||
questStatus: any;
|
||||
restartable: boolean;
|
||||
instantComplete: boolean;
|
||||
secretQuest: boolean;
|
||||
@ -22,7 +23,7 @@ export interface IQuest {
|
||||
successMessageText: string;
|
||||
templateId: string;
|
||||
rewards: Rewards;
|
||||
status: string;
|
||||
status: string | number;
|
||||
KeyQuest: boolean;
|
||||
changeQuestMessageText: string;
|
||||
side: string;
|
||||
@ -43,12 +44,15 @@ export interface AvailableForProps {
|
||||
id: string;
|
||||
index: number;
|
||||
parentId: string;
|
||||
isEncoded: boolean;
|
||||
dynamicLocale: boolean;
|
||||
value?: number;
|
||||
compareMethod?: string;
|
||||
visibilityConditions?: VisibilityCondition[];
|
||||
target?: string | string[];
|
||||
status?: QuestStatus[];
|
||||
availableAfter?: number;
|
||||
dispersion?: number;
|
||||
onlyFoundInRaid?: boolean;
|
||||
oneSessionOnly?: boolean;
|
||||
doNotResetIfCounterCompleted?: boolean;
|
||||
|
@ -29,8 +29,11 @@ export interface Props {
|
||||
IsUnsaleable?: boolean;
|
||||
IsUnbuyable?: boolean;
|
||||
IsUngivable?: boolean;
|
||||
IsUnremovable?: boolean;
|
||||
IsLockedafterEquip?: boolean;
|
||||
IsSpecialSlotOnly?: boolean;
|
||||
QuestItem?: boolean;
|
||||
QuestStashMaxCount?: number;
|
||||
LootExperience?: number;
|
||||
ExamineExperience?: number;
|
||||
HideEntrails?: boolean;
|
||||
@ -161,6 +164,7 @@ export interface Props {
|
||||
weaponErgonomicPenalty?: number;
|
||||
BluntThroughput?: number;
|
||||
ArmorMaterial?: string;
|
||||
ArmorType?: string;
|
||||
weapClass?: string;
|
||||
weapUseType?: string;
|
||||
ammoCaliber?: string;
|
||||
@ -365,6 +369,8 @@ export interface Props {
|
||||
CanBeHiddenDuringThrow?: boolean;
|
||||
MinTimeToContactExplode?: number;
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
}
|
||||
export interface IHealthEffect {
|
||||
type: string;
|
||||
|
@ -9,6 +9,7 @@ export interface ITrader {
|
||||
export interface ITraderBase {
|
||||
refreshTraderRagfairOffers: boolean;
|
||||
_id: string;
|
||||
availableInRaid: boolean;
|
||||
avatar: string;
|
||||
balance_dol: number;
|
||||
balance_eur: number;
|
||||
@ -20,6 +21,8 @@ export interface ITraderBase {
|
||||
discount_end: number;
|
||||
gridHeight: number;
|
||||
insurance: Insurance;
|
||||
items_buy: IItemBuyData;
|
||||
items_buy_prohibited: IItemBuyData;
|
||||
location: string;
|
||||
loyaltyLevels: LoyaltyLevel[];
|
||||
medic: boolean;
|
||||
@ -31,6 +34,10 @@ export interface ITraderBase {
|
||||
surname: string;
|
||||
unlockedByDefault: boolean;
|
||||
}
|
||||
export interface IItemBuyData {
|
||||
category: string[];
|
||||
id_list: string[];
|
||||
}
|
||||
export interface Insurance {
|
||||
availability: boolean;
|
||||
excluded_category: string[];
|
||||
|
5
TypeScript/10ScopesAndTypes/types/models/eft/game/IGetItemPricesResponse.d.ts
vendored
Normal file
5
TypeScript/10ScopesAndTypes/types/models/eft/game/IGetItemPricesResponse.d.ts
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
export interface IGetItemPricesResponse {
|
||||
supplyNextTime: number;
|
||||
prices: Record<string, number>;
|
||||
currencyCourses: Record<string, number>;
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
export declare enum Effect {
|
||||
FRACTURE = "Fracture",
|
||||
LIGHT_BLEEDING = "LightBleeding",
|
||||
HEAVY_BLEEDING = "HeavyBleeding"
|
||||
HEAVY_BLEEDING = "HeavyBleeding",
|
||||
MILD_MUSCLE_PAIN = "MildMusclePain",
|
||||
SEVERE_MUSCLE_PAIN = "SevereMusclePain"
|
||||
}
|
||||
|
4
TypeScript/10ScopesAndTypes/types/models/eft/health/IWorkoutData.d.ts
vendored
Normal file
4
TypeScript/10ScopesAndTypes/types/models/eft/health/IWorkoutData.d.ts
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
export interface IWorkoutData extends Record<string, any> {
|
||||
skills: any;
|
||||
effects: any;
|
||||
}
|
8
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IHandleQTEEventRequestData.d.ts
vendored
Normal file
8
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IHandleQTEEventRequestData.d.ts
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
export interface IHandleQTEEventRequestData {
|
||||
Action: string;
|
||||
/** true if QTE was successful, otherwise false */
|
||||
results: boolean[];
|
||||
/** Id of the QTE object used from db/hideout/qte.json */
|
||||
id: string;
|
||||
timestamp: number;
|
||||
}
|
@ -3,23 +3,55 @@ export interface IHideoutArea {
|
||||
type: number;
|
||||
enabled: boolean;
|
||||
needsFuel: boolean;
|
||||
requirements: IAreaRequirement[];
|
||||
takeFromSlotLocked: boolean;
|
||||
craftGivesExp: boolean;
|
||||
displayLevel: boolean;
|
||||
enableAreaRequirements: boolean;
|
||||
stages: Record<string, Stage>;
|
||||
}
|
||||
export interface IAreaRequirement {
|
||||
areaType: number;
|
||||
requiredlevel: number;
|
||||
type: string;
|
||||
}
|
||||
export interface Stage {
|
||||
requirements: Requirement[];
|
||||
autoUpgrade: boolean;
|
||||
bonuses: StageBonus[];
|
||||
slots: number;
|
||||
constructionTime: number;
|
||||
description: string;
|
||||
displayInterface: boolean;
|
||||
improvements: IStageImprovement[];
|
||||
requirements: IStageRequirement[];
|
||||
slots: number;
|
||||
}
|
||||
export interface Requirement {
|
||||
export interface IStageImprovement {
|
||||
id: string;
|
||||
bonuses: IStageImprovementBonus[];
|
||||
improvementTime: number;
|
||||
requirements: IStageImprovementRequirement[];
|
||||
}
|
||||
export interface IStageImprovementBonus {
|
||||
passive: boolean;
|
||||
production: boolean;
|
||||
type: string;
|
||||
value: number;
|
||||
visible: boolean;
|
||||
}
|
||||
export interface IStageImprovementRequirement {
|
||||
count: number;
|
||||
isEncoded: boolean;
|
||||
isFunctional: boolean;
|
||||
templateId: string;
|
||||
type: string;
|
||||
}
|
||||
export interface IStageRequirement {
|
||||
areaType?: number;
|
||||
requiredLevel?: number;
|
||||
type: string;
|
||||
templateId?: string;
|
||||
count?: number;
|
||||
isEncoded: false;
|
||||
isFunctional?: boolean;
|
||||
traderId?: string;
|
||||
loyaltyLevel?: number;
|
||||
|
13
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IHideoutImproveAreaRequestData.d.ts
vendored
Normal file
13
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IHideoutImproveAreaRequestData.d.ts
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
export interface IHideoutImproveAreaRequestData {
|
||||
Action: "HideoutImproveArea";
|
||||
/** Hideout area id from areas.json */
|
||||
id: string;
|
||||
areaType: number;
|
||||
items: HideoutItem[];
|
||||
timestamp: number;
|
||||
}
|
||||
export interface HideoutItem {
|
||||
/** Hideout inventory id that was used by improvement action */
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
@ -3,8 +3,10 @@ export interface IHideoutProduction {
|
||||
areaType: number;
|
||||
requirements: Requirement[];
|
||||
productionTime: number;
|
||||
boosters?: any;
|
||||
endProduct: string;
|
||||
isEncoded: boolean;
|
||||
locked: boolean;
|
||||
needFuelForAllProductionTime: boolean;
|
||||
continuous: boolean;
|
||||
count: number;
|
||||
productionLimitCount: number;
|
||||
@ -12,6 +14,7 @@ export interface IHideoutProduction {
|
||||
export interface Requirement {
|
||||
templateId?: string;
|
||||
count?: number;
|
||||
isEncoded?: boolean;
|
||||
isFunctional?: boolean;
|
||||
type: string;
|
||||
areaType?: number;
|
||||
|
38
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IQteData.d.ts
vendored
Normal file
38
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IQteData.d.ts
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
export interface IQteData {
|
||||
Id: string;
|
||||
Type: string;
