update 1.1.0
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@ -7,7 +7,6 @@ namespace SkinHide.Patches
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{
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public class BotOwnerPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return typeof(BotOwner).GetMethod("method_4", PatchConstants.PrivateFlags);
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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@ -37,6 +37,10 @@
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<AssemblyOriginatorKeyFile>kmyuhkyuk.pfx</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>R:\Battlestate Games\Client.0.12.12.15.17349\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>R:\Battlestate Games\Client.0.12.12.15.17349\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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</Reference>
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@ -2,12 +2,13 @@
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using BepInEx.Configuration;
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using UnityEngine;
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using SkinHide.Patches;
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using EFT;
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using EFT.Visual;
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using System.Collections.Generic;
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namespace SkinHide
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{
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[BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.0.0")]
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[BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.1.0")]
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public class SkinHidePlugin : BaseUnityPlugin
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{
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public static GameObject Player;
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@ -24,22 +25,27 @@ namespace SkinHide
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public HashSet<GameObject> PlayerSkinGameObject = new HashSet<GameObject>();
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public HashSet<GameObject> PlayerDressGameObject = new HashSet<GameObject>();
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public static List <GameObject> Bot = new List<GameObject>();
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public SkinDress[] BotSkinDress;
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public Dress[] BotDress;
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public HashSet<GameObject> BotSkinGameObject = new HashSet<GameObject>();
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public HashSet<GameObject> BotDressGameObject = new HashSet<GameObject>();
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public static ConfigEntry<bool> KeyPlayerSkinHide { get; set; }
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public static ConfigEntry<bool> KeyBotSkinHide { get; set; }
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public static ConfigEntry<bool> KeyBotSkinHideShutDown { get; set; }
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private void Start()
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{
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Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide");
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KeyPlayerSkinHide = Config.Bind<bool>("玩家服装隐藏 Player Skin Hide", "开关 Swithc", false);
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KeyBotSkinHide = Config.Bind<bool>("Bot服装隐藏 Bot Skin Hide", "开关 Swithc", false);
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string SkinHide = "Skin Hide";
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KeyPlayerSkinHide = Config.Bind<bool>(SkinHide, "玩家服装隐藏 Player Skin Hide", false);
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KeyBotSkinHide = Config.Bind<bool>(SkinHide, "Bot服装隐藏 Bot Skin Hide", false);
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KeyBotSkinHideShutDown = Config.Bind<bool>(SkinHide, "Bot服装隐藏功能关闭 Bot Skin Hide Function Shut Down", false, "Many Bot corpse will cause lag, turn the switch off Bot Skin Scan.");
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new PlayerModelViewPatch().Enable();
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new GamePlayerOwnerPatch().Enable();
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@ -74,10 +80,10 @@ namespace SkinHide
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if (Player != null)
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{
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//Get Player all SkinDress and Dress
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PlayerSkinDress = Player.GetComponentsInChildren<SkinDress>();
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PlayerDress = Player.GetComponentsInChildren<Dress>();
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PlayerSkinDress = Player.transform.Find("Player/Mesh").gameObject.GetComponentsInChildren<SkinDress>();
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PlayerDress = Player.transform.Find("Player/Root_Joint").gameObject.GetComponentsInChildren<Dress>();
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//False SkinDress and Dress GameObject
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//False SkinDress GameObject
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if (PlayerSkinDress != null)
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{
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foreach (SkinDress skindress in PlayerSkinDress)
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@ -89,16 +95,65 @@ namespace SkinHide
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{
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foreach (Dress dress in PlayerDress)
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{
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PlayerSkinGameObject.Add(dress.gameObject);
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PlayerDressGameObject.Add(dress.gameObject);
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}
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}
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//false or true SkinDress and Dress GameObject
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//Hide Dress GameObject
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if (PlayerDressGameObject != null)
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{
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List<GameObject> Loot = new List<GameObject>();
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foreach (GameObject dress in PlayerDressGameObject)
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{
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MeshRenderer[] MeshRenderer = dress.GetComponentsInChildren<MeshRenderer>();
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//Loot False Hide
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if (dress != null && dress.GetComponentInParent<GamePlayerOwner>() != null)
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{
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foreach (MeshRenderer mesh in MeshRenderer)
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{
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mesh.enabled = !KeyPlayerSkinHide.Value;
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}
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}
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else
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{
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foreach (MeshRenderer mesh in MeshRenderer)
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{
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mesh.enabled = true;
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}
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Loot.Add(dress);
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}
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}
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if (Loot != null)
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{
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PlayerDressGameObject.ExceptWith(Loot);
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}
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}
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//False or true SkinDress and Dress GameObject
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if (PlayerSkinGameObject != null)
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{