|
||||
Area: string;
|
||||
AreaLevel: number;
|
||||
QuickTimeEvents: IQuickTimeEvent[];
|
||||
Requirements: IQteRequirement[];
|
||||
Results: Record<string, IQteResult>;
|
||||
}
|
||||
export interface IQuickTimeEvent {
|
||||
Type: string;
|
||||
Position: number;
|
||||
StartDelay: number;
|
||||
EndDelay: number;
|
||||
Speed: number;
|
||||
SuccessRange: string;
|
||||
Key: string;
|
||||
}
|
||||
export interface IQteRequirement {
|
||||
type: string;
|
||||
}
|
||||
export interface IQteResult {
|
||||
Energy: number;
|
||||
Hydration: number;
|
||||
RewardsRange: IQteEffect[];
|
||||
}
|
||||
export interface IQteEffect {
|
||||
Type: string;
|
||||
SkillId: string;
|
||||
levelMultipliers: ISkillLevelMultiplier[];
|
||||
Time: number;
|
||||
Weight: number;
|
||||
Result: string;
|
||||
}
|
||||
export interface ISkillLevelMultiplier {
|
||||
level: number;
|
||||
multiplier: number;
|
||||
}
|
4
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IRecordShootingRangePoints.d.ts
vendored
Normal file
4
TypeScript/10ScopesAndTypes/types/models/eft/hideout/IRecordShootingRangePoints.d.ts
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
export interface IRecordShootingRangePoints {
|
||||
Action: "RecordShootingRangePoints";
|
||||
points: number;
|
||||
}
|
7
TypeScript/10ScopesAndTypes/types/models/eft/inventory/IAddItemTempObject.d.ts
vendored
Normal file
7
TypeScript/10ScopesAndTypes/types/models/eft/inventory/IAddItemTempObject.d.ts
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
import { Item, Location } from "../common/tables/IItem";
|
||||
export interface IAddItemTempObject {
|
||||
itemRef: Item;
|
||||
count: number;
|
||||
isPreset: boolean;
|
||||
location?: Location;
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import { QuestStatus } from "../../../models/enums/QuestStatus";
|
||||
import { Skills } from "../common/tables/IBotBase";
|
||||
import { Item, Upd } from "../common/tables/IItem";
|
||||
import { IQuest } from "../common/tables/IQuest";
|
||||
@ -22,9 +23,21 @@ export interface ProfileChange {
|
||||
builds: BuildChange[];
|
||||
items: ItemChanges;
|
||||
production: Record<string, Production>;
|
||||
/** Hideout area improvement id */
|
||||
improvements: Record<string, Improvement>;
|
||||
skills: Skills;
|
||||
traderRelations: Record<string, TraderRelations>;
|
||||
repeatableQuests?: IPmcDataRepeatableQuest[];
|
||||
recipeUnlocked: Record<string, boolean>;
|
||||
questsStatus: QuestStatusChange[];
|
||||
}
|
||||
export interface QuestStatusChange {
|
||||
qid: string;
|
||||
startTime: number;
|
||||
status: QuestStatus;
|
||||
statusTimers: Record<QuestStatus, number>;
|
||||
completedConditions: string[];
|
||||
availableAfter: number;
|
||||
}
|
||||
export interface BuildChange {
|
||||
id: string;
|
||||
@ -45,6 +58,10 @@ export interface Production {
|
||||
RecipeId: string;
|
||||
Products: Product[];
|
||||
}
|
||||
export interface Improvement {
|
||||
completed: boolean;
|
||||
improveCompleteTimestamp: number;
|
||||
}
|
||||
export interface Product {
|
||||
_id: string;
|
||||
_tpl?: string;
|
||||
|
30
TypeScript/10ScopesAndTypes/types/models/eft/match/IGetRaidConfigurationRequestData.d.ts
vendored
Normal file
30
TypeScript/10ScopesAndTypes/types/models/eft/match/IGetRaidConfigurationRequestData.d.ts
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
export interface IGetRaidConfigurationRequestData {
|
||||
timeVariant: string;
|
||||
raidMode: string;
|
||||
metabolismDisabled: boolean;
|
||||
playersSpawnPlace: string;
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings;
|
||||
botSettings: BotSettings;
|
||||
wavesSettings: WavesSettings;
|
||||
location: string;
|
||||
}
|
||||
export interface TimeAndWeatherSettings {
|
||||
isRandomTime: boolean;
|
||||
isRandomWeather: boolean;
|
||||
cloudinessType: string;
|
||||
rainType: string;
|
||||
windType: string;
|
||||
fogType: string;
|
||||
timeFlowType: string;
|
||||
hourOfDay: number;
|
||||
}
|
||||
export interface BotSettings {
|
||||
isScavWars: boolean;
|
||||
botAmount: string;
|
||||
}
|
||||
export interface WavesSettings {
|
||||
botAmount: string;
|
||||
botDifficulty: string;
|
||||
isBosses: boolean;
|
||||
isTaggedAndCursed: boolean;
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
import { BotAmount } from "../../enums/BotAmount";
|
||||
import { BotDifficulty } from "../../enums/BotDifficulty";
|
||||
export interface IStartOfflineRaidRequestData {
|
||||
locationName: string;
|
||||
/** Current time, not in-game time */
|
||||
startTime: number;
|
||||
/** CURR = am, past = pm */
|
||||
dateTime: "CURR" | "PAST";
|
||||
gameSettings: GameSettings;
|
||||
}
|
||||
export interface GameSettings {
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings;
|
||||
botsSettings: BotsSettings;
|
||||
wavesSettings: WavesSettings;
|
||||
}
|
||||
export interface TimeAndWeatherSettings {
|
||||
isRandomTime: boolean;
|
||||
isRandomWeather: boolean;
|
||||
}
|
||||
export interface BotsSettings {
|
||||
isEnabled: boolean;
|
||||
isScavWars: boolean;
|
||||
botAmount: BotAmount;
|
||||
}
|
||||
export interface WavesSettings {
|
||||
botDifficulty: BotDifficulty;
|
||||
isBosses: boolean;
|
||||
isTaggedAndCursed: boolean;
|
||||
wavesBotAmount: BotAmount;
|
||||
}
|
5
TypeScript/10ScopesAndTypes/types/models/eft/quests/IFailQuestRequestData.d.ts
vendored
Normal file
5
TypeScript/10ScopesAndTypes/types/models/eft/quests/IFailQuestRequestData.d.ts
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
export interface IFailQuestRequestData {
|
||||
Action: "QuestComplete";
|
||||
qid: string;
|
||||
removeExcessItems: boolean;
|
||||
}
|
@ -3,6 +3,7 @@ export interface IProcessSellTradeRequestData extends IProcessBaseTradeRequestDa
|
||||
Action: "sell_to_trader";
|
||||
type: string;
|
||||
tid: string;
|
||||
price: number;
|
||||
items: Item[];
|
||||
}
|
||||
export interface Item {
|
||||
|
@ -1,11 +1,13 @@
|
||||
export declare enum BaseClasses {
|
||||
WEAPON = "5422acb9af1c889c16000029",
|
||||
UBGL = "55818b014bdc2ddc698b456b",
|
||||
ARMOR = "5448e54d4bdc2dcc718b4568",
|
||||
ARMOREDEQUIPMENT = "57bef4c42459772e8d35a53b",
|
||||
HEADWEAR = "5a341c4086f77401f2541505",
|
||||
FACECOVER = "5a341c4686f77469e155819e",
|
||||
VEST = "5448e5284bdc2dcb718b4567",
|
||||
BACKPACK = "5448e53e4bdc2d60728b4567",
|
||||
COMPOUND = "566162e44bdc2d3f298b4573",
|
||||
VISORS = "5448e5724bdc2ddf718b4568",
|
||||
FOOD = "5448e8d04bdc2ddf718b4569",
|
||||
GAS_BLOCK = "56ea9461d2720b67698b456f",
|
||||
@ -29,6 +31,7 @@ export declare enum BaseClasses {
|
||||
MUZZLE = "5448fe394bdc2d0d028b456c",
|
||||
SIGHTS = "5448fe7a4bdc2d6f028b456b",
|
||||
MEDS = "543be5664bdc2dd4348b4569",
|
||||
MAP = "567849dd4bdc2d150f8b456e",
|
||||
MONEY = "543be5dd4bdc2deb348b4569",
|
||||
NIGHTVISION = "5a2c3a9486f774688b05e574",
|
||||
KEY = "543be5e94bdc2df1348b4568",
|
||||
|
@ -8,5 +8,6 @@ export declare enum ELocationName {
|
||||
LIGHTHOUSE = "Lighthouse",
|
||||
LABORATORY = "laboratory",
|
||||
RESERVE = "RezervBase",
|
||||
STREETS = "TarkovStreets",
|
||||
ANY = "any"
|
||||
}
|
||||
|
@ -21,5 +21,7 @@ export declare enum HideoutAreas {
|
||||
SOLAR_POWER = 18,
|
||||
BOOZE_GENERATOR = 19,
|
||||
BITCOIN_FARM = 20,
|
||||
CHRISTMAS_TREE = 21
|
||||
CHRISTMAS_TREE = 21,
|
||||
EMERGENCY_WALL = 22,
|
||||
GYM = 23
|
||||
}
|
||||
|
@ -7,5 +7,7 @@ export declare enum HideoutEventActions {
|
||||
HIDEOUT_SINGLE_PRODUCTION_START = "HideoutSingleProductionStart",
|
||||
HIDEOUT_SCAV_CASE_PRODUCTION_START = "HideoutScavCaseProductionStart",
|
||||
HIDEOUT_CONTINUOUS_PRODUCTION_START = "HideoutContinuousProductionStart",
|
||||
HIDEOUT_TAKE_PRODUCTION = "HideoutTakeProduction"
|
||||
HIDEOUT_TAKE_PRODUCTION = "HideoutTakeProduction",
|
||||
HIDEOUT_RECORD_SHOOTING_RANGE_POINTS = "RecordShootingRangePoints",
|
||||
HIDEOUT_IMPROVE_AREA = "HideoutImproveArea"
|
||||
}
|
||||
|
@ -15,5 +15,6 @@ export declare enum ItemEventActions {
|
||||
CREATE_MAP_MARKER = "CreateMapMarker",
|
||||
DELETE_MAP_MARKER = "DeleteMapMarker",
|
||||
EDIT_MAP_MARKER = "EditMapMarker",
|
||||
OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer"
|
||||
OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer",
|
||||
HIDEOUT_QTE_EVENT = "HideoutQuickTimeEvent"
|
||||
}
|
||||
|
@ -4,5 +4,6 @@ export declare enum QuestRewardType {
|
||||
TRADER_STANDING = "TraderStanding",
|
||||
TRADER_UNLOCK = "TraderUnlock",
|
||||
ITEM = "Item",
|
||||
ASSORTMENT_UNLOCK = "AssortmentUnlock"
|
||||
ASSORTMENT_UNLOCK = "AssortmentUnlock",
|
||||
PRODUCTIONS_SCHEME = "ProductionScheme"
|
||||
}
|
||||
|
@ -7,5 +7,6 @@ export declare enum QuestStatus {
|
||||
Fail = 5,
|
||||
FailRestartable = 6,
|
||||
MarkedAsFailed = 7,
|
||||
Expired = 8
|
||||
Expired = 8,
|
||||
AvailableAfter = 9
|
||||
}
|
||||
|
@ -6,5 +6,6 @@ export declare enum Traders {
|
||||
PEACEKEEPER = "5935c25fb3acc3127c3d8cd9",
|
||||
MECHANIC = "5a7c2eca46aef81a7ca2145d",
|
||||
RAGMAN = "5ac3b934156ae10c4430e83c",
|
||||
JAEGER = "5c0647fdd443bc2504c2d371"
|
||||
JAEGER = "5c0647fdd443bc2504c2d371",
|
||||
LIGHTHOUSEKEEPER = "638f541a29ffd1183d187f57"
|
||||
}
|
||||
|
@ -3,7 +3,8 @@ import { Item } from "../../eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../../eft/common/tables/ITemplateItem";
|
||||
export declare class GenerateWeaponResult {
|
||||
weapon: Item[];
|
||||
chosenAmmo: string;
|
||||
chosenAmmoTpl: string;
|
||||
chosenUbglAmmoTpl: string;
|
||||
weaponMods: Mods;
|
||||
weaponTemplate: ITemplateItem;
|
||||
}
|
||||
|
@ -1,25 +0,0 @@
|
||||
import { IStartOfflineRaidRequestData } from "../../eft/match/IStartOffineRaidRequestData";
|
||||
import { IEndOfflineRaidRequestData } from "../../eft/match/IEndOfflineRaidRequestData";
|
||||
import { INullResponseData } from "../../eft/httpResponse/INullResponseData";
|
||||
import { IGetBodyResponseData } from "../../eft/httpResponse/IGetBodyResponseData";
|
||||
import { IPmcData } from "../../eft/common/IPmcData";
|
||||
export interface IMatchCallbacks {
|
||||
updatePing(url: string, info: any, sessionID: string): INullResponseData;
|
||||
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
|
||||
exitToMenu(url: string, info: any, sessionID: string): INullResponseData;
|
||||
startGroupSearch(url: string, info: any, sessionID: string): INullResponseData;
|
||||
stopGroupSearch(url: string, info: any, sessionID: string): INullResponseData;
|
||||
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
|
||||
getProfile(url: string, info: any, sessionID: string): IGetBodyResponseData<IPmcData[]>;
|
||||
serverAvailable(url: string, info: any, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
|
||||
joinMatch(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
|
||||
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
|
||||
getGroupStatus(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
|
||||
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
|
||||
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
|
||||
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
|
||||
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
|
||||
}
|
@ -6,6 +6,8 @@ export interface IAirdropConfig extends IBaseConfig {
|
||||
planeMinFlyHeight: number;
|
||||
planeMaxFlyHeight: number;
|
||||
planeVolume: number;
|
||||
planeSpeed: number;
|
||||
crateFallSpeed: number;
|
||||
airdropMinStartTimeSeconds: number;
|
||||
airdropMaxStartTimeSeconds: number;
|
||||
loot: AirdropLoot;
|
||||
@ -17,6 +19,7 @@ export interface AirdropChancePercent {
|
||||
shoreline: number;
|
||||
interchange: number;
|
||||
reserve: number;
|
||||
tarkovStreets: number;
|
||||
}
|
||||
export interface AirdropLoot {
|
||||
presetCount: MinMax;
|
||||
|
@ -84,6 +84,7 @@ export interface ModLimits {
|
||||
}
|
||||
export interface RandomisationDetails {
|
||||
levelRange: MinMax;
|
||||
generation?: Record<string, MinMax>;
|
||||
randomisedWeaponModSlots?: string[];
|
||||
randomisedArmorSlots?: string[];
|
||||
/** Equipment chances */
|
||||
|
@ -14,19 +14,9 @@ export interface IBotDurability {
|
||||
}
|
||||
/** Durability values to be used when a more specific bot type cant be found */
|
||||
export interface DefaultDurability {
|
||||
armor: DefaultArmor;
|
||||
armor: ArmorDurability;
|
||||
weapon: WeaponDurability;
|
||||
}
|
||||
export interface DefaultArmor {
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
}
|
||||
export interface WeaponDurability {
|
||||
lowestMax: number;
|
||||
highestMax: number;
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
}
|
||||
export interface PmcDurability {
|
||||
armor: PmcDurabilityArmor;
|
||||
weapon: WeaponDurability;
|
||||
@ -44,4 +34,12 @@ export interface BotDurability {
|
||||
export interface ArmorDurability {
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
minLimitPercent: number;
|
||||
}
|
||||
export interface WeaponDurability {
|
||||
lowestMax: number;
|
||||
highestMax: number;
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
minLimitPercent: number;
|
||||
}
|
||||
|
@ -8,4 +8,5 @@ export interface IHideoutConfig extends IBaseConfig {
|
||||
airFilterUnitFlowRate: number;
|
||||
/** SEE HIDEOUTHELPER BEFORE CHANGING CONFIG */
|
||||
gpuBoostRate: number;
|
||||
hideoutWallAppearTimeSeconds: number;
|
||||
}
|
||||
|
@ -2,11 +2,16 @@ import { BossLocationSpawn, Wave } from "../../../models/eft/common/ILocationBas
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILocationConfig extends IBaseConfig {
|
||||
kind: "aki-location";
|
||||
fixEmptyBotWaves: boolean;
|
||||
fixRoguesTakingAllSpawnsOnLighthouse: boolean;
|
||||
lighthouseRogueSpawnTimeSeconds: number;
|
||||
looseLootMultiplier: LootMultiplier;
|
||||
staticLootMultiplier: LootMultiplier;
|
||||
customWaves: CustomWaves;
|
||||
/** Open zones to add to map */
|
||||
openZones: Record<string, string[]>;
|
||||
/** Key = map id, value = item tpls that should only have one forced loot spawn position */
|
||||
forcedLootSingleSpawnById: Record<string, string[]>;
|
||||
}
|
||||
export interface CustomWaves {
|
||||
boss: Record<string, BossLocationSpawn[]>;
|
||||
|
@ -1,7 +1,27 @@
|
||||
import { MinMax } from "../../../models/common/MinMax";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IRepairConfig extends IBaseConfig {
|
||||
kind: "aki-repair";
|
||||
priceMultiplier: number;
|
||||
applyRandomizeDurabilityLoss: boolean;
|
||||
weaponSkillRepairGain: number;
|
||||
armorKitSkillPointGainPerRepairPointMultiplier: number;
|
||||
repairKit: RepairKit;
|
||||
}
|
||||
export interface RepairKit {
|
||||
armorChancePercent: number;
|
||||
weaponChancePercent: number;
|
||||
armor: BonusSettings;
|
||||
weapon: BonusSettings;
|
||||
}
|
||||
export interface BonusSettings {
|
||||
rarityWeight: Record<string, number>;
|
||||
bonusTypeWeight: Record<string, number>;
|
||||
common: Record<string, BonusValues>;
|
||||
rare: Record<string, BonusValues>;
|
||||
}
|
||||
export interface BonusValues {
|
||||
valuesMinMax: MinMax;
|
||||
/** What dura is buff active between (min max of current max) */
|
||||
activeDurabilityPercentMinMax: MinMax;
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ export interface ISeasonalEventConfig extends IBaseConfig {
|
||||
/** event / botType / equipSlot / itemid */