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List<GameObject> Loot = new List<GameObject>();
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foreach (GameObject skin in PlayerSkinGameObject)
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{
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skin.SetActive(!KeyPlayerSkinHide.Value);
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if (skin != null && skin.GetComponentInParent<GamePlayerOwner>() != null)
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{
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skin.SetActive(!KeyPlayerSkinHide.Value);
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}
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else
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{
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skin.SetActive(true);
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Loot.Add(skin);
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}
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}
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if (Loot != null)
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{
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PlayerSkinGameObject.ExceptWith(Loot);
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}
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}
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}
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@ -106,41 +161,87 @@ namespace SkinHide
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{
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//Quit Raid Clear GameObject List
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PlayerSkinGameObject.Clear();
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PlayerDressGameObject.Clear();
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}
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//Clear List null Bot
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Bot.RemoveAll(x => x == null);
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//Bot Skin Hide
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if (Bot.Count > 0)
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if (Bot != null && !KeyBotSkinHideShutDown.Value)
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{
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//Get Bot all SkinDress and Dress
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foreach (GameObject bot in Bot)
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{
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BotSkinDress = bot.GetComponentsInChildren<SkinDress>();
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BotDress = bot.GetComponentsInChildren<Dress>();
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}
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SkinDress[] botskindress = bot.transform.Find("Player/Mesh").gameObject.GetComponentsInChildren<SkinDress>();
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if (BotSkinDress != null)
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{
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foreach (SkinDress botskindess in BotSkinDress)
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foreach (SkinDress skinDress in botskindress)
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{
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BotSkinGameObject.Add(botskindess.gameObject);
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BotSkinGameObject.Add(skinDress.gameObject);
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}
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}
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if (BotDress != null)
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{
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foreach (Dress botdess in BotDress)
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Dress[] botDress = bot.transform.Find("Player/Root_Joint").gameObject.GetComponentsInChildren<Dress>();
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foreach (Dress Dress in botDress)
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{
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BotSkinGameObject.Add(botdess.gameObject);
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BotDressGameObject.Add(Dress.gameObject);
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}
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}
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//False or true SkinDress and Dress GameObject
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//Hide Dress GameObject
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if (BotDressGameObject != null)
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{
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List<GameObject> Loot = new List<GameObject>();
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foreach (GameObject botdress in BotDressGameObject)
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{
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MeshRenderer[] MeshRenderer = botdress.GetComponentsInChildren<MeshRenderer>();
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//Loot False Hide
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if (botdress.GetComponentInParent<BotOwner>() != null)
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{
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foreach (MeshRenderer botmesh in MeshRenderer)
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{
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botmesh.enabled = !KeyBotSkinHide.Value;
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}
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}
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else
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{
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foreach (MeshRenderer botmesh in MeshRenderer)
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{
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botmesh.enabled = true;
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}
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Loot.Add(botdress);
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}
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}
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if (Loot != null)
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{
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BotDressGameObject.ExceptWith(Loot);
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}
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}
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//False or true SkinDress GameObject
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if (BotSkinGameObject != null)
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{
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List<GameObject> Loot = new List<GameObject>();
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foreach (GameObject botskin in BotSkinGameObject)
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{
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botskin.SetActive(!KeyBotSkinHide.Value);
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if (botskin.GetComponentInParent<BotOwner>() != null)
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{
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botskin.SetActive(!KeyBotSkinHide.Value);
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}
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else
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{
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botskin.SetActive(true);
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Loot.Add(botskin);
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}
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}
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if (Loot != null)
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{
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BotSkinGameObject.ExceptWith(Loot);
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}
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}
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}
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@ -148,6 +249,7 @@ namespace SkinHide
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{
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//Quit Raid Clear GameObject List
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BotSkinGameObject.Clear();
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BotDressGameObject.Clear();
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}
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}
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