|
||||
eventGear: Record<string, Record<string, Record<string, Record<string, number>>>>;
|
||||
events: ISeasonalEvent[];
|
||||
gifterSettings: GifterSetting[];
|
||||
}
|
||||
export interface ISeasonalEvent {
|
||||
name: string;
|
||||
@ -13,3 +14,8 @@ export interface ISeasonalEvent {
|
||||
endDay: number;
|
||||
endMonth: number;
|
||||
}
|
||||
export interface GifterSetting {
|
||||
map: string;
|
||||
zones: string;
|
||||
spawnChance: number;
|
||||
}
|
||||
|
@ -15,15 +15,21 @@ export interface UpdateTime {
|
||||
seconds: number;
|
||||
}
|
||||
export interface FenceConfig {
|
||||
discountOptions: DiscountOptions;
|
||||
partialRefreshTimeSeconds: number;
|
||||
partialRefreshChangePercent: number;
|
||||
assortSize: number;
|
||||
maxPresetsPercent: number;
|
||||
itemPriceMult: number;
|
||||
presetPriceMult: number;
|
||||
armorMaxDurabilityPercentMinMax: MinMax;
|
||||
presetMaxDurabilityPercentMinMax: MinMax;
|
||||
itemPriceMult: number;
|
||||
regenerateAssortsOnRefresh: boolean;
|
||||
itemTypeLimits: Record<string, number>;
|
||||
regenerateAssortsOnRefresh: boolean;
|
||||
blacklist: string[];
|
||||
}
|
||||
export interface DiscountOptions {
|
||||
assortSize: number;
|
||||
itemPriceMult: number;
|
||||
presetPriceMult: number;
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { IQteData } from "../../../models/eft/hideout/IQteData";
|
||||
import { IGlobals } from "../../eft/common/IGlobals";
|
||||
import { IBotBase } from "../../eft/common/tables/IBotBase";
|
||||
import { IBotCore } from "../../eft/common/tables/IBotCore";
|
||||
@ -30,6 +31,7 @@ export interface IDatabaseTables {
|
||||
production: IHideoutProduction[];
|
||||
scavcase: IHideoutScavCase[];
|
||||
settings: IHideoutSettingsBase;
|
||||
qte: IQteData[];
|
||||
};
|
||||
locales?: ILocaleBase;
|
||||
locations?: ILocations;
|
||||
@ -38,7 +40,7 @@ export interface IDatabaseTables {
|
||||
templates?: {
|
||||
character: string[];
|
||||
items: Record<string, ITemplateItem>;
|
||||
quests: IQuest[];
|
||||
quests: Record<string, IQuest>;
|
||||
repeatableQuests: IRepeatableQuestDatabase;
|
||||
/** DEPRECATED - Items file found in the client, massivly out of date compared to templates.items, try not to use this, remove ASAP*/
|
||||
clientItems: Record<string, ITemplateItem>;
|
||||
|
@ -1,11 +1,32 @@
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IHideoutImprovement, Productive } from "../models/eft/common/tables/IBotBase";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class EventOutputHolder {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected profileHelper: ProfileHelper;
|
||||
constructor(jsonUtil: JsonUtil, profileHelper: ProfileHelper);
|
||||
protected timeUtil: TimeUtil;
|
||||
constructor(jsonUtil: JsonUtil, profileHelper: ProfileHelper, timeUtil: TimeUtil);
|
||||
protected output: IItemEventRouterResponse;
|
||||
getOutput(sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Reset the response object to a default state
|
||||
* Occurs prior to event being handled by server
|
||||
* @param sessionID Players id
|
||||
*/
|
||||
resetOutput(sessionID: string): void;
|
||||
/**
|
||||
* Return all hideout Improvements from player profile, adjust completed Improvements' completed property to be true
|
||||
* @param pmcData Player profile
|
||||
* @returns dictionary of hideout improvements
|
||||
*/
|
||||
protected getImprovementsFromProfileAndFlagComplete(pmcData: IPmcData): Record<string, IHideoutImprovement>;
|
||||
/**
|
||||
* Return all productions from player profile, adjust completed productions' inprogress property to be false
|
||||
* @param pmcData Player profile
|
||||
* @returns dictionary of hideout productions
|
||||
*/
|
||||
protected getProductionsFromProfileAndFlagComplete(pmcData: IPmcData): Record<string, Productive>;
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
import { HideoutCallbacks } from "../../callbacks/HideoutCallbacks";
|
||||
import { InventoryCallbacks } from "../../callbacks/InventoryCallbacks";
|
||||
import { HandledRoute, ItemEventRouterDefinition } from "../../di/Router";
|
||||
import { IPmcData } from "../../models/eft/common/IPmcData";
|
||||
import { IItemEventRouterResponse } from "../../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
export declare class InventoryItemEventRouter extends ItemEventRouterDefinition {
|
||||
protected inventoryCallbacks: InventoryCallbacks;
|
||||
constructor(inventoryCallbacks: InventoryCallbacks);
|
||||
protected hideoutCallbacks: HideoutCallbacks;
|
||||
constructor(inventoryCallbacks: InventoryCallbacks, hideoutCallbacks: HideoutCallbacks);
|
||||
getHandledRoutes(): HandledRoute[];
|
||||
handleItemEvent(url: string, pmcData: IPmcData, body: any, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -14,17 +14,71 @@ export declare class SaveServer {
|
||||
protected logger: ILogger;
|
||||
protected profileFilepath: string;
|
||||
protected profiles: {};
|
||||
protected onSave: {};
|
||||
protected onBeforeSaveCallbacks: {};
|
||||
protected saveMd5: {};
|
||||
constructor(vfs: VFS, saveLoadRouters: SaveLoadRouter[], jsonUtil: JsonUtil, hashUtil: HashUtil, localisationService: LocalisationService, logger: ILogger);
|
||||
/**
|
||||
* Add callback to occur prior to saving profile changes
|
||||
* @param id Id for save callback
|
||||
* @param callback Callback to execute prior to running SaveServer.saveProfile()
|
||||
*/
|
||||
addBeforeSaveCallback(id: string, callback: (profile: Partial<IAkiProfile>) => Partial<IAkiProfile>): void;
|
||||
/**
|
||||
* Remove a callback from being executed prior to saving profile in SaveServer.saveProfile()
|
||||
* @param id Id of callback to remove
|
||||
*/
|
||||
removeBeforeSaveCallback(id: string): void;
|
||||
/**
|
||||
* Load all profiles in /user/profiles folder into memory (this.profiles)
|
||||
*/
|
||||
load(): void;
|
||||
/**
|
||||
* Save changes for each profile from memory into user/profiles json
|
||||
*/
|
||||
save(): void;
|
||||
/**
|
||||
* Get a player profile from memory
|
||||
* @param sessionId Session id
|
||||
* @returns IAkiProfile
|
||||
*/
|
||||
getProfile(sessionId: string): IAkiProfile;
|
||||
/**
|
||||
* Get all profiles from memory
|
||||
* @returns Dictionary of IAkiProfile
|
||||
*/
|
||||
getProfiles(): Record<string, IAkiProfile>;
|
||||
/**
|
||||
* Delete a profile by id
|
||||
* @param sessionID Id of profile to remove
|
||||
* @returns true when deleted, false when profile not found
|
||||
*/
|
||||
deleteProfileById(sessionID: string): boolean;
|
||||
/**
|
||||
* Create a new profile in memory with empty pmc/scav objects
|
||||
* @param profileInfo Basic profile data
|
||||
*/
|
||||
createProfile(profileInfo: Info): void;
|
||||
/**
|
||||
* Add full profile in memory by key (info.id)
|
||||
* @param profileDetails Profile to save
|
||||
*/
|
||||
addProfile(profileDetails: IAkiProfile): void;
|
||||
/**
|
||||
* Look up profile json in user/profiles by id and store in memory
|
||||
* Execute saveLoadRouters callbacks after being loaded into memory
|
||||
* @param sessionID Id of profile to store in memory
|
||||
*/
|
||||
loadProfile(sessionID: string): void;
|
||||
/**
|
||||
* Save changes from in-memory profile to user/profiles json
|
||||
* Execute onBeforeSaveCallbacks callbacks prior to being saved to json
|
||||
* @param sessionID profile id (user/profiles/id.json)
|
||||
*/
|
||||
saveProfile(sessionID: string): void;
|
||||
/**
|
||||
* Remove a physical profile json from user/profiles
|
||||
* @param sessionID Profile id to remove
|
||||
* @returns true if file no longer exists
|
||||
*/
|
||||
removeProfile(sessionID: string): boolean;
|
||||
}
|
||||
|
@ -24,5 +24,6 @@ export declare class AkiHttpListener implements IHttpListener {
|
||||
sendResponse(sessionID: string, req: IncomingMessage, resp: ServerResponse, body: Buffer, output: string): void;
|
||||
getResponse(sessionID: string, req: IncomingMessage, body: Buffer): string;
|
||||
protected getBodyInfo(body: Buffer): string;
|
||||
sendJson(resp: ServerResponse, output: any, sessionID: string): void;
|
||||
sendZlibJson(resp: ServerResponse, output: any, sessionID: string): void;
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { BotHelper } from "../helpers/BotHelper";
|
||||
import { EquipmentChances, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { MinMax } from "../models/common/MinMax";
|
||||
import { EquipmentChances, Generation, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
||||
import { AdjustmentDetails, EquipmentFilterDetails, EquipmentFilters, IBotConfig, WeightingAdjustmentDetails } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
@ -24,6 +25,12 @@ export declare class BotEquipmentFilterService {
|
||||
* @param baseValues Values to update
|
||||
*/
|
||||
protected adjustChances(equipmentChanges: Record<string, number>, baseValues: EquipmentChances | ModsChances): void;
|
||||
/**
|
||||
* Iterate over the Generation changes and alter data in baseValues.Generation
|
||||
* @param generationChanges Changes to apply
|
||||
* @param baseBotGeneration dictionary to update
|
||||
*/
|
||||
protected adjustGenerationChances(generationChanges: Record<string, MinMax>, baseBotGeneration: Generation): void;
|
||||
/**
|
||||
* Get equipment settings for bot
|
||||
* @param botEquipmentRole equipment role to return
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { FenceLevel } from "../models/eft/common/IGlobals";
|
||||
import { FenceLevel, Preset } from "../models/eft/common/IGlobals";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -34,10 +34,12 @@ export declare class FenceService {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected fenceAssort: ITraderAssort;
|
||||
protected fenceDiscountAssort: ITraderAssort;
|
||||
protected traderConfig: ITraderConfig;
|
||||
protected nextMiniRefreshTimestamp: number;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, itemHelper: ItemHelper, presetHelper: PresetHelper, itemFilterService: ItemFilterService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
protected setFenceAssort(fenceAssort: ITraderAssort): void;
|
||||
protected setFenceAssort(assort: ITraderAssort): void;
|
||||
protected setFenceDiscountAssort(assort: ITraderAssort): void;
|
||||
/**
|
||||
* Get assorts player can purchase
|
||||
* Adjust prices based on fence level of player
|
||||
@ -46,12 +48,27 @@ export declare class FenceService {
|
||||
*/
|
||||
getFenceAssorts(pmcProfile: IPmcData): ITraderAssort;
|
||||
/**
|
||||
* Adjust assorts price by a modifier
|
||||
* @param item
|
||||
* @param assort
|
||||
* @param modifier
|
||||
* Adjust all items contained inside an assort by a multiplier
|
||||
* @param assort Assort that contains items with prices to adjust
|
||||
* @param itemMultipler multipler to use on items
|
||||
* @param presetMultiplier preset multipler to use on presets
|
||||
*/
|
||||
protected adjustItemPriceByModifier(item: Item, assort: ITraderAssort, modifier: number): void;
|
||||
protected adjustAssortItemPrices(assort: ITraderAssort, itemMultipler: number, presetMultiplier: number): void;
|
||||
/**
|
||||
* Merge two trader assort files together
|
||||
* @param firstAssort assort 1#
|
||||
* @param secondAssort assort #2
|
||||
* @returns merged assort
|
||||
*/
|
||||
protected mergeAssorts(firstAssort: ITraderAssort, secondAssort: ITraderAssort): ITraderAssort;
|
||||
/**
|
||||
* Adjust assorts price by a modifier
|
||||
* @param item assort item details
|
||||
* @param assort assort to be modified
|
||||
* @param modifier value to multiply item price by
|
||||
* @param presetModifier value to multiply preset price by
|
||||
*/
|
||||
protected adjustItemPriceByModifier(item: Item, assort: ITraderAssort, modifier: number, presetModifier: number): void;
|
||||
/**
|
||||
* Get fence assorts with no price adjustments based on fence rep
|
||||
* @returns ITraderAssort
|
||||
@ -80,7 +97,7 @@ export declare class FenceService {
|
||||
/**
|
||||
* Choose an item (not mod) at random and remove from assorts
|
||||
*/
|
||||
protected removeRandomItemFromAssorts(): void;
|
||||
protected removeRandomItemFromAssorts(assort: ITraderAssort): void;
|
||||
/**
|
||||
* Get an integer rounded count of items to replace based on percentrage from traderConfig value
|
||||
* @param totalItemCount total item count
|
||||
@ -102,11 +119,23 @@ export declare class FenceService {
|
||||
*/
|
||||
protected createBaseTraderAssortItem(): ITraderAssort;
|
||||
/**
|
||||
* Hydrate result parameter object with generated assorts
|
||||
* Hydrate assorts parameter object with generated assorts
|
||||
* @param assortCount Number of assorts to generate
|
||||
* @param assorts object to add assorts to
|
||||
* @param assorts object to add created assorts to
|
||||
*/
|
||||
protected createAssorts(assortCount: number, assorts: ITraderAssort): void;
|
||||
protected createAssorts(assortCount: number, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||
protected addItemAssorts(assortCount: number, fenceAssortIds: string[], assorts: ITraderAssort, fenceAssort: ITraderAssort, itemTypeCounts: Record<string, {
|
||||
current: number;
|
||||
max: number;
|
||||
}>, loyaltyLevel: number): void;
|
||||
/**
|
||||
* Add preset weapons to fence presets
|
||||
* @param assortCount how many assorts to add to assorts
|
||||
* @param defaultWeaponPresets
|
||||
* @param assorts object to add presets to
|
||||
* @param loyaltyLevel
|
||||
*/
|
||||
protected addPresets(desiredPresetCount: number, defaultWeaponPresets: Record<string, Preset>, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||
/**
|
||||
* Randomise items' upd properties e.g. med packs/weapons/armor
|
||||
* @param itemDetails Item being randomised
|
||||
|
@ -25,12 +25,12 @@ export declare class PaymentService {
|
||||
constructor(logger: ILogger, httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, traderHelper: TraderHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, localisationService: LocalisationService, paymentHelper: PaymentHelper);
|
||||
/**
|
||||
* Take money and insert items into return to server request
|
||||
* @param {Object} pmcData
|
||||
* @param {Object} body
|
||||
* @param {IPmcData} pmcData Player profile
|
||||
* @param {IProcessBuyTradeRequestData} request
|
||||
* @param {string} sessionID
|
||||
* @returns Object
|
||||
*/
|
||||
payMoney(pmcData: IPmcData, body: IProcessBuyTradeRequestData, sessionID: string, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
payMoney(pmcData: IPmcData, request: IProcessBuyTradeRequestData, sessionID: string, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Receive money back after selling
|
||||
* @param {IPmcData} pmcData
|
||||
@ -62,7 +62,15 @@ export declare class PaymentService {
|
||||
* Post-raid healing would often take money out of the players pockets/secure container
|
||||
* @param a First money stack item
|
||||
* @param b Second money stack item
|
||||
* @param inventoryItems players inventory items
|
||||
* @returns sort order
|
||||
*/
|
||||
protected prioritiseStashSort(a: Item, b: Item): number;
|
||||
protected prioritiseStashSort(a: Item, b: Item, inventoryItems: Item[]): number;
|
||||
/**
|
||||
* Recursivly check items parents to see if it is inside the players inventory, not stash
|
||||
* @param itemId item id to check
|
||||
* @param inventoryItems player inventory
|
||||
* @returns true if its in inventory
|
||||
*/
|
||||
protected isInInventory(itemId: string, inventoryItems: Item[]): boolean;
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { HideoutAreas } from "../models/enums/HideoutAreas";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { Watermark } from "../utils/Watermark";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
export declare class ProfileFixerService {
|
||||
@ -14,8 +15,9 @@ export declare class ProfileFixerService {
|
||||
protected watermark: Watermark;
|
||||
protected hideoutHelper: HideoutHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, databaseServer: DatabaseServer);
|
||||
constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, timeUtil: TimeUtil, databaseServer: DatabaseServer);
|
||||
/**
|
||||
* Find issues in the pmc profile data that may cause issues and fix them
|
||||
* @param pmcProfile profile to check and fix
|
||||
@ -32,6 +34,8 @@ export declare class ProfileFixerService {
|
||||
* @param pmcProfile profile to remove old counters from
|
||||
*/
|
||||
removeDanglingConditionCounters(pmcProfile: IPmcData): void;
|
||||
addLighthouseKeeperIfMissing(pmcProfile: IPmcData): void;
|
||||
protected addUnlockedInfoObjectIfMissing(pmcProfile: IPmcData): void;
|
||||
protected removeDanglingBackendCounters(pmcProfile: IPmcData): void;
|
||||
protected getActiveRepeatableQuests(repeatableQuests: IPmcDataRepeatableQuest[]): IRepeatableQuest[];
|
||||
protected fixNullTraderSalesSums(pmcProfile: IPmcData): void;
|
||||
@ -45,6 +49,11 @@ export declare class ProfileFixerService {
|
||||
protected updateProfileQuestDataValues(pmcProfile: IPmcData): void;
|
||||
protected addMissingRepeatableQuestsProperty(pmcProfile: IPmcData): void;
|
||||
protected addMissingWorkbenchWeaponSkills(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Some profiles have hideout maxed and therefore no improvements
|
||||
* @param pmcProfile Profile to add improvement data to
|
||||
*/
|
||||
protected addMissingWallImprovements(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* A new property was added to slot items "locationIndex", if this is missing, the hideout slot item must be removed
|
||||
* @param pmcProfile Profile to find and remove slots from
|
||||
@ -85,4 +94,14 @@ export declare class ProfileFixerService {
|
||||
* @param pmcProfile Profile to check inventory of
|
||||
*/
|
||||
checkForOrphanedModdedItems(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||
* @param pmcProfile profile to update
|
||||
*/
|
||||
addMissingUpgradesPropertyToHideout(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Iterate over associated profile template and check all hideout areas exist, add if not
|
||||
* @param fullProfile Profile to update
|
||||
*/
|
||||
addMissingHideoutAreasToProfile(fullProfile: IAkiProfile): void;
|
||||
}
|
||||
|
@ -65,6 +65,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
* @returns Dictionary of item tpls and rouble cost
|
||||
*/
|
||||
getAllFleaPrices(): Record<string, number>;
|
||||
getAllStaticPrices(): Record<string, number>;
|
||||
/**
|
||||
* Get the percentage difference between two values
|
||||
* @param a numerical value a
|
||||
|
@ -1,27 +1,33 @@
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { RepairHelper } from "../helpers/RepairHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { RepairKitsInfo } from "../models/eft/repair/IRepairActionDataRequest";
|
||||
import { RepairItem } from "../models/eft/repair/ITraderRepairActionDataRequest";
|
||||
import { IRepairConfig } from "../models/spt/config/IRepairConfig";
|
||||
import { BonusSettings, IRepairConfig } from "../models/spt/config/IRepairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { PaymentService } from "./PaymentService";
|
||||
export declare class RepairService {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected questHelper: QuestHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected paymentService: PaymentService;
|
||||
protected repairHelper: RepairHelper;
|
||||
protected configServer: ConfigServer;
|
||||
repairConfig: IRepairConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, questHelper: QuestHelper, traderHelper: TraderHelper, paymentService: PaymentService, repairHelper: RepairHelper, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, questHelper: QuestHelper, randomUtil: RandomUtil, itemHelper: ItemHelper, traderHelper: TraderHelper, weightedRandomHelper: WeightedRandomHelper, paymentService: PaymentService, repairHelper: RepairHelper, configServer: ConfigServer);
|
||||
/**
|
||||
* Use trader to repair an items durability
|
||||
* @param sessionID Session id
|
||||
@ -65,9 +71,22 @@ export declare class RepairService {
|
||||
* @param repairKitInInventory Repair kit to update
|
||||
*/
|
||||
protected addMaxResourceToKitIfMissing(repairKitDetails: ITemplateItem, repairKitInInventory: Item): void;
|
||||
/**
|
||||
* Chance to apply buff to an item (Armor/weapon) if repaired by armor kit
|
||||
* @param repairDetails repair details of item
|
||||
*/
|
||||
addBuffToItem(repairDetails: RepairDetails): void;
|
||||
/**
|
||||
* Add buff to item
|
||||
* @param itemConfig weapon/armor config
|
||||
* @param repairDetails Details for item to repair
|
||||
*/
|
||||
protected addBuff(itemConfig: BonusSettings, repairDetails: RepairDetails): void;
|
||||
}
|
||||
export declare class RepairDetails {
|
||||
repairCost?: number;
|
||||
repairedItem: Item;
|
||||
repairedItemIsArmor: boolean;
|
||||
repairAmount: number;
|
||||
repairedByKit: boolean;
|
||||
}
|
||||
|
@ -59,6 +59,10 @@ export declare class SeasonalEventService {
|
||||
* @param eventName Name of the event to enable. e.g. Christmas
|
||||
*/
|
||||
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
|
||||
/**
|
||||
* Add lootble items from backpack into patrol.ITEMS_TO_DROP difficulty property
|
||||
*/
|
||||
protected addLootItemsToGifterDropItemsList(): void;
|
||||
/**
|
||||
* Read in data from seasonalEvents.json and add found equipment items to bots
|
||||
* @param eventName Name of the event to read equipment in from config
|
||||
@ -69,4 +73,8 @@ export declare class SeasonalEventService {
|
||||
* Set Khorovod(dancing tree) chance to 100% on all maps that support it
|
||||
*/
|
||||
protected enableDancingTree(): void;
|
||||
/**
|
||||
* Add santa to maps
|
||||
*/
|
||||
protected addGifterBotToMaps(): void;
|
||||
}
|
||||
|
@ -110,6 +110,7 @@ export declare class RandomUtil {
|
||||
getIntEx(max: number): number;
|
||||
getFloat(min: number, max: number): number;
|
||||
getBool(): boolean;
|
||||
getPercentOfValue(percent: number, number: number, toFixed?: number): number;
|
||||
/**
|
||||
* Check if number passes a check out of 100
|
||||
* @param chancePercent value check needs to be above
|
||||
|
@ -32,7 +32,7 @@ export declare class VFS {
|
||||
createDirAsync(filepath: string): Promise<void>;
|
||||
copyDir(filepath: string, target: string, fileExtensions?: string | string[]): void;
|
||||
copyDirAsync(filepath: string, target: string, fileExtensions: string | string[]): Promise<void>;
|
||||
readFile(filepath: string): any;
|
||||
readFile(...args: Parameters<typeof fs.readFileSync>): any;
|
||||
readFileAsync(filepath: string): Promise<any>;
|
||||
writeFile(filepath: any, data?: string, append?: boolean, atomic?: boolean): void;
|
||||
writeFileAsync(filepath: any, data?: string, append?: boolean, atomic?: boolean): Promise<void>;
|
||||
|
@ -3,7 +3,6 @@ import { BotGenerator } from "../generators/BotGenerator";
|
||||
import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
|
||||
import { BotHelper } from "../helpers/BotHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { IGenerateBotsRequestData } from "../models/eft/bot/IGenerateBotsRequestData";
|
||||
import { IBotBase } from "../models/eft/common/tables/IBotBase";
|
||||
import { IBotCore } from "../models/eft/common/tables/IBotCore";
|
||||
@ -23,14 +22,13 @@ export declare class BotController {
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected botGenerationCacheService: BotGenerationCacheService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected configServer: ConfigServer;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected botConfig: IBotConfig;
|
||||
static readonly pmcTypeLabel = "PMC";
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
|
||||
/**
|
||||
* Return the number of bot loadout varieties to be generated
|
||||
* @param type bot Type we want the loadout gen count for
|
||||
|
@ -11,10 +11,13 @@ import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { OpenZoneService } from "../services/OpenZoneService";
|
||||
import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
@ -28,13 +31,29 @@ export declare class GameController {
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected profileFixerService: ProfileFixerService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected customLocationWaveService: CustomLocationWaveService;
|
||||
protected openZoneService: OpenZoneService;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected configServer: ConfigServer;
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* @param pmcProfile
|
||||
*/
|
||||
protected updateProfileHealthValues(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Waves with an identical min/max values spawn nothing, the number of bots that spawn is the difference between min and max
|
||||
*/
|
||||
protected fixBrokenOfflineMapWaves(): void;
|
||||
/**
|
||||
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
|
||||
*/
|
||||
protected fixRoguesSpawningInstantlyOnLighthouse(): void;
|
||||
/**
|
||||
* Get a list of installed mods and save their details to the profile being used
|
||||
* @param fullProfile Profile to add mod details to
|
||||
|
@ -2,25 +2,27 @@ import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InventoryHelper } from "../helpers/InventoryHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
|
||||
import { IHealthTreatmentRequestData } from "../models/eft/health/IHealthTreatmentRequestData";
|
||||
import { IOffraidEatRequestData } from "../models/eft/health/IOffraidEatRequestData";
|
||||
import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealRequestData";
|
||||
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
|
||||
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { PaymentService } from "../services/PaymentService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
export declare class HealthController {
|
||||
protected logger: ILogger;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected paymentService: PaymentService;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected healthHelper: HealthHelper;
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, healthHelper: HealthHelper);
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, healthHelper: HealthHelper);
|
||||
/**
|
||||
* stores in-raid player health
|
||||
* @param pmcData Player profile
|
||||
@ -37,6 +39,13 @@ export declare class HealthController {
|
||||
* @returns
|
||||
*/
|
||||
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Consume food/water outside of a raid
|
||||
* @param pmcData Player profile
|
||||
* @param body request Object
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Occurs on post-raid healing page
|
||||
@ -54,10 +63,11 @@ export declare class HealthController {
|
||||
*/
|
||||
applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void;
|
||||
/**
|
||||
* iterate over treatment request diff and find effects to remove from player limbs
|
||||
* Iterate over treatment request diff and find effects to remove from player limbs
|
||||
* @param sessionId
|
||||
* @param profile Profile to update
|
||||
* @param treatmentRequest client request
|
||||
* @param output response to send to client
|
||||
*/
|
||||
protected removeEffectsAfterPostRaidHeal(sessionId: string, profile: IPmcData, treatmentRequest: IHealthTreatmentRequestData): void;
|
||||
protected removeEffectsAfterPostRaidHeal(sessionId: string, profile: IPmcData, treatmentRequest: IHealthTreatmentRequestData, output: IItemEventRouterResponse): void;
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { FenceService } from "../services/FenceService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { PlayerService } from "../services/PlayerService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
@ -53,9 +54,10 @@ export declare class HideoutController {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected fenceService: FenceService;
|
||||
protected static nameBackendCountersCrafting: string;
|
||||
protected hideoutConfig: IHideoutConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil, fenceService: FenceService);
|
||||
/**
|
||||
* Start a hideout area upgrade
|
||||
* @param pmcData Player profile
|
||||
@ -122,6 +124,14 @@ export declare class HideoutController {
|
||||
* @returns item event router response
|
||||
*/
|
||||
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Adjust scav case time based on fence standing
|
||||
*
|
||||
* @param pmcData Player profile
|
||||
* @param productionTime Time to complete scav case in seconds
|
||||
* @returns Adjusted scav case time in seconds
|
||||
*/
|
||||
protected getScavCaseTime(pmcData: IPmcData, productionTime: number): number;
|
||||
/**
|
||||
* Add generated scav case rewards to player profile
|
||||
* @param pmcData player profile to add rewards to
|
||||
@ -159,11 +169,11 @@ export declare class HideoutController {
|
||||
* Handles giving rewards stored in player profile to player after clicking 'get rewards'
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Player profile
|
||||
* @param body Remove production from scavcase area request
|
||||
* @param request Get rewards from scavcase craft request
|
||||
* @param output Output object to update
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Start area production for item
|
||||
* @param pmcData Player profile
|
||||
|
@ -17,9 +17,7 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { BotGenerationCacheService } from "../services/BotGenerationCacheService";
|
||||
import { BotLootCacheService } from "../services/BotLootCacheService";
|
||||
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
|
||||
import { MatchLocationService } from "../services/MatchLocationService";
|
||||
import { OpenZoneService } from "../services/OpenZoneService";
|
||||
import { ProfileSnapshotService } from "../services/ProfileSnapshotService";
|
||||
export declare class MatchController {
|
||||
protected logger: ILogger;
|
||||
@ -30,14 +28,12 @@ export declare class MatchController {
|
||||
protected botLootCacheService: BotLootCacheService;
|
||||
protected configServer: ConfigServer;
|
||||
protected profileSnapshotService: ProfileSnapshotService;
|
||||
protected customLocationWaveService: CustomLocationWaveService;
|
||||
protected openZoneService: OpenZoneService;
|
||||
protected botGenerationCacheService: BotGenerationCacheService;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected matchConfig: IMatchConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext);
|
||||
getEnabled(): boolean;
|
||||
getProfile(info: IGetProfileRequestData): IPmcData[];
|
||||
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
|
||||
|
@ -236,7 +236,7 @@ export declare class RepeatableQuestController {
|
||||
generateRewardItem(tpl: string, value: number, index: number, preset?: any): IReward;
|
||||
debugLogRepeatableQuestIds(pmcData: IPmcData): void;
|
||||
probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>;
|
||||
changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
|
||||
changeRepeatableQuest(pmcData: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
|
||||
* @param repeatableQuestConfig config file
|
||||
|
@ -145,7 +145,7 @@ export declare class BotEquipmentModGenerator {
|
||||
* @param modToAdd template of mod to check
|
||||
* @param itemSlot slot the item will be placed in
|
||||
* @param modSlot slot the mod will fill
|
||||
* @param parentTemplate tempalte of the mods parent item
|
||||
* @param parentTemplate template of the mods parent item
|
||||
* @returns true if valid
|
||||
*/
|
||||
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
|
||||
|
@ -102,6 +102,13 @@ export declare class BotWeaponGenerator {
|
||||
* @param botRole The bot type we're getting generating extra mags for
|
||||
*/
|
||||
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
|
||||
/**
|
||||
* Add Grendaes for UBGL to bots vest and secure container
|
||||
* @param weaponMods Weapon array with mods
|
||||
* @param generatedWeaponResult result of weapon generation
|
||||
* @param inventory bot inventory to add grenades to
|
||||
*/
|
||||
protected addUbglGrenadesToBotInventory(weaponMods: Item[], generatedWeaponResult: GenerateWeaponResult, inventory: PmcInventory): void;
|
||||
/**
|
||||
* Add ammo to the secure container
|
||||
* @param stackCount How many stacks of ammo to add
|
||||
@ -138,6 +145,13 @@ export declare class BotWeaponGenerator {
|
||||
* @param ammoTpl
|
||||
*/
|
||||
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
|
||||
/**
|
||||
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
|
||||
* @param weaponMods
|
||||
* @param ubglMod
|
||||
* @param ubglAmmoTpl
|
||||
*/
|
||||
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
|
||||
/**
|
||||
* Add cartridge item to weapon Item array, if it already exists, update
|
||||
* @param weaponMods Weapon items array to amend
|
||||
|
@ -3,6 +3,7 @@ import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
/**
|
||||
* Handle the generation of dynamic PMC loot in pockets and backpacks
|
||||
* and the removal of blacklisted items
|
||||
@ -12,10 +13,19 @@ export declare class PMCLootGenerator {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected configServer: ConfigServer;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected pocketLootPool: string[];
|
||||
protected backpackLootPool: string[];
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService);
|
||||
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, seasonalEventService: SeasonalEventService);
|
||||
/**
|
||||
* Create an array of loot items a PMC can have in their pockets
|
||||
* @returns string array of tpls
|
||||
*/
|
||||
generatePMCPocketLootPool(): string[];
|
||||
/**
|
||||
* Create an array of loot items a PMC can have in their backpack
|
||||
* @returns string array of tpls
|
||||
*/
|
||||
generatePMCBackpackLootPool(): string[];
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
export declare class RagfairAssortGenerator {
|
||||
@ -11,10 +12,11 @@ export declare class RagfairAssortGenerator {
|
||||
protected hashUtil: HashUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected configServer: ConfigServer;
|
||||
protected generatedAssortItems: Item[];
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer);
|
||||
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
|
||||
/**
|
||||
* Get an array of unique items that can be sold on the flea
|
||||
* @returns array of unique items
|
||||
|
10
TypeScript/1LogToConsole/types/generators/weapongen/implementations/UbglExternalMagGen.d.ts
vendored
Normal file
10
TypeScript/1LogToConsole/types/generators/weapongen/implementations/UbglExternalMagGen.d.ts
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
|
||||
import { IInventoryMagGen } from "../IInventoryMagGen";
|
||||
import { InventoryMagGen } from "../InventoryMagGen";
|
||||
export declare class UbglExternalMagGen implements IInventoryMagGen {
|
||||
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
|
||||
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
|
||||
getPriority(): number;
|
||||
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
|
||||
process(inventoryMagGen: InventoryMagGen): void;
|
||||
}
|
@ -17,15 +17,16 @@ export declare class AssortHelper {
|
||||
* @param pmcProfile player profile
|
||||
* @param traderId traders id
|
||||
* @param assort assort items from a trader
|
||||
* @param mergedQuestAssorts An object of quest assort to quest id unlocks for all traders
|
||||
* @returns assort items minus locked quest assorts
|
||||
*/
|
||||
stripLockedQuestAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort, flea?: boolean): ITraderAssort;
|
||||
stripLockedQuestAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort, mergedQuestAssorts: Record<string, Record<string, string>>, flea?: boolean): ITraderAssort;
|
||||
/**
|
||||
* Remove assorts from a trader that have not been unlocked yet
|
||||
* @param pmcProfile player profile
|
||||
* @param traderId traders id
|
||||
* @param assort traders assorts
|
||||
* @returns traders assorts minus locked loyality assorts
|
||||
* @returns traders assorts minus locked loyalty assorts
|
||||
*/
|
||||
stripLockedLoyaltyAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort): ITraderAssort;
|
||||
/**
|
||||
|
@ -20,7 +20,7 @@ export declare class BotDifficultyHelper {
|
||||
getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty;
|
||||
/**
|
||||
* Get difficulty settings for desired bot type, if not found use assault bot types
|
||||
* @param type bot type to retreive difficulty of
|
||||
* @param type bot type to retrieve difficulty of
|
||||
* @param difficulty difficulty to get settings for (easy/normal etc)
|
||||
* @returns Difficulty object
|
||||
*/
|
||||
|
@ -23,7 +23,7 @@ export declare class BotGeneratorHelper {
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
* @param itemTemplate Item extra properties are being generated for
|
||||
* @param botRole Used by weapons to randomise the durability values. Null for non-equipped items
|
||||
* @param botRole Used by weapons to randomize the durability values. Null for non-equipped items
|
||||
* @returns Item Upd object with extra properties
|
||||
*/
|
||||
generateExtraPropertiesForItem(itemTemplate: ITemplateItem, botRole?: string): {
|
||||
@ -53,10 +53,10 @@ export declare class BotGeneratorHelper {
|
||||
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
|
||||
/**
|
||||
* Can item be added to another item without conflict
|
||||
* @param items Items to check compatiblilities with
|
||||
* @param items Items to check compatibilities with
|
||||
* @param tplToCheck Tpl of the item to check for incompatibilities
|
||||
* @param equipmentSlot Slot the item will be placed into
|
||||
* @returns false if no incompatibilties, also has incompatibility reason
|
||||
* @returns false if no incompatibilities, also has incompatibility reason
|
||||
*/
|
||||
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): {
|
||||
incompatible: boolean;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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x
Reference in New Issue
Block a user